There must not be any unnecessary transparency around storyboarded images, so crop and resize them as much as possible. If there are particular reasons for apparently useless transparency, then please explain them. For transparent sprites, there should be at least one pixel of transparent border around them so that interpolation (e.g. a black-bordered image on a black background) works properly (although a shadow or glow around the image will fix this problem as well).The main reason why I created this thread was because of a particular map in pending. The map's storyboard contains more than one image that has a lot of unnecessary transparency, such that transparency between each alpha scale non-zero part of the image should be cut out individually and coded as a separate sprite to achieve a similar effect with less storyboard load.
Can we remove this rule so as to allow the mapper to be "lazy" and rank the map without breaking this rule?
Map in question: http://osu.ppy.sh/s/53928