Mario & Luigi: Dream Team (Dropped)
dropped this game 6 hours in
This game is a mario a luigi game, so you alreay know how this game operates, it's a mario RPG where peahc is kidnapped and you got to rescue her. The combat is the same as every mario RPG, it's turn based but with action commands, so when you press the attack button you got to time a button press to when the attack hits so it does more damage, and also parry when you're attacked to negate/block part of the damage.
The only other mario RPG i've played is N64 paper mario, which I talked abotu in this thread, and my biggest criticism of that game is how much it wasted your time, zones were pretty empty and forced you to backtrack, combat was really easy however it took a lot of time, etc. This game is everything I disliked about that game but amplified to 11
combat is even easier than in n64 paper mario, since in most cases you can completely negate all the damage + do a counterattack that does damage. I honestly wonder what is the point of combat in this game, I mean that seriously. THe point of adding action imputs to tuirn based combat is to make it faster and more enjoyable to a broader audicence, in a game like expedition 33 getting a parry off is hype, you do the parry which is difficult and you feel good and then all the characters do this super cool animation and there are high number everyhwere and then on yoru turn you stop and think your strategy and you do it and even more super high numbers go off and your dopamine skyrockets. Doing a successful dodge in this game doens't feel hype, in many ways it's expected, if anything you get frustrated if you miss it, in addition to that all of the numbers in this game are small, but not small enough to where that is really a point of "wow that's cool" like in paper mario, so yeah, those action buttons fail to spice up turn based combat, as combat in this game is still boring as fuck.
the actual minigames in the spells are a bit more fun, however, I've neve really had any reason to use them, they don't do a lot more damage than a typical jump, they're limited in usage and they take a lot longer to use them plus it's a lot harder, it's just not worth the effort.
badges are okay, think of it as FF limit, you attack and that bar fills up and then you can do something strong, however the effects are not super exciting and I think the bar fills up too slow. One of the quirks of the badge system is that the effect comes from combining TWO badges, so you got to find the right combinations, I think that is cool, in gameplay it does nothing, but I think the extra 10 seconds it add everytime you get a badge to check all the combos and effect is cool.
mario games live and die on the gameplay, if the core gameplay is not good the game is ass, because these games have really nothing else going for them, the graphics aren't exactly unique, there is no story, it doesn't have any secondary hook.
Still, all of I told isn't even the worst part of the game for me. As I say i've played 6 hours, for context that is longer than some very respected games like oneshot take to beat, and i'm still not past the fucking TUTORIALS. The game assumes you've not played a single game in your life and also lack any critical thinking or thinking at all, it will explain everything in the most slow and obnoxious way possible.
There was a part where I got special attack and the game directed me to the info panel on that special attack, then I press the back button, which leaves me on the pause menu, where the button for special attack can be seen, and another press lets you in the game, I say, okay that's cool, game has told you where to see that info without having to directly spell it to you, and then the game goes LET'S SEE HOW TO SEE THE INFO ON SPECIAL ATTACKS, FIRST, OPEN THE MENU. So yeah, despite having already told you, it feels the need to do it once again. For context, this is like the 4th pause menu option they've introduced, and ALL of them have a tutorial where they tell you how to open the menu and click on the button.
EVERYTHING, even one time stage gimmiks have 2 minute long tutorials, as I said in the beginning the part I don't like when games waste my time, and this is just that, it's also completley impossible to skip in most circumstances so fuck you
I was getting nothing out of this experience, I had to drop it, also, if this game was called paper mario I bet people woul be A LOT more critical about this game. Placed on D rank.
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i'm on volume 6 of hanako kun, I started it two days ago, I'm enjoying it.
dropped this game 6 hours in
This game is a mario a luigi game, so you alreay know how this game operates, it's a mario RPG where peahc is kidnapped and you got to rescue her. The combat is the same as every mario RPG, it's turn based but with action commands, so when you press the attack button you got to time a button press to when the attack hits so it does more damage, and also parry when you're attacked to negate/block part of the damage.
The only other mario RPG i've played is N64 paper mario, which I talked abotu in this thread, and my biggest criticism of that game is how much it wasted your time, zones were pretty empty and forced you to backtrack, combat was really easy however it took a lot of time, etc. This game is everything I disliked about that game but amplified to 11
combat is even easier than in n64 paper mario, since in most cases you can completely negate all the damage + do a counterattack that does damage. I honestly wonder what is the point of combat in this game, I mean that seriously. THe point of adding action imputs to tuirn based combat is to make it faster and more enjoyable to a broader audicence, in a game like expedition 33 getting a parry off is hype, you do the parry which is difficult and you feel good and then all the characters do this super cool animation and there are high number everyhwere and then on yoru turn you stop and think your strategy and you do it and even more super high numbers go off and your dopamine skyrockets. Doing a successful dodge in this game doens't feel hype, in many ways it's expected, if anything you get frustrated if you miss it, in addition to that all of the numbers in this game are small, but not small enough to where that is really a point of "wow that's cool" like in paper mario, so yeah, those action buttons fail to spice up turn based combat, as combat in this game is still boring as fuck.
the actual minigames in the spells are a bit more fun, however, I've neve really had any reason to use them, they don't do a lot more damage than a typical jump, they're limited in usage and they take a lot longer to use them plus it's a lot harder, it's just not worth the effort.
badges are okay, think of it as FF limit, you attack and that bar fills up and then you can do something strong, however the effects are not super exciting and I think the bar fills up too slow. One of the quirks of the badge system is that the effect comes from combining TWO badges, so you got to find the right combinations, I think that is cool, in gameplay it does nothing, but I think the extra 10 seconds it add everytime you get a badge to check all the combos and effect is cool.
mario games live and die on the gameplay, if the core gameplay is not good the game is ass, because these games have really nothing else going for them, the graphics aren't exactly unique, there is no story, it doesn't have any secondary hook.
Still, all of I told isn't even the worst part of the game for me. As I say i've played 6 hours, for context that is longer than some very respected games like oneshot take to beat, and i'm still not past the fucking TUTORIALS. The game assumes you've not played a single game in your life and also lack any critical thinking or thinking at all, it will explain everything in the most slow and obnoxious way possible.
There was a part where I got special attack and the game directed me to the info panel on that special attack, then I press the back button, which leaves me on the pause menu, where the button for special attack can be seen, and another press lets you in the game, I say, okay that's cool, game has told you where to see that info without having to directly spell it to you, and then the game goes LET'S SEE HOW TO SEE THE INFO ON SPECIAL ATTACKS, FIRST, OPEN THE MENU. So yeah, despite having already told you, it feels the need to do it once again. For context, this is like the 4th pause menu option they've introduced, and ALL of them have a tutorial where they tell you how to open the menu and click on the button.
EVERYTHING, even one time stage gimmiks have 2 minute long tutorials, as I said in the beginning the part I don't like when games waste my time, and this is just that, it's also completley impossible to skip in most circumstances so fuck you
I was getting nothing out of this experience, I had to drop it, also, if this game was called paper mario I bet people woul be A LOT more critical about this game. Placed on D rank.
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i'm on volume 6 of hanako kun, I started it two days ago, I'm enjoying it.