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Well, I'll just keep current way cause I prefer this. difference of ending point by 1/2 beat won't hurt the mapset, I guess.GladiOol wrote:
[Taiko]
01:59:767 (x) - Add a note here so it will end on the same spot as in [Intense].
Sorry for the delay, got sick of this game a bit, but should finish my existing projects.Garven wrote:
[General]
Ignore's Hyper has a different preview time. Line it up, please.
Line up your lead-in times too, while you're at it.
125140093069633.jpg is 1023x768 haha
Is lining up lead-in times really necessary? I make them different for different diffs since it's irritating for a top tier player to wait a long pause when retrying a map for better accuracy, but newbies need some more time, so those diffs got more lead-in time.
Preview fixed.
[Easy]
00:23:349 (1,2,3,4) - It's cool lookin', but I dunno if it's appropriate for an easy difficulty. [Normal] ba-dum-tsss
00:26:383 (2,3) - ^
Simplifying the rhythm would probably work better overall.
00:38:609 (1) - Whoa, waaay too short of a spinner along with a note way too soon afterward for an easy. Definitely change this. Tell me if you find this replacement okay.
00:45:112 (1,2,3,4) - I really don't like seeing these kinds of sliders in easy difficulties - especially when there's only one beat after they are done. Potentially confusing as to when it's going to end for new players. Not at all, got tested by completely new players when friends came to my house on a weekend. The note after the spinner is way too soon too. Same. Might work better if you did a spinner from 00:45:112 - to 00:48:927 - and deleted 00:49:273 (1) - You don't HAVE to have beats there and it'll give time for recovery to new players.
01:07:655 (1,2,3,4) - ^
01:12:164 (1,2) - And please, not in an easy. k
01:12:164 (1,2,3,4) - Maybe something like this instead of that complex rhythm?
That entire section really needs to be revised with so many spinners along with complex rhythms and short recovery times... it's not very newbie-friendly. It'd be best to map through the spinners, I'm thinking. A lot of this stuff would work better for a Normal difficulty.
01:36:441 (1,2,3) - Maybe something like this instead of that more complex rhythm?
01:43:724 (1) - Soon after spinner
And another of that spinner section. This diff really needs some toning down.
That or rename this to Normal. It's definitely not an easy.
Even the Taiko Muzukashii is too hard for me. ;_;
They both sound pretty awesome though. Nice job on these.
[ignore's Hyper]
00:51:094 (3,4,5,6,7) - Maybe tone this down a little?
01:03:060 (8,1,2,3,4,5,6,7,8,9) - ^
01:23:955 (1) - It'd be cool if you could add some hit sounding magic so it interacts with the music a little more
Needs more whistles
Gotta poke him.
[Intense]
00:16:672 (1,2,3,4,5,6,7,8) - ahahaha, best representation of a glissando right here, ladies and gentlemen
00:54:129 (1,2) - Maybe have these as only 3-hit sliders? That'd make me sad.
I worry over the easy difficulty. Even if you rename it as a Normal, the spinner usage leaves me a little wary. Well, I did test it on people most of who've never played rhythm games (but seen me playing, that's true) and they said spinners were ok. Considering my heavy mouse (I use additional weights) and low sensivity settings, I think spinner usage is fine both to spin and react to notes after. Other diffs are solid, though.
Can be hard if you are not familiar with 'oo oo' patterns, cause lots of patterns in this muzukashii are that sort of things. I didn't put complex patterns that are hard to read, though.Garven wrote:
Even the Taiko Muzukashii is too hard for me. ;_;
Thanks :DDDGarven wrote:
They both sound pretty awesome though. Nice job on these.
gotta use soft hitwhistle instead, normal is too noisyGarven wrote:
Go poke ignore harder or something, damnit.
Oh, Garven... ;__;Garven wrote:
Mainly lining up lead-in times
Aleks719 wrote:
Oh, Garven... ;__;Garven wrote:
Mainly lining up lead-in times
- Different audio lead-in in Intense (750 instead of 1500) intended
- Some other stuff :
- we close to having to completely abandon the tickrate 0.5 . so, I suggest to set tickrate 1 in ignore's Hyper it adds a completely out of place tick to one slider which is totally not what ignore or me want
- AR4 сложновато для простейшей диффы Normal, лучше AR -1 naaaaaaah
В Нормале этот спиннер : 01:58:724 (1) - что-то тут не то. либо начинай его с белого тика (01:58:638), либо вставь сёркл на этот тик, а то как ниоткуда. must be because of offset changes or something, it's supposed to start on blue tick, ok, that'll get changed once I catch Garven- In my vision "Relaxing" must be easier than "Normal", but here "Relaxing" is harder than "Normal" oO I suggest rename diffs oh, that's personal
По идее, всё это Гарвеновские косяки, странно, что он этого не выделил сам. поэтому должен ребаблануть.
poot you my map is easy for this timeAlace wrote:
Oh man Ignorethis!! your map is so hard
i should ban you 800 years to prevent you mapping more
before ranking it, we fixed unsnapped timing lines and remove useless lines + fix bug new combo
Also AR+1 in Ignore`s diff
ranked
that's it!NatsumeRin wrote:
good map.