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L i z z - Answer

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Total Posts
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Topic Starter
Garven
This beatmap was submitted using in-game submission on Sunday, February 10, 2013 at 12:05:48 PM

Artist: L i z z
Title: Answer
Tags: Dixie Flatline vocaloid Megurine Luka Razzyness alacat
BPM: 115
Filesize: 5697kb
Play Time: 03:43
Difficulties Available:
  1. alacat's Normal (3.36 stars, 272 notes)
  2. Easy (1.56 stars, 206 notes)
  3. Hard (4.72 stars, 483 notes)
Download: L i z z - Answer
Information: Scores/Beatmap Listing
---------------
Here's a a cover of the of the song Answer by by L i z z.
Original by Dixie Flatline
Transliteration by Razzyness
Normal by alacat先生
Storyboard by sherrie__fay

And of course, thanks to you.
SapphireGhost
このmapはgoodです
Kiiwa
:3
Milkshake

SapphireGhost wrote:

このmapはgoodです
はい!
このmapかわいいな〜
Colin Hou
oni easy
alacat
done ~ :P

Switzerland Normal :3

http://puu.sh/1dDea
Onjouji Toki_old
^^
lolcubes
I find it funny how both hard and easy have same amount of "notes". :p
Pokie
Very goodです

SPOILER
02:59 Pokie: 01:57:721 (2) - [HP Bar]: ouch
03:00 Pokie: On easy =w=b
03:00 Garven: I knew someone would poke at that, haha
03:00 Pokie: \o\
03:02 Pokie: 02:49:633 - Clap missing owo?
03:02 Garven: I tried to do claps on beat 3 only
03:02 Garven: until the end
03:02 Pokie: umm
03:03 Pokie: That was acutally on 4 =3=
03:03 Garven: er yeah 4
03:03 Garven: Wasn't counting 1 as 1 ww
03:03 Pokie: 01:04:503 (3) - , 01:11:025 (1) - just checked there are some example before
03:03 Pokie: hahaha
03:04 Garven: aaaah I thought I fixed those
03:04 Pokie: ;w;
03:04 Garven: I suck at hitsoundssss
03:04 Garven: 01:21:459 (2) - poofed
03:04 Garven: 01:25:372 (3) -
03:05 Garven: 01:30:329 (3) -
03:05 Garven: aaaa
03:05 Pokie: clapclapclap~
03:05 Garven: What happened D:
03:05 Garven: I know I fixed these ;_;
03:05 Pokie: D:
03:05 Pokie: (´・ω・`)You did a time travel
03:07 Pokie: 03:31:894 (5,1,2,3) - http://osu.ppy.sh/ss/512794 Though it's a song with 115 BPM only, but I'd like moving (3) like this =3=
03:07 Pokie: But eh..tons of spacing problem appears
03:07 Pokie: nvm!
03:09 Garven: ww
03:11 Pokie: I basically need a doubletime mod in editor =3=
03:12 Garven: Hahaha
03:12 Garven: I wish for that so much
03:12 Garven: It would have made modding FREEDOM DIVE so much faster ;D
03:12 Pokie: <3
03:12 Pokie: Normal may need a check on whistle placement?
03:15 Pokie: oh eh...
03:15 Pokie: Warning: [alacat's Normal] Offset: 68.518252933507 owo?!!
03:15 Pokie: This happens to all difficulties
03:15 Garven: Don't worry about it.
03:15 Garven: Rounding error due to code
03:15 Pokie: okke
03:15 Garven: As long as it's the same, it's fine
03:17 Pokie: Normal: 00:48:068 (4) - ;w; none of vocal here, but feel better with a whistle on
03:17 Pokie: 00:57:198 (2) - whistle on reverse
03:18 Pokie: And I don't really like that whistle pattern in kiai parts
03:19 Pokie: Though it seems nowhere to put whistles on orz
03:19 Pokie: Alright then -3-
03:19 Garven: Hehe, yeah.
03:19 Garven: It's difficult when you have so little to work with
03:20 Pokie: patterns are basically fine for playing, nice flows~
03:21 Pokie: What should I pick for such mapsssss ehhhhhh
03:21 Pokie: me goes Hard
03:21 Garven: Haha
03:22 Pokie: =3= so....so much circles....
03:22 Pokie: on the first part only though
03:23 Garven: Circles <3
03:23 Pokie: May needs more soft patterns~ 'w' fuwafuwa
03:23 Pokie: 00:37:111 (8,9,1,2) - Such combo kills me in higher BPM, haha
03:24 Garven: Wha really?
03:24 Garven: Too big of a rhythm gap?
03:25 Pokie: 00:40:503 (7,8,9) - I suggest to stack this triple up, still not ready for large spacing imo :P..uh, without retires
03:25 Pokie: umm, main problem should be the pattern
03:25 Garven: mm it's a descending musical phrase though. Using a stack would imply that the music isn't going anywhere, to me.
03:25 Garven: Like at 00:48:851 (10,11) -
03:26 Pokie: http://osu.ppy.sh/ss/512804 low angle for such pattern, maybe :P
03:27 Pokie: But however, it could be kept as current pattern
03:27 Pokie: Not a big deal here
03:28 Garven: It gives me a lot of room to do circular cursor dancing, haha
03:29 Pokie: 01:29:546 (6) - =3= needs to be more cute
03:29 Pokie: ehhh =3=~~
03:31 Garven: Hard to make cute while stacking the end with 01:28:503 (3) - D:
03:31 Garven: I'll see what I can do
03:31 Pokie: Good luck !_!
03:35 Pokie: =3= can't FC with both no mod or DT, haha
03:35 Pokie: Should be finished then :D
03:35 Garven: Haha
03:35 Garven: but this is supposed to be eeeeasy
03:36 Garven: http://osu.ppy.sh/ss/512813
03:36 Garven: I don't know if better or not. :<
03:36 Pokie: I sucks at acc, getting tons of 100s orz
03:36 Pokie: Yea<3
03:36 Garven: Yay <3

せんせいのパード:
00:48:068 (4) - ここはヴォーカル無しだとしても、whistleの追加出来れば嬉しいです
00:57:198 (2) - リバースのどこも同じ

んーと・・・あのーぅ
こういうマップにどうやって指摘出来るのよ!!(壁ヒット)一応少しだけでwhistleの入れ方が気になるですが、このリズムでは代わり入れる場所ほぼ無くて(´・ω・`) とりあえず流石にせんせいです!いい譜面出来たよ!
mintong89

Pokie wrote:

Very goodです
alacat
ぽきえさん pokieさんありがとー :)

whistle抜けていましたので、いくつか追加しました :o

Thanks modding ! :3

(「・ω・)「 : http://puu.sh/1wF1p
S h i o n
[General]
didn't make red lines at the very end?

[Easy]
00:48:068 (2,3) - http://puu.sh/1A2GF <-- the clap on 00:49:633 sounds nice~ do the same thing for 02:28:242 (2,3) if you agree..

[alacat's Normal]
01:15:198 (1) - finish on head

[Hard]
01:15:198 (2) - finish on head
02:24:590 (10,11,12,13,14,15,1,2,3,4,5,6,7,8) - too many notes spoils the beauty imo... i mean you may try using more sliders~

relaxing map.. not much to say ;)
dkun
Hard
  1. 02:13:372 (1,2,3,4,5) - all my feels
have a star
Topic Starter
Garven

S h i o n wrote:

[General]
didn't make red lines at the very end? Nah, they're not mapped, so no need to bother with that.

[Easy]
00:48:068 (2,3) - http://puu.sh/1A2GF <-- the clap on 00:49:633 sounds nice~ do the same thing for 02:28:242 (2,3) if you agree.. It does, but I wanted to keep this map very very simple. Also if I led with that, I would rather have the 2 at 00:47:807 - and it just doesn't meld with the difficulty level at that point.

[alacat's Normal]
01:15:198 (1) - finish on head

[Hard]
01:15:198 (2) - finish on head Nah, there's a finish at the start, but not the middle.
02:24:590 (10,11,12,13,14,15,1,2,3,4,5,6,7,8) - too many notes spoils the beauty imo... i mean you may try using more sliders~ I already used too many sliders imo, haha. I'll keep it in mind, but that particular pattern I really really like as circles. q:

relaxing map.. not much to say ;)
Thanks!

dkun wrote:

Hard
  1. 02:13:372 (1,2,3,4,5) - all my feels
have a star
Aaah, people are noticing my crappy slider art. </3

Thanks though!
alacat

S h i o n wrote:

[alacat's Normal]
01:15:198 (1) - finish on head finish sound is loud here >.<
Thank you for modding :P
S h i o n
sorry for my poor mod .. Garven TAT
Topic Starter
Garven
No no, thanks for taking the time to mod!
Xierra
Wow, Lizz is just sweet and so is the lyrics of it!
I wish for this map to be ranked ASAP. Go Garven! :D
Satellite
:)
Kiiwa
orz her English is better then mine, I swear...

General
Normal has OD 4 and Hard has OD 9. They are only one diff away, why a difference of 5 OD... IT'S TOO MUCHHHH.
You don't need 2.5 sec of lead-in time, do you?
02:55:372 - A third Kiai burst could be used here :3 do ittttttt

Hard
00:25:111 (1) - Add whistle to be consistent with 00:29:285 (1) - ect
00:40:764 - Add whistle, or at 00:40:633 - idk
00:57:198 (6,7,8,9,10,11) - Christmas tree?!
02:19:894 (5) - Better to end at 02:20:677 - then add note at 02:20:938 -
02:30:851 (3) - Move to X:212 Y:53 to fix spacing.
Maybe it's just me but finish doesn't really suit the end spinner...

alacat's Normal
01:46:503 - You don't wanna pull out break here like on Hard?
03:43:372 - Better to start last spinner here.

Good luck ^^
Topic Starter
Garven
Did them all except the lead-in as it does nothing, the spacing change, the kiai, and the finish on the spinner. Thanks!
Pokie
Ah...ah.....AHHHHHHH please dig it out!!
alacat

Kiiwa wrote:

alacat's Normal
01:46:503 - You don't wanna pull out break here like on Hard? okey !
03:43:372 - Better to start last spinner here. mm.. no~
Thank you for modding :)

http://puu.sh/1I0hf
Crimmi
Modding, CrimmiStyle!!

Modding~

[Easy]

00:45:981 (1) - Align with (3).
01:31:894 (x) - Maybe add a note here?
02:14:416 (2) - This can be a bit confusing to new players.

[alacat's Normal]

00:20:396 (6) - Add a whistle.
00:47:025 (3) - Align with (1) (and move (4) so it'll look like this):
01:30:851 (5) - Maybe add a repeat to this slider?
01:51:198 (5) - Align with (3).

[Hard]

01:31:894 (x) - maybe add a note here?

Well that's pretty much it, good luck getting it ranked!
Topic Starter
Garven

Crimmi wrote:

Modding, CrimmiStyle!!

Modding~

[Easy]

00:45:981 (1) - Align with (3). Ah, sure
01:31:894 (x) - Maybe add a note here? Nah - that's what the delayed break is for
02:14:416 (2) - This can be a bit confusing to new players. Agreed. Changed.

[Hard]

01:31:894 (x) - maybe add a note here? Nah ^

Well that's pretty much it, good luck getting it ranked!
Thanks a bunch!
alacat

Crimmi wrote:

[alacat's Normal]

00:20:396 (6) - Add a whistle. Nope~
00:47:025 (3) - Align with (1) (and move (4) so it'll look like this): okey ~

01:30:851 (5) - Maybe add a repeat to this slider? no.
01:51:198 (5) - Align with (3). ^
Thank you for modding ~ :)

http://puu.sh/1JTvu
Dark Fang
HAI o_o

[General]

offset -2 from current (67)

[Easy]

00:26:938 (3) - this slider's beat can be confuse to Easy players. try this slider start at 00:26:677 - here? btw sliders do not have many restrictions on the difficulty. so if you don't want to reflect this opinion, i think that's not problem for map. IMO
00:31:111 (3) - same opinion as above
03:13:372 (3) - I think players can confused by this note. they can read that approach circle. but it's too hard for Easy players. i recommend adjust this note's distance
03:22:242 (4) - off screen this slider. try lift up tail part of this slider

[alacat's Normal]

02:35:546 (2) - this slider touched screen's edge. well.. i don't know that has problem. but i recommend spacing up this note
03:17:285 ~ 03:23:025 - it is too concentrated to left. why don't you try 03:21:981 (4,5) - Ctrl + H and adjust notes ? IMO
good map <3

[Hard]

is that OD too high? well... consider this diff's difficulty, OD -1 or -2
03:08:416 (2,3,4,5,6) - eh.. I think this is not perfect star. if you use below code, that star more pretty :)
code
256,192,188416,1,8,0:0:0
184,312,188677,1,0,0:0:0
44,276,188938,1,0,0:0:0
44,132,189198,1,0,0:0:0
176,72,189459,1,10,0:0:0
i can't find special in Hard diff x.x perfect map. i like your mapping style :3

sorry for poor mod .. i want this is helpful

EIDT : Star~
Topic Starter
Garven

Dark Fang wrote:

HAI o_o

[General]

offset -2 from current (67) Maybe if someone else is thinking that as well - right now -2 is very minute and I've already gotten a lto of opinions saying the current works well

[Easy]

00:26:938 (3) - this slider's beat can be confuse to Easy players. try this slider start at 00:26:677 - here? btw sliders do not have many restrictions on the difficulty. so if you don't want to reflect this opinion, i think that's not problem for map. IMO I use larger spacing, so I think this erads fairly well. Adding another circle on the beat or starting the slider there feels premature to the rhythm I want to emphasize.
00:31:111 (3) - same opinion as above
03:13:372 (3) - I think players can confused by this note. they can read that approach circle. but it's too hard for Easy players. i recommend adjust this note's distance Oh crap, that's a spacing error alright, haha. Thanks!
03:22:242 (4) - off screen this slider. try lift up tail part of this slider Whoops. Fixed.

[Hard]

is that OD too high? well... consider this diff's difficulty, OD -1 or -2 Nah, high OD is good for the highest of the set. This -is- a rhythm game, after all q:
03:08:416 (2,3,4,5,6) - eh.. I think this is not perfect star. if you use below code, that star more pretty :) This code loses the y-symmetry though, so I'll make a small adjustment to fix the small distance snap things.

i can't find special in Hard diff x.x perfect map. i like your mapping style :3

sorry for poor mod .. i want this is helpful

EIDT : Star~
Thanks so much!
alacat

Dark Fang wrote:

[alacat's Normal]

02:35:546 (2) - this slider touched screen's edge. well.. i don't know that has problem. but i recommend spacing up this note fix :3
03:17:285 ~ 03:23:025 - it is too concentrated to left. why don't you try 03:21:981 (4,5) - Ctrl + H and adjust notes ? IMO ...orz yes , you're right fix!
good map <3 (*´∀`*)

Thank you for modding :)

http://puu.sh/1QWZ3
Strawberry
Hii Garven and alacat~
random mod here~

[]
 
  1. the only recommendation here is that i think it would be better if you find a star2.png of heart shape or something else~ since you only used kiai burst on your diffs~~ and some people(like me)'s star2.png in their skin is so tiny that not clear or not very suitable to the song. just suggestion~ :p
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:43:111 - the "break" between these two sliders sound a bit wired for me.. maybe because the second one is start at the red tick, it is a bit confused for beginners imo.. umm how about set a circle between that? put it on the red tick? ~. considering set it at x.394 y.143?~ (yea same thing at 00:51:459~ and i suggest that just put it on same coordinate with the circle 00:53:285 (4)~ also the spacing looks fine. btw i think you can put them with whistle as well~ sounds good for me. :3 (same point at 02:23:285 and 02:31:633~
      ---
    2. 00:55:894 (2) - umm the spacing seems a bit confused.. since the gap of the rhythm is changed here and you used symmetrical sliders also, it's a good idea and looks pretty however i think the it would be more perfect pattern if you move the circle (2) down a bit (two grid maybe? stack with the circle (5) of the previous combo. now it would be looks much more distinct~ (also same at 02:36:068 (2)~
      ---
    3. 00:59:807 - the rhythm here sounds not good for me.. ;w; yea i can get what you want to express. just try this pattern?~ i think it would be helpful.(and not harder than the diff itself imo~ yea and also at 02:40:764~ >_<
    4. 01:12:068 (2,3) - looks a bit randomly.. if you want improve them a bit you can try moving the middle anchor of the slider (2) onto x.104 y.248 (the effect is attach on my screenshot~ and then move circle (3) onto the same coordinate with the end point of the slider (2)?~ (also adjust the next circle's position~
    5. 01:23:546 (1) - here~ just making a perfect circular arc by the new slider making style?~ the present one looks a bit.. xD (same here 01:50:416 (3)~
      ---
    6. 01:53:286 (2) - the slider should be extend to ending at the red tick here 01:54:068 imo~ i think it's your original idea. :p (and you can also make a blanket here~~ my example.(need adjusting the shape of slider (3) a bit. x3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:08:416 (1) - make a stress on that slider's end would making better effects imo.~ since we can heard the sounds of same kind from the song where the slider's start~ also the same point at 00:12:590 (1), 00:16:764 (1) and 00:21:720 (2)'s start~
      ---
    2. 00:39:459 (3) - personally i'd like to put a clap on that tail~ because the drum sounds of refrain is start here, and the clap which we put on that tail and other one which is putting on the following circle would correspond to music better imo~.
      ---
    3. 01:21:459 (2) - try to add a whistle on that repeat?~ sounds pretty for me. it work good also with the other whistle which on that tail~. yea just suggestion. :>
      ---
    4. 01:25:372 (3) - yea also that tail here~ it's the second beat of the bar so i think it's reasonable. :3 (oh the same point at 01:30:329 (3)~
      ---
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:30:329 - um i have a rhythm pattern here to show you~ since the present one not quite match with the song.. just try it?
    2. 00:55:372 (2,3) - yea also a bit randomly here~ there has a space to improve i think and you can move the circle (2) onto x.440 y.216 for a perfect blanket and also moving the circle (3) to x.392 y.320 for spacing and a congruent triangles. :>
      ---
    3. 00:57:198 (2) - how about making a curve downward here?~ looks pretty with the previous slider (1) imo~ the example~
    4. 02:35:546 (2) - ahh that one.. yea it's out of the screen.. orz.
    5. 03:17:025 (2) - bring forward the slider onto red tick 03:17:025 for following piano?~ it's much more reasonable imo.. (also adjust the position of them?~ as you did on 03:37:633 (2,3)~ (also the slider here 03:34:503 (4) ↓
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:10:242 (3) - i thing it's reasonable to set a whistle on that head and also whistle at the circle 00:14:416 (4)~ since you have already put a whistle on that slider 00:18:590 (3)'s start~.
      ---
    2. 00:48:590 (5) - yea the whistle is also suitable on that tail i think.~
      ---
    3. 02:25:111 (5) - i'd like to set a whistle also on that start for the piano sound from music~ (yea you can also put a extra whistle on that repeat if you like~ sounds also good for me. :3
      ---
    4. 02:54:068 (4) - yea whistle here sounds good also~ anyhow i feel it can make a work in concert with the whistle which you have already put on slider (3)'s start.~
      ---
    5. 03:43:894 (1) - try finish here as others diff?~ better imo. xD
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:15:720 - the rhythm is skipped here and i feel that there has an ascensive beat should be stress.. how about adding a 1/2 slider here and then removing the circle (8)?~ as my screenshot~
    2. 00:27:720 (5,6) - i think the circular arc which is made by ntoes (4,5,6) and (6,7,8) can be improved by adjusting the place of these two circles~ try to move the circle (5) onto x.300 y.208 and move (6) to x.412 y.224. :p
      ---
    3. 00:33:981 - similar as 00:15:720, i think it would be much better if you'd like to convert the circle (2) to an 1/2 slider~ (yea same thing at 00:37:894 (2)~
      ---
    4. 00:49:111 (11,12) - i'd prefer the feeling of the 1/1 slider here rather than two circles.~ yea you can also make a blanket with circle (9)~ such as (also the same point at 01:05:807 (9)~
    5. 00:52:764 (8,9,10,11,12,13,1) - idk but maybe change them like this range? looks much spruce and good to play. :3
      SPOILER
      336,48,58764,1,0,0:0:0:0:
      184,48,59025,1,8,0:0:0:0:
      40,88,59285,2,0,B|31:144|67:191|125:205|174:175,1,203.500006210327,2|0,0:0|0:0,0:0:0:0:
      256,80,60068,1,8,0:0:0:0:
      337,174,60329,2,0,B|387:205|445:191|481:144|472:88,1,203.500006210327,2|0,0:0|0:0,0:0:0:0:
      352,96,61111,1,8,0:0:0:0:
      160,96,61372,1,0,0:0:0:0:
    6. 01:04:503 (6) - i'd prefer to make a simple blanket here~ x3 (same point at 02:45:459 (7)~
    7. 02:08:416 (8,9) - hehe i'm thinking about how the effection of using syncopation to follow the vocal~ it would be much funnier just like this?~
    8. 02:29:285 (10) - umm why not making an 1/2 slider here rather than a circle?~ since i can heard the keeping beat from piano, it sould be more suitable~ on the range, put the slider straight and downward would make a effection and looks better for the symmetrical sliders 02:30:329 (2,3,4)~
      ---
    9. 03:18:590 (6,7,8,9) - yea for artistic, i'd prefer to make the circular arc perfect~ like this?~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:29:025 (4) - i feel the whistle is really suitable here and reasonable since you used the similar hitsounds pattern on the other place with the same melody~ :p
      ---
    2. 02:02:938 (4) - the whistle on that head sounds needless because the sound of music is not strong enough for matching up a whistle.. the present is a bit noisy for me.. ;w; how about removing that?
      ---
    3. 02:27:981 (8) - nice idea with drum~ xD but i'd perfer to use finish here. :p
      ---
    4. 02:53:025 (6) - also the whistle is suitable on that tail imo~ (also here 03:03:720 (2)~ since the present made me feel missing something..
      ---
    5. 02:58:503 (9) - and considering to remove the whistle here?~ somehow i think the whistle on circle (10) is enough.. :p (also the same point at 03:06:851 (10) ~~
      ---
    6. 03:08:677 (3,5,6) - umm i think the whistle should be put on circles (3,5) rather than (6)..~
  ----------------------------------------------------------
such a lovely song and lovely map~ ><
i wish that's helpful.!! ☆~x3
Snowy Dream
Random mod :3
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]


  • Fine.
[Easy]
  1. 00:24:590 (4,1) - What about adding whistle to (1) instead of (4)? Continuous whistle maybe a bit noisy for me :< And whistle on (1) sounds really better.
  2. 00:31:111 - Why not whistle here? I feel like adding one since the vocal.
  3. 00:41:807 (1) - Though finish on the start is not so satisfying, I may add a whistle instead, it's better than no sound effect.
  4. 00:50:155 (1) - ^^^ btw, I think this kind of arrangement is better :/
  5. 02:30:329 (1,2) - ^^^ (lazy Garven (´・ω・`) )
  6. 00:46:764 - Remove this whistle? It sounds greater without any sound effects imo.
  7. 02:26:938 - ^^^
  8. 00:48:068 (2) - Then.. I guess here should be whistle orz..
  9. 01:02:677 (1) - Whistle? I really like using it in this map.
  10. 01:28:503 (2) - Do 1/2 clap delay(starts at 01:28:764 - )
  11. 01:31:372 (5) - Actually, clap does not fit this note. Clap here is too loud and weird for me. However when I use whistle instead, it turns better :3.
  12. 01:53:285 - Hmm...... Missing clap xD?
  13. 02:14:416 (2,3) - Exchange the whislte please x.x The vocal on (2) is emphasis in my view.
  14. 03:33:459 (3) - I feel like removing this note.. Since the vocal "Just Be friend", just imo > < (If you change this please dont forget 03:37:633 (3) - )
  15. 03:43:894 (1) - Also use whistle instead of finish? Finish makes me feel a little strange ?_?
[alacat's Normal]
  1. 00:10:503 - WWWhistle here please :< It is the emphasis here, isn't it?
  2. 02:35:546 (2) - Toooo low.. It is almost out of the screen, please move it up some grids.
  3. 02:43:894 (2) - Also move it some grids up then it looks better.
  4. 03:36:068 (6) - Missing whistle!
[Hard]
  1. whyyyyy OD is ! Baka Garven :<
  2. 00:15:720 (8) - Recommend adding a note with whistle.
  3. 00:18:851 (6) - I feel like adding newcombo here since the next 1/2 notes.
  4. 00:24:068 (9) - Also newcombo here? <3 It makes a good sense for me.
  5. 00:29:807 (2) - I like such slider, it can make the flow more fluent. (If you change this and dont forget 00:31:894 (5) - )
  6. 00:47:807 (8) - Newcombo here since the vocal stops suddenly, and here is a non-vocal combo.
  7. 01:01:764 (10) - Remove this whistle please, continuous whistles make bad sense for me :<
  8. 02:41:938 (10) - ^^^^ (so many place ;_; )
  9. 01:01:633 (9,10,11) - and..Keep the spacing same as the previous tirpple? You use 1.55x spacing for the tripples.
  10. 01:20:416 (4) - Since the previous (3) is in 1.30x spacing, why not use 1.30x for this too?
  11. 01:51:720 (7) - Whistle!! It fits the vocal "Dre-" quite.
  12. 01:53:285 (2) - You'd better add a note here, it's a hard diff so the rhythm should be filled in place imo.
  13. 02:23:807 (9) - This combo maybe a bit long? I may choose newcombo here.
  14. 03:09:720 (7) - Ctrl+G may flow better.
  15. 03:43:894 (1) - Also use whistle instead of finish? Finish makes me feel a little strange.
--------------------------------------------------------------------------------------------------
Wonderful!
Good Luck Garven :3
Topic Starter
Garven

Strawberry wrote:

Hii Garven and alacat~
random mod here~

[ General]
 
  1. the only recommendation here is that i think it would be better if you find a star2.png of heart shape or something else~ since you only used kiai burst on your diffs~~ and some people(like me)'s star2.png in their skin is so tiny that not clear or not very suitable to the song. just suggestion~ :p Eh, it looks fine with the default, and there's not much I can do if someone's chosen skin is difficult to see with.
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:43:111 - the "break" between these two sliders sound a bit wired for me.. maybe because the second one is start at the red tick, it is a bit confused for beginners imo.. umm how about set a circle between that? put it on the red tick? ~. considering set it at x.394 y.143?~ (yea same thing at 00:51:459~ and i suggest that just put it on same coordinate with the circle 00:53:285 (4)~ also the spacing looks fine. btw i think you can put them with whistle as well~ sounds good for me. :3 (same point at 02:23:285 and 02:31:633~ It's kind of a rhythm I've set up for the entirety of the map. They go along with the background chords so that I can fit with the song without having to follow the faster vocal part. It's a strong basic part of the song, so I'm thinking it isn't that horribly difficult, and as for the red tick, it should be okay since we're talking a slider here.
      ---
    2. 00:55:894 (2) - umm the spacing seems a bit confused.. since the gap of the rhythm is changed here and you used symmetrical sliders also, it's a good idea and looks pretty however i think the it would be more perfect pattern if you move the circle (2) down a bit (two grid maybe? stack with the circle (5) of the previous combo. now it would be looks much more distinct~ (also same at 02:36:068 (2)~ Alright, sure.
      ---
    3. 00:59:807 - the rhythm here sounds not good for me.. ;w; yea i can get what you want to express. just try this pattern?~ i think it would be helpful.(and not harder than the diff itself imo~ yea and also at 02:40:764~ >_< I'll give it a shot, I guess.
    4. 01:12:068 (2,3) - looks a bit randomly.. if you want improve them a bit you can try moving the middle anchor of the slider (2) onto x.104 y.248 (the effect is attach on my screenshot~ and then move circle (3) onto the same coordinate with the end point of the slider (2)?~ (also adjust the next circle's position~ I suck at blankets on the old slider algorhythm, haha.
    5. 01:23:546 (1) - here~ just making a perfect circular arc by the new slider making style?~ the present one looks a bit.. xD (same here 01:50:416 (3)~
      ---
    6. 01:53:286 (2) - the slider should be extend to ending at the red tick here 01:54:068 imo~ i think it's your original idea. :p (and you can also make a blanket here~~ my example.(need adjusting the shape of slider (3) a bit. x3 Yeah sure.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:08:416 (1) - make a stress on that slider's end would making better effects imo.~ since we can heard the sounds of same kind from the song where the slider's start~ also the same point at 00:12:590 (1), 00:16:764 (1) and 00:21:720 (2)'s start~
      ---
    2. 00:39:459 (3) - personally i'd like to put a clap on that tail~ because the drum sounds of refrain is start here, and the clap which we put on that tail and other one which is putting on the following circle would correspond to music better imo~.
      ---
    3. 01:21:459 (2) - try to add a whistle on that repeat?~ sounds pretty for me. it work good also with the other whistle which on that tail~. yea just suggestion. :>
      ---
    4. 01:25:372 (3) - yea also that tail here~ it's the second beat of the bar so i think it's reasonable. :3 (oh the same point at 01:30:329 (3)~ My hitsounding is weird, I know, but I am fine with how they are.
      ---
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:15:720 - the rhythm is skipped here and i feel that there has an ascensive beat should be stress.. how about adding a 1/2 slider here and then removing the circle (8)?~ as my screenshot~ I'm not feeling it. Also I wanted the intro to be sans sliders, and adding a circle to fill that rhythm doesn't feel right with the emphasis on the strings there.
    2. 00:27:720 (5,6) - i think the circular arc which is made by ntoes (4,5,6) and (6,7,8) can be improved by adjusting the place of these two circles~ try to move the circle (5) onto x.300 y.208 and move (6) to x.412 y.224. :p I put them one half grid down from that Looks good.
      ---
    3. 00:33:981 - similar as 00:15:720, i think it would be much better if you'd like to convert the circle (2) to an 1/2 slider~ (yea same thing at 00:37:894 (2)~ Completely different emphasis here.
      ---
    4. 00:49:111 (11,12) - i'd prefer the feeling of the 1/1 slider here rather than two circles.~ yea you can also make a blanket with circle (9)~ such as (also the same point at 01:05:807 (9)~ Nah.
    5. 00:52:764 (8,9,10,11,12,13,1) - idk but maybe change them like this range? looks much spruce and good to play. :3
      That leaves 1 in the wrong place, unfortunately. I need that setup for the beginning of the chorus.
    6. 01:04:503 (6) - i'd prefer to make a simple blanket here~ x3 (same point at 02:45:459 (7)~ Nah, not going for a blanket on that one.
    7. 02:08:416 (8,9) - hehe i'm thinking about how the effection of using syncopation to follow the vocal~ it would be much funnier just like this?~
    8. 02:29:285 (10) - umm why not making an 1/2 slider here rather than a circle?~ since i can heard the keeping beat from piano, it sould be more suitable~ on the range, put the slider straight and downward would make a effection and looks better for the symmetrical sliders 02:30:329 (2,3,4)~ Eew, I don't want to overmap, sorry. I personally dislike that style of rhythm - especially when it doesn't even fit the song at all.
      ---
    9. 03:18:590 (6,7,8,9) - yea for artistic, i'd prefer to make the circular arc perfect~ like this?~ I'm thinking I'm good here. Thanks though.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:29:025 (4) - i feel the whistle is really suitable here and reasonable since you used the similar hitsounds pattern on the other place with the same melody~ :p
      ---
    2. 02:02:938 (4) - the whistle on that head sounds needless because the sound of music is not strong enough for matching up a whistle.. the present is a bit noisy for me.. ;w; how about removing that?
      ---
    3. 02:27:981 (8) - nice idea with drum~ xD but i'd perfer to use finish here. :p
      ---
    4. 02:53:025 (6) - also the whistle is suitable on that tail imo~ (also here 03:03:720 (2)~ since the present made me feel missing something..
      ---
    5. 02:58:503 (9) - and considering to remove the whistle here?~ somehow i think the whistle on circle (10) is enough.. :p (also the same point at 03:06:851 (10) ~~
      ---
    6. 03:08:677 (3,5,6) - umm i think the whistle should be put on circles (3,5) rather than (6)..~
  ----------------------------------------------------------
such a lovely song and lovely map~ ><
i wish that's helpful.!! ☆~x3
Thanks for the look, Strawberry!

Checked on half of Snowy's mod so far. I'll check on the rest when I get time. So busy ;_;

Snowy Dream wrote:

[Easy]
  1. 00:24:590 (4,1) - What about adding whistle to (1) instead of (4)? Continuous whistle maybe a bit noisy for me :< And whistle on (1) sounds really better.
  2. 00:31:111 - Why not whistle here? I feel like adding one since the vocal.
  3. 00:41:807 (1) - Though finish on the start is not so satisfying, I may add a whistle instead, it's better than no sound effect.
  4. 00:50:155 (1) - ^^^ btw, I think this kind of arrangement is better :/
  5. 02:30:329 (1,2) - ^^^ (lazy Garven (´・ω・`) )
  6. 00:46:764 - Remove this whistle? It sounds greater without any sound effects imo.
  7. 02:26:938 - ^^^
  8. 00:48:068 (2) - Then.. I guess here should be whistle orz..
  9. 01:02:677 (1) - Whistle? I really like using it in this map.
  10. 01:28:503 (2) - Do 1/2 clap delay(starts at 01:28:764 - )
  11. 01:31:372 (5) - Actually, clap does not fit this note. Clap here is too loud and weird for me. However when I use whistle instead, it turns better :3.
  12. 01:53:285 - Hmm...... Missing clap xD?
  13. 02:14:416 (2,3) - Exchange the whislte please x.x The vocal on (2) is emphasis in my view.
  14. 03:33:459 (3) - I feel like removing this note.. Since the vocal "Just Be friend", just imo > < (If you change this please dont forget 03:37:633 (3) - )
  15. 03:43:894 (1) - Also use whistle instead of finish? Finish makes me feel a little strange ?_?
I did a couple changes, but I don't remember what, haha. Mostly didn't do any sound changes though.

[Hard]
  1. whyyyyy OD is ! Baka Garven :< o3o
  2. 00:15:720 (8) - Recommend adding a note with whistle. I don't want to saturate the rhythm this early in.
  3. 00:18:851 (6) - I feel like adding newcombo here since the next 1/2 notes. I use new combos according to the musical phrase
  4. 00:24:068 (9) - Also newcombo here? <3 It makes a good sense for me.
  5. 00:29:807 (2) - I like such slider, it can make the flow more fluent. (If you change this and dont forget 00:31:894 (5) - ) Ah, sure.
  6. 00:47:807 (8) - Newcombo here since the vocal stops suddenly, and here is a non-vocal combo.
  7. 01:01:764 (10) - Remove this whistle please, continuous whistles make bad sense for me :<
  8. 02:41:938 (10) - ^^^^ (so many place ;_; )
  9. 01:01:633 (9,10,11) - and..Keep the spacing same as the previous tirpple? You use 1.55x spacing for the tripples. Larger spacing was needed to help accelerate into the larger spacing at 00:58:503 (1,2,3) - to give the "Isn't it sad..." that extra oomph and flow.
  10. 01:20:416 (4) - Since the previous (3) is in 1.30x spacing, why not use 1.30x for this too? Hm, small adjustments made.
  11. 01:51:720 (7) - Whistle!! It fits the vocal "Dre-" quite.
  12. 01:53:285 (2) - You'd better add a note here, it's a hard diff so the rhythm should be filled in place imo. 01:48:590 (1,2) - Kind of follows the establish rhythm here. Also, again don't want to saturate the rhythm here yet. Wait until the song picks up more.
  13. 02:23:807 (9) - This combo maybe a bit long? I may choose newcombo here. It's as long as every other combo...
  14. 03:09:720 (7) - Ctrl+G may flow better. I don't want a jump there.
  15. 03:43:894 (1) - Also use whistle instead of finish? Finish makes me feel a little strange.
--------------------------------------------------------------------------------------------------
Wonderful!
Good Luck Garven :3
Thanks!
alacat

Strawberry wrote:

Hii Garven and alacat~  Hi ~ Strawberry :3
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:30:329 - um i have a rhythm pattern here to show you~ since the present one not quite match with the song.. just try it? already be enough.
    2. 00:55:372 (2,3) - yea also a bit randomly here~ there has a space to improve i think and you can move the circle (2) onto x.440 y.216 for a perfect blanket and also moving the circle (3) to x.392 y.320 for spacing and a congruent triangles. :> ok~ fix.
      ---
    3. 00:57:198 (2) - how about making a curve downward here?~ looks pretty with the previous slider (1) imo~ the example~ yeah :3 I like this !
    4. 02:35:546 (2) - ahh that one.. yea it's out of the screen.. orz. oops! orz fix ><
    5. 03:17:025 (2) - bring forward the slider onto red tick 03:17:025 for following piano?~ it's much more reasonable imo.. (also adjust the position of them?~ as you did on 03:37:633 (2,3)~ (also the slider here 03:34:503 (4) ↓ emm... keep current rhythm.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:10:242 (3) - i thing it's reasonable to set a whistle on that head and also whistle at the circle 00:14:416 (4)~ since you have already put a whistle on that slider 00:18:590 (3)'s start~.
      ---
    2. 00:48:590 (5) - yea the whistle is also suitable on that tail i think.~
      ---
    3. 02:25:111 (5) - i'd like to set a whistle also on that start for the piano sound from music~ (yea you can also put a extra whistle on that repeat if you like~ sounds also good for me. :3
      ---
    4. 02:54:068 (4) - yea whistle here sounds good also~ anyhow i feel it can make a work in concert with the whistle which you have already put on slider (3)'s start.~
      ---
    5. 03:43:894 (1) - try finish here as others diff?~ better imo. xD

      all fix about hit sound :3

Snowy Dream wrote:

[alacat's Normal]
  1. 00:10:503 - WWWhistle here please :< It is the emphasis here, isn't it?
  2. 02:35:546 (2) - Toooo low.. It is almost out of the screen, please move it up some grids.
  3. 02:43:894 (2) - Also move it some grids up then it looks better.
  4. 03:36:068 (6) - Missing whistle!
    okey, added whistle and moved slider :3
Thank you for modding ;)

http://puu.sh/2am67
B2IN
<3

-s u i r e n-
<3
Andrea
~General~

I suppose you're using Audio Lead-In for the storyboard, right? If so, change it to 1000, it's enough.


~Easy~

00:50:155 (1,2) - I'd add some hitsounds there, maybe a clap at the begin of (1) and a whistle at the begin of (2).
02:09:981 (2) - I'm not sure but probably this circle is touching the HP Bar, lower it a bit perhaps? Try that.
02:17:807 (1,2,3) - Hmm, I think you should try to let match (1)'s ending with (3)'s ending, it would look much prettier.
02:30:329 (1,2) - Same as 00:50:155.
03:13:372 (3) - Almost off-screen, can you move it up a bit perhaps? Your choice, though.
03:30:590 (4) - New combo due to the new stanza.
03:34:764 (4) - ^ Same here.
03:38:938 (4) - ^ And here.

~alacat's Normal~

00:20:416 (6) - Do not stack this note under slider end, it's better to space it normally.
00:57:198 (2,3) - Kinda confusing for a Normal, I'd change this if I were you.
02:14:416 (2) - Same as 00:20:416.
02:16:503 (5,6) - Same as 00:57:198.
03:29:285 (1) - I don't think you need this new combo here.

~Hard~

OD 9 it's way too high for a Hard imo, I suggest you to reduce it by 1 or 2 ticks at least.


00:18:851 (6) - New combo perhaps to follow your new symmetrycal pattern? It looks nice to me.
00:40:503 (7) - New combo due to the incoming stream maybe? Your choice.
00:51:981 (7) - New combo, otherwise it will be too long.
00:57:459 (7) - Like I said at 00:40:503.
01:28:503 (3,6) - Stack them better, disable grid snap and try again.
01:51:459 (6) - Almost off-screen, why don't you put it under slider's end instead? Try it.
02:13:894 (3,4) - I don't really like the shape of these sliders, I know you want to make an heart, but try to improve it a bit more.
02:23:807 (9) - New combo due to the new stanza.
02:37:633 (7) - Same as 00:40:503.
03:43:111 (4) - I think this slider would look better if you curve it a bit more than this.

Cute song and map, good luck with this Garven-sama!
Colin Hou
passing by with some SB check.

  1. 02:55:372 ~ 03:12:590 - the mouth changes are good idea but as current situation, it's not fitting well with the lyrics. Can you try to fix them to a lyric-related set? might need more .png but won't be a problem for sister-mo.
  2. luka4.png - 00:58:503 - as technical issue, this is not properly displayed for the out-boarder part. suggest you keep this in displaying field (the rotate bug). not your fault but can make this look better. as well, fix luka5.png
  3. element size you should fix: 1.png, 2.png, lukaB.jpg. <= 800 pixels wide plz. lukaE.jpg should be <=800x600 pixels.
  4. SB\city.psd something garven should remove.
just be friend JBF to tags please!
Topic Starter
Garven

Andrea wrote:

~General~

I suppose you're using Audio Lead-In for the storyboard, right? If so, change it to 1000, it's enough.


~Easy~

00:50:155 (1,2) - I'd add some hitsounds there, maybe a clap at the begin of (1) and a whistle at the begin of (2). Hm, added a little bit.
02:09:981 (2) - I'm not sure but probably this circle is touching the HP Bar, lower it a bit perhaps? Try that. I don't care about HPBar rape. I think it doesn't hit in the new default skin either, so there's that.
02:17:807 (1,2,3) - Hmm, I think you should try to let match (1)'s ending with (3)'s ending, it would look much prettier. There's only a brief moment when they're both on screen. With snaking sliders, it extends into the burst, which I like.
02:30:329 (1,2) - Same as 00:50:155.
03:13:372 (3) - Almost off-screen, can you move it up a bit perhaps? Your choice, though. 'tis fine.
03:30:590 (4) - New combo due to the new stanza. If you notice during that entire ending part, I changed the new combo start with the "just be friends"
03:34:764 (4) - ^ Same here.
03:38:938 (4) - ^ And here.

~Hard~

OD 9 it's way too high for a Hard imo, I suggest you to reduce it by 1 or 2 ticks at least.
Nothing wrong with asking for a little accuracy on the hardest of the set.

00:18:851 (6) - New combo perhaps to follow your new symmetrycal pattern? It looks nice to me. New combos are set up to the music, and the patterns are also done to the music accordingly.
00:40:503 (7) - New combo due to the incoming stream maybe? Your choice.
00:51:981 (7) - New combo, otherwise it will be too long.
00:57:459 (7) - Like I said at 00:40:503.
01:28:503 (3,6) - Stack them better, disable grid snap and try again.
01:51:459 (6) - Almost off-screen, why don't you put it under slider's end instead? Try it. It's still valid.
02:13:894 (3,4) - I don't really like the shape of these sliders, I know you want to make an heart, but try to improve it a bit more. It's actually the broken heart. The sliders are too short to really make the shape any better from what I've tried.
02:23:807 (9) - New combo due to the new stanza.
02:37:633 (7) - Same as 00:40:503.
03:43:111 (4) - I think this slider would look better if you curve it a bit more than this. Done. Also ctrl h'd for better flow

Cute song and map, good luck with this Garven-sama!
Thanks~

@Colin: Popped the city.psd
Sure
Hey Garven, stop abusing OD9 in your Hard diff. Because this is a rhythm game? So what? Why do we have a rule of well-designed diff spread? Highest diff in a mapset what you said only considers comparativeness, doesn't consider absoluteness. And look back on this map's thread and the map you used OD9 in past, most of people who modded yours disagreed with using OD9 in Hard diff. It needs to be considered again if many people point something out.
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