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Jayn - Promise of Reunion

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Topic Starter
bossandy

wantuole wrote:

mod 来了
按要求full mod~:3
[General]
source里的Ib 是否都要大写? 遊戲title沒大寫我就不大寫了 xD
00:39:854 (1) - 确定slider这里结束在红线?很危险对于rank来说,推荐去了第2个红线,00:45:854这里加这条红线 這沒事 因為紅線要在重音下
02:46:967 (1) 结束在长白会更好?好像差不多 改在籃線上了
00:31:679 - break 还是去了,保持统一
[easy]
00:03:310 (1) - 有一点点和之前的00:00:582 (2) 叠到 黑 看的蠻仔細的嘛 既然挑出來 那我就果斷改了 xD
01:00:584 (2) - 这些slider第2个tick音最好不发出会更好,5%音量 這有跟鋼琴聲ㄟ~
01:40:683 (1) - tick声这个比较明显的错了 不该红线出现,消掉 哈 這有跟到歌詞喔~
01:43:138 (4) - 这个slider如果是我来下的话 可能会出现在3的左边(前面的1,2,3把这里限制的死了 很难解决角落感和拥挤感) 這還好吧
02:02:778 (4) - 不太对应节奏 还是可以用的.主要02:03:323出现了变音 (:roll: 加个tick声专门为这里也有点大材小用的感觉)我覺得ok呢 有人在說我在改吧
02:16:962 (4,1) - 这里的话,我会改变点 這樣破了這diff的style 不改了
02:19:144 (2) - 降低点声音 大约20~30% 還好吧 :3
02:27:327 (4) - 开头和tick都折下更好 好吧 改了

:) 先这样 剩下的明天写

[Blue Flower]
00:19:131 (4) - 别叠加,叠加起4~1~2~3走向怪怪的,拉出来2 4一条线平行1 3 Easy太簡單了 這做難一點沒關係
02:05:778 (3) - 不改变弧线 還好啦
02:47:104 (1) - 换个结尾方式,和下个难度相像了 沒差吧...
:? 为啥有种是我做的感觉?:?
[Red Flower]
00:01:673 (1) - 被球遮住了rep 對喔 好吧 全部都改了
00:59:766 (1) - 好像是没必要的NC,是为了提示两倍DS? 恩對
01:31:681 (1) - 最好也是跳下 Hmm....
02:11:506 (2) - 默认皮肤下蹭到血条了 改惹
02:20:781 (1) - 个人更倾向是靠近3 不是远离3 You are right 改~
02:39:602 (3) - 这个真进血条了 好吧 用下來一些了

:roll: 就这些
祝你好运
star for you~ 謝謝啦~

jesse7419 wrote:

Hi Boss :3 Yo 我要怎麼叫你
from #modreqs
其實是來補你給的星 XD哈 謝謝喔~

[General]

BPM我是不知道對不對 但offset53比較準 後面兩條紅線改53後感覺也可以刪了 不會影響後面的說 0.0 我在試試看

[Yellow Flower]
00:39:854 (1) - slider中間的tick要不要用靜音呢? 恩好
00:45:854 - 好特別的Break ! 這沒什麼 很好 >w<我也覺得很好 >w<
02:32:237 (1) - 這slider反轉的地方拍很怪 沒Vocal也沒音樂 QAQ 改成1個slider反轉+1 circle吧 或 2 slider? 覺得還好

[Blue Flower]
00:39:854 (1) - 同Easy
01:39:046 - 這邊加一個circle滿舒服的 前後兩個slider很緊湊的話這邊空了不太好
01:55:685 (2,1) - 試著疊起來? 就這樣吧

[Red Flower]
00:39:854 (1) - 同上
00:45:854 - 其實我覺得這邊可以放note說 (只是建議 因為這樣感覺也像特色0.0) 這Delay Break超讚 不想破壞他
01:35:500 (1) - 好像太上面了? 改了這一段的排列
02:39:602 (3) - ^ 改了

Hard做的很順MOD不出什麼... :)))

話說有skin & SB啊? 期待 0.0 Me too
relax map & song
Star~☆ 謝了~
Wait for my reply plz~
Flask
Tags裡的memory重複了兩遍, ib source 裡有了 通通去掉!!!!!!!!!!!!!

No kd plz
Deif
Hi boss! I've seen it in #modreqs, but I can just suggest something:

Tick Rate 2 in all diffs, as it matches quite well for the 2nd part of the music. If you apply this, I suggest you to find a silent slider-tick sound for the 1st part of the melody (before the break time). You prolly will need them again from 02:22:417 to the end.

Sweet melody, and great job overall! (Don't kds this post, please)
Strawberry
really awesome <3

btw how about to change the diffs' name like "Mary -- Garry -- Ib" (只是建议啦 当然现在整齐着也不错 >//<
JudgeTheDude
Hi, from my queue.
Sorry for the very long delay :?

Nothing foud, great job ^^

GL for rank.
Topic Starter
bossandy
Thanks everyone!!!
especially Deif and 草莓醬!!! >wM , You help me so many times , Really thanks!!!
HellDawn
Yellow

00:57:311- break drag

I couldnt motivation this song. So sorry :(
HakuNoKaemi

HakuNoKaemi wrote:

Starting with a Timing Mod u,u

Offset: 60 ms / BPM : 110,000

Yeah, ultra rounded!

By some day I'll proceed for the Difficiulty mod ~
I had found a good timing, and waited for answer ...
Topic Starter
bossandy

HakuNoKaemi wrote:

HakuNoKaemi wrote:

Starting with a Timing Mod u,u

Offset: 60 ms / BPM : 110,000

Yeah, ultra rounded!

By some day I'll proceed for the Difficiulty mod ~
I had found a good timing, and waited for answer ...
ohoh!! sorry , I forgot to reply it , actually , I use this Timing because of p3n's mod >_<
so I think it's fine now (:
10nya
From our queue (/w\)
OMG ITS IB <3333

[General]
  1. How about change the diff into Yellow Rose, Blue Rose and Red Rose, since Ib is using roses ww
[Yellow Flower]
  1. 01:39:319 (4)- : add finish at the slider tail and remove the whistle?
[Blue Flower]
  1. 01:47:502 (6)- : add whistle here?
  2. 02:10:688 (5)- : ^
  3. 02:13:416 (5)- : add whistle on the head?
[Red Flower]
  1. 01:00:039 (2,3)- : add whistle?
  2. 01:27:862 (4)- : add whistle on slider head and slider tail?
  3. 01:29:499 (3)- : add whistle?
  4. 02:09:324 (1)- : nazi, last slider point 3grid to right?
  5. 02:15:871 (1)- : nazi, last slider point 2grid to right?
aaahh that's all I can find Q_Q
good luck~! more Ib vocals ww ~ ~/'w')/~*
HakuNoKaemi

bossandy wrote:

HakuNoKaemi wrote:

Starting with a Timing Mod u,u

Offset: 60 ms / BPM : 110,000

Yeah, ultra rounded!

By some day I'll proceed for the Difficiulty mod ~
I had found a good timing, and waited for answer ...
ohoh!! sorry , I forgot to reply it , actually , I use this Timing because of p3n's mod >_<
so I think it's fine now (:
I checked it after you applied p3n timing, so my timing should be actually more correct.

A number of wrong guesses can make you lose much time, and i'm sure this isn't a song with multiple offset/bpm.
Niva
Hi bossandy, yanlu showed me the map yesterday~

[General]

-> I can confirm the first offset is around 60 as Haku said, yep (I got 56)
-> Uhm, personally I think 30% volume is still too strong for this song... I'd use ~20% on the opening, and ~25% after 01:13:678 (:
-> Err, lead-in 3 seconds is too much imo... I'd use 2 seconds only xD
-> Finally, on all difficulties, I recommend using a whistle on last spinner - it sounds dramatic, really >_<

[Yellow Flower]

  1. 00:04:946 (2) - Err, not sure why you put drum addition on this slider orz... By the way I think it's better to start this slider slightly more upper/lower to give more flow (compared to placing it directly beside (1)'s end xD)
  2. 00:22:677 (1,2) - Uhm, I think it's better if you curve (1) encircling previous slider and (2) to the opposite direction: (the slider fan on (3,1) looks elegant imo~)
  3. 00:26:769 (2) - Err, actually you can add a test circle (which you can delete later) here for perfect encircle~ (yep, (3) is the test circle, you can delete it later)
    ...the code for this slider should be:
    433,266,26769,2,0,B|453:234|455:187,2,80,0|2|2,0:0|0:0|0:0,0:0:0
  4. 00:29:496 (1) - Add note here and start spinner 1/4 after? The piano is VERY strong here orz...
  5. 00:34:406 (1,2,3,4) - Uhm, this one looks very random... I'd create a standard pentagon instead, they look good~
  6. 00:39:854 (1) - ...idk why you're using unconventional technique on this slider o.o... Works fine though :3
  7. 01:10:404 (2) - (optional) Rotate it by ~-60° and put it in ~x:449 y:148?
  8. 01:14:223 (2) - Err, this one is quite overcurved imo, try this one with less narrow curve instead:
    135,134,74223,2,0,B|112:166|68:176,1,80
    ...or you actually can also curve this upward, it flows good as well but remember to curve it only slightly or it'll become abrupt (slider start on ~x:135 y:134) :
    SPOILER
    http://up.ppy.sh/files/reunion3.png
  9. 01:23:498 (1) - (optional) Considering (3)'s angle, how about rotating this slider ~11° selection centre, and then readjust the slider's second half? (tilted slider wave also works beautiful here~)
  10. 01:33:318 (1) - Minor stuff, just a slider improvement xD
    376,76,93318,6,0,B|370:111|384:152|414:179|468:182,1,160,4|0,0:0|0:0,0:0:0
  11. 01:40:683 (1) - The vocal lands 1/8 earlier
  12. 02:06:051 (3) - (optional) Perhaps add a slight curve upward here?
  13. 02:19:144 (2) - Err, idk here, imo it's best not to force this slider's encircle... I'd rotate this by ~-38° and then put it in ~x:456 y:40 or ~x:445 y:29 xD
  14. 02:27:327 (4) - Try to tilt it like this instead, so you can keep playing with encircles?
  15. 02:43:694 (1) - Uhm, I prefer having this encircling the last (1)'s end, then:
  16. 02:45:331 (1) - Do something like this - the antagonistic direction builds up a really good flow imo (:
    313,219,165331,6,0,B|225:208|160:257,1,160,2|2,0:0|0:0,0:0:0
[Blue Flower]

-> Tick Rate 2?

  1. 00:00:036 (1) - Put in ~x:148 y:16? Personally I don't like this stack at opening orz...
  2. 00:09:584 (4) - This note is closer to (3) compared with (5)
  3. 00:12:584 (4,5) - Hmm, I suggest to add a bezier twist on these two like this, actually the bounce on the slider fits the vocals very much~
  4. 00:16:949 (2) - (optional) To increase flow with (3), add a slight curve downward here?
  5. 00:29:496 (1) - Same as Yellow Flower orz
  6. 00:38:218 (1) - Minor stuff, about slider encircle improvement:
    148,296,38218,6,0,B|84:275|71:211,2,120,2|0|0,0:0|0:0|0:0,0:0:0
  7. 01:00:039 (3) - Add a slight curve to the right here to increase flow with (4)?
  8. 01:10:677 (4,5,6) - Hmm, the problem here is imo the piano on 01:12:041 should be emphasized more, I'd arrange them in an arc like this:
    ...aside from getting a better feeling from the piano, (8) and 01:13:678 (1) will also be placed in the same y-axis so the transition between these two looks beautiful also~
  9. 01:17:769 (2) - Rotate it more (~10° selection centre)? Personally I feel it could use more rotation...
  10. 01:32:772 (7) - (optional) Err, why don't you put this on ~x:72 y:108 instead to fully encircle (3) xD
  11. 01:38:228 (2) - Uhm, flow suggestion orz :3
  12. 01:40:683 (1) - The vocal actually lands 1/8 earlier
  13. 01:45:320 (2,3) - (optional) Uhm, it's just my experiment with bezier curves orz :3 - idk whether you'll like it or not, but I like this continuous arc >_<
  14. 01:54:049 (6) - ...err, again idk why you're using a weird technique like this ._.
  15. 02:06:596 (5) - Uhm, it's quite obvious this slider isn't symmetrical orz... However I prefer a tilted slider wave here though, because it carries the flow to BOTH (4) and yellow (2) :
    222,131,126596,2,0,B|250:138|279:123|279:123|308:112|339:120,1,120,2|0,0:0|0:0,0:0:0
    ...and if you do this don't forget to readjust 02:07:688 (1)'s position orz, it won't be hard (:
  16. 02:09:324 (4) - (optional) I much prefer curving this upward because of your previous (3)... Ignore this if you want to keep (4,5,1)'s pattern >_<
  17. 02:14:234 (1) - Move to ~x:8 y:32 regardless of the spacing to avoid overlap?
  18. 02:19:144 (2,3,4) - I HIGHLY recommend something like this instead, it flows really good with your previous (1) especially because of the (3)'s direction:
  19. 02:32:237 (1) - (optional) imo this flows good to BOTH (5) and (2) though, it looks less forced compared to your current slider:
    172,316,152237,6,0,B|123:314|123:314|89:330|50:328,2,120,2|0|0,0:0|0:0|0:0,0:0:0
  20. 02:43:694 (1,1,2,3,1) - Uhm, why don't you just create a pentagon for the ending orz... It'll look MUCH more dramatic, really xD
[Red Flower]

-> Tick Rate 2?

  1. 00:05:132 - Put the bezier waypoint after the red one on ~x:311 y:212? I can see you're not aiming for a symmetrical slider here, so imo it's better to lessen the second half's curve as well~
  2. 00:10:402 (3) - . . .
  3. 00:12:857 (4) - Put in ~x:235 y:195 for perfect triangle? o.o
  4. 00:16:949 (3) - (optional) Rotate by ~-12° selection centre? Personally I think it's more beautiful if tilted...
  5. 00:29:496 (1) - It's more dramatic imo if you stack this below (4) instead, but this is purely personal preference (:
  6. 00:39:854 (1) - Hmm, this is just personal thought... imo this slider is too fast for such a mellow part, how about using a slower slider here (perhaps ~0.75x) to let this part be more dramatic? :3
  7. 01:00:584 (1,2,3) - Err, personally I expect a circular movement around here, perhaps move (1) upper, stack (2) with 00:59:493 (3) to form a diamond and arrange the rest like this?
  8. 01:07:131 (1) - Put in ~x:225 y:245? (I'm not going to comment about this one, I'll let you see by yourself xD)
  9. 01:10:132 (2,3) - Uhm, I personally feel weird that you put a pattern that forces player to do a sudden change of direction in this triangle pattern... I'd rather CTRL+G this (switch their position, to continue the triangle's clockwise flow) and:
  10. 01:10:677 (1,2,3,4,5,6) - Arrange encircling (2) from the outside like this (:
  11. 01:15:314 (1) - The second half can be improved here orz:
    308,48,75314,6,0,B|260:16|216:40|216:40|189:24|152:31,1,160,2|0,0:0|0:0,0:0:0
  12. 01:16:405 (3) - ...if you do above suggestion, perhaps you'd want to move this to ~x:88 y:94 (to keep the perfect triangle xD)
  13. 01:19:952 (2) - (optional) Put in ~x:218 y:295 to make the jump's distance equal?
  14. 01:26:225 (1) - Your current curve looks VERY rigid orz, perhaps use this instead:
    416,280,86225,6,0,B|465:271|488:328|454:378|400:356,1,160,2|4,0:0|0:0,0:0:0
  15. 01:30:044 (1) - (optional) Add a slight curve upward/downward here to support (2,3,4)'s arc shape?
  16. 01:33:318 (1) - Minor stuff, but move your fourth waypoint to ~x:251 y:325 orz (it's kinda obvious >_<)
  17. 01:40:683 (1,2) - Uhm, this might sound weird, but I've checked it - (1) should be 1/8 earlier while (2) should be 1/16 earlier (idk why the vocals sounded like that...)
  18. 01:48:048 (1) - Hmm, idk why you put this directly beside (3)... I much prefer if you put this a bit downward like this, it increases flow a lot imo:
  19. 02:06:596 (2) - Minor stuff, but to make the triangle perfect this should be in ~x:356 y:79 xD
  20. 02:18:871 (4) - ...why whistle here? Whistle should be on (3) imo (due to the piano sound)
  21. 02:30:055 (5) - Again minor stuff, put slider's endpoint to ~x:271 y:274 to make it perfectly parallel with (1)?
  22. 02:33:874 (1,2,3) - These three's distance isn't equal, imo it's better to make it equal instead orz (accelerated spacing doesn't really work with the music...)
I'm Mary~
Topic Starter
bossandy
Oh!! I will check them later , and the StoryBoard is still working be Kotone :)

Thanks Niva~! (and yanlu ;)


Edit :

Niva wrote:

Hi bossandy, yanlu showed me the map yesterday~ :D

[General]

-> I can confirm the first offset is around 60 as Haku said, yep (I got 56) Okay , Fixed to 56 , 60 is a bit lat for me >_<
-> Uhm, personally I think 30% volume is still too strong for this song... I'd use ~20% on the opening, and ~25% after 01:13:678 (: Ok , changed the volumes (:
-> Err, lead-in 3 seconds is too much imo... I'd use 2 seconds only xD Sure ~
-> Finally, on all difficulties, I recommend using a whistle on last spinner - it sounds dramatic, really >_< It is fine now xD

[Yellow Flower]

  1. 00:04:946 (2) - Err, not sure why you put drum addition on this slider orz... By the way I think it's better to start this slider slightly more upper/lower to give more flow (compared to placing it directly beside (1)'s end xD) Fixed
  2. 00:22:677 (1,2) - Uhm, I think it's better if you curve (1) encircling previous slider and (2) to the opposite direction: (the slider fan on (3,1) looks elegant imo~) Fixed a bit ~
  3. 00:26:769 (2) - Err, actually you can add a test circle (which you can delete later) here for perfect encircle~ (yep, (3) is the test circle, you can delete it later) Ya , I use your slider instead :3
    ...the code for this slider should be:
    433,266,26769,2,0,B|453:234|455:187,2,80,0|2|2,0:0|0:0|0:0,0:0:0
  4. 00:29:496 (1) - Add note here and start spinner 1/4 after? The piano is VERY strong here orz... Ok , Fixed on Blue Flower too
  5. 00:34:406 (1,2,3,4) - Uhm, this one looks very random... I'd create a standard pentagon instead, they look good~ Hmm, I think is is fine , sense I think they are not random :3
  6. 00:39:854 (1) - ...idk why you're using unconventional technique on this slider o.o... Works fine though :3 Don't you think it is very beautiful? xDD
  7. 01:10:404 (2) - (optional) Rotate it by ~-60° and put it in ~x:449 y:148? Rotate by 60% , but not put there :3
  8. 01:14:223 (2) - Err, this one is quite overcurved imo, try this one with less narrow curve instead: ok
    135,134,74223,2,0,B|112:166|68:176,1,80
    ...or you actually can also curve this upward, it flows good as well but remember to curve it only slightly or it'll become abrupt (slider start on ~x:135 y:134) :
  9. 01:23:498 (1) - (optional) Considering (3)'s angle, how about rotating this slider ~11° selection centre, and then readjust the slider's second half? (tilted slider wave also works beautiful here~) ok , changed a bit
  10. 01:33:318 (1) - Minor stuff, just a slider improvement xD ok
    376,76,93318,6,0,B|370:111|384:152|414:179|468:182,1,160,4|0,0:0|0:0,0:0:0
  11. 01:40:683 (1) - The vocal lands 1/8 earlier Oh!! really ! , Fixed
  12. 02:06:051 (3) - (optional) Perhaps add a slight curve upward here? ok
  13. 02:19:144 (2) - Err, idk here, imo it's best not to force this slider's encircle... I'd rotate this by ~-38° and then put it in ~x:456 y:40 or ~x:445 y:29 xD ok
  14. 02:27:327 (4) - Try to tilt it like this instead, so you can keep playing with encircles? Fixed a bit
  15. 02:43:694 (1) - Uhm, I prefer having this encircling the last (1)'s end, then: ok
  16. 02:45:331 (1) - Do something like this - the antagonistic direction builds up a really good flow imo (: sure
    313,219,165331,6,0,B|225:208|160:257,1,160,2|2,0:0|0:0,0:0:0
[Blue Flower]

-> Tick Rate 2?

  1. 00:00:036 (1) - Put in ~x:148 y:16? Personally I don't like this stack at opening orz... ok...
  2. 00:09:584 (4) - This note is closer to (3) compared with (5) ok
  3. 00:12:584 (4,5) - Hmm, I suggest to add a bezier twist on these two like this, actually the bounce on the slider fits the vocals very much~ Hmm~~ okok
  4. 00:16:949 (2) - (optional) To increase flow with (3), add a slight curve downward here? Changed , but not your way :3
  5. 00:29:496 (1) - Same as Yellow Flower orz Fixed when changed Yellow flower's mod xD
  6. 00:38:218 (1) - Minor stuff, about slider encircle improvement: ok
    148,296,38218,6,0,B|84:275|71:211,2,120,2|0|0,0:0|0:0|0:0,0:0:0
  7. 01:00:039 (3) - Add a slight curve to the right here to increase flow with (4)? ok
  8. 01:10:677 (4,5,6) - Hmm, the problem here is imo the piano on 01:12:041 should be emphasized more, I'd arrange them in an arc like this: Sure , changed
    ...aside from getting a better feeling from the piano, (8) and 01:13:678 (1) will also be placed in the same y-axis so the transition between these two looks beautiful also~ Ya~ I know you mean~
  9. 01:17:769 (2) - Rotate it more (~10° selection centre)? Personally I feel it could use more rotation... ok
  10. 01:32:772 (7) - (optional) Err, why don't you put this on ~x:72 y:108 instead to fully encircle (3) xD ~~ ok ~~
  11. 01:38:228 (2) - Uhm, flow suggestion orz :3 ok
  12. 01:40:683 (1) - The vocal actually lands 1/8 earlier Fixed
  13. 01:45:320 (2,3) - (optional) Uhm, it's just my experiment with bezier curves orz :3 - idk whether you'll like it or not, but I like this continuous arc >_< Fixed a bit
  14. 01:54:049 (6) - ...err, again idk why you're using a weird technique like this ._. ok...
  15. 02:06:596 (5) - Uhm, it's quite obvious this slider isn't symmetrical orz... However I prefer a tilted slider wave here though, because it carries the flow to BOTH (4) and yellow (2) : Nice idea , changed by my self >_<
    222,131,126596,2,0,B|250:138|279:123|279:123|308:112|339:120,1,120,2|0,0:0|0:0,0:0:0
    ...and if you do this don't forget to readjust 02:07:688 (1)'s position orz, it won't be hard (:
  16. 02:09:324 (4) - (optional) I much prefer curving this upward because of your previous (3)... Ignore this if you want to keep (4,5,1)'s pattern >_< Time to ignore (runs xD
  17. 02:14:234 (1) - Move to ~x:8 y:32 regardless of the spacing to avoid overlap? ok
  18. 02:19:144 (2,3,4) - I HIGHLY recommend something like this instead, it flows really good with your previous (1) especially because of the (3)'s direction: okok
  19. 02:32:237 (1) - (optional) imo this flows good to BOTH (5) and (2) though, it looks less forced compared to your current slider: Sure , much better now ~
    172,316,152237,6,0,B|123:314|123:314|89:330|50:328,2,120,2|0|0,0:0|0:0|0:0,0:0:0
  20. 02:43:694 (1,1,2,3,1) - Uhm, why don't you just create a pentagon for the ending orz... It'll look MUCH more dramatic, really xD It is nothing Imo , so keep it for now >w<
[Red Flower]

-> Tick Rate 2?

  1. 00:05:132 - Put the bezier waypoint after the red one on ~x:311 y:212? I can see you're not aiming for a symmetrical slider here, so imo it's better to lessen the second half's curve as well~ I think the Timing which you gave is wrong orz
  2. 00:10:402 (3) - . . . oh shxt , what happen with it!? Fixed orz...
  3. 00:12:857 (4) - Put in ~x:235 y:195 for perfect triangle? o.o sure...
  4. 00:16:949 (3) - (optional) Rotate by ~-12° selection centre? Personally I think it's more beautiful if tilted... okay
  5. 00:29:496 (1) - It's more dramatic imo if you stack this below (4) instead, but this is purely personal preference (: Keep it now~
  6. 00:39:854 (1) - Hmm, this is just personal thought... imo this slider is too fast for such a mellow part, how about using a slower slider here (perhaps ~0.75x) to let this part be more dramatic? :3 x0.75 now xD
  7. 01:00:584 (1,2,3) - Err, personally I expect a circular movement around here, perhaps move (1) upper, stack (2) with 00:59:493 (3) to form a diamond and arrange the rest like this? I prefer current one :3
  8. 01:07:131 (1) - Put in ~x:225 y:245? (I'm not going to comment about this one, I'll let you see by yourself xD) put to other place :3
  9. 01:10:132 (2,3) - Uhm, I personally feel weird that you put a pattern that forces player to do a sudden change of direction in this triangle pattern... I'd rather CTRL+G this (switch their position, to continue the triangle's clockwise flow) and: really , Ctrl+G! (Clicking xD
  10. 01:10:677 (1,2,3,4,5,6) - Arrange encircling (2) from the outside like this (: sure
  11. 01:15:314 (1) - The second half can be improved here orz: ok
    308,48,75314,6,0,B|260:16|216:40|216:40|189:24|152:31,1,160,2|0,0:0|0:0,0:0:0
  12. 01:16:405 (3) - ...if you do above suggestion, perhaps you'd want to move this to ~x:88 y:94 (to keep the perfect triangle xD) sure
  13. 01:19:952 (2) - (optional) Put in ~x:218 y:295 to make the jump's distance equal? ok
  14. 01:26:225 (1) - Your current curve looks VERY rigid orz, perhaps use this instead: ok
    416,280,86225,6,0,B|465:271|488:328|454:378|400:356,1,160,2|4,0:0|0:0,0:0:0
  15. 01:30:044 (1) - (optional) Add a slight curve upward/downward here to support (2,3,4)'s arc shape? ok
  16. 01:33:318 (1) - Minor stuff, but move your fourth waypoint to ~x:251 y:325 orz (it's kinda obvious >_<) ok
  17. 01:40:683 (1,2) - Uhm, this might sound weird, but I've checked it - (1) should be 1/8 earlier while (2) should be 1/16 earlier (idk why the vocals sounded like that...) Amazing singer xD Fixed anyway
  18. 01:48:048 (1) - Hmm, idk why you put this directly beside (3)... I much prefer if you put this a bit downward like this, it increases flow a lot imo: Fixed
  19. 02:06:596 (2) - Minor stuff, but to make the triangle perfect this should be in ~x:356 y:79 xD Fixed
  20. 02:18:871 (4) - ...why whistle here? Whistle should be on (3) imo (due to the piano sound) Fixed
  21. 02:30:055 (5) - Again minor stuff, put slider's endpoint to ~x:271 y:274 to make it perfectly parallel with (1)? ok
  22. 02:33:874 (1,2,3) - These three's distance isn't equal, imo it's better to make it equal instead orz (accelerated spacing doesn't really work with the music...) ok
I'm Mary~

- t e n n y a - wrote:

From our queue (/w\)
OMG ITS IB <3333

[General]
  1. How about change the diff into Yellow Rose, Blue Rose and Red Rose, since Ib is using roses ww Nice idea! changed
[Yellow Flower]
  1. 01:39:319 (4)- : add finish at the slider tail and remove the whistle? ok
[Blue Flower]
  1. 01:47:502 (6)- : add whistle here? sure
  2. 02:10:688 (5)- : ^ no
  3. 02:13:416 (5)- : add whistle on the head? no
[Red Flower]
  1. 01:00:039 (2,3)- : add whistle? Added 3 only
  2. 01:27:862 (4)- : add whistle on slider head and slider tail? no
  3. 01:29:499 (3)- : add whistle? ok
  4. 02:09:324 (1)- : nazi, last slider point 3grid to right? Fixed a bit
  5. 02:15:871 (1)- : nazi, last slider point 2grid to right? ok
aaahh that's all I can find Q_Q
good luck~! more Ib vocals ww ~ ~/'w')/~* >w<
Thanks for both awesome mods!! Still waiting for Kotone's SB!And Thanks yanlu give my map to Niva (runs
DJPop
- Set playfield background color to white or black.


~Yellow Rose~
00:39:873 (1) - silence the slidertick
02:43:691 (1) - remove new combo
02:45:327 (1) - (optional) remove new combo
02:46:964 (1) - end on white tick

~Blue Rose~
01:40:623 (1) - the last slidertick makes weird sound, silence it pls
02:47:100 (1) - end on white tick

~Red Rose~
00:04:965 (1) - fix the slider's shape -> http://osu.ppy.sh/ss/499106
02:27:327 (1) - the start of slider looks too close to previous slider
02:47:100 (1) - end on white tick
Kotone
Topic Starter
bossandy

Kotone wrote:

http://puu.sh/1wk0j
做了點
哇 超神啊 好棒的SB!! Break那一段的Daisuki!!!
期待完成品!!! \:D/
kajiyatta
from PM
General
almost suggestions
Yellow Rose
Placement
00:21:874(3,1) make blanket? maybe it seems good
00:34::419(1,2,3,4,) like this?
01:39:327(4) maybe this?
Hit Sonud
00:08:237(1) add whistle at head? you already did it Blue diff.

Blue Rose
Placement
00:00:056(1) I suppose this note seems a bit high placement. it's first note in this diff, so maybe this note should be easy to hit.
02:45:327(1,2,3,1) like a star placement?
Rhythm
01:31:418 missing note makes player confused I suppose.

Red Rose
Placement
01:26:236(1) more beautiful?
01:52:691(4) this flow doesn't good because of stack, so you can put it like this?
Hit Sonud
00:08:237(1) same as Yellow
00:29:510(1) finish→whistle? already did it in other diffs.

well, I don't know how to mod this kind of song (especially slow song) so maybe my modding seems suck and poor sorry. good luck & star~
EDIT: gratz become a MAT 8-)
Weez
Sorry it took more than a month to complete this M4M (just finished all my exams >.<) but hey at least I am doing it :3

First and for most congrats on becoming a MAT, more than positive you'll do great for osu!

General
- The diff names might be confusing for some, suggest you just put what they are (Easy, Normal, Hard) next to the diff names in the beatmap info page.

Red Rose
01:51:054 - Such an awkward pause and break in flow with the lyrics imo. Add a hit circle and problem solved! :D
01:52:418 (3,4) - Not a huge fan of this stack. Stacking 4 on 2 instead plays nicely.

annnd thats all, amazing map
sorry for the short mod >.<
HakuNoKaemi
Uhm, this shall resurrect :3
Good map :3, shall double star

[General]
  1. You don't need to force SliderBorder without custom skin... though, Kotone's making the skin and it will probably have white borders, so you can leave :3
  2. The game have different pronunciation, why don't add them to the tags ? "Eb" and "Iv"
[Yellow Rose]
  • [Rhythm]
  1. 01:26:782 (1) - To keep combos consistent
  2. 02:07:691 (1) - ^
  3. 02:32:236 (1) - It doesn't stay that good since there's no note in the red tick. Delete the (2) too and do this?
  4. 02:46:964 (1) - Make it a bit longer, so it ends to 02:48:782 (it's an 1/6)
[Graphics]
  1. 02:42:054 (1) - Fix either blankets?
[Blue Rose]
  • [Graphics]
  1. Curves generally flow better in those type of song, so I'll suggest many of them
  2. 00:09:601 (4) - 2 grid down, 1 right so it look curved like this?
  3. 00:12:601 (4,5) - Curved slider have better flow there
  4. 00:16:419 (1,2) - Curving them like this?
  5. 01:25:145 (2) - Adjust blanket? Mid waypoint 2 grid down
  6. 01:27:327 (2,3,4) - Curve it like this?
  7. 01:56:236 (4) - Fix blanket
  8. 02:01:691 (2,3) - Curve them?
  9. 02:08:236 (2,3) - ^
[Rhythm]
  1. 01:15:054 (x) - Isn't better to follow the higher volume piano notes instead of 01:15:600 (5) ? ( Add circle there and maybe delete (5))
  2. 01:30:054 (1,2,3,4,5,6) - Do this instead? Should be better to follow either voice and piano
  3. 01:34:418 (3) - Make it an 1/2 slider for the same reason as ^
  4. 02:47:100 (1) - Make it a bit longer, so it ends to 02:48:782 (it's an 1/6)
[Red Rose]
  • [Graphics]
  1. there are other part that can benefit a curvy pattern
  2. 00:00:056 (1,2) - Curve those?
  3. 01:15:327 (1) - A normal curve should flow better
  4. 01:28:418 (1) - It's still a soft song, so blanketing the end do feel good
[Rhythm]
  1. 00:27:874 (4,1) - An Hold slider? Just use a x0.5 Sv change
  2. 01:51:054 (x) - Add Note "to" and adjust to ?
Aurele
I can see you have troubles with your map going to Graveyard, after reviving it, make sure to update it. So it will stay in Pending.
Topic Starter
bossandy
I know that when I see it I will be Resurrecting it, because I always think I can use my computer later , but in fact .... T ^ T
Topic Starter
bossandy
Fixed most!!! Thanks guys!!
Kotone
老大你還做么
Topic Starter
bossandy
SB完成!! Update!!
p3n
[General]
SB images are almost uncompressed. I re-compressed them for you without any quality loss: http://puu.sh/27z9u

Still very busy today but I'll post the full mod later tonight!
Topic Starter
bossandy

p3n wrote:

[General]
SB images are almost uncompressed. I re-compressed them for you without any quality loss: http://puu.sh/27z9u

Still very busy today but I'll post the full mod later tonight!
Thanks p3n! , really thanks :)))
popner
Hi~

[General]
Display the epilepsy warning? Some of your SB images have a sudden appearance from completely dark.

[SB]
Move all the elements to background layer? Some part are displayed incorrectly with widescreen:
00:45:873 - white.png - how about use '1' style for moving? It is more nature from what I see.
Sprite,Foreground,Centre,"SB\white.jpg",320,240
M,1,45854,47491,-318,294,620,294
F,0,45854,55674,0.51872
M,1,54038,55674,620,294,959,299
F,0,55674,,0.51872
00:52:418 - sb/sb.png - these words are not moving in a vertical route, is this intentional?

[Yellow Rose]
01:32:782 (4) - may touch the score bar.

[Blue Rose]
I found that the combo length in this difficulty is longer than [Red Rose], are there some special reasons?
00:18:601 (3,4) - the slider end stack is hard to read in a Normal diff. Maybe something instead?
00:59:509 (2) - add some curve on it, just like 01:00:054 (3)? So they will looks better (and neater) here. Example:
01:16:964 (1,2,3) - the overlay here adds some reading problem for new player. Try to make the pattern more clear?
02:46:964 (1) - the pre-spinner note is far away from the screen center. This may cause some problem to who have small round spin. You can put this note somewhere like:

[Red Rose]
00:11:783 (2,3,4) - How about ctrl+g to each slider? I feel that the flow can be better, especially between 00:10:965 (1,2)
00:26:237 (1,2,3,4) - the anti-jump does not makes much sense imo.. But this is my personal preference.
01:40:929 (2) - unsnapped note.
01:40:929 (2,2) - try to fix it: the two notes are not stacking properly.
02:20:509 (3,4) - maybe move them up a little? So the angle can be consistent between 02:19:963 (1,2,3,4):
02:42:054 (1,2,3,1,2,3,1,2,3,1) - the part has a very different pace from previous parts imo.. I think you should try to keep the pace here, or slow down the pace gradually.

Call me back when you are ready.
Topic Starter
bossandy

popner wrote:

Hi~

[SB]
Move all the elements to background layer? Some part are displayed incorrectly with widescreen:
00:45:873 - white.png - how about use '1' style for moving? It is more nature from what I see.
Sprite,Foreground,Centre,"SB\white.jpg",320,240
M,1,45854,47491,-318,294,620,294
F,0,45854,55674,0.51872
M,1,54038,55674,620,294,959,299
F,0,55674,,0.51872
00:52:418 - sb/sb.png - these words are not moving in a vertical route, is this intentional? Waiting for Kotone

[Red Rose]
02:42:054 (1,2,3,1,2,3,1,2,3,1) - the part has a very different pace from previous parts imo.. I think you should try to keep the pace here, or slow down the pace gradually. I would like to keep it as they are , sorry ~

Call me back when you are ready.
Other fixed! Thanks for your mod~
Kotone
popner
Recheck, and fix a storyboard issue.

Niva
Did small IRC discussion:

SPOILER
20:00 *Niva is listening to [http://osu.ppy.sh/b/181457 Jayn - Promise of Reunion]
20:00 Niva: checking now :D
20:00 bossandy: :D
20:00 bossandy: OwO!!!
20:01 bossandy: Thanks Niva :)))
20:14 Niva: umm
20:17 Niva: oh, btw bossandy
20:17 Niva: https://osu.ppy.sh/s/60721
20:17 Niva: does 'Hard' shows 4.52 star rating in the web?
20:18 bossandy: 4.52 yas
20:18 bossandy: Hard = red rose
20:18 Niva: a... it should be 4.23 I think o.o
20:19 Niva: idk if it's web bug or something...
20:19 bossandy: Oh , you are right
20:19 Niva: yep, try updating again?
20:19 bossandy: ok , wait a moment
20:20 bossandy: updated
20:21 Niva: Blue Rose :
20:21 Niva: 01:40:623 (1) - snap to red line? (i know it's from my mod but after I think it again red line sounds better because of the slidertick ._.)
20:21 Niva: 01:40:623 (1) - snap to red line? (i know it's from my mod but after I think it again red line sounds better because of the slidertick ._.)
20:22 bossandy: ok
20:22 bossandy: snaped to 01:40:691 -
20:23 Niva: oh, yellow rose also
20:24 bossandy: ok
20:24 Niva: btw
20:24 Niva: 00:58:964 (1) - yellow rose
20:25 Niva: from this point
20:25 Niva: is it supposed to be 5% o.o
20:25 bossandy: snapped too
20:26 bossandy: ??
20:26 Niva: umm, I mean the part volume :D
20:27 bossandy: oh , I think it is fine now
20:27 Niva: oh, nvm, I see it's fixed already~
20:27 bossandy: 20% is better for me
20:27 bossandy: xDD
20:28 Niva: ok~
20:30 Niva: a... I asked around and it's still shown as 4.52...
20:30 bossandy: really...
20:30 Niva: let me ask around >_<
20:30 bossandy: ok
20:34 Niva: umm, idk if this will word
20:34 Niva: *work
20:34 Niva: try to rename the diff into something (for example : Test)
20:34 Niva: upload
20:34 Niva: then rename it again to Red Rose
20:35 Niva: then upload again
20:35 Niva: it might work~
20:35 bossandy: ohoh
20:35 bossandy: let me try
20:36 Niva: ok, I'll wait (:
20:38 bossandy: done
20:38 bossandy: but ...
20:38 Niva: umm?
20:39 bossandy: didn't change anything!
20:39 Niva: ah I see... ._.

(to next BAT : yes, the issue here is that the highest diff shows as 4.52 on the listing which makes the diff spread E-E-I, while it should be 4.23 (E-E-H), I've asked around and people I asked are saying it should be fine because it's just a visual bug - I'm not really sure to send this to rank this atm although map is fine, please look at this before ranking though xD)

(PS : yep, me and bossandy already tried few methods to take care of this issue as mentioned in the chatlog, but didn't work ._.)

-----------------------------------------------

Rebubbled ~
Flask
;w; 老大又泡!
10nya
go rank oxo)bb

EDIT: yay new page
MMzz
Boop.

Ranked!
Niko-nyan
gratz and 1st
HeatKai
Congrats Bossandy >w<
-Baby Strawberry-
o(*≧▽≦)ツ
10nya
finallyyy
grats kawaii bossandy bb`v`)bb
EmPao
恭喜阿!!
Scorpiour
congrats~~~
raririn
gratz( ´▽`)
spboxer3
owo
Topic Starter
bossandy

MMzz wrote:

Boop.

Ranked!
Wow!!! Thanks MMzz :)

And thanks everyone :D
Pokie
恭喜=w=!
NewRulerNA
gratz~ :3
Flask
恭喜剝絲絲!!!
echoed_old
Congratz for ranked
Jayn :)
jesse7419
耶~~恭喜恭喜 :3
Aoriki
Yay, more Ib maps. Congratz on rank.
HelloSCV
lolol late but gratz for rank! >w< prossandy!
Kyoko-kiri
Ib is such a great game
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