I was thinking that a way to speed-up/help with the handling of guest maps (or anything actually) would be that if you're in the editor, and drag and dropping a .osu file would instantly add the metadata, hitobjects, timing sections and difficulty specific storyboard from the .osu file into the editor.
I was thinking of this working in 2 ways, it could either replace the whole difficulty with the information from the .osu file, or just add the data to it, in the later case, as an example, if the .osu file has only 3-4 hit objects, it would add those 3-4 hit objects to the difficulty without overwritting anything else, which would come in handy when handling collaboration maps.
Or it could also give the option of either Replace/Insert whenever you drag and drop the .osu file, heck it could even ask which do you want to replace/insert between Metadata, Timing Sections, Hitobjects or Difficulty Specific storyboard.
Any suggestions, comments, complaints?
I was thinking of this working in 2 ways, it could either replace the whole difficulty with the information from the .osu file, or just add the data to it, in the later case, as an example, if the .osu file has only 3-4 hit objects, it would add those 3-4 hit objects to the difficulty without overwritting anything else, which would come in handy when handling collaboration maps.
Or it could also give the option of either Replace/Insert whenever you drag and drop the .osu file, heck it could even ask which do you want to replace/insert between Metadata, Timing Sections, Hitobjects or Difficulty Specific storyboard.
Any suggestions, comments, complaints?