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[osu!std] Slow Cup |2v2| 10k-50k BWS | [Regs Closed]

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Topic Starter
Evan1



TLDR

2v2 Teams of 3
Score v2
Rank Range: 10k-50k BWS
Every map in the tournament will be bellow 180bpm (could be increased to 190 or 200 if we find 180 too constricting)
Instead of a Double Time section of the map pool there will be a half time section
Double Elimination starting with RO16
1 ban per team for RO16; 2 bans per team for QF, SF, F, and GF
Roll Winner can pick First Pick and First ban or Second Pick and Second Ban


Info

This is a 2v2, osu! standard tournament
The rank range is 10,000 to 50,000, with BWS applied (See the BWS section below if you're confused!)
The team size ranges from 2 to 3 players
The tournament will hold 16 teams.
The tournament will be played in Score v2
The tournament will be a double elimination bracket
The Grand Finals match will have a traditional bracket reset if necessary
Match schedules and mappools will be released on the Monday before those matches should be played
Match schedules will be written in UTC. Find your personal time zone and convert your match times here: http://www.timeanddate.com/time/map/
Joining the discord is REQUIRED by the captain of your team, or else your registration will not be counted.
After joining the discord you MUST change your nickname to your osu! username.
No staff members are allowed to play
Every map in the tournament will be bellow 180bpm
Instead of a Double Time section of the mappool there will be a half time section


Schedule

Signups Feb 2-Feb 23
Qualifiers Feb 28 - 1 March
RO16 March 6 - March 8
QF March 13 - March 15
SF March 20 - March 22
F March 27 - March 29
GF April 3 - April 5th


Rules

The match lobby will be created by the referee, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.

Teams have a 10 minute grace period to have at least 2 players available to play the match. If 10 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default.

All matches must be played as a 2v2. No 1v1s or 1v2s allowed. Warmups may be played as 3v3 or 2v2.

Once all players have joined the lobby, captains will be asked to !roll; the winner of the roll will have the first warmup, and choice of ban and pick order as stated above.

Warmup maps may be a maximum of 3:30 total time.

The referee can give host to the players for warmups only. No player will have match host after warmups. A team will select a map by naming the map in the multiplayer chat, and the referee will select it.

The referee is not allowed to play in the match.

Each team is allowed 1 ban per match (later increased to 2). Banned maps are effectively removed from the mappool for the duration of the match and are not allowed to be picked. A team is allowed to ban 2 maps from the same mod pool.

Teams have 2 minutes (120 seconds) to select a map; if they fail to choose in the allotted time, the map choice will pass to the other team. This will have no effect on the order of picks afterward; for example, if Team 1 failed to pick within the timer, Team 2 would get to pick a map, then Team 1 would pick the next map.

Once the map choice is locked in, players will have 90 seconds to ready up. The referee will start the match when all players are ready. If the 90 second timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.

The winner of a map is determined by which team's two scores add up to a higher number. Basically, that just means failed scores count.

For any map and with no penalty, a team is allowed to ask the referee to enable freemod so that a player can take No Fail. This is to prevent them from team failing if they think it might happen.

In the case of a genuine disconnection, if the map result was ambiguous (uncertain), the map will be replayed. However, if the map was already clearly decided and there is substantial evidence of the fact, the referee may apply common sense to give the point to whoever would have won the map.


BWS

Short for Badge Weighted Seeding, BWS is a tournament-minded seeding method intended to more accurately seed players and enforce rank restrictions based on the player's tournament badges.
In short, BWS artificially "ranks up" players based on the amount of badges they have.
In terms of how much a player ranks up per badge, each badge is worth more than the one before it.
More specifically, the formula is as follows:

rank^(0.9937^(badges^2))


The formula caps at rank 1. That is, a player can't go past rank 1.00 BWS (even if you were rank 2 it'd take like 30 badges to actually get rank 1.00 BWS).
Remember, BWS is not intended to reflect solo play skill. Read the first bullet point again.
Sample BWS rank values can be found on this spreadsheet.


Prize

2 Months of supporter will be provided to each member of the winning team
LolForest
whoa
Senko-san
If anyone needs a washed up player for their team HMU
Ghostyl_
e
Okupsa
Eheyo
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