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cYsmix - Flan in Wonderland

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Kyubey
So good BG... Can't resist, too cute. And skin is cute too
LunarSakuya
wait is it just me or does DJ LoliFlan not have the video

Edit: I could've just popped it orz
Low

LunarSakuya wrote:

wait is it just me or does DJ LoliFlan not have the video
you're right. the DJ LoliFlan difficulty does not have the code in the .osu file to play the video. popping the map's bubble for now; i will do a full mod once the issue has been fixed.
Elly-chan
oh, i already should have popped this bubble a while ago

y u no update eltigre!! oh well my fault for being too lazy to fully mod \o\

fixed bpm issues, unsnapped notes, pointed out the video, something else i'm sure of it. lost the log though, sorry eltigre. :(
Topic Starter
KokoroStudiox3
oks :3

update
Low
[General]
- the first offset is incorrect by about 10 ms. offset 80 is much better than the current one. also, make sure to resnap all notes and the inherited timing sections so each one works properly. if you leave the green lines unsnapped, then they won't function properly when they are supposed to.
- remove "flan" from the tags; it's already in the title.
- you should use tick rate 2 for all difficulties. it fits very well for this song.

[Easy]
00:13:153 (1) - objects (besides spinners) can never have 5% volume as that is essentially silencing them. raise the volume of the beginning of this slider to 10% at least.
01:30:776 (1) - this should be in S:C2 so it's completely silent like the rest of the difficulties.

[728's Normal]
00:13:153 (3) - raise the volume of this circle to 10%. 5% volume objects are unrankable.
00:22:949 (1) - rather than having a hitsound at the end of this slider, i would remove the hitsound and reduce the volume to 10% since there's no sound in the music here.
00:40:092 (2) - i would tilt this slider so it aligned with the last straight part of 00:39:275 (1), like this.
01:19:736 (2) - there should be a clap on this circle.
01:21:656 (2) - same as above.

[Hard]
00:13:153 (4) - raise the volume of the start of this slider to 10% for the same reason as stated previously multiple times.
01:30:776 (1) - same concern as the easy difficulty.

[Regou's Lunatic]
- why is both the HP drain and OD 6 on a lunatic difficulty? you should raise at least one to 7, if not both of them.
00:13:153 (1) - you need to raise the volume on the start of this slider to 10%. sliders cannot be 5% volume, as that is essentially silencing it and is unrankable.
00:15:602 (1) - same thing as above for this entire slider.
01:29:696 (5) - this slider is incorrectly snapped. if you listen to it at 25% speed, it should start at 01:29:656 (5) which is snapped to 1/6.
01:30:296 (7) - raise the volume of the end of this slider so the laughing sound is more audible.

[DJ LoliFlan]
00:13:153 (1) - raise the volume of the start of this slider to 10%. 5% is unrankable.
00:42:540 (1,2,3) - the overlap between these sliders is ugly. spacing them just a bit farther apart could fix this with minimal change.
Topic Starter
KokoroStudiox3

Jacob wrote:

[General]all done
- the first offset is incorrect by about 10 ms. offset 80 is much better than the current one. also, make sure to resnap all notes and the inherited timing sections so each one works properly. if you leave the green lines unsnapped, then they won't function properly when they are supposed to.
- remove "flan" from the tags; it's already in the title.
- you should use tick rate 2 for all difficulties. it fits very well for this song.

[Easy]all done
00:13:153 (1) - objects (besides spinners) can never have 5% volume as that is essentially silencing them. raise the volume of the beginning of this slider to 10% at least.
01:30:776 (1) - this should be in S:C2 so it's completely silent like the rest of the difficulties.

[728's Normal]all done
00:13:153 (3) - raise the volume of this circle to 10%. 5% volume objects are unrankable.
00:22:949 (1) - rather than having a hitsound at the end of this slider, i would remove the hitsound and reduce the volume to 10% since there's no sound in the music here.
00:40:092 (2) - i would tilt this slider so it aligned with the last straight part of 00:39:275 (1), like this.
01:19:736 (2) - there should be a clap on this circle.
01:21:656 (2) - same as above.


[Hard]all done
00:13:153 (4) - raise the volume of the start of this slider to 10% for the same reason as stated previously multiple times.
01:30:776 (1) - same concern as the easy difficulty.

[DJ LoliFlan]all done
00:13:153 (1) - raise the volume of the start of this slider to 10%. 5% is unrankable.
00:42:540 (1,2,3) - the overlap between these sliders is ugly. spacing them just a bit farther apart could fix this with minimal change.

[Regou's Lunatic]all done
- why is both the HP drain and OD 6 on a lunatic difficulty? you should raise at least one to 7, if not both of them.
00:13:153 (1) - you need to raise the volume on the start of this slider to 10%. sliders cannot be 5% volume, as that is essentially silencing it and is unrankable.
00:15:602 (1) - same thing as above for this entire slider.
01:29:696 (5) - this slider is incorrectly snapped. if you listen to it at 25% speed, it should start at 01:29:656 (5) which is snapped to 1/6.
01:30:296 (7) - raise the volume of the end of this slider so the laughing sound is more audible.
thanks :) :) :) :)
Low
[Hard]
00:13:141 (4) - volume of this slider needs to be raised to 10%
01:30:776 (1) - should be S:C2

it seems you forgot to fix these two issues. i'll rebubble when the changes are made.
Topic Starter
KokoroStudiox3
done :3
update
Low
alright, rebubbled.
Topic Starter
KokoroStudiox3
>w<
eldnl
Creo que tienes que agregar LoliFlan a los tag, ademas, recomiendo que cambies el stack leniency en las dificultades mas dificiles porque despues del cambio de bpm las notas en 1/2 no se apilan bien.
Topic Starter
KokoroStudiox3
ya ai una diff con el nombre de loliflan o:
no creo que tenga caso como cuando agrego Touhou en los tags lla esta en source

eddit:
aaa ya vi porque xD


agrege loliflan en los tags
Luna-
please rank this! щ(゚Д゚щ)
Topic Starter
KokoroStudiox3
no te preocupes un dia de estos se ba arankear xDdDDD
Jenny
p3n requested me to have a look at this, so... hello.

Attention!! - To mapped patterns (-> the objects you placed), I will refer to as "object patterns"; to musical patterns (-> sounds in the song), I will refer to as "musical pattern"; eitherhow, you will probably understand it from the context anyways.

I will address problems quite thoroughly in my modding, but I will shorten the explanations down when they re-occur over time, so please be sure to have understood what I mean as you progress through the mod.



[General]

I find it sad that you only mapped 2 out of 5 diffs in your own set, more specifically, just parts of the lower half of the spread - like this, people will most likely not even play your difficulties and mapping, but only that of your guests and that is quite... sad; I'd say you should reconsider mapsets like this, specifically for the future.

You should enable epilepsy warning on this, as the video is very likely to trigger it on people that have it!! (specifically ~00:13:957)

Your combobreak.wav doesn't really suit this song - I know it's Touhou-related, but still, it really crashes with the song's atmosphere, and therefore, to be honest, would really be a reason for me not to play this map if I was unable to clear it without any misses, because really... it sounds bad to have this sound when listening to this song. I know, a combobreak is meant to punish the player, but really... this is not needed.

EDIT: 01:30:296 - if you want the laughter here in all difficulties, you should just put it in your storyboard, as there's no reason to add an object at that timestamp.

Your .osb data should have the following content in order for it to work:

[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,90536,0,"soft-hitwhistle2.wav",80



[Easy]

I don't quite see a reason to pick 0.8SV, as it feels sort of... clunchy, so to speak - you use 1.1x spacing to compensate this, but really, it'd do better if you just used a higher velocity so you could put 1.0x spacing.
As you use many long sliders her, and therefore are missing out on hitsounds on these, I suggest you to use custom sliderticks to compensate the lack of hitsounding during these - works very well if done correctly and I think you can handle that bit of additional work o:

00:00:488 (1) - first off: this is not symmetrical; you can simply redo this with the new slider algorhythm and fix it on the axis (do not forget to check with CTRL-H for whether it really is exactly symmetric on the y-axis) secondly, why does it start on this tick - the song feels like you're supposed to click 1/1 earlier, on the big white one, because that's where it starts; right now, it just feels badly timed to hit this
00:02:120 (3) - kinda same thing, fix this along with 1
00:04:977 (3) - ^
00:04:569 (2) - you could move this so it makes a balanced triangle with 1 and previous 3, just looks and feels better to me
00:04:977 (3,4,1) - if you take a look at the movement the player has to perform, you see that it's very edgy here, and that's kinda unintuitive, specifically for newer players; you go straight up after 3, then you have to turn your movement's angle by 90° to hit 1 after 4 and that's just... not nice - use something more balanced
00:09:875 (1) - I do not see why you put a slider here when you just had the same musical pattern on previous 1-2-3; it should consist of similar objects to be consistent with the song and come more natural to the player
00:16:406 (1) - this is a bit netpicky of me, but this is not exactly simmetric; you should fix it
00:23:345 (4) - either this or 3 should have a new combo; your choice, mostly
00:24:569 (1) - may be me but I don't feel this stop-and-go momentum in the song very suiting for a spinner... would rather just leave it empty as this is an Easy diff and therefore should be beginner friendly and not so packed
00:29:467 (2) - new combo, as there's a new musical pattern starting here
00:34:365 (3) - ^
00:35:998 (1,2) - this is such an ugly 90° angle again; move 2 to 499|168 or smth so it feels less edgy (adjust following 1 to this, then)
00:37:631 (3) - new combo
00:42:120 (3) - I am highly against this slider, as it's starting on a weak beat and ending on a strong one; if you want to have hitsounds on these spots, I suggest you to replace it with a circle and a slider (1/1 apart from each other) [do not forget to add a new combo on the big white tick]
00:47:426 (3) - this is better!
00:51:916 (4) - this should end on the red line, as that's where the section swaps
00:58:136 - you should put the... the thing that shows that the breaktime ends here; currently it's a bit off
01:00:056 (1,2,3,4) - I don't enjoy these straight line-buildings (1,2,3 are plainly one line on the x-axis and that's... not so pretty), can't you variate on this? (also, the angle to 4 appears to be rather sharp once again)
01:02:936 (5) - picky: you can make the start of this slider blanket 4 better if you use more sliderpoints (...but be careful on that please)
01:04:376 (1,2,3,4) - given that 5 was pointing downwards, it feels unnatural to have 1 where it is; also, you have such a straight line-buildup once again, please variate this combo
01:08:696 (1) - as with sliders from the start, please redo this one
01:10:136 (2,3,4) - these 90° angles and straight lines do not feel nice :< (also, I feel like 3 should be a slider)
01:12:536 (1) - same thing for the slidercurve as mentioned before
01:16:376 (2,3,4) - this wiggle-slider feels unbalanced and clunky; also, the distance to the next objects appears to be unbalanced or off
01:19:256 (1,2,3) - please reposition 2 and 3 so it's not just one straight line again (and while you're at it, you can make 1 lead into them better)
01:26:936 (1) - same slidercurve thing as earlier
01:30:296 (5) - I don't really like this circle; would remove it as the previous musical pattern ends 1/1 earlier and therefore, this feels unnatural (to me)

No groundbreaking issues, but still... you should polish this more out; I think I addressed all the issues I had, so work on these and that'll be okay o:


[728's Normal]

The slider velocity in this feels similar as with Easy, just... the other way around - it'd feel better if you put one so that you could map with 1.0x snap instead of 0.9x.

00:00:488 (1) - same thing about this timestamp as in Easy; I think you should start 1/1 earlier or so
00:04:161 (2) - this is not exactly like 1; CTRL-C-V-H-G 1 for this and that's fixed
00:04:977 (1,2) - similarly, these are not exactly like previous 1,2 while they are trying to and should - just CTRL-C-V-H-J-G the previous combo for this
00:09:059 (2,3) - currently, you have a passive hitsound on where the clap is (end of 3) and that feels rhythmically confusing, specifically for new players (which this diff should be addressed to), so I advise you to shift the rhythm on this to a slider-circle rather than a circle-slider combo, if you get me
00:12:324 (2,3,1) - I don't like this, as it's not building up any smooth motion but rather feels like you have to play every note independantly and that's... meh; I'll give you an example of what I think suits better below
00:47:222 (3) - that's mostly just me, but I don't like straight lines leading into curves; move this one to 200|182 and it feels and looks much nicer
00:50:488 (3) - ^ similar thing
00:50:692 (1) - could you please arrange it so this doesn't touch previous 1? looks ugly as-is
00:58:136 - same about the breaktime thing as in Easy; please move it here
01:11:576 (1,2,1,2) - I'd like it more if you just CTRL-C-V-J the two previous combos; fits with the spacing and feels more consistent (you'll have to fix the spacing to 01:15:416 (1) - then, though)
01:16:376 (2) - meh, use the new slider algorhythm for this, this curve is too clunky with a three-point bezier slider (...basically, what it currently is)
01:18:296 (2) - ^
01:19:256 (1,2,3) - as I said with passive hitsounding earlier, I don't like how 3 starts on a weak (off-)beat and ends on a strong one; that feels wrong and confusing, specifically for newbies; please fix this
01:21:176 (1,2,3) - ^
01:23:096 (1) - it'd feel better if this slider was going downwards rather than left; currently, it looks very clustered with 3
01:24:056 (3) - same thing about slidercurves as with 01:19:256
01:25:976 (3) - ^
01:27:896 (3) - ^
01:28:856 (1,2) - this feels too... edgy; please make it so the player doesn't have to change directions so drastically between these sliders; it also doesn't really look pretty, so that's worth a fix
01:29:816 (3) - slidercurve thing again

Other than these things, I find the Normal to be pretty okay - just please fix what I pointed out, specifically on passive hitsounds/weak beats and the slidercurves/buildings.


[Hard]

Again, why do you put a velocity that you then map to with 1.1x spacing, it doesn't make sense to me :<

00:00:488 (1) - kinda the same thing as in Easy and Normal, I think you should start the map 1/1 earlier
00:01:304 (3) - as with Easy, not symmetrical and should be fixed
00:02:528 (2) - ^
00:00:488 (1,2,3,1,2) - this whole start appears to want to bring a feeling of symmetry, but then all your notes are somewhat offset from the angles; you should fix this, really, at the moment it looks clunky and unwanted
00:03:753 (1) - as mentioned earlier (weak hitsounds/passive hitsounding), the end of this should not be a sliderend... what I mean by this is, there should be something you click on on that white tick, and not something you release on; like this it feels like you enter the following pattern 1/2 too late
00:04:365 (2,3,4,5,6,7) - you should balance this curve more, as currently it feels like you wanted to create a circular flow, but somehow got hit by a fly swatter, so to speak
00:05:386 (7,8,9) - I don't like how you drop out of 7 here; basically, the player will not follow the slider (7) to its end, but rather drop out at about where 8 is, and then move straight downwards - this is not what is intended to be played here (I suppose?) and you should reconsider this pattern (specifically, 8's spacing)
00:07:631 (4) - may be me but I find such things (1/4 sliders that are played as 1/2 notes) pretty... dangerous on lower difficulties (and a Hard diff is a lower difficulty, so to speak); as there's no reason for the 1/4 here (because there are no hitsounds on it whatsoever), I suggest you to simply replace it with a circle
00:10:896 (4) - ^ similar, but here I can see somewhat of a reason for the 1/4, as it gets more momentum by the clap on the sliderstart (and a slider is more powerful than a circle, so to say; at least for the initial click)
00:14:059 (1) - No. Do not do this - this slider starts 1/4 too late and therefore is a pain up the butt to catch; please change this, really - basically, the player has to click 1/4 late (-> click NOT on the initial beat) to catch this and that's bad.
00:15:182 (3) - this one is one, as it starts on a white tick (still, I got something to complain about here!); please move it so that it gets more of 2's movement - let me give you an example below of what I think suits better
00:16:406 (1,3) - again, these sliders are not really balanced; please remake them, won't be hard with the new algorhythm
00:17:018 (2) - as meantioned earlier, I do not like such buildings, as they take away the continuous motion of the pattern; also, this circle is inconsistent in distance to the two sliders; move it to 43|175 to fix this (if you decide to keep the curves as they are, that is - if not, then it'll obviously be a different position)
00:17:835 (1) - this is inconsistent in distance; 1.2x to previous, 1.1x to next note - move it to 218|178 to fix this and make it an equal triangle with the three objects
00:21:100 (5) - this slider starts on a weak beat - please make it start on the white tick before, as that will make it way more natural to catch and play (-> passive hitsounding/weak beats)
00:27:631 (6) - this is technically fine, but practically, it feels too close to 5, like, 5 as a sliderbody, not just the end - I'd put it on 107|94 to make an equal triangle with 4 and 5, but then you'll have to think of something for the following combo (still, do it, please)
00:29:263 (6) - similar case, please think of something for this aswell
00:30:896 (6) - see, you don't have this problem here, as the circle is nowhere near as close to the sliderbody as before; this is fine
00:33:141 (2) - this slider starts on a weak beat and ends on a strong one; that's the wrong way around (and generally, I feel like this combo should make a square out of circles; just feels like it'll go well with the song)
00:35:998 (1) - this curve is unbalanced as said earlier
00:36:814 (2) - just as with the wiggle-ish slider in Easy, this feels unbalanced; add another sliderpoint and move the existing ones around to improve it (well, like in Easy \o3o/)
00:37:631 (3) - ^
00:38:447 (4) - this is not symmetric, as in earlier examples
00:39:671 (3) - ^
00:42:937 (2) - please fix this curve, same as earlier examples
00:45:794 (1,2) - ^
00:49:467 (2) - ^
00:51:100 (6) - ^ (also, why is 5 stacked on top of this? I don't hear a reason for that?)
00:51:916 (8) - ^ :I
00:53:816 (3) - you can balance this curve more
00:55:256 (1) - ^
00:57:176 (1,1) - it looks ugly how these are nearly overlapping, please think of something else
^this'll do well, I suppose


you'll have to reposition 00:58:856 (2) - then, though
01:02:936 (1,2,3,4) - this straight line is not nice, as with earlier examples; please think of something to not make this part look so 'static' (or so to speak)
01:04:616 (5,1) - if you want to place this as-is now, it'd be a good idea to make 4 blanket 5 and 1's start here (so I suggest you to remake 4 with the new slider algorhythm and have it blanket 5, basically... though coming to think of this, having the two of them stacked makes them offset, so it'd be a better idea to make a triangle... wait, I'll show you an example below)
01:08:696 (3) - you could make the end of this slider blanket 4 more; would feel better (don't forget to adjust pink 1 then!)
01:11:096 (4) - improve this curve pleeeeease
01:12:536 (1) - ^
01:17:336 (1,2,3,4,5) - WOW THATS SOME HUGE SPACING HERE (basically speaking, this feels too sudden to increase your spacing and you shouldn't be doing this now out of all times ._.)
01:21:416 (1,2,3,4) - ^
01:24:536 (7) - curves :I
01:25:256 (1,2,3,4) - spacing + curves :I
01:27:416 (1) - curves :I
01:29:336 (4) - ^
01:30:536 (5) - I still don't like this note, even if you have a hitsound on it :<

This diff's pretty okay, but still, polishment to do, so get on that train yo o:


[DJ LoliFlan]

Is that me or does the video get stuck in this diff? Doesn't happen in the other ones whatsoever... someone check this?

00:00:488 (1) - I still think you should start earlier.
00:00:692 (2,2) - I do not agree with these sliders, as they end in stronger beats than they start on; basically same thing as with... all the other diffs :/
00:02:937 (5,6,1,2,3,4,1,2,3,4,1,2) - I don't see this featuring the song's momentum any well, as basically you're repeating the same 1-2 jump all the time, and really, that's not what the song's rhythm goes like
00:13:141 (1) - similar as with 00:00:692, I do not see a reason why this slider should end on a stronger beat than it starts on, that's just confusing and wrong
00:13:753 (2) - basically, you're supposed to hit on no sound at the start of this slider; that's wrong and bad, change this
00:15:998 (1) - this could blanket 9 better, even if that was not your intention, still looks better if you do it (also, is there a reason for this to be a 1/2 reverse slider rather than a simple 1/1 one? I don't hear any, as there's no destint beat or sound on the arrow, so why not change this to a 1/1 slider)
00:18:039 (1,4) - make these blanket 2,3, just feels more organized that way
00:21:508 (2,6) - same thing as with 00:00:692, that's very meh here (-> passive hitsound/weak beats...); specific issue with 6, as it ends on where there really should be a circle, as the big white tick indicates a new rhythmical pattern here
00:24:773 (1,2,3,4,1,2) - well this feels just confusing to play as 2*1/4 pairs each; there is nothing audible that'd call for it, so either make it 1/4 sliders each or just delete the second note each
00:39:467 (2) - (-> passive hitsounding/weak beats)
00:40:692 (6) - ^
00:41:508 (3) - ^
00:44:161 (1,3,5) - due to osu!'s stacking system, this will look bad and offset when actually playing, so please consider thinking of an alternative for this pattern
00:51:916 (9) - this could really blanket 7,8 better
00:54:296 (1) - this should blanket 2 better (if you're done with this, you should remake 00:52:856 (1) - aswell, as these are basically just mirrored versions)
00:55:976 (1,2) - (-> passive hitsounding/weak beats)
00:58:856 (5) - I don't see why you could put this where it is; it's way too close to 1 and the previous combo's 5, so it'll be overlapped by hitbursts from both sides and generally just feels way too narrowly squeezed in this "gap"
01:03:416 (7) - this slider should have a different shape; I see what kind of pattern you're building with the next combo but it is exactly that - the next combo, not this one; it doesn't make sense to put a slider that is part of that pattern when the music has not even arrived at the point where it'd make sense to do so
01:04:856 (3) - you can improve this blanket
01:06:536 (7,8,9,10,11) - may be me but I don't really see a system or point behind putting these circles like that?
01:07:736 (1) - make this blanket 11 better
01:08:456 (3) - (-> passive hitsounding/weak beats)
01:09:896 (6) - ^
01:10:976 (2,3,4,5) - No. Do not make a stream start like this - basically, this is meant to be a stream, isn't it? Then why does the player start to actually play it on a blue tick, not on where it starts in the music? That's just wrong and really, really, really feels bad to play.
^inb4 "youjustcantplayit"
01:12:296 (4) - (-> passive hitsounding/weak beats)
01:13:736 (6) - ^
01:17:336 (1,2,3,4) - No. You mapped this rhythmically correct in the combo before, as these are pairs of 3 1/4 beats each in here, so if you map it like this (-> click on every 1/2), that's basically hitting between the beats when you are aiming for consistent 1/4 following the song's rhythm, so please redesign this like you did it in the combo before.
01:19:256 (1,2,3,4) - ^
01:25:016 (1,2,3,4) - you mapped this as a 1/4 part all the time before, why not this time? i don't hear a particular reason for this
01:26:936 (1,2,3,4,5) - this is rhythmically wrong. you hit the first 3, then pause, and then you hit between the actual accents of the melody; just as with previous examples, please redesign and fix this
01:30:536 (2) - ...whatever, at least it has an audible (normal) hitsound :/

You have some issues with following the song here, please fix this as pointed out, and while you're at it, please polish the overall mapping and reconsider things as stated, it'll make the map much more pleasant to play.


[Regou's Lunatic]

OD6 on a "Lunatic"... no, raise this to 7 at least.

00:00:488 (1) - usual thing, in my opinion, you should start on where the offset lies and the song starts
00:02:528 (3) - make the start of this slider (anything up to the red sliderpoint) blanket 2, that'll feel better and more organized
00:04:977 (1,3) - these sliders actually feel kinda fine, but I think you could potentially make them better with the new algorhythm
00:13:141 (1) - WEEEEEEEEEEEEEEEEEEEE (don't get me wrong, I like this)
00:18:855 (3) - you can improve this blanket
00:22:937 (1,2,3,4,5,6,7,8) - is this a perfect circle? i'm not sure, so you could check whether you can make a better one with the polygon feature in the editor
00:27:018 (1,2,3) - as I talked about passive hitsounding earlier, I'm... let's say, tempted to ask you to end this slider 1/4 earlier and map an actually tripplet at it's end, as currently, you basically just play 2 of the 3 beats in the song and that's sorta meh, if you get me, so please consider this
00:28:651 (1,2,3) - ^
00:31:100 (1) - ^ similar, you start the stream 1/4 too late
00:32:733 (1) - you can make this better without the red sliderpoint; right now it feels a little clunky around where the tick is
00:34:773 (2) - make this blanket 1's end better please (-> add another sliderpoint before the red one)
00:36:406 (3) - same as 00:32:733
00:39:263 (1) - tough choice... I like this, but it's a bit risky... just see whether you can make a better one with the new slider algorhythm, I'd say
00:42:528 (1) - make this blanket 2 correctly
00:43:753 (4) - this could blanket 1 better (adjust 3 when you do this)
00:49:059 (1) - could blanket 7's start better, really
00:55:256 (3,4,5) - as with earlier examples, I am not too certain about the passive hitsounding in here... consider replacing this with something so you get an actual tripplet? (oh, also, 4 and 5 appear to be incorrectly stacked, so fix that too)
00:57:176 (2,3,4) - ^
00:58:136 (1,2) - you really don't notice that these are three point sliders; you could make them blanket each other (and the following note), that'd feel nice
01:04:856 (2,3,4) - aaaah, passive hitsounding ;a; (though it looks nice...)
01:30:296 (7) - here, that's fine!! that's totally fine to have the laughter thing-hitsound at the end!! way better than a circle (...though you could also just SB the hitsound... which really is the best way of doing this, brb adding to opening of this post)

I like this diff; nothing much to complain about, just make sure to polish it where stated and that's pretty superb, actually o3o



Okay, I'm done, hi /o/
Regou

Jenny wrote:

p3n requested me to have a look at this, so... hello.

Attention!! - To mapped patterns (-> the objects you placed), I will refer to as "object patterns"; to musical patterns (-> sounds in the song), I will refer to as "musical pattern"; eitherhow, you will probably understand it from the context anyways.

I will address problems quite thoroughly in my modding, but I will shorten the explanations down when they re-occur over time, so please be sure to have understood what I mean as you progress through the mod.


[Regou's Lunatic]

OD6 on a "Lunatic"... no, raise this to 7 at least. k

00:00:488 (1) - usual thing, in my opinion, you should start on where the offset lies and the song starts added a circle 00:00:079 (1) -
00:02:528 (3) - make the start of this slider (anything up to the red sliderpoint) blanket 2, that'll feel better and more organized Done
00:04:977 (1,3) - these sliders actually feel kinda fine, but I think you could potentially make them better with the new algorhythm yes
00:13:141 (1) - WEEEEEEEEEEEEEEEEEEEE (don't get me wrong, I like this) WEEEEEEEEEEEEEEEEEEEEEEEEE
00:18:855 (3) - you can improve this blanket ok
00:22:937 (1,2,3,4,5,6,7,8) - is this a perfect circle? i'm not sure, so you could check whether you can make a better one with the polygon feature in the editor should be ok :P
00:27:018 (1,2,3) - as I talked about passive hitsounding earlier, I'm... let's say, tempted to ask you to end this slider 1/4 earlier and map an actually tripplet at it's end, as currently, you basically just play 2 of the 3 beats in the song and that's sorta meh, if you get me, so please consider this
00:28:651 (1,2,3) - ^
mmmmmm I don't really get what you mean sry ;w;
00:31:100 (1) - ^ similar, you start the stream 1/4 too late k
00:32:733 (1) - you can make this better without the red sliderpoint; right now it feels a little clunky around where the tick is ok
00:34:773 (2) - make this blanket 1's end better please (-> add another sliderpoint before the red one) perhaps it works now
00:36:406 (3) - same as 00:32:733 ok
00:39:263 (1) - tough choice... I like this, but it's a bit risky... just see whether you can make a better one with the new slider algorhythm, I'd say Alright
00:42:528 (1) - make this blanket 2 correctly ok
00:43:753 (4) - this could blanket 1 better (adjust 3 when you do this) ok
00:49:059 (1) - could blanket 7's start better, really done
00:55:256 (3,4,5) - as with earlier examples, I am not too certain about the passive hitsounding in here... consider replacing this with something so you get an actual tripplet? (oh, also, 4 and 5 appear to be incorrectly stacked, so fix that too) k
00:57:176 (2,3,4) - ^ done
00:58:136 (1,2) - you really don't notice that these are three point sliders; you could make them blanket each other (and the following note), that'd feel nice done
01:04:856 (2,3,4) - aaaah, passive hitsounding ;a; (though it looks nice...) ;a; not for this one plz
01:30:296 (7) - here, that's fine!! that's totally fine to have the laughter thing-hitsound at the end!! way better than a circle (...though you could also just SB the hitsound... which really is the best way of doing this, brb adding to opening of this post) owo

I like this diff; nothing much to complain about, just make sure to polish it where stated and that's pretty superb, actually o3o
Okay, I'm done, hi /o/
This mod is useful, thanks o3o
http://puu.sh/464IZ.osu
Jenny
You can also remove the "U.N." tag, as it will not show your map in beatmap searchesas it only consists of two actual letters - try for yourself, you will see.
Topic Starter
KokoroStudiox3
ok
Topic Starter
KokoroStudiox3
state

Jenny wrote:

p3n requested me to have a look at this, so... hello.

Attention!! - To mapped patterns (-> the objects you placed), I will refer to as "object patterns"; to musical patterns (-> sounds in the song), I will refer to as "musical pattern"; eitherhow, you will probably understand it from the context anyways.

I will address problems quite thoroughly in my modding, but I will shorten the explanations down when they re-occur over time, so please be sure to have understood what I mean as you progress through the mod.



[General]

I find it sad that you only mapped 2 out of 5 diffs in your own set, more specifically, just parts of the lower half of the spread - like this, people will most likely not even play your difficulties and mapping, but only that of your guests and that is quite... sad; I'd say you should reconsider mapsets like this, specifically for the future.
You should enable epilepsy warning on this, as the video is very likely to trigger it on people that have it!! (specifically ~00:13:957)fixed

Your combobreak.wav doesn't really suit this song - I know it's Touhou-related, but still, it really crashes with the song's atmosphere, and therefore, to be honest, would really be a reason for me not to play this map if I was unable to clear it without any misses, because really... it sounds bad to have this sound when listening to this song. I know, a combobreak is meant to punish the player, but really... this is not needed.removed

EDIT: 01:30:296 - if you want the laughter here in all difficulties, you should just put it in your storyboard, as there's no reason to add an object at that timestamp.

Your .osb data should have the following content in order for it to work:

[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,90536,0,"soft-hitwhistle2.wav",80



[Easy]
I don't quite see a reason to pick 0.8SV, as it feels sort of... clunchy, so to speak - you use 1.1x spacing to compensate this, but really, it'd do better if you just used a higher velocity so you could put 1.0x spacing.
As you use many long sliders her, and therefore are missing out on hitsounds on these, I suggest you to use custom sliderticks to compensate the lack of hitsounding during these - works very well if done correctly and I think you can handle that bit of additional work o:
all done

00:00:488 (1) - first off: this is not symmetrical; you can simply redo this with the new slider algorhythm and fix it on the axis (do not forget to check with CTRL-H for whether it really is exactly symmetric on the y-axis) secondly, why does it start on this tick - the song feels like you're supposed to click 1/1 earlier, on the big white one, because that's where it starts; right now, it just feels badly timed to hit this
00:02:120 (3) - kinda same thing, fix this along with 1
00:04:977 (3) - ^
00:04:569 (2) - you could move this so it makes a balanced triangle with 1 and previous 3, just looks and feels better to me
00:04:977 (3,4,1) - if you take a look at the movement the player has to perform, you see that it's very edgy here, and that's kinda unintuitive, specifically for newer players; you go straight up after 3, then you have to turn your movement's angle by 90° to hit 1 after 4 and that's just... not nice - use something more balanced
00:09:875 (1) - I do not see why you put a slider here when you just had the same musical pattern on previous 1-2-3; it should consist of similar objects to be consistent with the song and come more natural to the player
00:16:406 (1) - this is a bit netpicky of me, but this is not exactly simmetric; you should fix it
00:23:345 (4) - either this or 3 should have a new combo; your choice, mostly
00:24:569 (1) - may be me but I don't feel this stop-and-go momentum in the song very suiting for a spinner... would rather just leave it empty as this is an Easy diff and therefore should be beginner friendly and not so packed
00:29:467 (2) - new combo, as there's a new musical pattern starting here
00:34:365 (3) - ^
00:35:998 (1,2) - this is such an ugly 90° angle again; move 2 to 499|168 or smth so it feels less edgy (adjust following 1 to this, then)
00:37:631 (3) - new combo
00:42:120 (3) - I am highly against this slider, as it's starting on a weak beat and ending on a strong one; if you want to have hitsounds on these spots, I suggest you to replace it with a circle and a slider (1/1 apart from each other) [do not forget to add a new combo on the big white tick]
00:47:426 (3) - this is better!
00:51:916 (4) - this should end on the red line, as that's where the section swaps
00:58:136 - you should put the... the thing that shows that the breaktime ends here; currently it's a bit off
01:00:056 (1,2,3,4) - I don't enjoy these straight line-buildings (1,2,3 are plainly one line on the x-axis and that's... not so pretty), can't you variate on this? (also, the angle to 4 appears to be rather sharp once again)
01:02:936 (5) - picky: you can make the start of this slider blanket 4 better if you use more sliderpoints (...but be careful on that please)
01:04:376 (1,2,3,4) - given that 5 was pointing downwards, it feels unnatural to have 1 where it is; also, you have such a straight line-buildup once again, please variate this combo
01:08:696 (1) - as with sliders from the start, please redo this one
01:10:136 (2,3,4) - these 90° angles and straight lines do not feel nice :< (also, I feel like 3 should be a slider)
01:12:536 (1) - same thing for the slidercurve as mentioned before
01:16:376 (2,3,4) - this wiggle-slider feels unbalanced and clunky; also, the distance to the next objects appears to be unbalanced or off
01:19:256 (1,2,3) - please reposition 2 and 3 so it's not just one straight line again (and while you're at it, you can make 1 lead into them better)
01:26:936 (1) - same slidercurve thing as earlier
01:30:296 (5) - I don't really like this circle; would remove it as the previous musical pattern ends 1/1 earlier and therefore, this feels unnatural (to me)

No groundbreaking issues, but still... you should polish this more out; I think I addressed all the issues I had, so work on these and that'll be okay o:


[728's Normal][b][/b]updated

The slider velocity in this feels similar as with Easy, just... the other way around - it'd feel better if you put one so that you could map with 1.0x snap instead of 0.9x.

00:00:488 (1) - same thing about this timestamp as in Easy; I think you should start 1/1 earlier or so
00:04:161 (2) - this is not exactly like 1; CTRL-C-V-H-G 1 for this and that's fixed
00:04:977 (1,2) - similarly, these are not exactly like previous 1,2 while they are trying to and should - just CTRL-C-V-H-J-G the previous combo for this
00:09:059 (2,3) - currently, you have a passive hitsound on where the clap is (end of 3) and that feels rhythmically confusing, specifically for new players (which this diff should be addressed to), so I advise you to shift the rhythm on this to a slider-circle rather than a circle-slider combo, if you get me
00:12:324 (2,3,1) - I don't like this, as it's not building up any smooth motion but rather feels like you have to play every note independantly and that's... meh; I'll give you an example of what I think suits better below
00:47:222 (3) - that's mostly just me, but I don't like straight lines leading into curves; move this one to 200|182 and it feels and looks much nicer
00:50:488 (3) - ^ similar thing
00:50:692 (1) - could you please arrange it so this doesn't touch previous 1? looks ugly as-is
00:58:136 - same about the breaktime thing as in Easy; please move it here
01:11:576 (1,2,1,2) - I'd like it more if you just CTRL-C-V-J the two previous combos; fits with the spacing and feels more consistent (you'll have to fix the spacing to 01:15:416 (1) - then, though)
01:16:376 (2) - meh, use the new slider algorhythm for this, this curve is too clunky with a three-point bezier slider (...basically, what it currently is)
01:18:296 (2) - ^
01:19:256 (1,2,3) - as I said with passive hitsounding earlier, I don't like how 3 starts on a weak (off-)beat and ends on a strong one; that feels wrong and confusing, specifically for newbies; please fix this
01:21:176 (1,2,3) - ^
01:23:096 (1) - it'd feel better if this slider was going downwards rather than left; currently, it looks very clustered with 3
01:24:056 (3) - same thing about slidercurves as with 01:19:256
01:25:976 (3) - ^
01:27:896 (3) - ^
01:28:856 (1,2) - this feels too... edgy; please make it so the player doesn't have to change directions so drastically between these sliders; it also doesn't really look pretty, so that's worth a fix
01:29:816 (3) - slidercurve thing again

Other than these things, I find the Normal to be pretty okay - just please fix what I pointed out, specifically on passive hitsounds/weak beats and the slidercurves/buildings.


[Hard]

Again, why do you put a velocity that you then map to with 1.1x spacing, it doesn't make sense to me :<

00:00:488 (1) - kinda the same thing as in Easy and Normal, I think you should start the map 1/1 earlierok
00:01:304 (3) - as with Easy, not symmetrical and should be fixedok
00:02:528 (2) - ^ok
00:00:488 (1,2,3,1,2) - this whole start appears to want to bring a feeling of symmetry, but then all your notes are somewhat offset from the angles; you should fix this, really, at the moment it looks clunky and unwantedok
00:03:753 (1) - as mentioned earlier (weak hitsounds/passive hitsounding), the end of this should not be a sliderend... what I mean by this is, there should be something you click on on that white tick, and not something you release on; like this it feels like you enter the following pattern 1/2 too lateok
00:04:365 (2,3,4,5,6,7) - you should balance this curve more, as currently it feels like you wanted to create a circular flow, but somehow got hit by a fly swatter, so to speakok
00:05:386 (7,8,9) - I don't like how you drop out of 7 here; basically, the player will not follow the slider (7) to its end, but rather drop out at about where 8 is, and then move straight downwards - this is not what is intended to be played here (I suppose?) and you should reconsider this pattern (specifically, 8's spacing)ok
00:07:631 (4) - may be me but I find such things (1/4 sliders that are played as 1/2 notes) pretty... dangerous on lower difficulties (and a Hard diff is a lower difficulty, so to speak); as there's no reason for the 1/4 here (because there are no hitsounds on it whatsoever), I suggest you to simply replace it with a circleok
00:10:896 (4) - ^ similar, but here I can see somewhat of a reason for the 1/4, as it gets more momentum by the clap on the sliderstart (and a slider is more powerful than a circle, so to say; at least for the initial click)ok
00:14:059 (1) - No. Do not do this - this slider starts 1/4 too late and therefore is a pain up the butt to catch; please change this, really - basically, the player has to click 1/4 late (-> click NOT on the initial beat) to catch this and that's bad.ok
00:15:182 (3) - this one is one, as it starts on a white tick (still, I got something to complain about here!); please move it so that it gets more of 2's movement - let me give you an example below of what I think suits betterok
00:16:406 (1,3) - again, these sliders are not really balanced; please remake them, won't be hard with the new algorhythmok
00:17:018 (2) - as meantioned earlier, I do not like such buildings, as they take away the continuous motion of the pattern; also, this circle is inconsistent in distance to the two sliders; move it to 43|175 to fix this (if you decide to keep the curves as they are, that is - if not, then it'll obviously be a different okposition)
00:17:835 (1) - this is inconsistent in distance; 1.2x to previous, 1.1x to next note - move it to 218|178 to fix this and make it an equal triangle with the three objectsok
00:21:100 (5) - this slider starts on a weak beat - please make it start on the white tick before, as that will make it way more natural to catch and play (-> passive hitsounding/weak beats)ok
00:27:631 (6) - this is technically fine, but practically, it feels too close to 5, like, 5 as a sliderbody, not just the end - I'd put it on 107|94 to make an equal triangle with 4 and 5, but then you'll have to think of something for the following combo (still, do it, please)ok
00:29:263 (6) - similar case, please think of something for this aswellok
00:30:896 (6) - see, you don't have this problem here, as the circle is nowhere near as close to the sliderbody as before; this is fineC:
00:33:141 (2) - this slider starts on a weak beat and ends on a strong one; that's the wrong way around (and generally, I feel like this combo should make a square out of circles; just feels like it'll go well with the song)ok
00:35:998 (1) - this curve is unbalanced as said earlierok
00:36:814 (2) - just as with the wiggle-ish slider in Easy, this feels unbalanced; add another sliderpoint and move the existing ones around to improve it (well, like in Easy \o3o/)
00:37:631 (3) - ^ok
00:38:447 (4) - this is not symmetric, as in earlier examplesok
00:39:671 (3) - ^ok
00:42:937 (2) - please fix this curve, same as earlier examplesok
00:45:794 (1,2) - ^ok
00:49:467 (2) - ^ok
00:51:100 (6) - ^ (also, why is 5 stacked on top of this? I don't hear a reason for that?)ok
00:51:916 (8) - ^ :Iok
00:53:816 (3) - you can balance this curve moreok
00:55:256 (1) - ^ok
00:57:176 (1,1) - it looks ugly how these are nearly overlapping, please think of something elseok
^this'll do well, I suppose


you'll have to reposition 00:58:856 (2) - then, though
okok
01:02:936 (1,2,3,4) - this straight line is not nice, as with earlier examples; please think of something to not make this part look so 'static' (or so to speak)
01:04:616 (5,1) - if you want to place this as-is now, it'd be a good idea to make 4 blanket 5 and 1's start here (so I suggest you to remake 4 with the new slider algorhythm and have it blanket 5, basically... though coming to think of this, having the two of them stacked makes them offset, so it'd be a better idea to make a triangle... wait, I'll show you an example below)ok
01:08:696 (3) - you could make the end of this slider blanket 4 more; would feel better (don't forget to adjust pink 1 then!)ok
01:11:096 (4) - improve this curve pleeeeeaseok
01:12:536 (1) - ^ok
01:17:336 (1,2,3,4,5) - WOW THATS SOME HUGE SPACING HERE (basically speaking, this feels too sudden to increase your spacing and you shouldn't be doing this now out of all times ._.)ok
01:21:416 (1,2,3,4) - ^ok
01:24:536 (7) - curves :Iok
01:25:256 (1,2,3,4) - spacing + curves :Iok
01:27:416 (1) - curves :Iok
01:29:336 (4) - ^ok
01:30:536 (5) - I still don't like this note, even if you have a hitsound on it :<ok
:3
This diff's pretty okay, but still, polishment to do, so get on that train yo o:


[DJ LoliFlan]

Is that me or does the video get stuck in this diff? Doesn't happen in the other ones whatsoever... someone check this?

00:00:488 (1) - I still think you should start earlier.ok
00:00:692 (2,2) - I do not agree with these sliders, as they end in stronger beats than they start on; basically same thing as with... all the other diffs :/I will keep this
00:02:937 (5,6,1,2,3,4,1,2,3,4,1,2) - I don't see this featuring the song's momentum any well, as basically you're repeating the same 1-2 jump all the time, and really, that's not what the song's rhythm goes likeI will keep this
00:13:141 (1) - similar as with 00:00:692, I do not see a reason why this slider should end on a stronger beat than it starts on, that's just confusing and wrongI will keep this
00:13:753 (2) - basica
00:13:753 (2) - basically, you're supposed to hit on no sound at the start of this slider; that's wrong and bad, change thisI will keep this
00:15:998 (1) - this could blanket 9 better, even if that was not your intention, still looks better if you do it (also, is there a reason for this to be a 1/2 reverse slider rather than a simple 1/1 one? I don't hear any, as there's no destint beat or sound on the arrow, so why not change this to a 1/1 slider)I will keep this
00:18:039 (1,4) - make these blanket 2,3, just feels more organized that wayI will keep this
00:21:508 (2,6) - same thing as with 00:00:692, that's very meh here (-> passive hitsound/weak beats...); specific issue with 6, as it ends on where there really should be a circle, as the big white tick indicates a new rhythmical pattern hereI will keep this
00:24:773 (1,2,3,4,1,2) - well this feels just confusing to play as 2*1/4 pairs each; there is nothing audible that'd call for it, so either make it 1/4 sliders each or just delete the second note eachI will keep this
00:39:467 (2) - (-> passive hitsounding/weak beats)I will keep this
00:40:692 (6) - ^I will keep this
00:40:692 (6) - ^I will keep this
00:41:508 (3) - ^I will keep this
00:44:161 (1,3,5) - due to osu!'s stacking system, this will look bad and offset when actually playing, so please consider thinking of an alternative for this pattern I will keep this
00:51:916 (9) - this could really blanket 7,8 better fixed
00:54:296 (1) - this should blanket 2 better (if you're done with this, you should remake 00:52:856 (1) - aswell, as these are basically just mirrored versions)fixed
00:55:976 (1,2) - (-> passive hitsounding/weak beats) I will keep this
00:58:856 (5) - I don't see why you could put this where it is; it's way too close to 1 and the previous combo's 5, so it'll be overlapped by hitbursts from both sides and generally just feels way too narrowly squeezed in this "gap"moved from place
01:03:416 (7) - this slider should have a different shape; I see what kind of pattern you're building with the next combo but it is exactly that - the next combo, not this one; it doesn't make sense to put a slider that is part of that pattern when the music has not even arrived at the point where it'd make sense to do soI will keep this
01:04:856 (3) - you can improve this blanketI will keep this
01:06:536 (7,8,9,10,11) - may be me but I don't really see a system or point behind putting these circles like that?I will keep this
01:07:736 (1) - make this blanket 11 betterI will keep this
01:08:456 (3) - (-> passive hitsounding/weak beats)I will keep this
01:09:896 (6) - ^I will keep this
01:10:976 (2,3,4,5) - No. Do not make a stream start like this - basically, this is meant to be a stream, isn't it? Then why does the player start to actually play it on a blue tick, not on where it starts in the music? That's just wrong and really, really, really feels bad to play.
^inb4 "youjustcantplayit"I will keep this
01:12:296 (4) - (-> passive hitsounding/weak beats)I will keep this
01:13:736 (6) - ^I will keep this
01:17:336 (1,2,3,4) - No. You mapped this rhythmically correct in the combo before, as these are pairs of 3 1/4 beats each in here, so if you map it like this (-> click on every 1/2), that's basically hitting between the beats when you are aiming for consistent 1/4 following the song's rhythm, so please redesign this like you did it in the combo before.No. You mapped this rhythmically correct in the combo before, as these are pairs of 3 1/4 beats each in here, so if you map it like this I will keep this
01:19:256 (1,2,3,4) - ^I will keep this
01:25:016 (1,2,3,4) - you mapped this as a 1/4 part all the time before, why not this time? i don't hear a particular reason for thisI will keep this
01:26:936 (1,2,3,4,5) - this is rhythmically wrong. you hit the first 3, then pause, and then you hit between the actual accents of the melody; just as with previous examples, please redesign and fix thisI will keep this
01:30:536 (2) - ...whatever, at least it has an audible (normal) hitsound :/ I will keep this

You have some issues with following the song here, please fix this as pointed out, and while you're at it, please polish the overall mapping and reconsider things as stated, it'll make the map much more pleasant to play.


[Regou's Lunatic]updated

OD6 on a "Lunatic"... no, raise this to 7 at least.

00:00:488 (1) - usual thing, in my opinion, you should start on where the offset lies and the song starts
00:02:528 (3) - make the start of this slider (anything up to the red sliderpoint) blanket 2, that'll feel better and more organized
00:04:977 (1,3) - these sliders actually feel kinda fine, but I think you could potentially make them better with the new algorhythm
00:13:141 (1) - WEEEEEEEEEEEEEEEEEEEE (don't get me wrong, I like this)
00:18:855 (3) - you can improve this blanket
00:22:937 (1,2,3,4,5,6,7,8) - is this a perfect circle? i'm not sure, so you could check whether you can make a better one with the polygon feature in the editor
00:27:018 (1,2,3) - as I talked about passive hitsounding earlier, I'm... let's say, tempted to ask you to end this slider 1/4 earlier and map an actually tripplet at it's end, as currently, you basically just play 2 of the 3 beats in the song and that's sorta meh, if you get me, so please consider this
00:28:651 (1,2,3) - ^
00:31:100 (1) - ^ similar, you start the stream 1/4 too late
00:32:733 (1) - you can make this better without the red sliderpoint; right now it feels a little clunky around where the tick is
00:34:773 (2) - make this blanket 1's end better please (-> add another sliderpoint before the red one)
00:36:406 (3) - same as 00:32:733
00:39:263 (1) - tough choice... I like this, but it's a bit risky... just see whether you can make a better one with the new slider algorhythm, I'd say
00:42:528 (1) - make this blanket 2 correctly
00:43:753 (4) - this could blanket 1 better (adjust 3 when you do this)
00:49:059 (1) - could blanket 7's start better, really
00:55:256 (3,4,5) - as with earlier examples, I am not too certain about the passive hitsounding in here... consider replacing this with something so you get an actual tripplet? (oh, also, 4 and 5 appear to be incorrectly stacked, so fix that too)
00:57:176 (2,3,4) - ^
00:58:136 (1,2) - you really don't notice that these are three point sliders; you could make them blanket each other (and the following note), that'd feel nice
01:04:856 (2,3,4) - aaaah, passive hitsounding ;a; (though it looks nice...)
01:30:296 (7) - here, that's fine!! that's totally fine to have the laughter thing-hitsound at the end!! way better than a circle (...though you could also just SB the hitsound... which really is the best way of doing this, brb adding to opening of this post)

I like this diff; nothing much to complain about, just make sure to polish it where stated and that's pretty superb, actually o3o



Okay, I'm done, hi /o/

Jenny wrote:

You can also remove the "U.N." tag, as it will not show your map in beatmap searchesas it only consists of two actual letters - try for yourself, you will see.
fixed


:) :) :) 8-) 8-) 8-)

>W</
h-728
SPOILER

Jenny wrote:

[728's Normal]

The slider velocity in this feels similar as with Easy, just... the other way around - it'd feel better if you put one so that you could map with 1.0x snap instead of 0.9x. I couldn't see a clear difference between 0.9x and 1.0x.

00:00:488 (1) - same thing about this timestamp as in Easy; I think you should start 1/1 earlier or so Reversed, then Ctrl+G.
00:04:161 (2) - this is not exactly like 1; CTRL-C-V-H-G 1 for this and that's fixed It seems fine to me, but ok, I redid.
00:04:977 (1,2) - similarly, these are not exactly like previous 1,2 while they are trying to and should - just CTRL-C-V-H-J-G the previous combo for this ok
00:09:059 (2,3) - currently, you have a passive hitsound on where the clap is (end of 3) and that feels rhythmically confusing, specifically for new players (which this diff should be addressed to), so I advise you to shift the rhythm on this to a slider-circle rather than a circle-slider combo, if you get me I don't think what's confusing. Also a slider after a circle will be easier to play than the reverse.
00:12:324 (2,3,1) - I don't like this, as it's not building up any smooth motion but rather feels like you have to play every note independantly and that's... meh; I'll give you an example of what I think suits better below The flow of the song isn't so smooth like your placement. Bending the flow among these notes will be better.
00:47:222 (3) - that's mostly just me, but I don't like straight lines leading into curves; move this one to 200|182 and it feels and looks much nicer ok
00:50:488 (3) - ^ similar thing ^
00:50:692 (1) - could you please arrange it so this doesn't touch previous 1? looks ugly as-is oh yes
00:58:136 - same about the breaktime thing as in Easy; please move it here ok
01:11:576 (1,2,1,2) - I'd like it more if you just CTRL-C-V-J the two previous combos; fits with the spacing and feels more consistent (you'll have to fix the spacing to 01:15:416 (1) - then, though) changed a little.
01:16:376 (2) - meh, use the new slider algorhythm for this, this curve is too clunky with a three-point bezier slider (...basically, what it currently is) ok
01:18:296 (2) - ^ ^
01:19:256 (1,2,3) - as I said with passive hitsounding earlier, I don't like how 3 starts on a weak (off-)beat and ends on a strong one; that feels wrong and confusing, specifically for newbies; please fix this tried to make them easier
01:21:176 (1,2,3) - ^ ^
01:23:096 (1) - it'd feel better if this slider was going downwards rather than left; currently, it looks very clustered with 3 ok
01:24:056 (3) - same thing about slidercurves as with 01:19:256 ^
01:25:976 (3) - ^ ^
01:27:896 (3) - ^ ^
01:28:856 (1,2) - this feels too... edgy; please make it so the player doesn't have to change directions so drastically between these sliders; it also doesn't really look pretty, so that's worth a fix surely
01:29:816 (3) - slidercurve thing again ^

Other than these things, I find the Normal to be pretty okay - just please fix what I pointed out, specifically on passive hitsounds/weak beats and the slidercurves/buildings.
thanks for the mod.

SPOILER
osu file format v12

[General]
AudioFilename: PV Flan in Wonderland.mp3
AudioLeadIn: 2500
PreviewTime: 39283
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 60080,75440
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Flan in Wonderland (PV Ver.)
TitleUnicode:不思議の国のフラン (PV Ver.)
Artist:cYsmix
ArtistUnicode:cYsmix
Creator:eLtigreXXx
Version:728's Normal
Source:Touhou
Tags:LoliFlan Lolicore Flandre h-728 Scarlet Sisters flanchan Regou U.N. Owen was her
BeatmapID:185245
BeatmapSetID:61848

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Flan in Wonderland.flv"
0,0,"BG22.png",0,0
//Break Periods
2,52364,58136
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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1100,-100,4,2,1,10,0,0
1712,-100,4,2,1,15,0,0
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60056,-100,4,2,0,45,0,0
67496,-100,4,2,0,50,0,0
90776,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,255,151
Combo2 : 100,72,253
Combo3 : 255,147,255
Combo4 : 255,111,111
SliderBorder : 255,255,255

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Topic Starter
KokoroStudiox3
done :3
mancuso_JM_
Hi Tigre! It has passed a long time after the bubble pop. I'm here from #modreqs

[General:]

  1. A Silenced Spinner Spin is not the best option, at least a little sound when you are spinning during the gameplay is necessary (at least to me). I think I can be more concentrated in the gameplay, so my suggestion is delete it from the folder and reduce the volume manually when a spinner appear.
  2. 01:30:776 (Spin) - This Spinner should finish in 01:33:656 - because at this point the music ends entirely, the rest of the Spinner is just useless. Make sure to do that in all the difficulties.
[Easy:]

  1. 00:04:977 (3,4) - Actually this pattern is not matching the song really well. I think you should use a Ctrl+G in this pattern to use a rhythmical pattern like this. You'll need to fix some some spacing here and there but anyway you don't need to do that much changes.
  2. 00:09:875 (1) - This slider sounds empty in some way. Maybe adding some Whsitles in the repetition and in the Slider beginning will fix that.
  3. 00:13:141 (1) - Increase the Volume till 35% and add a Whistle (S:C1) at the beginning of the Slider. It'll fit better with the effect in the music
  4. 00:16:406 (1) - A bit nazi, but let's do this Slider symetric! xD.. Here you have:
Screenshoot + Code

148,212,16406,6,0,B|196:232|220:200|220:200|256:232|292:200|292:200|316:232|364:212,1,240,4|4,0:0|0:0,0:0:0:0:
  1. 00:26:202 (T) - The hitsounding in this section sounds really low, at least try increasing the hitsounding till 60%, doing that it'll sound accurate with the song.
  2. 00:34:365 (1) - Remove this New Combo to avoid the combo spam, this fits as well anyway.
  3. 00:35:998 (T) - Increase the volume here in 20%, same thing as I stated before.
  4. 00:39:263 (T) - Try using 65% at least in this section, hitsounds are almost inaudible.
  5. 00:51:916 (4) - This part is really confusing (at the time to map I mean), because there is no sound in 00:52:324 - on the other side this slider should finish in 00:52:376 - but this is imposible. My recomendation is finish this Slider in 00:52:120 - instead, because over the red tick there is a little sound, and it'd be easier than put two notes in 00:51:916 - and 00:52:376 -for newbies. So, yeah.. Reduce this Slider length in 1/2 pls
  6. 01:07:736 (T) - Hitsounds sound low in this section too. Increase the volume, at least in 15%.
  7. 01:28:856 (2,3,4) - I would use a 3/1 Slider instead of all these notes, because I think is easier for beginners and follow better the music. Give it a try pls.
- The diff itself is ok but the low volume bother me during the gameplay. I highly recommend you to increase the volume in the mentioned places.
Note!: Check if the stuff mentioned about the volume is aplicable in the other diffs. too. If it is, make sure to add it in all difficulties

[728's Normal:]

  1. Settings:
--> I'd increase the Overall Difficulty, HP Drain Rate and Approach Rate by 1 tick for a better spread. Actually, the spread is a bit unbalanced (in settings) (HP,AR,OD+1)

  1. 00:04:977 (1) - There is no need to overuse the combos here. I think removing this one will fit perfectly with the music and with your symetry.
  2. 00:13:549 (1) - *Nazi* But I'd like to see this slider center (like this). I personally find it better, especially for aesthetically stuff.
  3. 00:14:773 (1,2) - Swap these combos (? It'll look better in my opinion, and will fit with the 1/8 sound in the instrumental
  4. 00:32:733 (1,2,1,2,1,2,1,2) - Two things here (and both are a bit nazi :P). You know, those blankets can look much better if you use the ''circular'' Sliders (ask me if you need help fixing that), btw.. combos look pretty overused in this single pattern. I personally think is better if you Remove the New combo from 00:34:365 (1) - and from 00:37:631 (1) - to do a better variety.
  5. 01:09:656 (1) - As I explained before, remove this New Combo.
  6. 01:13:496 (1) - (^).
  7. 01:29:336 (2,3) - Add a Clap on the beginning of (2) and a Whistle at the beginning of (3).
- Sorry for the little mod here xD, but this diff. looks ok in general. The rhythm that you used here is fine and the patterns flow fine. Nice!
Just check what I said in ''Easy'' and we will have in set.


[Hard:]

  1. 00:04:773 (5) - 00:06:406 - 00:08:855 (3) - 00:09:671 (7) - 00:12:120 - In all these points you can add claps, actually the double clap fits pretty much perfect if you listen the music. You should give it a try.
  2. 00:17:835 (1,2) - Swap this combo placement (? Actually is not following anything as it is.
  3. 00:26:202 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Actually I don't like the transition and the flow in all of this patterns, definetly all of these notes followed by a kick slider with a lot of repetitions don't have a good transition at all. My recomendation here is add some 1/2 slider in the middle of the pattern (mixed with the notes ofc) to make the flow and the transition much better (I personally didn't enjoy this pattern that much).
  4. 00:42:528 (1,2) - Wait.. This is not consistent at all, the previous combo has 8 notes and this one only 2. Try to be more consistent in this aspect, I recommend you to remove the New Combo from 00:44:161 (1).
  5. 00:51:916 (8) - This is so weird, really. The Slider end should be in 00:52:376 - instead. Hmm.. Try using 2 Single notes here instead of the 1/1 slider.
- Not bad, but I suggest you a double check in your comboing.. Looks inconsistent actually.

[DJLoliFlan:]

  1. 00:23:957 (1) - Remove this New Combo, during the gameplay it looks like this continue the previous 1/2 pattern but it's not.
  2. 00:24:875 (2,4,2,4) - Oh no.. Remove this notes. They play pretty bad (there is a little sound, but it doesn't make that muh sense follow them). It is better if you start with the 1/4 patterns in 00:26:202 -
  3. 00:51:916 (9) - Check my mod in Hard pls.
  4. 00:53:696 (3) - Useless note, there is no sound in there, remove it pls.
  5. 01:02:936 (6) - This kick Slider is in there just for symetry, it is not following the music at all. Recommend you to use two notes in 1/2 instead
  6. 01:06:536 (7,8,9,10,11) - Make the spacing a bit more similar in this pattern for a better flow. Flow pretty awkward actually for me.
- Check if the timing points mentioned in Easy are aplicable in this diff. too.

[Regou's Lunatic:]

  1. 00:33:957 (5) - This pattern plays better if you reduce this Slider in 1/2 and then add a Note in 00:34:365 -
  2. 00:37:426 (x) - The flow feels weird if you leave this space without any note, especially for the following 1/4 pattern. Try adding a note here pls
  3. 00:52:324 (9) - This note should be placed in 00:52:376 -.
  4. 01:04:856 (2,3,4) - Meh.. This flow just weird, the 1/4 jump and then the stack. Moving (3) to x:144 y:248 will make the flow even better, and it'll be better to play
  5. 01:29:696 (5) - This should be 1/8 back if you want to follow the music in a better way.
- Check if the timing points mentioned in Easy are aplicable in this diff. too.

Well, Tigre.. I'll leave this for know. I'm really tired right now, and I'm going to sleep.
I'll complete my mod in the Harder diffs. tomorrow (and hope this can help you for now).
I'll see you tomorrow! :)


Ok, I'm done here. The diffs. itself are ok to me but the timing is just weird.
I recommend you a double check on it to be sure before to move this map on.
After you check my mod and we are sure with the timing, you can call me back!
Topic Starter
KokoroStudiox3

mancuso_JM_ wrote:

Hi Tigre! It has passed a long time after the bubble pop. I'm here from #modreqs

[General:] all done

  1. A Silenced Spinner Spin is not the best option, at least a little sound when you are spinning during the gameplay is necessary (at least to me). I think I can be more concentrated in the gameplay, so my suggestion is delete it from the folder and reduce the volume manually when a spinner appear.
  2. 01:30:776 (Spin) - This Spinner should finish in 01:33:656 - because at this point the music ends entirely, the rest of the Spinner is just useless. Make sure to do that in all the difficulties.
[Easy:] all done

  1. 00:04:977 (3,4) - Actually this pattern is not matching the song really well. I think you should use a Ctrl+G in this pattern to use a rhythmical pattern like this. You'll need to fix some some spacing here and there but anyway you don't need to do that much changes.
  2. 00:09:875 (1) - This slider sounds empty in some way. Maybe adding some Whsitles in the repetition and in the Slider beginning will fix that.
  3. 00:13:141 (1) - Increase the Volume till 35% and add a Whistle (S:C1) at the beginning of the Slider. It'll fit better with the effect in the music
  4. 00:16:406 (1) - A bit nazi, but let's do this Slider symetric! xD.. Here you have:
Screenshoot + Code

148,212,16406,6,0,B|196:232|220:200|220:200|256:232|292:200|292:200|316:232|364:212,1,240,4|4,0:0|0:0,0:0:0:0:
  1. 00:26:202 (T) - The hitsounding in this section sounds really low, at least try increasing the hitsounding till 60%, doing that it'll sound accurate with the song.
  2. 00:34:365 (1) - Remove this New Combo to avoid the combo spam, this fits as well anyway.
  3. 00:35:998 (T) - Increase the volume here in 20%, same thing as I stated before.
  4. 00:39:263 (T) - Try using 65% at least in this section, hitsounds are almost inaudible.
  5. 00:51:916 (4) - This part is really confusing (at the time to map I mean), because there is no sound in 00:52:324 - on the other side this slider should finish in 00:52:376 - but this is imposible. My recomendation is finish this Slider in 00:52:120 - instead, because over the red tick there is a little sound, and it'd be easier than put two notes in 00:51:916 - and 00:52:376 -for newbies. So, yeah.. Reduce this Slider length in 1/2 pls
  6. 01:07:736 (T) - Hitsounds sound low in this section too. Increase the volume, at least in 15%.
  7. 01:28:856 (2,3,4) - I would use a 3/1 Slider instead of all these notes, because I think is easier for beginners and follow better the music. Give it a try pls.
- The diff itself is ok but the low volume bother me during the gameplay. I highly recommend you to increase the volume in the mentioned places.
Note!: Check if the stuff mentioned about the volume is aplicable in the other diffs. too. If it is, make sure to add it in all difficulties


[Hard:]all done

  1. 00:04:773 (5) - 00:06:406 - 00:08:855 (3) - 00:09:671 (7) - 00:12:120 - In all these points you can add claps, actually the double clap fits pretty much perfect if you listen the music. You should give it a try.
  2. 00:17:835 (1,2) - Swap this combo placement (? Actually is not following anything as it is.
  3. 00:26:202 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Actually I don't like the transition and the flow in all of this patterns, definetly all of these notes followed by a kick slider with a lot of repetitions don't have a good transition at all. My recomendation here is add some 1/2 slider in the middle of the pattern (mixed with the notes ofc) to make the flow and the transition much better (I personally didn't enjoy this pattern that much).
  4. 00:42:528 (1,2) - Wait.. This is not consistent at all, the previous combo has 8 notes and this one only 2. Try to be more consistent in this aspect, I recommend you to remove the New Combo from 00:44:161 (1).
  5. 00:51:916 (8) - This is so weird, really. The Slider end should be in 00:52:376 - instead. Hmm.. Try using 2 Single notes here instead of the 1/1 slider.
- Not bad, but I suggest you a double check in your comboing.. Looks inconsistent actually.




Well, Tigre.. I'll leave this for know. I'm really tired right now, and I'm going to sleep.
I'll complete my mod in the Harder diffs. tomorrow (and hope this can help you for now).
I'll see you tomorrow! :)


Ok, I'm done here. The diffs. itself are ok to me but the timing is just weird.
I recommend you a double check on it to be sure before to move this map on.
After you check my mod and we are sure with the timing, you can call me back!
DJloliflan update

mancuso_JM_ wrote:

[728's Normal:]

  1. Settings:
--> I'd increase the Overall Difficulty, HP Drain Rate and Approach Rate by 1 tick for a better spread. Actually, the spread is a bit unbalanced (in settings) (HP,AR,OD+1) done

  1. 00:04:977 (1) - There is no need to overuse the combos here. I think removing this one will fit perfectly with the music and with your symetry.done
  2. 00:13:549 (1) - *Nazi* But I'd like to see this slider center (like this). I personally find it better, especially for aesthetically stuff.done
  3. 00:14:773 (1,2) - Swap these combos (? It'll look better in my opinion, and will fit with the 1/8 sound in the instrumentaldone
  4. 00:32:733 (1,2,1,2,1,2,1,2) - Two things here (and both are a bit nazi :P). You know, those blankets can look much better if you use the ''circular'' Sliders (ask me if you need help fixing that), btw.. combos look pretty overused in this single pattern. I personally think is better if you Remove the New combo from 00:34:365 (1) - and from 00:37:631 (1) - to do a better variety.done lo de los combos
  5. 01:09:656 (1) - As I explained before, remove this New Combo.done
  6. 01:13:496 (1) - (^).done
  7. 01:29:336 (2,3) - Add a Clap on the beginning of (2) and a Whistle at the beginning of (3).
done

- Sorry for the little mod here xD, but this diff. looks ok in general. The rhythm that you used here is fine and the patterns flow fine. Nice!
Just check what I said in ''Easy'' and we will have in set.
done
Regou

mancuso_JM_ wrote:

Hi Tigre! It has passed a long time after the bubble pop. I'm here from #modreqs


[Regou's Lunatic:]

  1. 00:33:957 (5) - This pattern plays better if you reduce this Slider in 1/2 and then add a Note in 00:34:365 -
  2. 00:37:426 (x) - The flow feels weird if you leave this space without any note, especially for the following 1/4 pattern. Try adding a note here pls
  3. 00:52:324 (9) - This note should be placed in 00:52:376 -.
  4. 01:04:856 (2,3,4) - Meh.. This flow just weird, the 1/4 jump and then the stack. Moving (3) to x:144 y:248 will make the flow even better, and it'll be better to play
  5. 01:29:696 (5) - This should be 1/8 back if you want to follow the music in a better way.
- Check if the timing points mentioned in Easy are aplicable in this diff. too.

Well, Tigre.. I'll leave this for know. I'm really tired right now, and I'm going to sleep.
I'll complete my mod in the Harder diffs. tomorrow (and hope this can help you for now).
I'll see you tomorrow! :)


Ok, I'm done here. The diffs. itself are ok to me but the timing is just weird.
I recommend you a double check on it to be sure before to move this map on.
After you check my mod and we are sure with the timing, you can call me back!
sorry for being so late ;w; now checking
all fixed, thanks!
http://puu.sh/4TJEY.osu
Topic Starter
KokoroStudiox3
all update :) :) :)
_none_old
hi

i just say fix Regou's Lunatic title.
Topic Starter
KokoroStudiox3
fixed ^^
Andrea
~General~
  1. The file hit300.png's dimensions must be exactly 256x256 (currently 103x60).
  2. The file nueva carpeta\hit300.png seems to be unused, remove it.
  3. The tags between the difficulties are inconsistent, make sure to fix this.
  4. Timing between the difficulties is inconsistent, fix this as well.
  5. Disable the Epilepsy Warning on all the difficulties since you don't need it.
~Hard~
  1. 00:07:655 (4,5) - This small jump doesn't fit and feels random, please space it normally.
  2. 01:17:350 (1,2,3,4,5) - The spacing of this pattern feels a bit weird, try to respace it.
~DJ LoliFlan~
  1. Rename it to "LoliFlan's Insane" otherwise it's unrankable this difficulty name.
  1. 00:26:226 (3) - New combo should start here.
  2. 00:27:042 (1) - Remove the new combo here afterwards.
  3. 01:27:552 (4) - Fix the spacing for this circle, it's too far.
~Regou's Lunatic~
  1. Reduce HP Drain by 1 tick, you could increase OD by 1 tick instead.
  1. 00:00:079 (1) - Unsnapped circle.
  2. 01:30:070 - Add a note here, it feels like it's missing.
A lot of general issues, also I'm unsure about the timing.
Topic Starter
KokoroStudiox3

Andrea wrote:

~General~
  1. The file hit300.png's dimensions must be exactly 256x256 (currently 103x60).
  2. The file nueva carpeta\hit300.png seems to be unused, remove it.
  3. The tags between the difficulties are inconsistent, make sure to fix this.
  4. Timing between the difficulties is inconsistent, fix this as well.
  5. Disable the Epilepsy Warning on all the difficulties since you don't need it.
~Hard~
  1. 00:07:655 (4,5) - This small jump doesn't fit and feels random, please space it normally.
  2. 01:17:350 (1,2,3,4,5) - The spacing of this pattern feels a bit weird, try to respace it.
~DJ LoliFlan~
  1. Rename it to "LoliFlan's Insane" otherwise it's unrankable this difficulty name.
  1. 00:26:226 (3) - New combo should start here.
  2. 00:27:042 (1) - Remove the new combo here afterwards.
  3. 01:27:552 (4) - Fix the spacing for this circle, it's too far.
~Regou's Lunatic~
  1. Reduce HP Drain by 1 tick, you could increase OD by 1 tick instead.
  1. 00:00:079 (1) - Unsnapped circle.
  2. 01:30:070 - Add a note here, it feels like it's missing.
A lot of general issues, also I'm unsure about the timing.

ALL fixed :o

thanks andrea >w<
Andrea
Recheck for you.

~General~
  1. You forgot to disable the Epilepsy Warning on all of the difficulties, it isn't needed.
  2. After rechecking carefully, the first offset seems to be better as 90 on the 147 BPM section. Don't forget to fix this on every difficulty and to resnap all green lines, notes, etc.
The second offset on the 125 BPM section seems to be fine.

Just these and we're probably ready to go!
Topic Starter
KokoroStudiox3
fixed all
update :) :) :) :) 8-)
Andrea
Let's give this a chance again then!

Bubbled~
Topic Starter
KokoroStudiox3
omg thamks C:
[Yue]
awww after so long again bubbled *-*
P A N
yea finally D: after a long time i mod this map
BeatofIke

P A N wrote:

yea finally D: after a long time i mod this map
indeed p/1908251
Topic Starter
KokoroStudiox3
:3
Ozato Fumika
wow~~ go go!
BeatofIke
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