Okay, so I have no idea if this was suggested before, did a small search and came out with nothing.
Basically this is an idea for an unranked mod which would detect breaks in a beatmap. The detection could be something like, the break has to be atleast 2000ms long or something and be at least 15k~20k ms away from the final note in the map , whatever, not the main point. This can be discussed further if the idea is somewhat accepted.
There are tons of beatmaps which are so fun, however only certain parts. Usually people try to make compilations of such beatmaps, so only the fun parts are played, however this could be more accessible because not everyone has the knowledge of beatmapping. Also this could actually improve such maps as well, as the player(s) can choose what song to start from, since every compilation has a small break between each part (stream compilation for example).
Since a break is a nice marker for a checkpoint, while using the mod when you select a beatmap to play, it would offer you a list from which checkpoint should you start (preferably having a timeline next to it, just for a quick reference).
Also there are many quite long beatmaps and not everyone likes them. There are people don't give a damn about score or anything they just want to play their favorite maps, or should I say parts of the maps. This mod could easily be selected in that case and bring the said player(s) to a checkpoint to start from.
This would also make marathon maps much more enjoyable for some people. Not everyone wants to spend half an hour on a map to play 1 or 2 songs they like.
I could probably come up with more reasons to have it, but I will leave it for people's imagination for now.
It would also be nice to see the breaks (checkpoints) on the map progress bar/chart (that clock thingy at the top right below the score by default) as well, if for anything then for the information to see when approx the break will come, kinda to ease the player's mind if he's hoping for a break on a long unplayed song.
I think it's a nice idea.
Basically this is an idea for an unranked mod which would detect breaks in a beatmap. The detection could be something like, the break has to be atleast 2000ms long or something and be at least 15k~20k ms away from the final note in the map , whatever, not the main point. This can be discussed further if the idea is somewhat accepted.
There are tons of beatmaps which are so fun, however only certain parts. Usually people try to make compilations of such beatmaps, so only the fun parts are played, however this could be more accessible because not everyone has the knowledge of beatmapping. Also this could actually improve such maps as well, as the player(s) can choose what song to start from, since every compilation has a small break between each part (stream compilation for example).
Since a break is a nice marker for a checkpoint, while using the mod when you select a beatmap to play, it would offer you a list from which checkpoint should you start (preferably having a timeline next to it, just for a quick reference).
Also there are many quite long beatmaps and not everyone likes them. There are people don't give a damn about score or anything they just want to play their favorite maps, or should I say parts of the maps. This mod could easily be selected in that case and bring the said player(s) to a checkpoint to start from.
This would also make marathon maps much more enjoyable for some people. Not everyone wants to spend half an hour on a map to play 1 or 2 songs they like.
I could probably come up with more reasons to have it, but I will leave it for people's imagination for now.
It would also be nice to see the breaks (checkpoints) on the map progress bar/chart (that clock thingy at the top right below the score by default) as well, if for anything then for the information to see when approx the break will come, kinda to ease the player's mind if he's hoping for a break on a long unplayed song.
I think it's a nice idea.