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alacat

S h i o n wrote:

[alacat's Normal]
01:15:198 (1) - finish on head finish sound is loud here >.<
Thank you for modding :P
S h i o n
sorry for my poor mod .. Garven TAT
Topic Starter
Garven
No no, thanks for taking the time to mod!
Xierra
Wow, Lizz is just sweet and so is the lyrics of it!
I wish for this map to be ranked ASAP. Go Garven! :D
Satellite
:)
Kiiwa
orz her English is better then mine, I swear...

General
Normal has OD 4 and Hard has OD 9. They are only one diff away, why a difference of 5 OD... IT'S TOO MUCHHHH.
You don't need 2.5 sec of lead-in time, do you?
02:55:372 - A third Kiai burst could be used here :3 do ittttttt

Hard
00:25:111 (1) - Add whistle to be consistent with 00:29:285 (1) - ect
00:40:764 - Add whistle, or at 00:40:633 - idk
00:57:198 (6,7,8,9,10,11) - Christmas tree?!
02:19:894 (5) - Better to end at 02:20:677 - then add note at 02:20:938 -
02:30:851 (3) - Move to X:212 Y:53 to fix spacing.
Maybe it's just me but finish doesn't really suit the end spinner...

alacat's Normal
01:46:503 - You don't wanna pull out break here like on Hard?
03:43:372 - Better to start last spinner here.

Good luck ^^
Topic Starter
Garven
Did them all except the lead-in as it does nothing, the spacing change, the kiai, and the finish on the spinner. Thanks!
Pokie
Ah...ah.....AHHHHHHH please dig it out!!
alacat

Kiiwa wrote:

alacat's Normal
01:46:503 - You don't wanna pull out break here like on Hard? okey !
03:43:372 - Better to start last spinner here. mm.. no~
Thank you for modding :)

http://puu.sh/1I0hf
Crimmi
Modding, CrimmiStyle!!

Modding~

[Easy]

00:45:981 (1) - Align with (3).
01:31:894 (x) - Maybe add a note here?
02:14:416 (2) - This can be a bit confusing to new players.

[alacat's Normal]

00:20:396 (6) - Add a whistle.
00:47:025 (3) - Align with (1) (and move (4) so it'll look like this):
01:30:851 (5) - Maybe add a repeat to this slider?
01:51:198 (5) - Align with (3).

[Hard]

01:31:894 (x) - maybe add a note here?

Well that's pretty much it, good luck getting it ranked!
Topic Starter
Garven

Crimmi wrote:

Modding, CrimmiStyle!!

Modding~

[Easy]

00:45:981 (1) - Align with (3). Ah, sure
01:31:894 (x) - Maybe add a note here? Nah - that's what the delayed break is for
02:14:416 (2) - This can be a bit confusing to new players. Agreed. Changed.

[Hard]

01:31:894 (x) - maybe add a note here? Nah ^

Well that's pretty much it, good luck getting it ranked!
Thanks a bunch!
alacat

Crimmi wrote:

[alacat's Normal]

00:20:396 (6) - Add a whistle. Nope~
00:47:025 (3) - Align with (1) (and move (4) so it'll look like this): okey ~

01:30:851 (5) - Maybe add a repeat to this slider? no.
01:51:198 (5) - Align with (3). ^
Thank you for modding ~ :)

http://puu.sh/1JTvu
Dark Fang
HAI o_o

[General]

offset -2 from current (67)

[Easy]

00:26:938 (3) - this slider's beat can be confuse to Easy players. try this slider start at 00:26:677 - here? btw sliders do not have many restrictions on the difficulty. so if you don't want to reflect this opinion, i think that's not problem for map. IMO
00:31:111 (3) - same opinion as above
03:13:372 (3) - I think players can confused by this note. they can read that approach circle. but it's too hard for Easy players. i recommend adjust this note's distance
03:22:242 (4) - off screen this slider. try lift up tail part of this slider

[alacat's Normal]

02:35:546 (2) - this slider touched screen's edge. well.. i don't know that has problem. but i recommend spacing up this note
03:17:285 ~ 03:23:025 - it is too concentrated to left. why don't you try 03:21:981 (4,5) - Ctrl + H and adjust notes ? IMO
good map <3

[Hard]

is that OD too high? well... consider this diff's difficulty, OD -1 or -2
03:08:416 (2,3,4,5,6) - eh.. I think this is not perfect star. if you use below code, that star more pretty :)
code
256,192,188416,1,8,0:0:0
184,312,188677,1,0,0:0:0
44,276,188938,1,0,0:0:0
44,132,189198,1,0,0:0:0
176,72,189459,1,10,0:0:0
i can't find special in Hard diff x.x perfect map. i like your mapping style :3

sorry for poor mod .. i want this is helpful

EIDT : Star~
Topic Starter
Garven

Dark Fang wrote:

HAI o_o

[General]

offset -2 from current (67) Maybe if someone else is thinking that as well - right now -2 is very minute and I've already gotten a lto of opinions saying the current works well

[Easy]

00:26:938 (3) - this slider's beat can be confuse to Easy players. try this slider start at 00:26:677 - here? btw sliders do not have many restrictions on the difficulty. so if you don't want to reflect this opinion, i think that's not problem for map. IMO I use larger spacing, so I think this erads fairly well. Adding another circle on the beat or starting the slider there feels premature to the rhythm I want to emphasize.
00:31:111 (3) - same opinion as above
03:13:372 (3) - I think players can confused by this note. they can read that approach circle. but it's too hard for Easy players. i recommend adjust this note's distance Oh crap, that's a spacing error alright, haha. Thanks!
03:22:242 (4) - off screen this slider. try lift up tail part of this slider Whoops. Fixed.

[Hard]

is that OD too high? well... consider this diff's difficulty, OD -1 or -2 Nah, high OD is good for the highest of the set. This -is- a rhythm game, after all q:
03:08:416 (2,3,4,5,6) - eh.. I think this is not perfect star. if you use below code, that star more pretty :) This code loses the y-symmetry though, so I'll make a small adjustment to fix the small distance snap things.

i can't find special in Hard diff x.x perfect map. i like your mapping style :3

sorry for poor mod .. i want this is helpful

EIDT : Star~
Thanks so much!
alacat

Dark Fang wrote:

[alacat's Normal]

02:35:546 (2) - this slider touched screen's edge. well.. i don't know that has problem. but i recommend spacing up this note fix :3
03:17:285 ~ 03:23:025 - it is too concentrated to left. why don't you try 03:21:981 (4,5) - Ctrl + H and adjust notes ? IMO ...orz yes , you're right fix!
good map <3 (*´∀`*)

Thank you for modding :)

http://puu.sh/1QWZ3
Strawberry
Hii Garven and alacat~
random mod here~

[]
 
  1. the only recommendation here is that i think it would be better if you find a star2.png of heart shape or something else~ since you only used kiai burst on your diffs~~ and some people(like me)'s star2.png in their skin is so tiny that not clear or not very suitable to the song. just suggestion~ :p
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:43:111 - the "break" between these two sliders sound a bit wired for me.. maybe because the second one is start at the red tick, it is a bit confused for beginners imo.. umm how about set a circle between that? put it on the red tick? ~. considering set it at x.394 y.143?~ (yea same thing at 00:51:459~ and i suggest that just put it on same coordinate with the circle 00:53:285 (4)~ also the spacing looks fine. btw i think you can put them with whistle as well~ sounds good for me. :3 (same point at 02:23:285 and 02:31:633~
      ---
    2. 00:55:894 (2) - umm the spacing seems a bit confused.. since the gap of the rhythm is changed here and you used symmetrical sliders also, it's a good idea and looks pretty however i think the it would be more perfect pattern if you move the circle (2) down a bit (two grid maybe? stack with the circle (5) of the previous combo. now it would be looks much more distinct~ (also same at 02:36:068 (2)~
      ---
    3. 00:59:807 - the rhythm here sounds not good for me.. ;w; yea i can get what you want to express. just try this pattern?~ i think it would be helpful.(and not harder than the diff itself imo~ yea and also at 02:40:764~ >_<
    4. 01:12:068 (2,3) - looks a bit randomly.. if you want improve them a bit you can try moving the middle anchor of the slider (2) onto x.104 y.248 (the effect is attach on my screenshot~ and then move circle (3) onto the same coordinate with the end point of the slider (2)?~ (also adjust the next circle's position~
    5. 01:23:546 (1) - here~ just making a perfect circular arc by the new slider making style?~ the present one looks a bit.. xD (same here 01:50:416 (3)~
      ---
    6. 01:53:286 (2) - the slider should be extend to ending at the red tick here 01:54:068 imo~ i think it's your original idea. :p (and you can also make a blanket here~~ my example.(need adjusting the shape of slider (3) a bit. x3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:08:416 (1) - make a stress on that slider's end would making better effects imo.~ since we can heard the sounds of same kind from the song where the slider's start~ also the same point at 00:12:590 (1), 00:16:764 (1) and 00:21:720 (2)'s start~
      ---
    2. 00:39:459 (3) - personally i'd like to put a clap on that tail~ because the drum sounds of refrain is start here, and the clap which we put on that tail and other one which is putting on the following circle would correspond to music better imo~.
      ---
    3. 01:21:459 (2) - try to add a whistle on that repeat?~ sounds pretty for me. it work good also with the other whistle which on that tail~. yea just suggestion. :>
      ---
    4. 01:25:372 (3) - yea also that tail here~ it's the second beat of the bar so i think it's reasonable. :3 (oh the same point at 01:30:329 (3)~
      ---
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:30:329 - um i have a rhythm pattern here to show you~ since the present one not quite match with the song.. just try it?
    2. 00:55:372 (2,3) - yea also a bit randomly here~ there has a space to improve i think and you can move the circle (2) onto x.440 y.216 for a perfect blanket and also moving the circle (3) to x.392 y.320 for spacing and a congruent triangles. :>
      ---
    3. 00:57:198 (2) - how about making a curve downward here?~ looks pretty with the previous slider (1) imo~ the example~
    4. 02:35:546 (2) - ahh that one.. yea it's out of the screen.. orz.
    5. 03:17:025 (2) - bring forward the slider onto red tick 03:17:025 for following piano?~ it's much more reasonable imo.. (also adjust the position of them?~ as you did on 03:37:633 (2,3)~ (also the slider here 03:34:503 (4) ↓
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:10:242 (3) - i thing it's reasonable to set a whistle on that head and also whistle at the circle 00:14:416 (4)~ since you have already put a whistle on that slider 00:18:590 (3)'s start~.
      ---
    2. 00:48:590 (5) - yea the whistle is also suitable on that tail i think.~
      ---
    3. 02:25:111 (5) - i'd like to set a whistle also on that start for the piano sound from music~ (yea you can also put a extra whistle on that repeat if you like~ sounds also good for me. :3
      ---
    4. 02:54:068 (4) - yea whistle here sounds good also~ anyhow i feel it can make a work in concert with the whistle which you have already put on slider (3)'s start.~
      ---
    5. 03:43:894 (1) - try finish here as others diff?~ better imo. xD
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:15:720 - the rhythm is skipped here and i feel that there has an ascensive beat should be stress.. how about adding a 1/2 slider here and then removing the circle (8)?~ as my screenshot~
    2. 00:27:720 (5,6) - i think the circular arc which is made by ntoes (4,5,6) and (6,7,8) can be improved by adjusting the place of these two circles~ try to move the circle (5) onto x.300 y.208 and move (6) to x.412 y.224. :p
      ---
    3. 00:33:981 - similar as 00:15:720, i think it would be much better if you'd like to convert the circle (2) to an 1/2 slider~ (yea same thing at 00:37:894 (2)~
      ---
    4. 00:49:111 (11,12) - i'd prefer the feeling of the 1/1 slider here rather than two circles.~ yea you can also make a blanket with circle (9)~ such as (also the same point at 01:05:807 (9)~
    5. 00:52:764 (8,9,10,11,12,13,1) - idk but maybe change them like this range? looks much spruce and good to play. :3
      SPOILER
      336,48,58764,1,0,0:0:0:0:
      184,48,59025,1,8,0:0:0:0:
      40,88,59285,2,0,B|31:144|67:191|125:205|174:175,1,203.500006210327,2|0,0:0|0:0,0:0:0:0:
      256,80,60068,1,8,0:0:0:0:
      337,174,60329,2,0,B|387:205|445:191|481:144|472:88,1,203.500006210327,2|0,0:0|0:0,0:0:0:0:
      352,96,61111,1,8,0:0:0:0:
      160,96,61372,1,0,0:0:0:0:
    6. 01:04:503 (6) - i'd prefer to make a simple blanket here~ x3 (same point at 02:45:459 (7)~
    7. 02:08:416 (8,9) - hehe i'm thinking about how the effection of using syncopation to follow the vocal~ it would be much funnier just like this?~
    8. 02:29:285 (10) - umm why not making an 1/2 slider here rather than a circle?~ since i can heard the keeping beat from piano, it sould be more suitable~ on the range, put the slider straight and downward would make a effection and looks better for the symmetrical sliders 02:30:329 (2,3,4)~
      ---
    9. 03:18:590 (6,7,8,9) - yea for artistic, i'd prefer to make the circular arc perfect~ like this?~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:29:025 (4) - i feel the whistle is really suitable here and reasonable since you used the similar hitsounds pattern on the other place with the same melody~ :p
      ---
    2. 02:02:938 (4) - the whistle on that head sounds needless because the sound of music is not strong enough for matching up a whistle.. the present is a bit noisy for me.. ;w; how about removing that?
      ---
    3. 02:27:981 (8) - nice idea with drum~ xD but i'd perfer to use finish here. :p
      ---
    4. 02:53:025 (6) - also the whistle is suitable on that tail imo~ (also here 03:03:720 (2)~ since the present made me feel missing something..
      ---
    5. 02:58:503 (9) - and considering to remove the whistle here?~ somehow i think the whistle on circle (10) is enough.. :p (also the same point at 03:06:851 (10) ~~
      ---
    6. 03:08:677 (3,5,6) - umm i think the whistle should be put on circles (3,5) rather than (6)..~
  ----------------------------------------------------------
such a lovely song and lovely map~ ><
i wish that's helpful.!! ☆~x3
Snowy Dream
Random mod :3
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]


  • Fine.
[Easy]
  1. 00:24:590 (4,1) - What about adding whistle to (1) instead of (4)? Continuous whistle maybe a bit noisy for me :< And whistle on (1) sounds really better.
  2. 00:31:111 - Why not whistle here? I feel like adding one since the vocal.
  3. 00:41:807 (1) - Though finish on the start is not so satisfying, I may add a whistle instead, it's better than no sound effect.
  4. 00:50:155 (1) - ^^^ btw, I think this kind of arrangement is better :/
  5. 02:30:329 (1,2) - ^^^ (lazy Garven (´・ω・`) )
  6. 00:46:764 - Remove this whistle? It sounds greater without any sound effects imo.
  7. 02:26:938 - ^^^
  8. 00:48:068 (2) - Then.. I guess here should be whistle orz..
  9. 01:02:677 (1) - Whistle? I really like using it in this map.
  10. 01:28:503 (2) - Do 1/2 clap delay(starts at 01:28:764 - )
  11. 01:31:372 (5) - Actually, clap does not fit this note. Clap here is too loud and weird for me. However when I use whistle instead, it turns better :3.
  12. 01:53:285 - Hmm...... Missing clap xD?
  13. 02:14:416 (2,3) - Exchange the whislte please x.x The vocal on (2) is emphasis in my view.
  14. 03:33:459 (3) - I feel like removing this note.. Since the vocal "Just Be friend", just imo > < (If you change this please dont forget 03:37:633 (3) - )
  15. 03:43:894 (1) - Also use whistle instead of finish? Finish makes me feel a little strange ?_?
[alacat's Normal]
  1. 00:10:503 - WWWhistle here please :< It is the emphasis here, isn't it?
  2. 02:35:546 (2) - Toooo low.. It is almost out of the screen, please move it up some grids.
  3. 02:43:894 (2) - Also move it some grids up then it looks better.
  4. 03:36:068 (6) - Missing whistle!
[Hard]
  1. whyyyyy OD is ! Baka Garven :<
  2. 00:15:720 (8) - Recommend adding a note with whistle.
  3. 00:18:851 (6) - I feel like adding newcombo here since the next 1/2 notes.
  4. 00:24:068 (9) - Also newcombo here? <3 It makes a good sense for me.
  5. 00:29:807 (2) - I like such slider, it can make the flow more fluent. (If you change this and dont forget 00:31:894 (5) - )
  6. 00:47:807 (8) - Newcombo here since the vocal stops suddenly, and here is a non-vocal combo.
  7. 01:01:764 (10) - Remove this whistle please, continuous whistles make bad sense for me :<
  8. 02:41:938 (10) - ^^^^ (so many place ;_; )
  9. 01:01:633 (9,10,11) - and..Keep the spacing same as the previous tirpple? You use 1.55x spacing for the tripples.
  10. 01:20:416 (4) - Since the previous (3) is in 1.30x spacing, why not use 1.30x for this too?
  11. 01:51:720 (7) - Whistle!! It fits the vocal "Dre-" quite.
  12. 01:53:285 (2) - You'd better add a note here, it's a hard diff so the rhythm should be filled in place imo.
  13. 02:23:807 (9) - This combo maybe a bit long? I may choose newcombo here.
  14. 03:09:720 (7) - Ctrl+G may flow better.
  15. 03:43:894 (1) - Also use whistle instead of finish? Finish makes me feel a little strange.
--------------------------------------------------------------------------------------------------
Wonderful!
Good Luck Garven :3
Topic Starter
Garven

Strawberry wrote:

Hii Garven and alacat~
random mod here~

[ General]
 
  1. the only recommendation here is that i think it would be better if you find a star2.png of heart shape or something else~ since you only used kiai burst on your diffs~~ and some people(like me)'s star2.png in their skin is so tiny that not clear or not very suitable to the song. just suggestion~ :p Eh, it looks fine with the default, and there's not much I can do if someone's chosen skin is difficult to see with.
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:43:111 - the "break" between these two sliders sound a bit wired for me.. maybe because the second one is start at the red tick, it is a bit confused for beginners imo.. umm how about set a circle between that? put it on the red tick? ~. considering set it at x.394 y.143?~ (yea same thing at 00:51:459~ and i suggest that just put it on same coordinate with the circle 00:53:285 (4)~ also the spacing looks fine. btw i think you can put them with whistle as well~ sounds good for me. :3 (same point at 02:23:285 and 02:31:633~ It's kind of a rhythm I've set up for the entirety of the map. They go along with the background chords so that I can fit with the song without having to follow the faster vocal part. It's a strong basic part of the song, so I'm thinking it isn't that horribly difficult, and as for the red tick, it should be okay since we're talking a slider here.
      ---
    2. 00:55:894 (2) - umm the spacing seems a bit confused.. since the gap of the rhythm is changed here and you used symmetrical sliders also, it's a good idea and looks pretty however i think the it would be more perfect pattern if you move the circle (2) down a bit (two grid maybe? stack with the circle (5) of the previous combo. now it would be looks much more distinct~ (also same at 02:36:068 (2)~ Alright, sure.
      ---
    3. 00:59:807 - the rhythm here sounds not good for me.. ;w; yea i can get what you want to express. just try this pattern?~ i think it would be helpful.(and not harder than the diff itself imo~ yea and also at 02:40:764~ >_< I'll give it a shot, I guess.
    4. 01:12:068 (2,3) - looks a bit randomly.. if you want improve them a bit you can try moving the middle anchor of the slider (2) onto x.104 y.248 (the effect is attach on my screenshot~ and then move circle (3) onto the same coordinate with the end point of the slider (2)?~ (also adjust the next circle's position~ I suck at blankets on the old slider algorhythm, haha.
    5. 01:23:546 (1) - here~ just making a perfect circular arc by the new slider making style?~ the present one looks a bit.. xD (same here 01:50:416 (3)~
      ---
    6. 01:53:286 (2) - the slider should be extend to ending at the red tick here 01:54:068 imo~ i think it's your original idea. :p (and you can also make a blanket here~~ my example.(need adjusting the shape of slider (3) a bit. x3 Yeah sure.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:08:416 (1) - make a stress on that slider's end would making better effects imo.~ since we can heard the sounds of same kind from the song where the slider's start~ also the same point at 00:12:590 (1), 00:16:764 (1) and 00:21:720 (2)'s start~
      ---
    2. 00:39:459 (3) - personally i'd like to put a clap on that tail~ because the drum sounds of refrain is start here, and the clap which we put on that tail and other one which is putting on the following circle would correspond to music better imo~.
      ---
    3. 01:21:459 (2) - try to add a whistle on that repeat?~ sounds pretty for me. it work good also with the other whistle which on that tail~. yea just suggestion. :>
      ---
    4. 01:25:372 (3) - yea also that tail here~ it's the second beat of the bar so i think it's reasonable. :3 (oh the same point at 01:30:329 (3)~ My hitsounding is weird, I know, but I am fine with how they are.
      ---
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:15:720 - the rhythm is skipped here and i feel that there has an ascensive beat should be stress.. how about adding a 1/2 slider here and then removing the circle (8)?~ as my screenshot~ I'm not feeling it. Also I wanted the intro to be sans sliders, and adding a circle to fill that rhythm doesn't feel right with the emphasis on the strings there.
    2. 00:27:720 (5,6) - i think the circular arc which is made by ntoes (4,5,6) and (6,7,8) can be improved by adjusting the place of these two circles~ try to move the circle (5) onto x.300 y.208 and move (6) to x.412 y.224. :p I put them one half grid down from that Looks good.
      ---
    3. 00:33:981 - similar as 00:15:720, i think it would be much better if you'd like to convert the circle (2) to an 1/2 slider~ (yea same thing at 00:37:894 (2)~ Completely different emphasis here.
      ---
    4. 00:49:111 (11,12) - i'd prefer the feeling of the 1/1 slider here rather than two circles.~ yea you can also make a blanket with circle (9)~ such as (also the same point at 01:05:807 (9)~ Nah.
    5. 00:52:764 (8,9,10,11,12,13,1) - idk but maybe change them like this range? looks much spruce and good to play. :3
      That leaves 1 in the wrong place, unfortunately. I need that setup for the beginning of the chorus.
    6. 01:04:503 (6) - i'd prefer to make a simple blanket here~ x3 (same point at 02:45:459 (7)~ Nah, not going for a blanket on that one.
    7. 02:08:416 (8,9) - hehe i'm thinking about how the effection of using syncopation to follow the vocal~ it would be much funnier just like this?~
    8. 02:29:285 (10) - umm why not making an 1/2 slider here rather than a circle?~ since i can heard the keeping beat from piano, it sould be more suitable~ on the range, put the slider straight and downward would make a effection and looks better for the symmetrical sliders 02:30:329 (2,3,4)~ Eew, I don't want to overmap, sorry. I personally dislike that style of rhythm - especially when it doesn't even fit the song at all.
      ---
    9. 03:18:590 (6,7,8,9) - yea for artistic, i'd prefer to make the circular arc perfect~ like this?~ I'm thinking I'm good here. Thanks though.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:29:025 (4) - i feel the whistle is really suitable here and reasonable since you used the similar hitsounds pattern on the other place with the same melody~ :p
      ---
    2. 02:02:938 (4) - the whistle on that head sounds needless because the sound of music is not strong enough for matching up a whistle.. the present is a bit noisy for me.. ;w; how about removing that?
      ---
    3. 02:27:981 (8) - nice idea with drum~ xD but i'd perfer to use finish here. :p
      ---
    4. 02:53:025 (6) - also the whistle is suitable on that tail imo~ (also here 03:03:720 (2)~ since the present made me feel missing something..
      ---
    5. 02:58:503 (9) - and considering to remove the whistle here?~ somehow i think the whistle on circle (10) is enough.. :p (also the same point at 03:06:851 (10) ~~
      ---
    6. 03:08:677 (3,5,6) - umm i think the whistle should be put on circles (3,5) rather than (6)..~
  ----------------------------------------------------------
such a lovely song and lovely map~ ><
i wish that's helpful.!! ☆~x3
Thanks for the look, Strawberry!

Checked on half of Snowy's mod so far. I'll check on the rest when I get time. So busy ;_;

Snowy Dream wrote:

[Easy]
  1. 00:24:590 (4,1) - What about adding whistle to (1) instead of (4)? Continuous whistle maybe a bit noisy for me :< And whistle on (1) sounds really better.
  2. 00:31:111 - Why not whistle here? I feel like adding one since the vocal.
  3. 00:41:807 (1) - Though finish on the start is not so satisfying, I may add a whistle instead, it's better than no sound effect.
  4. 00:50:155 (1) - ^^^ btw, I think this kind of arrangement is better :/
  5. 02:30:329 (1,2) - ^^^ (lazy Garven (´・ω・`) )
  6. 00:46:764 - Remove this whistle? It sounds greater without any sound effects imo.
  7. 02:26:938 - ^^^
  8. 00:48:068 (2) - Then.. I guess here should be whistle orz..
  9. 01:02:677 (1) - Whistle? I really like using it in this map.
  10. 01:28:503 (2) - Do 1/2 clap delay(starts at 01:28:764 - )
  11. 01:31:372 (5) - Actually, clap does not fit this note. Clap here is too loud and weird for me. However when I use whistle instead, it turns better :3.
  12. 01:53:285 - Hmm...... Missing clap xD?
  13. 02:14:416 (2,3) - Exchange the whislte please x.x The vocal on (2) is emphasis in my view.
  14. 03:33:459 (3) - I feel like removing this note.. Since the vocal "Just Be friend", just imo > < (If you change this please dont forget 03:37:633 (3) - )
  15. 03:43:894 (1) - Also use whistle instead of finish? Finish makes me feel a little strange ?_?
I did a couple changes, but I don't remember what, haha. Mostly didn't do any sound changes though.

[Hard]
  1. whyyyyy OD is ! Baka Garven :< o3o
  2. 00:15:720 (8) - Recommend adding a note with whistle. I don't want to saturate the rhythm this early in.
  3. 00:18:851 (6) - I feel like adding newcombo here since the next 1/2 notes. I use new combos according to the musical phrase
  4. 00:24:068 (9) - Also newcombo here? <3 It makes a good sense for me.
  5. 00:29:807 (2) - I like such slider, it can make the flow more fluent. (If you change this and dont forget 00:31:894 (5) - ) Ah, sure.
  6. 00:47:807 (8) - Newcombo here since the vocal stops suddenly, and here is a non-vocal combo.
  7. 01:01:764 (10) - Remove this whistle please, continuous whistles make bad sense for me :<
  8. 02:41:938 (10) - ^^^^ (so many place ;_; )
  9. 01:01:633 (9,10,11) - and..Keep the spacing same as the previous tirpple? You use 1.55x spacing for the tripples. Larger spacing was needed to help accelerate into the larger spacing at 00:58:503 (1,2,3) - to give the "Isn't it sad..." that extra oomph and flow.
  10. 01:20:416 (4) - Since the previous (3) is in 1.30x spacing, why not use 1.30x for this too? Hm, small adjustments made.
  11. 01:51:720 (7) - Whistle!! It fits the vocal "Dre-" quite.
  12. 01:53:285 (2) - You'd better add a note here, it's a hard diff so the rhythm should be filled in place imo. 01:48:590 (1,2) - Kind of follows the establish rhythm here. Also, again don't want to saturate the rhythm here yet. Wait until the song picks up more.
  13. 02:23:807 (9) - This combo maybe a bit long? I may choose newcombo here. It's as long as every other combo...
  14. 03:09:720 (7) - Ctrl+G may flow better. I don't want a jump there.
  15. 03:43:894 (1) - Also use whistle instead of finish? Finish makes me feel a little strange.
--------------------------------------------------------------------------------------------------
Wonderful!
Good Luck Garven :3
Thanks!
alacat

Strawberry wrote:

Hii Garven and alacat~  Hi ~ Strawberry :3
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:30:329 - um i have a rhythm pattern here to show you~ since the present one not quite match with the song.. just try it? already be enough.
    2. 00:55:372 (2,3) - yea also a bit randomly here~ there has a space to improve i think and you can move the circle (2) onto x.440 y.216 for a perfect blanket and also moving the circle (3) to x.392 y.320 for spacing and a congruent triangles. :> ok~ fix.
      ---
    3. 00:57:198 (2) - how about making a curve downward here?~ looks pretty with the previous slider (1) imo~ the example~ yeah :3 I like this !
    4. 02:35:546 (2) - ahh that one.. yea it's out of the screen.. orz. oops! orz fix ><
    5. 03:17:025 (2) - bring forward the slider onto red tick 03:17:025 for following piano?~ it's much more reasonable imo.. (also adjust the position of them?~ as you did on 03:37:633 (2,3)~ (also the slider here 03:34:503 (4) ↓ emm... keep current rhythm.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:10:242 (3) - i thing it's reasonable to set a whistle on that head and also whistle at the circle 00:14:416 (4)~ since you have already put a whistle on that slider 00:18:590 (3)'s start~.
      ---
    2. 00:48:590 (5) - yea the whistle is also suitable on that tail i think.~
      ---
    3. 02:25:111 (5) - i'd like to set a whistle also on that start for the piano sound from music~ (yea you can also put a extra whistle on that repeat if you like~ sounds also good for me. :3
      ---
    4. 02:54:068 (4) - yea whistle here sounds good also~ anyhow i feel it can make a work in concert with the whistle which you have already put on slider (3)'s start.~
      ---
    5. 03:43:894 (1) - try finish here as others diff?~ better imo. xD

      all fix about hit sound :3

Snowy Dream wrote:

[alacat's Normal]
  1. 00:10:503 - WWWhistle here please :< It is the emphasis here, isn't it?
  2. 02:35:546 (2) - Toooo low.. It is almost out of the screen, please move it up some grids.
  3. 02:43:894 (2) - Also move it some grids up then it looks better.
  4. 03:36:068 (6) - Missing whistle!
    okey, added whistle and moved slider :3
Thank you for modding ;)

http://puu.sh/2am67
B2IN
<3

-s u i r e n-
<3
Andrea
~General~

I suppose you're using Audio Lead-In for the storyboard, right? If so, change it to 1000, it's enough.


~Easy~

00:50:155 (1,2) - I'd add some hitsounds there, maybe a clap at the begin of (1) and a whistle at the begin of (2).
02:09:981 (2) - I'm not sure but probably this circle is touching the HP Bar, lower it a bit perhaps? Try that.
02:17:807 (1,2,3) - Hmm, I think you should try to let match (1)'s ending with (3)'s ending, it would look much prettier.
02:30:329 (1,2) - Same as 00:50:155.
03:13:372 (3) - Almost off-screen, can you move it up a bit perhaps? Your choice, though.
03:30:590 (4) - New combo due to the new stanza.
03:34:764 (4) - ^ Same here.
03:38:938 (4) - ^ And here.

~alacat's Normal~

00:20:416 (6) - Do not stack this note under slider end, it's better to space it normally.
00:57:198 (2,3) - Kinda confusing for a Normal, I'd change this if I were you.
02:14:416 (2) - Same as 00:20:416.
02:16:503 (5,6) - Same as 00:57:198.
03:29:285 (1) - I don't think you need this new combo here.

~Hard~

OD 9 it's way too high for a Hard imo, I suggest you to reduce it by 1 or 2 ticks at least.


00:18:851 (6) - New combo perhaps to follow your new symmetrycal pattern? It looks nice to me.
00:40:503 (7) - New combo due to the incoming stream maybe? Your choice.
00:51:981 (7) - New combo, otherwise it will be too long.
00:57:459 (7) - Like I said at 00:40:503.
01:28:503 (3,6) - Stack them better, disable grid snap and try again.
01:51:459 (6) - Almost off-screen, why don't you put it under slider's end instead? Try it.
02:13:894 (3,4) - I don't really like the shape of these sliders, I know you want to make an heart, but try to improve it a bit more.
02:23:807 (9) - New combo due to the new stanza.
02:37:633 (7) - Same as 00:40:503.
03:43:111 (4) - I think this slider would look better if you curve it a bit more than this.

Cute song and map, good luck with this Garven-sama!
Colin Hou
passing by with some SB check.

  1. 02:55:372 ~ 03:12:590 - the mouth changes are good idea but as current situation, it's not fitting well with the lyrics. Can you try to fix them to a lyric-related set? might need more .png but won't be a problem for sister-mo.
  2. luka4.png - 00:58:503 - as technical issue, this is not properly displayed for the out-boarder part. suggest you keep this in displaying field (the rotate bug). not your fault but can make this look better. as well, fix luka5.png
  3. element size you should fix: 1.png, 2.png, lukaB.jpg. <= 800 pixels wide plz. lukaE.jpg should be <=800x600 pixels.
  4. SB\city.psd something garven should remove.
just be friend JBF to tags please!
Topic Starter
Garven

Andrea wrote:

~General~

I suppose you're using Audio Lead-In for the storyboard, right? If so, change it to 1000, it's enough.


~Easy~

00:50:155 (1,2) - I'd add some hitsounds there, maybe a clap at the begin of (1) and a whistle at the begin of (2). Hm, added a little bit.
02:09:981 (2) - I'm not sure but probably this circle is touching the HP Bar, lower it a bit perhaps? Try that. I don't care about HPBar rape. I think it doesn't hit in the new default skin either, so there's that.
02:17:807 (1,2,3) - Hmm, I think you should try to let match (1)'s ending with (3)'s ending, it would look much prettier. There's only a brief moment when they're both on screen. With snaking sliders, it extends into the burst, which I like.
02:30:329 (1,2) - Same as 00:50:155.
03:13:372 (3) - Almost off-screen, can you move it up a bit perhaps? Your choice, though. 'tis fine.
03:30:590 (4) - New combo due to the new stanza. If you notice during that entire ending part, I changed the new combo start with the "just be friends"
03:34:764 (4) - ^ Same here.
03:38:938 (4) - ^ And here.

~Hard~

OD 9 it's way too high for a Hard imo, I suggest you to reduce it by 1 or 2 ticks at least.
Nothing wrong with asking for a little accuracy on the hardest of the set.

00:18:851 (6) - New combo perhaps to follow your new symmetrycal pattern? It looks nice to me. New combos are set up to the music, and the patterns are also done to the music accordingly.
00:40:503 (7) - New combo due to the incoming stream maybe? Your choice.
00:51:981 (7) - New combo, otherwise it will be too long.
00:57:459 (7) - Like I said at 00:40:503.
01:28:503 (3,6) - Stack them better, disable grid snap and try again.
01:51:459 (6) - Almost off-screen, why don't you put it under slider's end instead? Try it. It's still valid.
02:13:894 (3,4) - I don't really like the shape of these sliders, I know you want to make an heart, but try to improve it a bit more. It's actually the broken heart. The sliders are too short to really make the shape any better from what I've tried.
02:23:807 (9) - New combo due to the new stanza.
02:37:633 (7) - Same as 00:40:503.
03:43:111 (4) - I think this slider would look better if you curve it a bit more than this. Done. Also ctrl h'd for better flow

Cute song and map, good luck with this Garven-sama!
Thanks~

@Colin: Popped the city.psd
Sure
Hey Garven, stop abusing OD9 in your Hard diff. Because this is a rhythm game? So what? Why do we have a rule of well-designed diff spread? Highest diff in a mapset what you said only considers comparativeness, doesn't consider absoluteness. And look back on this map's thread and the map you used OD9 in past, most of people who modded yours disagreed with using OD9 in Hard diff. It needs to be considered again if many people point something out.
Topic Starter
Garven
What's wrong with asking for accuracy in a rhythm game? "So what?" That argument isn't very compelling.

As for everyone else's concerns, I haven't really gotten any satisfactory reasons why I should lower it. All I get is that it's "too hard" but this is usually from people that way overly vocal about everything that doesn't slant in their favor. The difficulty in a map is going to come from the patterns and rhythm use, not the accuracy that you need to keep. The HP Drain is low enough that unless your accuracy is really bad, it won't be an issue as far as passing the map goes. There are only a couple points where the spacing gets rather high, but it's for only a few beats and I set the flow accordingly so that it isn't sudden and doesn't stick out on it's own. Your ability to click in time won't be effected at all by these patterns.

I'd extend the same argument to maps that offer a ridiculously low OD compared to the relative difficulty of the map. Only in that situation, people think they are accurate when they are really not, so when they face a map where you actually have to be accurate, they feel cheated when it's their own lack of skill holding them back.
Sure
You don't understand. Feeling "too hard" is the basic reason.

EDIT : Okay, here is a reason why you should refrain to use OD9 in Hard diff.
osu! is not just a rhythm game, it also needs your aiming skill. Circle size, spacings and slider velocity are related to aiming skill. In Hard diff, generally we don't use very small SC, very wide spacings and very high SV. People regard them as elements of Insane diff, because they are too hard to deal with. Setting OD is not different with this situation.
Pereira006
hi!! saw modreqs, love this song and map

[General]

  1. the luka5.png http://puu.sh/2ggoA when I play this map i can see very well that Border white, can be clean more? because this made me frustration IMO

[Easy]

Hitsound:

  1. 00:50:155 (1) - when you listen the end slider you will hear weird there drum in end slidre, need drum to auto in additions because the drum is don't sense this music IMO also i see other pattern hitsound don't have this hitsound drum and diff hard don't have too.
  2. 00:54:329 (1) - ^ same happened
  3. 01:04:503 (3) - missing add clap in end slider because you have done pattern hitsound other part and diff hard, also i feel lack hitsound
  4. 01:12:068 (2) - ^ same happened
  5. 01:21:459 (2) - missing add clap in repeat slidr, I aldready explain before like 01:04:503 (3) because thist is again happened
  6. 01:25:372 (3) - missing add clap in end slider, again happened before
  7. 01:30:329 (3) - missing add clap
  8. 01:31:372 (5) - ^ same
  9. 01:50:416 (3) - change whistle to clap in end slider i feel this beat is more sense than whistle IMO also you aldready this in hard
  10. 01:53:285 (2) - missing add clap in start slider because I see you lost pattern
  11. 01:54:590 (3) - missing add clap in end slider ^ same explain
  12. 02:05:807 (2) - why didn't add clap in start slider ? the beat really need that as is more sense lot IMO
  13. 02:07:111 (3) - missing add clap in end slider
  14. 02:09:981 (2) - missing add clap
  15. 02:10:503 (3) - missing add clap in end slider
  16. 02:21:981 (1) - weird hear, the in end slider the sampleset need change drum to auto
  17. 02:23:807 (2) - really need add clap in start slider because i guess you missing add, as you pattern hitsound
  18. 02:30:329 (1) - weird hear in end slider, the "addition" need change drum to auto like what happened at 00:50:155 (1)
  19. 02:44:938 (3) - add clap in repeat slider as pattern hitsoung missing like what happened at 01:04:503 (3)
  20. 02:49:111 (3) - add clap in end slider ^ same explain
  21. 02:53:285 (3) - ^ same
  22. 02:57:198 (3) - ^ same
  23. 03:02:155 (3) - change whistle to clap
  24. 03:05:546 (3) - add clap in repeat slider as pattern hitsoung missing like what happened at 01:04:503 (3)
  25. 03:10:503 (4) - change whistle to clap
  26. 03:11:546 (1) - missing add clap in start slider

    you lost pattern hitsound, inconsistency hitsound and beat really need more clap, i feel this diff is lack, should recheck hitsound and try same hitsound in diff hard because the hard is good than this

Gameplay:


  • 01:02:677 (1,2) - this spacing is jump that very hard to catch here in diff easy when I test play, better fix spacing IMO
    02:28:242 (2,3) - inconsistent spacing, look like is little jump is hard catch there IMO

    many check times, everthing look for me

[Alacat's Normal]

Hitsound:


  • really good they are consistency, many check times

gameplay:

  1. 00:39:720 (1) - I feel this part vocals look like continue is don't really so higher, should be Remove new combo that sense lot IMO IMO
  2. 00:48:590 (5,6) - this don't really fit with melody should be this http://puu.sh/2gfAj that really fit with melody if you don't like my suggestion try remap you owm this part because this broke me ryhthm and bad sound IMO
  3. 00:56:416 (1) - this really need remove new combo like what happened at 00:39:720 (1)
  4. 02:19:894 (1) - ^ same
  5. 02:28:764 (4,5) - again really bad sound like what happened at 00:48:590 (5,6)
  6. 02:36:590 (1) - i feel the vocal still continue better remove new combo IMO IMO like what happened before
  7. 03:14:155 (1,2,3,4,1) - don't fit you pattern combo color and don't fit this song try this http://puu.sh/2gfLi this should fit you pattern combo and song

[Hard]

Woow, 30 times I play this diff, this diff is really good, flow etc... everthing is good, and hitsound they are consistency o.o
sorry i didn't mod this diff, this look perfect for me
also 9OD lol I don't see problem, I get this 99% accuracy orz

[]

Star, sorry tiny mod as map is perfect
Question ? ask me in-game i can explain better as me eng is bad
I wish good luck! and bye bye!
alacat
fix new combo >.<

http://puu.sh/2gRWG

Thank you for modding guys ;)
cRyo[iceeicee]
m4p !! you know =3=
Hard

  • OD + 1 9 or 10 who cares \=3=/
  1. 00:15:459 (7,8,9,10,1) - this rhytm is strange, idk what is it following o:, you missing some sound at 00:15:720,and this note 00:15:981 (8) - starts from nowhere , i think you should move 00:15:981 (8) - to 00:15:720 + add whistle, and this whistle also 00:16:242 (9) -
  2. 00:51:198 (5,6) - prefer crl+g rhytm
  3. 01:28:503 (3,4) - ^ also they can be stacked
  4. 01:31:894 - add note + whistle at x256 y168 it will give you nice SB effect \:D/
  5. 03:42:590 - make triplet and add whistle on every note, match with piano ? placement could be smth like this http://puu.sh/2gWrV
    i started to write whistles suggestion but it turns into a wall of text so i decided to skip it xD
alacat's Normal
  • i think AR-5 is too high for 3star 115 bpm
  1. 00:10:242 (3) - should be whistle, since all whistles following specific sound in bgm (like this one 00:18:590 (3) - )
  2. 00:11:546 (5) - delete whistle since its not following this specific sound xD
  3. 00:14:416 (4) - w
  4. 00:20:416 (6) - delete w
  5. 00:25:111 (1,2,3) - prefer this rhytm http://puu.sh/2gWf8, i think those white tick notes not following music properly o:
  6. 00:29:807 (2,3) - ^ http://puu.sh/2gWg0
  7. 00:36:068 (4,5) - http://puu.sh/2gWgw
  8. 00:38:155 (2) - http://puu.sh/2gWgS
  9. 00:43:894 (4) - this slider should starts at 00:43:633, since you using soft whistle on slider head i think its more natural to follow piano then beat o:
  10. 00:46:503 (2,3) - http://puu.sh/2gWjQ
  11. 00:50:155 (1) - w tail
  12. 00:53:285 (4) - w head
  13. 01:31:894 - add note + whistle at x256 y168 it will give you nice SB effect \:D/
  14. 01:55:633 (5) - whistle tail instead of head
  15. 02:20:677 (3) - w tail
  16. 02:26:677 (2) - w tail
  17. 02:30:851 (2,3) - http://puu.sh/2gWyJ + whistle at 02:31:111
  18. 02:43:894 (2,3,4) - dont like this repeat o: http://puu.sh/2gWnr
  19. 03:21:198 - i was waiting note here because rhytm is repeatable in this part, so maybe this ? http://puu.sh/2gWps
Eay
  1. 00:26:938 (3) - this slider should starts at http://puu.sh/2gWDh
  2. 00:31:111 (3) - same, should be at 00:30:851
    idk but this switching between white and red ticks sounds and plays bad <_<
  3. 00:34:242 (2,3) - feels a bit empty between them maybe thi ? http://puu.sh/2gWED
  4. 00:41:807 (1) - why drumm hit ? isnt soft whistles match better with piano xD ?
  5. 00:49:111 (3) - move this note to 00:48:851 and add note at 00:49:633
  6. maybe it looks a bit complicated on time pannel but sounds and plays totally nice
  7. 00:50:155 (1) - drumm hit following piano =3=
  8. 00:54:329 (1) - ^
  9. 01:04:503 (3) - clap tail
  10. 01:12:068 (2) - ^
  11. 01:23:025 - add note with clap
  12. 01:31:894 - note with SB effect
  13. 01:50:416 (3) - you know x:
  14. 01:57:721 (2,3) - same empty feeling http://puu.sh/2gWED
  15. 02:07:111 (3) - =3=
  16. 02:21:981 (1) - drumm hit following piano x3x
  17. 02:29:285 (3) - same 3 notes as 00:49:111 (3)
  18. 02:30:329 (1) - drumm hit o...o
  19. 02:39:981 (2,3,4) - dont like placement http://puu.sh/2gWMw
  20. 03:13:372 (3) - dont like this slider, i prefer note+slider like you did here 03:17:546 (3,4) - sounds more natural o:
    skipped whistle wall also \:D/

and add sherrie fay to tags
Dark Fang
let me 2nd star
Pokie
...I suppose my modding won't help much here, I've checked this map over three times and uh... :|
leaving some metadata stuff then:

 General

  1. According to the Twitter or youtube pages, the artist should be L i z z instead of Lizz...imo.
  2. Add an unicode title アンサー.
  3. As you've added sherrie's storyboard, don't forget to disable letterbox setting on all difficulties!

Poke me if you've done moddings above I mean last page, and fixed the OD stuff on Hard!
Topic Starter
Garven

Pereira006 wrote:

hi!! saw modreqs, love this song and map

[General]

  1. the luka5.png http://puu.sh/2ggoA when I play this map i can see very well that Border white, can be clean more? because this made me frustration IMO

I'll let sherrie take care of this when she can.

[Easy]

Hitsound:


  • Stuff

    you lost pattern hitsound, inconsistency hitsound and beat really need more clap, i feel this diff is lack, should recheck hitsound and try same hitsound in diff hard because the hard is good than this

I'm just going to rehitsound it. It's just bad.

Gameplay:


  • 01:02:677 (1,2) - this spacing is jump that very hard to catch here in diff easy when I test play, better fix spacing IMO
    02:28:242 (2,3) - inconsistent spacing, look like is little jump is hard catch there IMO I did these spacing changes only on really large gaps in rhythm, so they're still easy to perform, imo. If you can get feedback from an easy player, I'm happy to change it though. I just can't find any, hehe.

    many check times, everthing look for me

Star, sorry tiny mod as map is perfect
Question ? ask me in-game i can explain better as me eng is bad
I wish good luck! and bye bye!
Thanks!

Pokie wrote:

...I suppose my modding won't help much here, I've checked this map over three times and uh... :|
leaving some metadata stuff then:

 General

  1. According to the Twitter or youtube pages, the artist should be L i z z instead of Lizz...imo.
  2. Add an unicode title アンサー.
  3. As you've added sherrie's storyboard, don't forget to disable letterbox setting on all difficulties!

Also added "lizz" to tags

Poke me if you've done moddings above I mean last page, and fixed the OD stuff on Hard!
I was going to troll ykcarrot a bit more with the OD9 thing but I'm too tired now. I understand what you mean, ykcarrot, but I still feel that it isn't over the top for an ENH spread. That said, 8 is the most appropriate, though I still prefer OD9.

cRyo[iceeicee] wrote:

m4p !! you know =3=
Hard

  • OD + 1 9 or 10 who cares \=3=/ Done o3o
  1. 00:15:459 (7,8,9,10,1) - this rhytm is strange, idk what is it following o:, you missing some sound at 00:15:720,and this note 00:15:981 (8) - starts from nowhere , i think you should move 00:15:981 (8) - to 00:15:720 + add whistle, and this whistle also 00:16:242 (9) - 00:10:242 (5,6) - It's similar to this passage, just with one less emphasis. With the larger spacing and kind of a descending feel to the lyrics, it felt best to reduce a little more for the second part of the phrase.
  2. 00:51:198 (5,6) - prefer crl+g rhytm Oops, fixed. Also changed the pattern a bit there.
  3. 01:28:503 (3,4) - ^ also they can be stacked I'd rather keep this one though.
  4. 01:31:894 - add note + whistle at x256 y168 it will give you nice SB effect \:D/ It's tempting, but I really like the delayed break better q:
  5. 03:42:590 - make triplet and add whistle on every note, match with piano ? placement could be smth like this http://puu.sh/2gWrV It would fit there musically, but it would be really out of place for the pace of the rest of the map. If I had used more faster rhythms during more calm parts of the song, sure, but during a cool down like this, I wanted to just stick with simpler 1/2 to have a smooth finish.
    i started to write whistles suggestion but it turns into a wall of text so i decided to skip it xD
q:

Eay
  1. 00:26:938 (3) - this slider should starts at http://puu.sh/2gWDh I like having that slight delay since the weightiest part of the beat is on that held note.
  2. 00:31:111 (3) - same, should be at 00:30:851
    idk but this switching between white and red ticks sounds and plays bad <_<
  3. 00:34:242 (2,3) - feels a bit empty between them maybe thi ? http://puu.sh/2gWED That works, sure.
  4. 00:41:807 (1) - why drumm hit ? isnt soft whistles match better with piano xD ?
  5. 00:49:111 (3) - move this note to 00:48:851 and add note at 00:49:633
  6. maybe it looks a bit complicated on time pannel but sounds and plays totally nice It does, except that I don't think new players are going to get that rhythm when it's all circles like that D:
  7. 00:50:155 (1) - drumm hit following piano =3=
  8. 00:54:329 (1) - ^
  9. 01:04:503 (3) - clap tail
  10. 01:12:068 (2) - ^
  11. 01:23:025 - add note with clap
  12. 01:31:894 - note with SB effect
  13. 01:50:416 (3) - you know x:
  14. 01:57:721 (2,3) - same empty feeling http://puu.sh/2gWED
  15. 02:07:111 (3) - =3=
  16. 02:21:981 (1) - drumm hit following piano x3x
  17. 02:29:285 (3) - same 3 notes as 00:49:111 (3)
  18. 02:30:329 (1) - drumm hit o...o
  19. 02:39:981 (2,3,4) - dont like placement http://puu.sh/2gWMw Kind of weird flow, but it works better than before.
  20. 03:13:372 (3) - dont like this slider, i prefer note+slider like you did here 03:17:546 (3,4) - sounds more natural o: Mm,
    skipped whistle wall also \:D/

and add sherrie fay to tags
Thanks cRyo! Quite a helpful mod~ o3o
cRyo[iceeicee]
I took Pokie as a hostage, and if you wont add sherrie fay to tags i will eat Pocky Pokie and you wont get your o(-`д´- 。)☞ bubble
Topic Starter
Garven
I still had pending fixes. Everything should be uploaded now and I fixed the SB myself (I hope sherrie doesn't mind D:). I didn't fix the lip syncing because lazy.
Pokie
( ˘ω˘ )スヤァ…
alacat
Thank cRyoooo ;)

http://puu.sh/2sZkK

( ˘ω˘ )スヤァ…( ・ิω・ิ)/ slaps pokiee
Pokie
Fixed the audio lead-in stuff via irc discussion ;)
(`・ω・´)シャキーン

SapphireGhost
Minor things to consider.

General
- Mentioned this small cropping mistake over IRC.

Hard
- Some of the patterns in this difficulty are close to going offscreen, and they do go offscreen with Easy mod, osu!'s most popular and widely used mod. Up to you if you feel like fixing them or not. Personally I think it'd be neater but I can understand if you don't want to.

alacat's Normal
00:29:285 (1) - Very, very close to going offscreen and I'd sleep better at night if it wasn't.

Easy
02:09:981 (2) - Just an HP bar overlap, but I think the map would look better without it.
02:17:807 (1,2,3) - Not sure about this, but it might be good enough to make ends meet.
02:38:155 (4,1,2) - See if you can make (2) a bit more noticeable here? Currently it's slightly overlapped by (4) and overshadowed by (1).

That's it. Should be fine to rank after fixes and I've been wanting to anyway.
Andrea
Fix the topic's title while you're at it.
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