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DJ YOSHITAKA feat. Hoshino Kanako - MAX LOVE

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Topic Starter
Mythol
This beatmap was submitted using in-game submission on December-18-12 at 10:48:13 AM

Artist: DJ YOSHITAKA feat. Hoshino Kanako
Title: MAX LOVE
Source: beatmania IIDX
Tags: ddr dance revolution DanceDanceRevolution X2 15 DJ troopers LOVELY BUCHIAGE POP TOMOSUKE KSHR xsrsbsns cRyo[iceeicee]
BPM: 180
Filesize: 2925kb
Play Time: 02:13
Difficulties Available:
  1. cRyo's Hard (4.98 stars, 342 notes)
  2. Insane (5 stars, 556 notes)
  3. KSHR's Easy (2.21 stars, 123 notes)
  4. xsrs's Normal (3.69 stars, 163 notes)
Download: DJ YOSHITAKA feat. Hoshino Kanako - MAX LOVE
Information: Scores/Beatmap Listing
---------------
xasdfaf finished his diff !!

Easy - KSHR
Normal - xsrsbsns
Hard - cRyo[iceeicee]
Insane - Me

Mapset from mochi's map
xsrsbsns
1st
cRyo[iceeicee]
2st
h3k1ru
3st
Frostmourne
3rd+1st
wonders
10/2 st
alacat
2*3 st
KSHR
4+4-4/4 st

EDIT: my difficulty is here~ http://puu.sh/1j0Ar
Quilt
4+2+2-2+2st

NewRulerNA
hi

[General]
  1. fine
[KSHR's Easy]
  1. 00:05:072 (1,2) - この部分の流れがあまり良くないように思えました
    画像のように(1)に対して角度を加え、その流れをより改善させることができます
    また00:03:072 (1,2,3) と 00:04:405 (3,1,2) に置いて三角形の歪みが生じています
    意図して置いていたとしても00:04:405 (3,1,2)の部分の歪みがスライダーを使用することで僅かに強調されているように思えました
    それらの箇所の修正をするならば00:04:405 (3) をx:202 y:198に移動させ、三角形00:03:072 (1,2,3)を基にその後の配置を調節させることができます
  2. 00:36:739 - 00:37:072 - 00:37:405 - これらの箇所には00:15:072 (1,2,3) と異なる音取りがされており、一貫性を持っていないように思えました
    全く同じリズムなのでこの箇所に異なる音取りをすることに大きなメリットはなく、ただ一貫性を損ねているだけのように思えます
  3. 00:55:072 (2) - 00:48:739 (1,3)と似たような位置へ何度も持っていく配置になってしまい、この箇所を見ると偏りが生じているように思えました
    修正のやりやすさを考え、ギリギリ妥協できるラインとして画像のような配置はどうでしょうか
    (2)を中央に持ってこれるように工夫することで偏りを今より改善させることができます
  4. 01:53:739 (2,3) - 似た形のスライダーを2つ並べ、近い方向性を持つ配置が私には悪く思えました
    提案の一つとしてこんなのはどうでしょうか
    (1,2,3)以外の箇所を弄ればもっと良い配置にできますが、簡単な修正という意味でこれを提案します
[xsrs's Normal]
  1. 00:06:739 (2,3) - remove all claps. since he does not have clap on 00:05:739 (1), I seemed it should remove.
    and 00:07:739 (3) - add whistle on slider end.
  2. 00:15:072 (3,4,5) - use drum-whistle? I think it is better.
  3. 00:43:072 (1) - not follow vocal. vocal start is 00:42:905.

    I suggest this rythem.
    00:42:905 (1) - 3/2 slider
    00:43:739 (2) -
  4. 01:04:405 (1) - ^
  5. 02:03:072 (1) - ^ using 3/2 slider is better.
[cRyo's Hard]
  1. 00:31:405 (4,3) - reverse arrow is hidden in the hit burst. should be fix
that's all

[Insane]
  1. 01:46:072 (1) - add finish
    01:46:405 (1) - ^
    01:46:739 (3) - add finish on start
    I think adding finish to the rhythm of these note is good.
looks fine in all diff. good luck :)
KSHR

NewRulerNA wrote:

[KSHR's Easy]
  1. 00:05:072 (1,2) - この部分の流れがあまり良くないように思えました
    画像のように(1)に対して角度を加え、その流れをより改善させることができます
    画像のように修正すると、(1)のスライダーの終点の位置が00:03:739 (2) - の位置と近すぎて見栄えが悪く感じたので、00:05:072 (1) を00:03:739 (2)に対してブランケット配置にして、それに合わせて画像と同じような流れになるように00:06:405 (2)のスライダーの位置と形を変えて修正しました

    また00:03:072 (1,2,3) と 00:04:405 (3,1,2) に置いて三角形の歪みが生じています
    意図して置いていたとしても00:04:405 (3,1,2)の部分の歪みがスライダーを使用することで僅かに強調されているように思えました
    それらの箇所の修正をするならば00:04:405 (3) をx:202 y:198に移動させ、三角形00:03:072 (1,2,3)を基にその後の配置を調節させることができます
    00:04:405 (3) をx:202 y:198に移動させて修正しました

  2. 00:36:739 - 00:37:072 - 00:37:405 - これらの箇所には00:15:072 (1,2,3) と異なる音取りがされており、一貫性を持っていないように思えました
    全く同じリズムなのでこの箇所に異なる音取りをすることに大きなメリットはなく、ただ一貫性を損ねているだけのように思えます
    no change, この難易度は全体的にボーカルではなくシンセサイザーをフォローしていて、00:36:739 - 00:37:072 - 00:37:405 - の位置と00:15:072 (1,2,3)ではその音が違っているので別の音取りをしました

  3. 00:55:072 (2) - 00:48:739 (1,3)と似たような位置へ何度も持っていく配置になってしまい、この箇所を見ると偏りが生じているように思えました
    修正のやりやすさを考え、ギリギリ妥協できるラインとして画像のような配置はどうでしょうか
    (2)を中央に持ってこれるように工夫することで偏りを今より改善させることができます
    画像の通りに一度直してみましたが、00:56:405 (3)への繋ぎ方が少し難しかったことと、
    この付近に直線スライダーが似たような直線スライダーが多いことがそれを強調しているんではないかと思ったので、
    00:51:739 (3,4)の配置を音取りはそのままにして変えて、それに合わせて00:53:739 (1,2)のスライダーを曲げました
    これでいくらかましになったと思います


  4. 01:53:739 (2,3) - 似た形のスライダーを2つ並べ、近い方向性を持つ配置が私には悪く思えました
    提案の一つとしてこんなのはどうでしょうか
    (1,2,3)以外の箇所を弄ればもっと良い配置にできますが、簡単な修正という意味でこれを提案します
    画像のように修正すると 01:52:405 (1,2)と01:55:072 (3,4)の流れ方が気になったのでとりあえず今はこの状態を維持しようと思います
    ただ、このmoddingの修正をしている最中にこの譜面を見ていて01:53:739 (2,3)の流れ方が自分でもあまりよくないように感じたため、それと合わせて今後修正するかもしれません
thank you for modding~
http://puu.sh/1snL0
Konei
Hey, hey. From my Queue ~


[General]

  1. Offset 411 (+5) plays better to me
  1. 15 won't have any effect on tag, just removing it would be better I guess :3
  1. I think Audio-Lead-in is a bit short. I would prefer something like 1800 - 2000

[KSHR's Easy]

  1. Consider OD/HD + 1, as current one is pretty easy pass for beginners and not pretty fun at all then.
  1. You should consider adding a Spinner. It is an Easy diff and Score can't vary like this. You should have a good reason if you have no Spinner ;3
  1. 00:05:072 (1) - I prefer keeping whistle away from start as the tone is lower than the one you set whistle on end and it would give a much better emphasize for the last tone deleting the whistle from start.
  1. 00:29:739 (1,2) - Hm, I would like 2 to start on the red tick as it is more likely for the music and vocals. Try this
  1. 01:03:242 - Unsnapped green timing point. You will want to fix this
  1. 01:10:405 (4) - Consider using NC either for this or for 3. I would recommend 4 anyway as the new vocal is starting here anyway. Just have a try as I'd like to split the combo which get's a bit long for an Easy difficulty
  1. Well, nice done. Especially Sliderticks work nice with this diff :3

[xrrs's Normal]

  1. Well, consider increasing HD/OD for the same reason as Easy. Normal in generall should have a higher setting
  1. 00:02:405 (5) - Move a bit to the left to have a better allginment with 3 please
  1. 00:23:739 (3) - Move a bit right to make it look better. Even flow is a bit better as cursor gets in a better position here
  1. 00:26:405 (4) - I would remove whistle on end and set finish for it. The beat has more power on the end so I'd like to emphasize this by using a more rare finish then the more often whistle
  1. 00:27:405 (5) - And then I would remove whistle on this. This part is so sudden quiet so the hitsound doesn't fit this pretty well. Without hitsounds this note feels more likely the music
  1. 00:29:072 (2) - Would you mind removing whistle on Sliderbody? On this Slider is, not like on the one before, a holding voice, so imo the long whistle doesn't really fit with this at all
  1. 00:30:072 (3) - Same about this note as on 00:27:405
  1. 00:32:239 (3) - Start sounds really better without that whistle imo
  1. 00:35:072 (3) - I highly suggest to use finish for the start as this emphasizes downbeat and gives an extra emphasize to the vocal here

  1. 00:45:739 (5) - Remove whistle from this Sliderbody please, sounds noisy at this part
  1. 00:54:739 (2) - You could use whistle for the Sliderbody here, would fit the sliding vocal :P
  1. 01:09:572 (1) - This one sounds much better without whistle at start. The whistle is high and doesnt fit with this part at all. Addidionally it makes the finish a bit less powerful and takes the "power" out off it, if you understand what I'm trying to say
  1. 01:25:572 (1) - There is no point using finish for Sliderbody here. Set it for start instead to catch the sound of the heavy beat
  1. 01:46:405 (3) - Hm, current place looks a bit odd imo. The start off the Slider is somehow strange to me. Try something more good flowing like
  1. 01:46:905 (4) - Starting NC here makes much more sense to me. KIAI is starting and soundset is changing, so why not using NC here instead of using it on 01:47:739 ?
  1. 01:54:739 (5) - Going with the cursor back here doesn't fit the music well at all. I'd prefer a somehow more simple and just untricky pattern like
  1. 02:05:072 (5) - Consider shortning this to the red tick and add a repeat. That would follow melody in a better way then now if you listen
  1. 02:05:739 (1) - Remove clap from repeat please. Sounds odd and unfitting
  1. 02:10:905 (3) - Consider using a Finish for start, that helps to emphasize the strong beat here much better
  1. Well, I'm not liking the whole whistling on Sliderbody. Would be nice if you could reduce it to a better amount. Flow was really cool for whole map and Slidershapes regular and fitting. There were some combos I would have used in another way, but this is a question of mapping style in this place.

[cRyo's Hard]

  1. 00:09:572 (4) - Try whistle for start as it is following the high tone here pretty well
  1. 00:12:239 (1) - Hm, how about removing whistle from start? It's nearly not hearable in connection with finish
  1. 00:26:405 (4) - This is somewhat stronger in music. How about moving it to 00:26:572 and make it a tripleclick then?
  1. 00:52:239 (1) - Copy paste from 3 works and flows a bit better here imo as the current shape is somehow strange to me
  1. 01:10:905 (1) - How about putting a bit more effort on the straightness of this shape? As it is in the middle top, it seems not a bad idea to me to tweak this a bit to make it flow smoother
  1. 01:23:239 (1) - Hm, adding finish to Spinner fits the song pretty well, or?
  1. 01:36:572 (1) - And adding whistle to this also (ofc don't mute it) ~
  1. 01:39:172 - Unsnapped green timing point, you will want to fix it
  1. 01:41:739 (1) - How about gradually increasing of volume for this Spinner? Fits song really nice imo
  1. 01:43:839 - Unsnapped green timing point :3
  1. 01:46:405 (3) - Consider shortning this to the blue tick and add a circle at the white one ;3 Follows music better
  1. 01:48:239 (1) - Would you mind reducing this jump a bit? It seems uneasy for hard diff :3
  1. Great diff as always, cRyo :3 Enjoyed it pretty much >w<

[Insane]

  1. 00:04:405 (1) - Hm, feels empty of hitsound, how about a soft whistle for the start?
  1. 00:05:072 (3) - ^
  1. 00:29:739 (1) - Allign with 2 and 3 for a much better look :3
  1. 00:37:322 - Here should be a note according to the song ;3 If you stacked it with 1 it wouldn't be much of a problem
  1. 01:13:072 (1) - Remove NC? Doesn't makes really sense to me here. Also this jump won't be easier to read with it at all imo :3
  1. 01:28:405 (1,1,1,1) - Reduce spacing a bit? Current is hard to read imo. Increasing a bit would also help o3o
  1. 01:31:072 (1,2,3,4) - Could be misreaded on first sight. How about decreasing spacing a bit?
  1. 01:35:905 (4) - Doesn't follow song as cool as it could as I would expect a note on 01:35:989 So how about changing this into a triple like
  1. 01:53:239 (4) - Why not stacking this with the previous 6? Makes a better pattern imo
  1. Challenging and funny diff :33 lol. Really enjoyed it, even if some things could be a bit more readable.


Well, that's it :3

Good luck Mythol ;)
those
[Insane]
  1. 00:05:739 (1) - This part feels a little bit neglected. See 01:04:405 (1) - and 02:03:072 (1) - which were pretty good.
  2. 01:09:572 (1,2) - Match 01:10:905 (1) - and 01:12:239 (1) - for consistency.
  3. 01:24:072 (1) - New combo unnecessary.
  4. 01:27:739 (1) - Sliderbody covered by hitburst of 01:26:822 (7) - , rendering path unreadable.
  5. 01:28:405 (1,1,1,1) - New combo spam, not too sure what's going on here.
  6. 01:35:905 (4) - See Konei's mod. http://puu.sh/1sqCD
  7. 01:59:072 (1,2,3,4) - Looks like you forced stacking and resulted in some really poor spacing.
  8. 02:01:572 (6) - Should probably be placed near (4); otherwise another place where a better spacing can be reached is recommended.
  9. 02:05:072 (3) - Should probably add new combo here.
[Hard]
  1. Somehow these difficulties seem to be more fitting for you to map. Overall excellent map, but 01:33:739 (1,3) - needs to be snapped to 1/3, unless you've actually got something at that 01:33:989 - 1/4 which I can't seem to hear.
  2. 01:34:072 (2) - End of this should have a Finish as well, instead of 01:34:405 (3) - ; the Finish hitsound here should be used more to emphasize the bass, whereas hitsounds with higher tones, like the whistle or clap can be used to mark the piano melody if you're choosing to follow that at all.
Topic Starter
Mythol
>NewRulerNA ty all fixed!

Konei wrote:

Hey, hey. From my Queue ~

[General]

  1. Offset 411 (+5) plays better to me
Offset is fine

  1. 15 won't have any effect on tag, just removing it would be better I guess :3
ok

  1. I think Audio-Lead-in is a bit short. I would prefer something like 1800 - 2000
it's fine

[Insane]

  1. 00:04:405 (1) - Hm, feels empty of hitsound, how about a soft whistle for the start?
soft whistles fit best in stream part, not needed anywhere else
  1. 00:05:072 (3) - ^
  1. 00:29:739 (1) - Allign with 2 and 3 for a much better look :3
my mistake ;_; ty~
  1. 00:37:322 - Here should be a note according to the song ;3 If you stacked it with 1 it wouldn't be much of a problem
k
  1. 01:13:072 (1) - Remove NC? Doesn't makes really sense to me here. Also this jump won't be easier to read with it at all imo :3
ok
  1. 01:28:405 (1,1,1,1) - Reduce spacing a bit? Current is hard to read imo. Increasing a bit would also help o3o
spacings are fine
  1. 01:31:072 (1,2,3,4) - Could be misreaded on first sight. How about decreasing spacing a bit?
  1. 01:35:905 (4) - Doesn't follow song as cool as it could as I would expect a note on 01:35:989 So how about changing this into a triple like
fixed
  1. 01:53:239 (4) - Why not stacking this with the previous 6? Makes a better pattern imo
i had it like this, but changed to current one because it plays much better
  1. Challenging and funny diff :33 lol. Really enjoyed it, even if some things could be a bit more readable.
Well, that's it :3

Good luck Mythol ;)
tyvm~

those wrote:

[Insane]
  1. 00:05:739 (1) - This part feels a little bit neglected. See 01:04:405 (1) - and 02:03:072 (1) - which were pretty good. yeah.. I ran out of ideas ._.
  2. 01:09:572 (1,2) - Match 01:10:905 (1) - and 01:12:239 (1) - for consistency. fixed
  3. 01:24:072 (1) - New combo unnecessary. looks nice
  4. 01:27:739 (1) - Sliderbody covered by hitburst of 01:26:822 (7) - , rendering path unreadable. I checked it with default skin, and it shows me you are lying o.o!
  5. 01:28:405 (1,1,1,1) - New combo spam, not too sure what's going on here. looks awesome doesn't it?
  6. 01:35:905 (4) - See Konei's mod. http://puu.sh/1sqCD
  7. 01:59:072 (1,2,3,4) - Looks like you forced stacking and resulted in some really poor spacing. actually no, the stacks just happened to be at a great spot for the kind of jumps I wanted to add here
  8. 02:01:572 (6) - Should probably be placed near (4); otherwise another place where a better spacing can be reached is recommended. yes this one is bad, currently trying to think of different pattern
  9. 02:05:072 (3) - Should probably add new combo here.but then it wouldn't be consistent with 01:06:405 (3)! and then world will explode B(
hello mr. boss
I really do enjoy these unexpected mods from you
thx~
Topic Starter
Mythol
changed tags plz update!
Mercurial
Nice one, fartownik's mapset is dead already.
LunarSakuya
( ͡° ͜ʖ ͡°)

General
Nice

KSHR'S Easy
00:18:405 (2) - Finish on reverse, hear bg music
Nice hitsounding

xsrs's Normal
Not to be like grammar freak, but maybe change diff name to xsrs' Normal lol

00:08:405 (4) - NC to follow music
00:17:572 (3) - Delete Finish at beginning, a bit overwhelming
00:48:239 (1) - Finish at beginning
00:54:739 (2) - Finish, hear bg music
00:56:405 (1) - ^
--
01:46:905 (4) - NC, delete NC on next note
01:50:405 (1) - Delete NC
01:51:739 (3) - NC, delete NC on 01:52:405 (1) -
01:54:072 (1) - NC
So it should kinda be like the pattern around 00:34:405 (1) -
--
01:55:072 (1) - Finish
02:03:072 (1) - Extend this slider back to red tick http://osu.ppy.sh/ss/499798

cRyo's Hard
00:27:072 (1) - Clap or whistle at end
01:04:739 (1) - Delete NC, like 00:43:405 (3) -
00:54:905 (1) - Delete Finish at beginning?
00:59:072 (2) - NC
01:23:239 (1) - Finish
01:29:405 (4,5) - Try this rhythm http://osu.ppy.sh/ss/499802
01:57:739 (2) - NC
02:03:405 (1) - Delete NC like before; if so, then NC on 02:04:405 (4) - maybe
02:13:405 (4) - NC?

Insane
00:15:072 (1,2,3,4,5) - Drum whistle doesn't sound bad on these, maybe apply to other diffs too
00:17:905 (2,3) - Adjust these so it's kind of a circle pattern http://osu.ppy.sh/ss/499809
00:35:239 (2,3) - Drum whistles on parts like these
00:54:405 (3) - Move left a little to create more equal spacing within this combo
00:59:572 (4) - Move left so it blankets (2) http://osu.ppy.sh/ss/499811
01:06:405 (3) - NC
01:31:739 (5) - ^
01:35:405 (2,3) - D whistle
02:05:072 (3) - NC
02:05:072 (3,4) - Lessen distance since it's not at that exciting part if you know what i mean

http://puu.sh/KO51
Topic Starter
Mythol

LunarSakuya wrote:

( ͡° ͜ʖ ͡°)

Insane
00:15:072 (1,2,3,4,5) - Drum whistle doesn't sound bad on these, maybe apply to other diffs too omg I hate this sound.. not using sorry ._.
00:17:905 (2,3) - Adjust these so it's kind of a circle pattern http://osu.ppy.sh/ss/499809 um.. not really the kind of pattern I want but I adjusted the spacing a little
00:35:239 (2,3) - Drum whistles on parts like these
00:54:405 (3) - Move left a little to create more equal spacing within this combo ok
00:59:572 (4) - Move left so it blankets (2) http://osu.ppy.sh/ss/499811 it's made to blanket 5
01:06:405 (3) - NC ok
01:31:739 (5) - ^ ^
01:35:405 (2,3) - D whistle
02:05:072 (3) - NC ok
02:05:072 (3,4) - Lessen distance since it's not at that exciting part if you know what i mean this is fine~

http://puu.sh/KO51
thx darling ( ͡° ͜ʖ ͡°)
xsrsbsns
SPOILER

NewRulerNA wrote:

[xsrs's Normal]
  1. 00:06:739 (2,3) - remove all claps. since he does not have clap on 00:05:739 (1), I seemed it should remove. ok, changed a bit
    and 00:07:739 (3) - add whistle on slider end. added!
  2. 00:15:072 (3,4,5) - use drum-whistle? I think it is better. I think it is fine
  3. 00:43:072 (1) - not follow vocal. vocal start is 00:42:905.

    I suggest this rythem.
    00:42:905 (1) - 3/2 slider
    00:43:739 (2) -
  4. 01:04:405 (1) - ^
  5. 02:03:072 (1) - ^ using 3/2 slider is better.
will give the rhythm issues a little more thought, thx for modding!

Konei wrote:

[xrrs's Normal] xsrs's B(

  1. Well, consider increasing HD/OD for the same reason as Easy. Normal in generall should have a higher setting Increased HD/OD by 1 each
  1. 00:02:405 (5) - Move a bit to the left to have a better allginment with 3 please This is intentional, I've made it a little more obvious now
  1. 00:23:739 (3) - Move a bit right to make it look better. Even flow is a bit better as cursor gets in a better position here Sure
  1. 00:26:405 (4) - I would remove whistle on end and set finish for it. The beat has more power on the end so I'd like to emphasize this by using a more rare finish then the more often whistle (This reply is for every whistle/finish suggestion that has no reply) while I understand the logic behind your suggestion, like finishes being rare and thus having emphasizing power (although I find the sound really weak when laid side by side with whistles), this change is avoided because of the way I put these whistles consistently. I've tried them and it sounds weird to me when there's a sudden scarcity of whistles.
  1. 00:27:405 (5) - And then I would remove whistle on this. This part is so sudden quiet so the hitsound doesn't fit this pretty well. Without hitsounds this note feels more likely the music
  1. 00:29:072 (2) - Would you mind removing whistle on Sliderbody? On this Slider is, not like on the one before, a holding voice, so imo the long whistle doesn't really fit with this at all
  1. 00:30:072 (3) - Same about this note as on 00:27:405
  1. 00:32:239 (3) - Start sounds really better without that whistle imo
  1. 00:35:072 (3) - I highly suggest to use finish for the start as this emphasizes downbeat and gives an extra emphasize to the vocal here Added

  1. 00:45:739 (5) - Remove whistle from this Sliderbody please, sounds noisy at this part
  1. 00:54:739 (2) - You could use whistle for the Sliderbody here, would fit the sliding vocal :P Yeah
  1. 01:09:572 (1) - This one sounds much better without whistle at start. The whistle is high and doesnt fit with this part at all. Addidionally it makes the finish a bit less powerful and takes the "power" out off it, if you understand what I'm trying to say
  1. 01:25:572 (1) - There is no point using finish for Sliderbody here. Set it for start instead to catch the sound of the heavy beat Fixed
  1. 01:46:405 (3) - Hm, current place looks a bit odd imo. The start off the Slider is somehow strange to me. Try something more good flowing like Current one is fine
  1. 01:46:905 (4) - Starting NC here makes much more sense to me. KIAI is starting and soundset is changing, so why not using NC here instead of using it on 01:47:739 ? Fixed
  1. 01:54:739 (5) - Going with the cursor back here doesn't fit the music well at all. I'd prefer a somehow more simple and just untricky pattern like Actually I'd say it fits pretty well so I'm keeping this
  1. 02:05:072 (5) - Consider shortning this to the red tick and add a repeat. That would follow melody in a better way then now if you listen I can't catch that melody
  1. 02:05:739 (1) - Remove clap from repeat please. Sounds odd and unfitting Okay, I went and remove the similar one in front too
  1. 02:10:905 (3) - Consider using a Finish for start, that helps to emphasize the strong beat here much better Added a few of them
  1. Well, I'm not liking the whole whistling on Sliderbody. Would be nice if you could reduce it to a better amount. Flow was really cool for whole map and Slidershapes regular and fitting. There were some combos I would have used in another way, but this is a question of mapping style in this place.

Thx for modding! By the way, you only need one [ list ] and [ /list ] for each category ;)
http://puu.sh/1sDWN
HeatKai
catchy song awesome 8)
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