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mafumafu - Yuugure Semi Nikki

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Total Posts
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Topic Starter
Ryafuka
This beatmap was submitted using in-game submission on 2012年11月30日 at 1:34:24

Artist: mafumafu
Title: Yuugure Semi Nikki
Source: Vocaloid
Tags: IA
BPM: 190
Filesize: 12000kb
Play Time: 03:12
Difficulties Available:
  1. Hard (4.98 stars, 382 notes)
  2. Insane (5 stars, 637 notes)
  3. Normal (2.97 stars, 204 notes)
Download: mafumafu - Yuugure Semi Nikki
Download: mafumafu - Yuugure Semi Nikki (no video)
Information: Scores/Beatmap Listing
---------------
#11th

廻る 廻る 君を囲んで
alacat
りゃふかさんをまふまふ(「・ω・)「まふまふ(「・ω・)「まふまふ(「・ω・)「
Topic Starter
Ryafuka

alacat wrote:

りゃふかさんをまふまふ(「・ω・)「まふまふ(「・ω・)「まふまふ(「・ω・)「
ほしありがふです(⌒▽⌒)
Yu-Izanagi-12
Hi from my Queue

[General]
The song is a little loud so lower the volume, delete the osb. file

[Hard]

HP +1
OD +1

[Insane]

AR -1

the map itself is good
good luck in the ranking
Topic Starter
Ryafuka

Yu-Izanagi-12 wrote:

Hi from my Queue

[General]
The song is a little loud so lower the volume, delete the osb. file mp3 is fine to me..only delete osb.

[Hard]

HP +1 yes
OD +1 nah sorry

[Insane]

AR -1 nah sorry

the map itself is good
good luck in the ranking
thanks modding~
Rare
ばかやろう!(ビートたけし
[Yue]
Hi Ryafuka x3
Random mod for #modreqs ~

[General]
00:06:413 - here I saw a kiaitime lasting until 00:06:492 - you have to remove it
00:37:992 - here too I see an unnecessary kiaitime lasts until 00:38:071 - please delete it
01:13:282 - have likewise unnecessary kiaitime lasting less than one second, you can remove that part or can extend the previous kiaitime
01:44:940 - like previous
02:20:229 - here in 02:20:229 - no kiaitime, then 02:20:308 - if kiaitime and finally in 02:20:387 - no kiaitime,
I think you should fix that and turn it on only one kiaitime.
02:30:413 - like previous
03:12:019 - As in 02:20:229
Topic Starter
Ryafuka

[Yue] wrote:

Hi Ryafuka x3
Random mod for #modreqs ~

[General]
00:06:413 - here I saw a kiaitime lasting until 00:06:492 - you have to remove it
00:37:992 - here too I see an unnecessary kiaitime lasts until 00:38:071 - please delete it
01:13:282 - have likewise unnecessary kiaitime lasting less than one second, you can remove that part or can extend the previous kiaitime
01:44:940 - like previous
02:20:229 - here in 02:20:229 - no kiaitime, then 02:20:308 - if kiaitime and finally in 02:20:387 - no kiaitime,
I think you should fix that and turn it on only one kiaitime.
02:30:413 - like previous
03:12:019 - As in 02:20:229
sorry all no change..
because these KIAI are for effect.

thanks modding
BeatofIke
Good Map.
Topic Starter
Ryafuka

BeatofIke wrote:

Good Map.
thanks~ :D
Parachute
Hi :3
heres the mod:

General

make the hitsounds louder

00:06:413 - why are you using kiai time here? ^^ (the flashing things doesnt look good on the first note..^^ )


Normal

00:11:466 (1) - add clap (at the first beat of the slider)
00:48:098 (1) - remove clap
01:46:203 (1) - remove clap at the beginning and add a clap at the end of the slider
01:54:413 (1) - add a clap at the reverse arrow
01:58:834 (5) - add finish
02:15:887 (2) - add clap
02:17:150 (3) - remove clap at the end of that slider
02:17:782 (1) - add clap at the beginning of that one
02:43:676 (1) - remove whistle at the reverse arrow
03:10:203 (2) - remove clap


Hard

00:15:887 (4) - add clap at beginning and end of that slider
00:37:519 (2) - you should remove 1 reverse thing so it ends at the red tick
01:44:466 (2) - same here xD



Insane

00:12:571 (1) - this slider fits better (for me) when it ends at 00:12:729 -
00:31:519 - and 00:31:834 - add a note o:
01:38:782 - ^
01:53:466 - ^
02:35:150 (10) - 1 grip up so it fits to the rest of the stream o.o





a good map :3
Topic Starter
Ryafuka

Parachute wrote:

Hi :3
heres the mod:

General

make the hitsounds louder

00:06:413 - why are you using kiai time here? ^^ (the flashing things doesnt look good on the first note..^^ ) Because I want to KIAI effect for this time.want keep now.


Normal

00:11:466 (1) - add clap (at the first beat of the slider) okay
00:48:098 (1) - remove clap nah~
01:46:203 (1) - remove clap at the beginning and add a clap at the end of the slider Add clap at the end.
01:54:413 (1) - add a clap at the reverse arrow nah
01:58:834 (5) - add finish ^
02:15:887 (2) - add clap okay
02:17:150 (3) - remove clap at the end of that slider nah
02:17:782 (1) - add clap at the beginning of that one ^
02:43:676 (1) - remove whistle at the reverse arrow okay
03:10:203 (2) - remove clap ^


Hard

00:15:887 (4) - add clap at beginning and end of that slider okay
00:37:519 (2) - you should remove 1 reverse thing so it ends at the red tick nah want keep it~
01:44:466 (2) - same here xD ^



Insane

00:12:571 (1) - this slider fits better (for me) when it ends at 00:12:729 - okay
00:31:519 - and 00:31:834 - add a note o: nah~
01:38:782 - ^ ^
01:53:466 - ^ ^
02:35:150 (10) - 1 grip up so it fits to the rest of the stream o.o oh I wasn't notice :< thanks!





a good map :3
thanks modding ^_^!
KSHR
modding ;)


[Normal]

  • BPM190のNHI構成でSV1.20が少し早いような気もする(多分このまま通るとは思うけど一応)
  1. 00:36:098 (2) - whistleのパターンから外れてるからwhistle削除
  2. 00:38:940 (3) - このnoteに違和感 clapを削除して 00:39:255 に移動するべきだと思う
  3. 00:46:992 (2) - 叩くタイミングをずらされてるイメージ 返し付けて開始を00:46:834に移動しちゃダメ?
    00:49:519 (3) - 01:53:940 (3) - にも同じ提案
  4. 01:37:045 (4) - 00:30:098 にはnoteがないからどっちかに統一?
  5. 01:39:571 (4) - 上と同じような内容
[Hard]
  1. 00:36:098 (2) - このスローパートでの音の付け方のパターンから外れるからここのwhistle削除
  2. 00:42:887 (x) - ここnote追加? 歌詞もドラムもあるからあったほうがいいように思う
    このBPMのHardで単発が3つ続くとちょっと難しいかもだけどカーソル動かないし許容範囲じゃないかな
    それに対応する 01:49:834 (x) にも同じ提案
  3. 01:43:045 (2) - 00:36と同じく
  4. 03:10:834 (1,2,3) - 01:12:098 (1,2,3) でアンチジャンプになってないし、
    ちょっと読みにくそうだからアンチジャンプじゃないスペーシングにした方がいいと思う
[Insane]
  1. 00:13:045 (3) - ここ3連打だと曲のドラムにも合うし叩いてて気持ちいいかも
  2. 00:16:045 (7,11) - clap削除
  3. 00:37:598 (3) - 実は 00:37:755 (5) には連打の音ないんだけど、そのままにしたいのであればこの(3)にclapを入れて置いたほうがいいのかなぁって
  4. 00:42:413 (1,2,3,4,5) - 連打でとってる音が00:42:571 で始まってるのにそこから連打になってないからプレイしてて気になった
  5. 00:46:203 (5) - 00:46:676 にドラムの音あるからそれ拾いたい!
    返し削除してからのそこと00:46:834 にnote追加してこんな感じに単発ジャンプにしたら流れ維持したまま音取れると思う http://osu.ppy.sh/ss/473101
  6. 01:12:887 (4,6) - clapの位置入れ替え
  7. 01:42:413 (1,2,3) - 01:34:834 (1,2,4) , 01:37:361 (1,2,3) , 01:39:887 (1,2,3) のヒットサウンドの付け方を揃えたいから(2)のwhistle削除
  8. 01:44:545 (3) - 00:37と同じ理由でclap追加
  9. 01:49:361 (1,2,3,4,5) - 00:42と同じ内容
  10. 01:52:992 (2,3) - ちょっとここ違和感 理由は2つ
    1つ目は純粋にドラムの音が01:53:071 にあるのに取れてないから
    2つ目、01:55:519 (4,5,6,7) ここ見てらうと、01:52:992 (2,3) に対応する場所だと思うんだけど音の取り方が違ってる
    下の画像見てもらえると分かりやすいと思う 5連打にする or どちらかに合わせて音取りを統一させるのがベストに感じる
  11. 02:32:940 (1,2,3) - ドラムを取りたかったんだと思うけど、そのせいでシンセ(?)の音取れてなくて少し違和感感じる
    1回下の音取り試してみて、こっちの方がいいなぁって思ったら使ってくださいー
あんまちゃんとしたmod出来てなくてsorry..
ふぁいとー
Topic Starter
Ryafuka

KSHR wrote:

modding ;)


[Normal]

  • BPM190のNHI構成でSV1.20が少し早いような気もする(多分このまま通るとは思うけど一応) keep now~ ;_;
  1. 00:36:098 (2) - whistleのパターンから外れてるからwhistle削除 ok~
  2. 00:38:940 (3) - このnoteに違和感 clapを削除して 00:39:255 に移動するべきだと思う ^
  3. 00:46:992 (2) - 叩くタイミングをずらされてるイメージ 返し付けて開始を00:46:834に移動しちゃダメ? ^
    00:49:519 (3) - 01:53:940 (3) - にも同じ提案 ^
  4. 01:37:045 (4) - 00:30:098 にはnoteがないからどっちかに統一? ^
  5. 01:39:571 (4) - 上と同じような内容 ^
[Hard]
  1. 00:36:098 (2) - このスローパートでの音の付け方のパターンから外れるからここのwhistle削除 ok~
  2. 00:42:887 (x) - ここnote追加? 歌詞もドラムもあるからあったほうがいいように思う ^
    このBPMのHardで単発が3つ続くとちょっと難しいかもだけどカーソル動かないし許容範囲じゃないかな
    それに対応する 01:49:834 (x) にも同じ提案
  3. 01:43:045 (2) - 00:36と同じく
  4. 03:10:834 (1,2,3) - 01:12:098 (1,2,3) でアンチジャンプになってないし、 ^
    ちょっと読みにくそうだからアンチジャンプじゃないスペーシングにした方がいいと思う
[Insane]
  1. 00:13:045 (3) - ここ3連打だと曲のドラムにも合うし叩いてて気持ちいいかも ok~
  2. 00:16:045 (7,11) - clap削除 ^
  3. 00:37:598 (3) - 実は 00:37:755 (5) には連打の音ないんだけど、そのままにしたいのであればこの(3)にclapを入れて置いたほうがいいのかなぁって ^
  4. 00:42:413 (1,2,3,4,5) - 連打でとってる音が00:42:571 で始まってるのにそこから連打になってないからプレイしてて気になった keep now~
  5. 00:46:203 (5) - 00:46:676 にドラムの音あるからそれ拾いたい!ok~
    返し削除してからのそこと00:46:834 にnote追加してこんな感じに単発ジャンプにしたら流れ維持したまま音取れると思う http://osu.ppy.sh/ss/473101
  6. 01:12:887 (4,6) - clapの位置入れ替え ^
  7. 01:42:413 (1,2,3) - 01:34:834 (1,2,4) , 01:37:361 (1,2,3) , 01:39:887 (1,2,3) のヒットサウンドの付け方を揃えたいから(2)のwhistle削除 ^
  8. 01:44:545 (3) - 00:37と同じ理由でclap追加 ^
  9. 01:49:361 (1,2,3,4,5) - 00:42と同じ内容 keep now ;_;
  10. 01:52:992 (2,3) - ちょっとここ違和感 理由は2つ ok~
    1つ目は純粋にドラムの音が01:53:071 にあるのに取れてないから
    2つ目、01:55:519 (4,5,6,7) ここ見てらうと、01:52:992 (2,3) に対応する場所だと思うんだけど音の取り方が違ってる
    下の画像見てもらえると分かりやすいと思う 5連打にする or どちらかに合わせて音取りを統一させるのがベストに感じる
  11. 02:32:940 (1,2,3) - ドラムを取りたかったんだと思うけど、そのせいでシンセ(?)の音取れてなくて少し違和感感じる ^
    1回下の音取り試してみて、こっちの方がいいなぁって思ったら使ってくださいー
あんまちゃんとしたmod出来てなくてsorry..
ふぁいとー
thanks helpful mod :)
Rare
sry for the big delay. I was forgeting your request.

[Normal]
00:06:413 (1) - ちょっと綺麗に見せる裏技だけど変える必要ない http://puu.sh/1oL6A
00:13:676 - 00:06:413 (1,2,3,4) - ここの音取りを使いたいからここにノートほしい
01:09:571 (3) - 曲がりたがってる http://puu.sh/1oLgh
01:53:466 (2,3) - 00:46:834 (2,3) - 敢えて音取り変えてるなら無視でいい

[Hard]
3diffならHardのStar Ratingは4.75くらいが理想
00:10:203 (1,2,3) - このジャンプわかりづらいスペーシングもっとわかりやすくするべき
01:07:992 (6,7) - 音が目立ちすぎな感じがする。ここだけ音量を少し(5~10%)下げたい。
02:37:045 (2) - 終点を少し下げるともっと綺麗になる http://puu.sh/1oLwj

[Insane]
prevは0.1xより0.2xのがいいと思う 別に直さなくてもいい
00:08:940 (1,3) - Rankable?
00:09:413 (2,3) - 今は終点にスタックさせても大丈夫なんだっけ
00:13:992 (1,3) - 00:08:940 (1,3) - と同じ
00:37:519 (2,3,4,5,6) - mp3カバーなら5は削除
00:42:413 (1) - 背景の音聞く限り00:42:571 - ここからStream始めるべき
00:48:413 - ノート追加したいところ
01:44:703 (5) - 00:37:519 (2,3,4,5,6) - と同じ
01:49:361 (1) - 00:42:413 (1) - と同じ
01:52:992 (2,3,4) - 4はサークルにすべき http://puu.sh/1oLS6 今のままだと青線に音が入って微妙に違和感を感じる
02:31:676 (1) - 白線まで伸ばして今ある(2)は削除だ!!!!!!!!! これでしっくりくるはず
02:49:992 (1,2,3,4,5,6) - 2がすげえ初見殺しだ lol
02:55:361 (4) - (3)を左右上下反転させたやつでも好きだ

全然指摘できんかった がんばれ~
iinioi
omg this map
Topic Starter
Ryafuka

R a r e wrote:

sry for the big delay. I was forgeting your request.

[Normal]
00:06:413 (1) - ちょっと綺麗に見せる裏技だけど変える必要ない http://puu.sh/1oL6A 自分でちょっとだけ綺麗にしたー
00:13:676 - 00:06:413 (1,2,3,4) - ここの音取りを使いたいからここにノートほしい ok
01:09:571 (3) - 曲がりたがってる http://puu.sh/1oLgh ^
01:53:466 (2,3) - 00:46:834 (2,3) - 敢えて音取り変えてるなら無視でいい あえてです

[Hard]
3diffならHardのStar Ratingは4.75くらいが理想 ジャンプも飛んでないしHardっぽくノート置いたらこんなもんになっちゃうかな・・
00:10:203 (1,2,3) - このジャンプわかりづらいスペーシングもっとわかりやすくするべき うーん流れで置いてるから大丈夫だと思うけど・・
01:07:992 (6,7) - 音が目立ちすぎな感じがする。ここだけ音量を少し(5~10%)下げたい。ok
02:37:045 (2) - 終点を少し下げるともっと綺麗になる http://puu.sh/1oLwj ^

[Insane]
prevは0.1xより0.2xのがいいと思う 別に直さなくてもいい うーむno changeで
00:08:940 (1,3) - Rankable? 普通にrankableだと思う
00:09:413 (2,3) - 今は終点にスタックさせても大丈夫なんだっけ だめなのはリバースのときだけでしょ
00:13:992 (1,3) - 00:08:940 (1,3) - と同じ 同じく普通に大丈夫
00:37:519 (2,3,4,5,6) - mp3カバーなら5は削除 保留で
00:42:413 (1) - 背景の音聞く限り00:42:571 - ここからStream始めるべき ここは悩んだけどVocalからとりました
00:48:413 - ノート追加したいところ ok
01:44:703 (5) - 00:37:519 (2,3,4,5,6) - と同じ 同じく保留
01:49:361 (1) - 00:42:413 (1) - と同じ ^
01:52:992 (2,3,4) - 4はサークルにすべき http://puu.sh/1oLS6 今のままだと青線に音が入って微妙に違和感を感じる  青線のとこにも音あるです
02:31:676 (1) - 白線まで伸ばして今ある(2)は削除だ!!!!!!!!! これでしっくりくるはず ok~
02:49:992 (1,2,3,4,5,6) - 2がすげえ初見殺しだ lol あえてである
02:55:361 (4) - (3)を左右上下反転させたやつでも好きだ うーんこのままで

全然指摘できんかった がんばれ~
thanks mod :D
Melophobia
We did a small IRC Mod to fix the source and some minor things. Bubbled~

log
12:49 *Melophobia is editing [http://osu.ppy.sh/b/181155 mafumafu - Yuugure Semi Nikki [Hard]]
12:49 Melophobia: hard
12:49 Melophobia: 00:16:203 (1) -
12:49 Melophobia: kick + 単発?
12:50 Melophobia: Hard相当の難易度で違う長さのKickを同時に使うのは読みにくいと思うんだよね
12:50 Ryafuka: ok
12:50 Melophobia: kickの長さって後続のNoteのアプローチサークルでしかよめないから
12:55 Melophobia: 思ったけど
12:55 Melophobia: これYuugure Seminikkiだよね
12:56 Ryafuka: maji?
12:56 Melophobia: いや
12:56 Melophobia: 流れ的にそうじゃない?
12:56 Melophobia: ゆうぐれ・せみ・にっきより
12:56 Melophobia: ゆうぐれ・せみにっき
12:56 Ryafuka: bubbleしてるやつどうなってる?
12:57 Melophobia: Semi Nikki
12:57 Melophobia: だなあ
12:59 Melophobia: Normal
12:59 Melophobia: 02:39:255 (1) -
12:59 Melophobia: なんか間あいて不自然だから02:37:992 - から始めるとか?
13:02 Ryafuka: すぴんもうひとつたすとかは?
13:02 Melophobia: 2連続は読みにくいから好きじゃないなぁ
13:02 Ryafuka: ふむ
13:02 Melophobia: まぁ譜面に関してはこれだけ
13:02 Ryafuka: 伸ばしました
13:03 Melophobia: Source: Vocaloid
13:03 Melophobia: あとNormalにAR+1かなぁ
13:04 Ryafuka: おk
13:04 Melophobia: update
Aurele
Hi there Ryafuka, I am currently modding your map right now and I've found a lot of stuffs that may help you. I just don't have much time to finish it so I will be able to do it tomorrow after school. I am just posting this in case a BAT pops-up and ranks your map. I just want to point some things before the ranking.
Normally, I would have already finish it and post a random-surprise mod, but unfortunately, I have school tomorrow and I have to be ready.

Thank you for giving me a chance of modding your map,
Me.
Topic Starter
Ryafuka

Gabe wrote:

Hi there Ryafuka, I am currently modding your map right now and I've found a lot of stuffs that may help you. I just don't have much time to finish it so I will be able to do it tomorrow after school. I am just posting this in case a BAT pops-up and ranks your map. I just want to point some things before the ranking.
Normally, I would have already finish it and post a random-surprise mod, but unfortunately, I have school tomorrow and I have to be ready.

Thank you for giving me a chance of modding your map,
Me.
Ofc,I just wait for your modding :>
Thanks in advance.
Aurele
Hi there Ryafuka, like promised yesterday, I first wanted to mod it because it was bubbled by Melophobia and your map has a Star Priority of +12 with only 5 mods. So, I am just going to take a wild look at your map.
I would also like to know what you haven't fixed and why. So if I look back to the mod post, I could maybe give you more suggestion about the suggestions I've gave you and you have rejected.

Mapping
  1. 02:19:045 (3,4) - Just to look very fast, this blanket isn't pretty good.
Hitsounds
  1. 00:07:676 - Look at your next hitsounds on the downbeats. You should add a clap here to keep the consistency.
  2. 00:08:308 (3) - Since you have added a clap to 00:07:045 (Which is on the third line of the timeline), it would be good if you keep the consistency by also adding a clap here.
  3. 00:11:466 - Since you have a finish, the clap has nothing to do here. You can look at the first object, which has a finish, but no claps.
  4. 00:29:782 - Like I've mentionned on Hard and Insane, add a whistle here to emphasize the vocal. It should also be the same thing for 00:32:308 and to keep the consistency, a whistle at 00:34:834
  5. 00:38:308 - Seems like you've forgot to add a clap here. Add one if it's not the case, it will keep the consistency with your claps on upbeats.
  6. 01:36:729 - Look at the suggestion for 00:29:782, it's the same thing; It should also have whistle to these points: 01:39:255 and 01:41:782. As said, it will emphasize the vocal.
  7. 02:52:203 (1,2,3,4) - Omg, it sounds so weird here! Also, it's because you're not consistent and then, suddently, it goes consistent on upbeats. Delete the clap at 02:52:519 and add it to the end of the slider.
This difficulty is already pretty good, the emplacement seems to be fine, and it's pretty simple. (I'm saying that to every Easy difficulties.. but unfortunately, it's true.)
Mapping
  1. 00:14:624 (3) - Your Hard difficulty has an high Star Level. (Which means your Hard difficulty is.. a bit.. to "insane") and for this slider, I would have suggest to make it like that, but it would be way more better if you keep the spacing consistency by placing it that way.
  2. 00:36:098 (2) - What is this spacing? It would be preferred if you keep the same spacing, because right now, it has a difference of 0,20x.
  3. 01:04:361 - With your previous sliders, it sounds like it was missing something here. Mostly that it sounds a bit weird and also, the spacing. It's a bit confusing because the spacing is consistent with the objects on the timeline and now, the next object is a bit far from the previous consistent. So it breaks the spacing a bit.
  4. 01:43:045 (2) - I swear you've did a copy/paste. It's the same thing as said on the previous point. I really don't like the spacing here since it has a really big difference and on the timeline, it's consistent. I just don't understand for an Hard difficulty that the spacings are that way D:
  5. 02:17:150 - To be honest, this slider sounds a bit too much and could be replaced by a circle since actually, there's no vocal at 02:17:308. So you could maybe do this.
  6. 02:19:361 (4,1) - I guess it would be, funnier, would have a better flow if you do this. Also, I think it looks like some of your patterns you've already used on this difficulty. I don't see why not c:
Hitsounds
  1. 00:15:887 - To be honest, this clap doesn't make sense, also, because of this clap, you've kind of forgot to add one to 00:16:203. It would be better if you add it there instead because it will keep the consistency in the upbeats.
  2. 00:29:782 - Like I've said on the Insane difficulty: You could try to follow/focus on the vocal and also, because at this point, the vocal is a bit more louder, it would be good if you add a whistle here. Also, when I first seen it on Insane, I thought it was pretty empty. So it would be better if you add a whistle instead of nothing. It should be the same thing for 00:32:308
  3. 00:48:729 - I don't understand the utility of this clap. I think it doesn't fit well and also, it's used in a random way.
  4. 00:50:308 - I think this clap is a bit too much since you have a lot of claps before this one and it could be overused.
  5. 00:51:887 - As mentioned on Insane, to emphasize the end of this pattern, a clap would be pretty good. I thought it would also be good with a finish, but it's too loud. So, a clap would make all the job.
  6. 01:36:729 - Same thing as I've said on 00:29:782 -. It should also be the same thing for 01:39:255 (4) -, 01:41:782
  7. 01:44:466 (2) - AAAAAAAAhhhhhhh, too much claps here. You could try to use less here.
  8. 02:10:203 - You should add a finish here. As I can see on the previous beginning of kiai times, they has a finish, so why not doing the same thing here?
  9. 02:43:992 (5) - Omgomgomgomgomg, You've used a whistle at 02:43:676 (4) - ! It exactly what I wanted with one of the suggestions above! Also, I think this whistle is a bit.. too much. It would be better if you delete it.
New Combos
  1. 00:12:571 (3) - This slider has some kind of another sound which would be good if it has a new combo.
  2. 00:46:992 (5) - It would fit if you add a new combo here.
  3. 02:49:361 - I don't know how to explain it because the way you've did it, it's also good, but I don't think it would be good to keep it with the current combo, because you've added new combos on the two previous downbeats. So it would have been consistent if you also add a new combo at this slider.

Mapping
  1. 00:46:203 (5) - I would like you to make a better blanket with the circle 00:45:887 (2) - . We can perfectly see here that it doesn't have a great blanket. http://puu.sh/1v5ub And now, here's what it could look like if you reshape it a bit http://puu.sh/1v5w2 (And of course, my example is not perfect, but you should try to make a better blanket!)
  2. 00:47:466 (9) - To be honest, this confused me a bit because it's not in 1/4 and it's placed so close to the previous object. So it made me confused. It would be better if maybe, you keep the consistency with your spacings?
  3. 02:07:045 - This slider's end is not sounding pretty good with your hitsounds between it because on your previous Kiai time (The first one), it had nothing at 01:00:255 and the hitsounds were pretty good. I don't really know how to explain it, but it would sound better if you replace the slider by a simple circle. You can also look at 02:17:308
  4. 02:13:045 (4) - Why don't you simply do the same thing as 02:12:098 (6,1) - by stacking it with the previous circle? (Which is 3)
  5. 02:51:887 (1,2,3) - Instead of redoing the same movement, you could do CTRL+H, by highlighting these objects. I think it would be better and it looks cool the way that are placed 02:52:203 (3,4) -
Hitsounds
  1. 00:29:782 (5) - At this object, it sounds a bit loud in the vocal and it feels also empty if you add nothing here. I would suggest you to add a whistle so it could maybe help with the emptiness. But I can also understand that you've followed a consistency that only adds hitsounds on the downbeat (The big white line on the timeline). So, here's another suggestion that will fit with this suggestion: To keep the consistency with this extra whistle that will follow the vocal, you could also add a whistle at 00:32:308. By doing this, you will be sure that the previous whistle that I suggest you to add, won't be randomly placed. (I hope you can understand)
  2. 00:34:834 - To also keep the consistency with the previous suggestion (Which as two suggestions in one), you could add a whistle here. But I've found that at this place, the vocal is more soft/quiet than the suggestion above. But it will keep the consistency, so why not? (*A comment from the suggestion* Have you seen something when I was suggesting you to add these whistles? It keeps the consistency on the second downbeat. On the first one, it has two circles, the first circle has a whistle but it would be annoying if you add a whistle to the second circle. So at this place, which has more objects between it, it's less annoying and it also fits good!)
  3. 00:46:519 - Have you forgot to add a clap here? If not, you should add one to keep the consistency with your previous claps on the second upbeat. It would better if you add one.
  4. 00:51:887 (7) - To be honest, I highly suggest/recommend to add a clap here to make the last circle of the pattern louder and also, on the song, it's actually more loud and by doing this, you could try to emphases it more.
  5. 00:59:466 (1) - That's not the best way to follow the vocal and I really think it should be there. I would prefer if you delete it so the next claps will be focusing more on the vocal and it was also not a good way to break the consistency. I also think that it won't really sound good because of the hitsounds at 00:57:571 (4,5,6) - , I really thought it would be more annoying. In conclusion: Deleting the clap here will be better on focusing the vocal.
  6. 01:09:571 (2) - I guess it should be the same thing as the point previously. It has the same reasons and because of 01:07:834 (6,7,8,9,10,11) - , the clap at 01:09:571 makes all the thing worse.
  7. 01:36:729 - I think you should understand what I was saying at 00:29:782 (5) -. It should also be the same for 01:39:255 and 01:41:782.
  8. 01:55:676 (6) - What do you think on adding a clap here? I really think it could sound pretty good and also, it felt empty after the clap at 01:54:887.
  9. 02:06:413 - Same thing as 00:59:466 (1) - and should be the same thing for 02:16:519 (2) - .
  10. 02:31:992 - Seems like you've also forgot to add a clap here. It would sound pretty weird if you have nothing and also, with a clap, it will keep the consistency with your previous claps.
  11. 02:33:729 (5) - This clap is totally not fitting here. It would be better if you simply delete it.
  12. 02:58:203 (1) - Same thing as said on 00:59:466 (1) - and also, it's the same thing for 03:08:308
  13. 03:06:729 (1) - I will tell you something. You actually have claps on all the beginning of these sliders and the upbeat previously that starts the consistency. I would be better if you keep it! So add a clap here and to these objects: 03:07:361, 03:07:992 .
New combos
  1. 00:46:676 (6) - I feel like a new combo could be added here since in the song, the current combo could be separated here.
Hope it can be useful ;-;
Good luck Rya!
Melophobia

Gabe wrote:

I first wanted to mod it because it was bubbled by Melophobia
What?
Aurele

Melophobia wrote:

Gabe wrote:

I first wanted to mod it because it was bubbled by Melophobia
What?
Not in a bad way! I would have normally said that it was bubbled but I've added your name after it. Sorry if you thought it was something mean.. xD
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