senaya wrote:
remember what i told you about vocaloids?
but man, such a sad song
[General]
Unused file star2.png? I see you wanted to do something with it when i open the osb file. This star2.png is just a single invisible pixel. I put it in so I can use Kiai time, because Kiai fountains would look annoying with such a bright background.
The .osb is just there so you can watch the video to the end after playing the map.
[Normal]
Unsnapped objects you have. Resnap them you must. Whoops, I guess I should check AIMod once in a while...
01:35:160 - why you need this break? small and kinda useless. Just for aesthetic purposes. I like those arrows introducing the chorus.
01:42:476 (3,1,2) - make like this http://puu.sh/2VjK? Hmm, no, I think the transition from following the beat (01:37:598 (1,2,3,4)) to following the melody would be a bit sudden then. And I like the current pattern :)
02:53:453 (5,6) - i'd use a slider instead. Yeah, I considered that too, but because of the low AR beginners would probably be confused about the direction http://osu.ppy.sh/ss/105490
03:10:526 (6) - move it to 03:10:770 and add a note here instead. also, see if you can make it longer. Sorry, but I want to keep the break as is^^
03:11:258 - remove this small break too? ^
[Hard]
01:09:794 (3,4) - i think this sounds better http://puu.sh/2VhR but you will have to do something about your pattern then. Can't find a way to do that without breaking the symmetry ;_;
01:51:746 - i'd add a note here to follow lyrics ..しい: you have a note on shi but no note at i . Wait, I do. Isn't 01:51:014 (6) the し and 01:51:502 (7) the い?
02:33:941 (4,5) - i'd replace that with a slider I like having circles there, the jumping kinda accentuates the pause that comes afterwards. :)
02:53:453 (4) - i'd make it without a repeat, but it will destroy the pattern. seems like you like symmetry a lot =) Actually, I started this map with the intent of mapping less pattern- and more flow-based than I usually do ... but yeah, I guess I do like symmetry
Лайка
Thx for modding!
No changes~winber1 wrote:
Lan's Easy
01:52:233 (1) - remove combo? idk, it just doesn't seem to fit imo. Nahh, I like the new combo here. >:
02:30:526 (3) - perhaps try something like this (combo 4 is just combo 2 vertically flipped lol): I... still kind of prefer it like the way it is. ;_;
03:35:648 (1) - remove combo? similar to 01:52:233 Like I said before..
winber1 wrote:
sorry it took a few days
i feel there could be a little more hitsounds, but oh well. I don't have a good idea how. I don't wanna spam any more whistles and claps don't really fit.
Hard
00:49:307 (2,3) - this and other places similar to this, i would rather follow the vocals more, but it doesn't really matter. Would be possible, but I prefer it the way it is.
01:07:721 (x) - some reason i want to add a note here... ^
01:55:159 (1) - move 1/2 tick back to follow vocals? (and rearrange spacing obviously if you do) ^
Normal
02:58:087 (1) - remove combo to be consistent with the previous pattern (or do whatever you want to make the two consistent) Okay.
02:58:819 (3) - new combo for the above reason (consistency) ^
03:19:063 (1,2,3) - make this symmetric to 03:17:111 (1,2,3) - about the y-axis? Oh, spacing mistake. Fixed!
[...]
Star~~ Thanks!
Mikarunoel131 wrote:
Lan`s Easy :
00:41:989 put the slider away from the edge ? Would look better I think ^^ I have no idea what you mean here, sorry. çwç
00:54:916 ^
01:52:233 remove new combo ? No
S-so yeah, still no changes.. ;u;theowest wrote:
Easy:
01:15:160 (3) - Looks a lot cooler if it's flipped, like this Nooooo way, looks much nicer the way it is. >u<;
01:37:599 (1) - You can make it rounder, like this Does it really matter that much?
02:03:453 (3) - make the slider look like this, it looks better \:D/ I like how it curves with (4) and (1) the way it is now.
02:08:331 - Finish, and because it will be a clap here too, it'll sound awesome. But there are no claps~
03:02:721 (4) - better like this Nah, better like the way it is. Notice how start of the next slider matches the curve of (4) :B
03:13:209 (1) - Looks more fun and because she changes sound, the slider will change path on the red thingy. What, no way~ I like how this matches the video anyways.
03:43:941 - clap finish, cuz it will sound better. But there still are no claps.
Mikarunoel131 wrote:
Normal:
01:09:794 try to change spacing there Made a small adjustment there, but I think it's fine.
02:25:648 ^ Nope, it looks good and is perfectly readable.
stack currently under (03:00:562 , 03:08:331 and 03:08:819 ) Aww come on, noone will notice that, and it's grid snapped so nicely ;_;
01.10:526 start the slider there , than it is like she sings . That sounds better. But it'd kill the whole pattern and the current rhythm is fine as well.
01:26:136 remove new combo there ? No, because it's not part of the circle pattern, just like 01:23:208 (1).
01:30:526 ^ I consider this a new pattern too.
That is it here . I like that difficulty x33
I can`t say something to insane .
I am new in modding and don`t understand what is allowed in Insane maps really.
I saw some stange Insane beatmaps ( spacing strange or hitsounds wich doesn`t really fit )
but no one said something to that ,so. Sorry about that . It's a Hard, not an Insane. But yes, higher difficulties put more trust in the player's ability to read patterns and don't need to follow the mapping guidelines as strictly as the lower ones.
I hope I helped you even a bit ^-^
Some things are wrote are just suggestion , remember that ^.^ ( like 00:41:989 in Lan`s Easy )
I give you a star , because I like the Beatmap and the song x3
good Luck =D Thanks!
theowest wrote:
I think you better add claps to this beatmap. It sounds better.
All diffs:
Delete all bookmarks, edit the song file and insert this code after bookmarks:SPOILERLike this: If there's a beat on this bookmark, then add a clap. If not, then just ignore it. I hope you get the pattern here. The 2nd and 4th beat of every measure, right? Problem is, the map follows the vocals a good amount of the time, which means a lot of irregular gaps in the clap pattern. I tried, but it just doesn't sound good.18087,19063,20038,21014,21989,22965,23941,24916,25892,26868,27843,28819,29794,30770,31746,32721,33697,34672,35648,36624,37599,38575,39550,40526,41502,42477,43453,44429,45404,46380,47355,48331,49307,50282,51258,52233,53209,54185,55160,56136,57111,58087,59063,60038,61014,61989,62965,63941,64916,65892,66868,67843,68819,69794,70770,71746,72721,73697,74672,75648,76624,77599,78575,79550,80526,81502,82477,83453,84429,85404,86380,87355,88331,89307,90282,91258,92233,93209,94185,95160,96136,97111,98087,99063,100038,101014,101989,102965,103941,104916,105892,106868,107843,108819,109794,110770,111746,112721,113697,114672,115648,116624,117599,118575,119550,120526,121502,122477,123453,124429,125404,126380,127355,128331,144916,145892,146868,147843,148819,149794,150770,151136,151380,151746,152721,153697,154672,155648,156624,157599,158575,159550,160526,161502,162477,163453,164429,165404,166380,167355,168331,169307,170282,171258,172233,173209,174185,175160,176136,177111,178087,179063,180038,181014,181989,182965,183941,184916,185892,186868,187843,188819,189794,190770,191746,192721,193201,193697,194672,195648,196624,197599,198575,199550,200526,201502,202477,203453,204429,205404,206380,207355,208331,209307,210282,211258,212233,213209,214185,215160,216136,217111,218087,219063,220038,221014,221989,222965,223941
Insane: Why does everyone call it Insane? It's a Hard ;_;
00:53:697 (2) - Looks a lot cooler if it's flipped upside down, like this I think it looks cooler the way it is. ;) 01:37:111 (1) - Add finish, and because it will be together with a clap, it will sound awesome. Two crashes in succession sound a bit too heavy for my liking.
02:08:331 (2) - Add finish, and because it will be together with a clap, it will sound awesome. ^
02:32:233 - It would be better if it was a beat here, finish beat. Nah, I think it feels nicer without one. I like the uniform rhythm of these combos.
02:46:989 - there shouldn't be a beat here. Overmapping, unnecessary, especially with Hard. It's just like that in the 1st verse though. That note is the equivalent of 01:11:380 (2).
02:57:111 (4) - Looks a lot cooler if it's flipped, like this Just as before, I think it's cooler the way it is. By the way, this appears in Normal too. 03:00:526 (2) - Same here. ^
03:12:721 (1) - clap and finish Again, too heavy.
03:43:941 (1) - ^ ^
03:44:429 (3) - finish. Maybe normal finish This note doesn't exist.
Also.. I don't see any point in this
Delete the osb file and the useless little star and make a full upload. o_o It causes a skip button to appear instead of going directly to the result screen, so you can watch the video to the end. The star itself is invisible.
Thanks for modding!
you just made me cry.. ;__;Lanttu wrote:
Mikarunoel131 wrote:
Lan`s Easy :
00:41:989 put the slider away from the edge ? Would look better I think ^^ I have no idea what you mean here, sorry. çwç
00:54:916 ^
01:52:233 remove new combo ? NoS-so yeah, still no changes.. ;u;theowest wrote:
Easy:
01:15:160 (3) - Looks a lot cooler if it's flipped, like this Nooooo way, looks much nicer the way it is. >u<;
01:37:599 (1) - You can make it rounder, like this Does it really matter that much?
02:03:453 (3) - make the slider look like this, it looks better \:D/ I like how it curves with (4) and (1) the way it is now.
02:08:331 - Finish, and because it will be a clap here too, it'll sound awesome. But there are no claps~
03:02:721 (4) - better like this Nah, better like the way it is. Notice how start of the next slider matches the curve of (4) :B
03:13:209 (1) - Looks more fun and because she changes sound, the slider will change path on the red thingy. :D What, no way~ I like how this matches the video anyways.
03:43:941 - clap finish, cuz it will sound better. But there still are no claps.
I-I'm very sorry, don't cry~ \;__;/ *hugs*theowest wrote:
you just made me cry.. ;__;
Nope, they are not useless. çwçMystica wrote:
[Lan]
just delete some greenlines...some of them are useless...
Mystica wrote:
Here comes my mod
[General]
consider to cut the mp3?(you may find someone to help you Why and where would I want to cut that?
slider tick rate back to 1? Nah, I prefer 2.
combo colour 2 and 4 are the same? Yes.
[Lan]
just delete some greenlines...some of them are useless...
[Normal]
Some places may put more hitsound...Now sounds a little boring Thanks for the clap sound, but the problem with adding claps is that many patterns, at least in the Hard diff, don't really follow the drums. There would be many gaps in the clap rhythm and that wouldn't sound good. I think it's fine with just the whistles and crashes.
Also delete the useless greenlines Nah, they aren't useless.
[Hard]
Nothing
Here some hitsound may fit it more..You can have a try
Starrrr for it Thx!
OzzyOzrock wrote:
[General]
You could probably SB the video but that'd be a bad idea. In theory yes, but since the original source is a video it wouldn't achieve any higher quality, and the video file is tiny anyway.
[Normal]
Should I keep yelling in caps? Yes.
00:57:599 (3) - THIS EVER SO SLIGHTLY GOES OFF SCREEN, FIX IT FIX IT FIX IIIIIT. FIXED.
01:00:526 (1) - COOL DISCOVERY, IF YOU MOVE THE LAST POINT THREE TO THE RIGHT AND ONE DOWN IT'S NOT TOUCHING X OKAY.
01:02:477 (3) - THEN THIS ONE DOESN'T TOUCH THE X AXIS WHEN YOU MIRROR IT EITHER!!! YUP. (IT'S THE Y-AXIS THOUGH)
03:13:209 (1,2,3,4,5,6,7) - I WAS ALRIGHT WITH SEMI-CONFUSING THINGS UNTIL I SAW THIS, ANTI-SPACING? HHHHHHAAA THIS WILL STAY, BECAUSE IT FITS THE VIDEO NICELY AND IS EASY TO READ AFTER THE BREAK.
Oh but good diff, it's definitely nice.
[Hard]
Ok no more caps.
02:08:087 (1,2,3) - You were being so axis strict until this. I know... it's because of the video.
You only used 3 triples in the whole map, not necessarily bad but that's very little lol, why am I saying this. 00:52:233 and 01:00:038 don't count?
So much anti-jump stuff to make it symmetric... speaking of which, some of your symmetric stuff looks good only in the editor you know...
But it's a good diff, hope this one actually gets ranked, lol. Thanks!
IT'S SO SAD HE LEAVES WITHOUT THE DOG | BECAUSE THE DOG IS IN SPACE
Man I love caps<3OzzyOzrock wrote:
[Lan's Easy]
I AM GOING TO CHANGE SOMETHING, USING THE POWER OF CAPS. ARRRRR OK SIR!
00:53:697 (2) - YEAH THE END OF THIS SORT OF ALMOST TOUCHES (3), MOVE THE MIDDLE POINT 2 TO THE LEFT OK!
02:08:331 (3) - OF ALL THE SLIDERS THAT CAN BLANKET BUT YOU DIDN'T WHY THIS ONE I TELL YOU WHAT BECAUSE I THINK IT LOOKS NICE WHEN IT'S STRAIGHT, SIR!
02:41:746 (1) - IF YOU PUT IT UNDER IT LOOKS NICER OOH, AWESOME!
02:46:136 (3) - I BELIEVE IN COMPROMISE MR. LAN IT'S MISS LAN, GOOD SIR, AND I THINK THIS SLIDER LOOKS NICER THE WAY IT IS ALREADY.
LANTTU THIS DIFF IS AMAZING I LOVE YOU. AWW THANK YOU YOU'RE MAKING ME BLUSH~ //// <3
that exchange was hilarious.OzzyOzrock wrote:
Oh my... Ms. makes a lot more sense........
MY LIFE IS A LIE.
ziin wrote:
that exchange was hilarious.OzzyOzrock wrote:
Oh my... Ms. makes a lot more sense........
MY LIFE IS A LIE.
[Colors]
The way colorization works in osu is that a perfectly white image (255,255,255), ie the background of your video is colorized down to 3/4 of its normal value (192,192,192). Your current colors are 230, 155 and 60. They're not distracting, but I think that you could increase the 230 to 255 to be a little bit on the safe side. But 230 is just as far from 192 as 155 (difference of 38 and 37). And at 255 the slider is almost pure white; I think it looks better if there's still a gradient visible on the slidertrack.
[skin]
so dull
I like what you did with the hitbursts, since hit100 is very dark. You should probably skin everything, or even though I hate to say it, force the default skin so that my bright red numbers and slider colors don't ruin the gray. This is all the more reason I wish someone would make and submit a wowaka skin. Ouch, I didn't think about that. Forcing the default skin now.
[kiai]
I'm not sure why you are spamming kiai if star2.png is invisible? I probably wouldn't do something like 3:12 if the fountain was visible. But I like the double flash it causes, because it adds epicness to the moment. The first flash matches the 0 of the countdown in the video, the second the beginning of the next measure.
[normal]
00:34:916 (1,2) - I think some space in between notes is a good thing k, space increased by a bit.
00:40:038 (2) - ^ also this section seemed a little weird since it's all in the middle of the screen. Changed the pattern.
01:57:110 (1,2,3) - ^ Dunno if that's what you mean, but I fixed a placement error there...
02:05:403 (4) - spacing in this section is all messed up Changed the pattern a little. Now everything is distance snapped except (5), which should be fine.
03:13:209 (1,2,3,4,5,6,7) - I like what you did here if you did it on purpose, but accelerated spacing might be better, since the rocket is accelerating too. Hm yeah, it is... but I think accelerated spacing wouldn't look as good and be a bit more confusing, so I'll leave it unchanged.The acceleration is done on a per-combo basis (2 different speeds on Normal, 3 on Hard)
[hard]
00:34:916 (1) - same as in normal Yes.
00:55:892 (4,6) - I suggest you use stack leniency 0.6 so that these don't stack. Oh. Yeah.
01:00:404 (3) - spacing isn't even Fixed.
01:25:648 (3,4) - combine into long slider Nah, I like that all of the sliders in that part have the same shape.
01:26:624 (6,7) - ^ and if you do both, it will be a symmetrical rhythm, so you can do symmetrical placement. I also prefer to keep this as 2 circles.
01:29:794 (7) - maybe? http://osu.ppy.sh/ss/144105 I think it currently looks much nicer.
01:59:063 (3) - this one is probably too low, and the sliders could probably use a little bit of space in between them. Well, they don't touch, and the last one is still completely onscreen. I don't think it's worth the effort to change something here.
02:54:550 (1) - I didn't say anything before, but this note's a little weird to be hitting on the 1/4. I think if you made it a repeating slider which started on the white tick it would be easier, and play better: http://puu.sh/5iMl I wouldn't really know how to place it though... so I think it can stay, and since it looks and place the same as the first one it should be readable.
03:13:209 (1) - perfect
Two stars, good sir. Many thanks!
MoonShade wrote:
Normal
00:17:599 to 00:40:038 - you're way to much in the middle, just look at this part. May be intended, but still... Yes, it's intentional. Originally I intended to do something like this during all three "textless" parts of the song, but later I decided to turn the others into the break/map end.
Nothing more to say here, too. Although I don't like the way you hitsounded it. You have some nice patterns in both normal and hard
Hard
00:18:575 (3) - 1 grid left + up for nazi-perfect triangle if you want to have it ^^ Yeah. Fixed.
03:12:721 (1) to 03:20:526 (4) - just looks lazy, I'm sorry It's meant to go together with the video
03:21:014 (1) - overlapping doesn't look so good Yup, improved.
Nice map, not much for me to mod, so have my star :3 Thx!
ziin wrote:
[MISS LAN] <3
you can ignore this mod, it's nothing but nazi.
00:41:989 (2,3) - are you willing to accept a spacing error to make it look symmetrical? B-but, the spacing is right? =u=
02:02:477 (2) - oh I'm being a total nazi here. It's just slightly closer than previous ones have been. Hehe, yeah, I don't think it matters that much~
02:06:380 (2) - ^ ~
02:57:599 (2) - you know when you make such perfect maps it's all we can do to notice the little stuff. Center node down and left 1. hauuu, but then it doesn't get directly under (5).. ;_;
MoonShade wrote:
Easy
00:18:575 (2,3) - this jump may be too far for a beginner, but you don't have to change it imo But.. It's not a jump. ;_;
Just perfect, patterns are nice and clean, overlapping sliders are looking great. Really nice job here! <3
Sakura Hana wrote:
[Skin]
Could you find a different BG? i dont see how that dog fits the song, and also it's a pretty low quality picture. I added this link to the beatmap page a while ago, which explains what the song is about. I couldn't find any fitting image of higher quality though. The song itself does have a cover picture, but it's mostly red and yellow and I thought it'd be very unfitting to the black/white theme of the video and skin.
I'm not a fan of monochromatic skins tho, the background has plenty of black and white and all grayscale, which may easily cause blending with approach circles.You should probably try to cut the rest of the mp3... and why is there a Skip button at the end? why did u put SB at the end? ._.Nevermind I just realized i had video off >_<
I personally think that the maps themselves could use more hitsounds, i hear soft-hitnormal alone way too often (except Lan's Easy). You're not the first one who says that, but I still lack a good idea... claps or something else on every 2/4 beat don't work because there'd be too many gaps in the rhythm.
[Hard]
I like how you dedicated time on making your sliders nice, some of them still arent perfect, if you care about that i could easily show you which of them. Fixed the 2 sliders you told me about in the chat.
01:13:941 (6) - I think your pattern would look better if you put a new combo here, since the tempo changes a bit during the next 3 notes (including this one) Okay.
01:23:209 (7,8,9) - Try to avoid overlapping notes on purpose, they are annoying to play on Hidden. (This suggestion applies to all overlaps of the map) I changed two overlaps shortly after the break that I wasn't sure about. Imo 01:23:209 (7,8,9) is very readable though, since the cursor moves towards (9) in a straight line.
03:06:624 (7) - The previous slider hasnt finished dissapearing making it hard to know this is a slider so it needs to be moved, i can think of many possibilities that look nice tho, so it shouldnt be a hard fix. Aw. I liked the slider, but I see the problem. Converted into circles.
[Normal]
00:21:014 (5,1) - Switch new combo, since you did that at: 00:28:819 (5,1) I'm not sure what you mean here. The NCs seem consistent to me, so I'll leave it unchanged.
00:25:404 (X) - Add a note for consistence with: 00:17:599 (1) Okay.
02:26:624 (3,1) and all the similar ones in this part - the gap during the Echo'd voices feels really big, i really recommend you also map the echo like you've done throughout the map. I wanted that part to feel a bit more "laid-back" than the rest of the map, since the music does that too. The regular kick drum is missing and replaced by a quieter, off-beat one from 2:24 until 2:40, so I decided to match it by ignoring the regular drum rhythm and just mapping the vocals. Since it's directly after the break and switches back to normal rhythm using the spinner, I think it fits very nicely and would like to keep this. I did the same on Hard diff too.
[Lan's Easy]
02:41:746 (1) - New combo because of spinner combo bug, it's including this note in the same combo as the spinner. Fixed.
Pretty solid map, I specially liked the sliders on [Hard], Good Job! Thanks!!
Download: Hatsune Miku - Laika (FireballFlame) [Lan's Easy].osuGarven wrote:
[Mr. Lan's Easy]
00:41:989 (2,3) - Can you get these to not have the hitcircle parts overlap? I tried, I can't. ;___;
02:57:599 (2) - I know you can make a better blanket. Ehehehe~
Garven wrote:
[All difficulties]
02:08:819 - No point in this kiai fountain...
03:13:209 - No point in turning this off and on again...
03:44:429 - No point in this kiai fountain... It'll just make taiko look weird, hehe.
They aren't useless; even if there's no fountain, they cause a short flash. I think it's a nice effect to have at these three moments.
[Normal]
02:08:819 - Extend the break to here. Same with Hard. Okay.
[Hard]
AR/OD -1? AR 8 feels too fastHmm... In my opinion AR7 is a bit too slow and 8 feels more fun when playing the map. Can I keep this?Oh well, I guess 7 works too.
00:48:819 (1,2) - Kinda ugly overlap Changed.
02:25:892 (3,4) - Move down and right to adjust for stacking Okay.
Love the rocket patterns and the 'round the world in Normal. Nice touches.
Hitsounds are fine to me. Minimal is fine too.
Sakura Hana wrote:
[Timing]
Offset -14 ms i get a lot of over 13 ms off mistimed hits, with the new offset, mistined % is less than 10% and mistimed hits is less than 4 ms. When I play testmode i get almost 0ms mistimed on average. Sometimes 4ms early, sometimes 1ms late or so. After we talked about it ingame, I now did a -2ms change.
[Normal]
01:51:257 (6) - Hidden reverse arrow the second one. I guess it wouldn't be hard to change this, but is it really necessary? The hitburst fades at least a beat before the reverse arrow is hit, which is enough time imo.
Call me back after fixes and i'll rebubble