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Renard - Intensive Care Unit (feat. FIAB)

posted
Total Posts
10
Topic Starter
Neptune
This beatmap was submitted using in-game submission on donderdag 5 september 2013 at 23:05:13

Artist: Renard
Title: Intensive Care Unit (feat. FIAB)
Tags: Renard
BPM: 200,1
Filesize: 2951kb
Play Time: 01:57
Difficulties Available:
  1. Emergency (5 stars, 557 notes)
  2. extra (5 stars, 53 notes)
  3. Insane (5 stars, 434 notes)
  4. Normal (4,15 stars, 20 notes)
Download: Renard - Intensive Care Unit (feat. FIAB)
Information: Scores/Beatmap Listing
---------------
I mapped this song because after I saw GiO-'s mapset on this, I was totally in love with it.
Emergency - Done (only hitsounds need some work)
Insane - Done (only hitsounds)
Normal - 5%
Searching for hard guest diff!
I need mods.
If GiO- approves, this will be added to his mapset.
Thanks:
NewRulerNA
Frostmourne
Hitsounds suck, if you volunteer, you can do them for me <3
NewRulerNA
hi

[General]
  1. You must add BG. This is unrankable.
  2. Remove giO-'s maps. This is big problem. If you do not remove other osu.file, this map will nuke.
  3. Remove all tags. It is the tag of the original map set. They are not necessary for this map.
[Emergency]
  1. This map must add hitsounds. I suggested to imitate the original map.
  2. 00:02:489 (1) - 1 grid left. move to an extension of 00:02:639 (2,3,4).
  3. 00:03:839 (2,3,4) - The same shape as the 00:02:639 (2,3,4).
    00:03:914 (3,4) - 1 grid right up
    Edit: sry, I made mistake ><
  4. 00:04:139 (1) - stack to 00:03:689 (1)
  5. 00:04:738 (3,4) - I do not like this flow.
    try this
  6. 00:07:437 (1,2) - You can improve the flow by adding the angle.
  7. 00:13:584 (1,2,3) - Ctrl+G?
  8. 00:18:531 (1,2) - To close the distance. this reverse may be confuse player.
  9. 00:30:226 (1,2,3,4,5,6,7,8,9,10) - Distance. This small difference is the look bad.
  10. 00:35:773 (7) - Confuse the player by the difference between the 00:35:473 (6).
    try this
    00:35:773 (7) - 00:36:073 (8) -
  11. 00:45:068 (1) - This slider is unrankable. hitburst of 00:44:019 (5,6,7) hide reverse arrow.
  12. 01:00:136 (1,1) - this is unrankable.

    Ranking Criteria wrote:

    No two hitobjects on the same tick.
  13. 01:14:004 (4) - I could not understand this rythm.
    01:14:004 (4) - move to 01:14:154 and remove01:14:454 (5).
    01:14:004 - add note.
  14. 01:16:702 (1) - same as 01:14:004 (4).
  15. 01:27:647 (1) - stack to 01:27:197 (3).
  16. 01:50:436 (5) - same as 00:02:489 (1). 1 grid right
good luck~ :)
Topic Starter
Neptune

NewRulerNA wrote:

hi hai

SPOILER
[General]
  1. You must add BG. This is unrankable. yes
  2. Remove giO-'s maps. This is big problem. If you do not remove other osu.file, this map will nuke. yes
  3. Remove all tags. It is the tag of the original map set. They are not necessary for this map.
ok

[Emergency]
  1. This map must add hitsounds. I suggested to imitate the original map. ok, need to find someone to do it for me
  2. 00:02:489 (1) - 1 grid left. move to an extension of 00:02:639 (2,3,4). ok
  3. 00:03:839 (2,3,4) - The same shape as the 00:02:639 (2,3,4). ok
    00:03:914 (3,4) - 1 grid right up ok
    Edit: sry, I made mistake >< orz
  4. 00:04:139 (1) - stack to 00:03:689 (1) yes
  5. 00:04:738 (3,4) - I do not like this flow. changed
    try this thanks
  6. 00:07:437 (1,2) - You can improve the flow by adding the angle.
  7. 00:13:584 (1,2,3) - Ctrl+G? thanks
  8. 00:18:531 (1,2) - To close the distance. this reverse may be confuse player. closed it
  9. 00:30:226 (1,2,3,4,5,6,7,8,9,10) - Distance. This small difference is the look bad. thanks for noting
  10. 00:35:773 (7) - Confuse the player by the difference between the 00:35:473 (6).
    try this
    00:35:773 (7) - 00:36:073 (8) -
  11. 00:45:068 (1) - This slider is unrankable. hitburst of 00:44:019 (5,6,7) hide reverse arrow.
  12. 01:00:136 (1,1) - this is unrankable.

    Ranking Criteria wrote:

    No two hitobjects on the same tick.
  13. 01:14:004 (4) - I could not understand this rythm. changed
    01:14:004 (4) - move to 01:14:154 and remove01:14:454 (5).
    01:14:004 - add note.
  14. 01:16:702 (1) - same as 01:14:004 (4).
  15. 01:27:647 (1) - stack to 01:27:197 (3).
  16. 01:50:436 (5) - same as 00:02:489 (1). 1 grid right


thanks <3

good luck~ :)
Frostmourne
as I promised Neptune xD

Emergency
00:18:531 (1) - remove 1 repeat , just triplet is sufficient
00:33:824 (6) - should be far from previous note about 1 grid up
00:58:561 (7) - new combo and 2 left grid to make a star
01:28:546 (7,1) - looks hard
01:54:334 (2) - it's stacked under slider , looks hard but not a big problem
Topic Starter
Neptune

Frostmourne wrote:

as I promised Neptune xD

Emergency
00:18:531 (1) - remove 1 repeat , just triplet is sufficient Done
00:33:824 (6) - should be far from previous note about 1 grid up Yes
00:58:561 (7) - new combo and 2 left grid to make a star Oh, thanks :D
01:28:546 (7,1) - looks hard Didn't change
01:54:334 (2) - it's stacked under slider , looks hard but not a big problem
Won't change, or do you think i should?

<3 thanks! :)
-Neipezi
hi~ M4M

[General]
Wallpaper size is 800 x 596 is not used. :(
BG Size : 800x600 or 1024x768 change.
I had to say in chat. Approved this map is impossible.


[Emergency]
HPDR +1?
01:04:858 - 01:09:056 - please fill in the notes.
01:43:239 - 01:47:437 - ^
01:09:656 - 01:18:052 - Kiai time add
01:19:251 - 01:38:442 - ^

-Note
SPOILER
00:03:089 (6) - clap on head
00:03:914 (3,4) - grid 3 up1
00:04:139 (1) - clap on tail
00:05:488 (2) - clap
00:06:537 (2) - clap on head
00:07:887 (3) - ^
00:07:437 (1) - x:56 y:232
00:08:936 (1) - clap on tail
00:10:136 (1) - ^
00:11:485 (1) - clap
00:11:860 - note add
00:11:935 - ^ ,00:11:935 (1,2) - 00:12:085 - move
00:12:085 (1) - finish on head
00:21:230 (5) - Remove
00:20:181 (1,2,3,4) - 1/2 move
00:20:031 - note add
00:20:481 (1,2,3) - finish on head
00:20:481 (1) - NC
00:21:380 (5) - clap add
00:21:680 (6) - NC and finish add
00:21:830 (1) - NC Remove
00:31:275 (1) - finish on head
00:32:175 (4) - clap
00:33:374 (1) - ^
00:34:274 (1) - clap on tail
01:18:052 (7) - NC and finish
01:18:352 (1) - NC Remove
01:18:352 (2,3) - finish
01:18:951 (4) - clap
01:47:437 (1) - finish, x:104 y:184
01:47:587 (2,3,4) - clap, x:240 y:240
01:47:887 (5) - x:208 y:96 (01:47:437 (1,2,3,4,5) - Jamp)
01:48:037 (1) - finish on head
01:56:433 (1,4,7) - finish and Numder 4,7 NC
01:56:507 (2,3,5,6,8,9) - clap

Clap missing here and there. Clap put gave a nice :D

We wish without appoverd be ranked. :lol:
Poggo
hi~ M4M~


General

• Better if you add 3 color~

[Colours]
Combo1 : 215,107,0
Combo2 : 129,87,63
Combo3 : 179,164,140

looks better~

• Oh so many overlaps ;w; Will be better if you stack it~ 00:02:639(2,3,4) and 00:03:839 (2,3,4) it will be looks better
00:03:689(1,1) - the same~
00:11:035(1,2,3,4,5,3,1) - ^ e.t.c Plz check it on all diff~

• Spam NC~ Will be better if you will be put nc on Big wite ticks~

00:03:389 - remove NC
00:04:139 - ^
00:04:888 - add NC
00:05:338 - remove NC
00:05:788 - ^
e.t.c check it on all diff~

• BG should have size 1024x768( 800x600 or 640x480) You have now 800x596 correct it~

Where hitsounds? U should add hitsounds for for a more diverse sound~~

• MAP is very overmapped~ U can make rhythm better~

00:07:212 - remove this note
00:15:833 - replace on 1 note and slider 1/1 on white ticks
00:24:004 - remove this note
00:26:403 - ^
00:30:301 - ^
00:30:600 - ^
00:30:900 - remove 1 repeat and put this slider on white tick
00:33:599 - remove note
00:36:073 - replace on 2 notes or slider 1/2
00:39:971 - replace on double slider 1/2 or add note on 00:40:271
00:43:119 - replace on 3 notes
00:54:738 - remove note
01:49:836 - replace on 2 notes
01:52:310 - remove note

• You should make another diff for rank bcz map very easy for approval~ play time 1:57 it's very few for approval~ http://osu.ppy.sh/wiki/Ranking_Criteria#Mapset
SPOILER
Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.

It's all for me~ good luck~
Topic Starter
Neptune

-Kirito wrote:

hi~ M4M

[General]
Wallpaper size is 800 x 596 is not used. :(
BG Size : 800x600 or 1024x768 change.
I had to say in chat. Approved this map is impossible.


[Emergency]
HPDR +1?
01:04:858 - 01:09:056 - please fill in the notes.no map needs break
01:43:239 - 01:47:437 - ^ same
01:09:656 - 01:18:052 - Kiai time add
01:19:251 - 01:38:442 - ^

-Note thanks for this :3
SPOILER
00:03:089 (6) - clap on head
00:03:914 (3,4) - grid 3 up1
00:04:139 (1) - clap on tail
00:05:488 (2) - clap
00:06:537 (2) - clap on head
00:07:887 (3) - ^
00:07:437 (1) - x:56 y:232
00:08:936 (1) - clap on tail
00:10:136 (1) - ^
00:11:485 (1) - clap
00:11:860 - note add
00:11:935 - ^ ,00:11:935 (1,2) - 00:12:085 - move
00:12:085 (1) - finish on head
00:21:230 (5) - Remove
00:20:181 (1,2,3,4) - 1/2 move
00:20:031 - note add
00:20:481 (1,2,3) - finish on head
00:20:481 (1) - NC
00:21:380 (5) - clap add
00:21:680 (6) - NC and finish add
00:21:830 (1) - NC Remove
00:31:275 (1) - finish on head
00:32:175 (4) - clap
00:33:374 (1) - ^
00:34:274 (1) - clap on tail
01:18:052 (7) - NC and finish
01:18:352 (1) - NC Remove
01:18:352 (2,3) - finish
01:18:951 (4) - clap
01:47:437 (1) - finish, x:104 y:184
01:47:587 (2,3,4) - clap, x:240 y:240
01:47:887 (5) - x:208 y:96 (01:47:437 (1,2,3,4,5) - Jamp)
01:48:037 (1) - finish on head
01:56:433 (1,4,7) - finish and Numder 4,7 NC
01:56:507 (2,3,5,6,8,9) - clap

Clap missing here and there. Clap put gave a nice :D

We wish without appoverd be ranked. :lol:
Topic Starter
Neptune

Katty Pie wrote:

hi~ M4M~


General

• Better if you add 3 color~

[Colours]
Combo1 : 215,107,0
Combo2 : 129,87,63
Combo3 : 179,164,140
I will think about it.

looks better~

• Oh so many overlaps ;w; Will be better if you stack it~ 00:02:639(2,3,4) and 00:03:839 (2,3,4) it will be looks better done this
00:03:689(1,1) - the same~
00:11:035(1,2,3,4,5,3,1) - ^ e.t.c Plz check it on all diff~

• Spam NC~ Will be better if you will be put nc on Big wite ticks~

00:03:389 - remove NC
00:04:139 - ^
00:04:888 - add NC
00:05:338 - remove NC
00:05:788 - ^
e.t.c check it on all diff~

Hmm no, I guess I'll do my combos on the way I feel with the music

• BG should have size 1024x768( 800x600 or 640x480) You have now 800x596 correct it~ Thanks :D

Where hitsounds? U should add hitsounds for for a more diverse sound~~ Working on this.

MAP is very overmapped~ U can make rhythm better~

00:07:212 - remove this note
00:15:833 - replace on 1 note and slider 1/1 on white ticks
00:24:004 - remove this note
00:26:403 - ^
00:30:301 - ^
00:30:600 - ^
00:30:900 - remove 1 repeat and put this slider on white tick
00:33:599 - remove note
00:36:073 - replace on 2 notes or slider 1/2
00:39:971 - replace on double slider 1/2 or add note on 00:40:271
00:43:119 - replace on 3 notes
00:54:738 - remove note
01:49:836 - replace on 2 notes
01:52:310 - remove note

-> This is meant as the hardest diff of the mapset that it will be, and imo, I don't think this is overmapped. I don't understand why you would remove one note out of each stream. as they perfectly fit with the music.

• You should make another diff for rank bcz map very easy for approval~ play time 1:57 it's very few for approval~ http://osu.ppy.sh/wiki/Ranking_Criteria#Mapset
SPOILER
Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
So I guess I will be making a whole mapset.
It's all for me~ good luck~
Thanks tho
Elisha_old
I really enjoy watching others play this map, but I was disapointed that a rookie (like myself) couldn't enjoy the map as there is no Easy or Normal. Is it possible for you to make one?
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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