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Miley Cyrus - Party in the U.S.A.

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PotsBreaker
I like this song~. star~ :!: :!:
-----------------------------
Hyguys
olha eu acho que o offset ta com o tick mais ''alto'' errado
tenta esse offset : 9218

Easy
Almost no hitsounds.
00:40:468 (1) - Isn't this a bit ''ninja'' for begginers?
01:10:468 (1) - Random.
01:42:343 (1,1,1) - No

Normal
+2 HP
00:26:718 (2) - terminar 1/2 antes ?
00:29:218 (2) - ^
01:08:593 (6) - new combo
01:52:968 (1) - control + h e no resto tmb

Hard
pra que um hard com 0.9 de diferença de star do insane

Insane
HP Tá menor que a do normal o_o

Star
nao liga o mod ruim , é que eu to atrasado ):
Topic Starter
Katsuri

Hyguys wrote:

olha eu acho que o offset ta com o tick mais ''alto'' errado
tenta esse offset : 9218

Easy
Almost no hitsounds.
00:40:468 (1) - Isn't this a bit ''ninja'' for begginers?
01:10:468 (1) - Random.
01:42:343 (1,1,1) - No

Normal
+2 HP
00:26:718 (2) - terminar 1/2 antes ?
00:29:218 (2) - ^
01:08:593 (6) - new combo
01:52:968 (1) - control + h e no resto tmb

Hard
pra que um hard com 0.9 de diferença de star do insane

Insane
HP Tá menor que a do normal o_o

Star
nao liga o mod ruim , é que eu to atrasado ):
Meu pc queimou, estou usando o note do meu pai, então nem vou responder, foi mal Hyguys :( Mas ja achei algo que vou fixar, então..
ZekeyHache
I made some changes on my easy. Download it

[attachment=0:ed50d]Miley Cyrus - Party in the U.S.A (Katsuri) [ezek's Easy].osu[/attachment:ed50d]
al2e10
- Insane
00:35:155 (X) - Add a note here is better
00:44:061 (5) - New combo
00:49:999 (6) - This simi jump is :x just make it far far a way.
00:52:343 (7,8) - ^
01:03:593 (3,4) - ^
02:36:405 (5,6) - ^
02:47:030 (9,10) - ^
02:52:030 (7,8) - ^
02:59:061 (5,6) - ^
01:02:186 (6) - New combo
01:07:108 (1) - Finish at 01:09:843
01:31:718 (3,4,5,6) - Just make this be same distance plz ><

- Hard
Just a little thing.
THE WISTLE IS TOO NOISE !!!

- All
Love that song
But 3min X 4diff is too long already :3
I had no mood to that normal and easy already ORZ sorrry

Good luck STAR
Topic Starter
Katsuri

KingsAL2 wrote:

- Insane
00:35:155 (X) - Add a note here is better Sure ^v^
00:44:061 (5) - New combo Ok
00:49:999 (6) - This simi jump is :x just make it far far a way. I
00:52:343 (7,8) - ^ Like
01:03:593 (3,4) - ^ These
02:36:405 (5,6) - ^ awesome
02:47:030 (9,10) - ^ and sexy
02:52:030 (7,8) - ^ anti
02:59:061 (5,6) - ^ Jumps!
01:02:186 (6) - New combo Sure
01:07:108 (1) - Finish at 01:09:843 Ok!
01:31:718 (3,4,5,6) - Just make this be same distance plz >< Sorry, no :3

- Hard
Just a little thing.
THE WISTLE IS TOO NOISE !!! I KNOW!!

- All
Love that song
But 3min X 4diff is too long already :3
I had no mood to that normal and easy already ORZ sorrry Lazy Lazy :3

Good luck STAR
Thanks, kudosu for you.
Topic Starter
Katsuri

ezek wrote:

I made some changes on my easy. Download it

[attachment=0:59a91]Miley Cyrus - Party in the U.S.A (Katsuri) [ezek's Easy].osu[/attachment:59a91]
Ok
Topic Starter
Katsuri

Hyguys wrote:

olha eu acho que o offset ta com o tick mais ''alto'' errado
tenta esse offset : 9218

Easy
Almost no hitsounds.
00:40:468 (1) - Isn't this a bit ''ninja'' for begginers?
01:10:468 (1) - Random.
01:42:343 (1,1,1) - No

Normal
+2 HP
00:26:718 (2) - terminar 1/2 antes ? Claro!
00:29:218 (2) - ^ capitão
01:08:593 (6) - new combo Sim
01:52:968 (1) - control + h e no resto tmb Não

Hard
pra que um hard com 0.9 de diferença de star do insane Você quis dizer 0.09? O hard ta bem mais fácil

Insane
HP Tá menor que a do normal o_o O_O

Star
nao liga o mod ruim , é que eu to atrasado ):
Hyguys
Meu pc queimou
pc queimou
queimou
o_o
o_O
O____________O
WHAT
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Offset 9218. (In case to follow time signature.)
Just to mention that right BPM of the song is 96, not 192. You can see it in Kiai time, notes are blinking too fast. But changing it would mess with sliders velocity etc, sooo.... well you can use right BPM and then raise speed with inherited timing section...up to you.

[Normal]
  1. 01:30:468 (1) - Ehh...spacing. I would do it like this:
  2. 01:43:593 (5,6) - Make these notes symetrically to vertical line. (Level 4 grid >.<)
[Hard]
  1. In some places i'm getting really confused with the rhythm, and it's getting fixed by adding new combos.
    1. 00:49:530 (7) - Add
    2. 00:59:530 (7) - Add
    3. 01:04:530 (12) - Add
    4. 01:23:749 (1) - And by the way...Remove this new combo here please. Looks wierd. o.o
    5. 01:49:530 (7) - Add
    6. 01:59:530 (7) - Add
    7. 02:04:530 (12) - Add
    8. 02:34:530 (7) - Add
    9. 02:44:530 (7) - Add
    10. 02:49:530 (12) - Add
    11. 02:59:530 (7) - Add
    12. 03:09:530 (7) - Add
    13. 03:14:530 (12) - Add
[Insane]
  1. 00:44:843 (1,2,3,4,5,6,7,8) - Say anything, but imo this stream is overmapped.
  2. 02:52:968 (1) - Why new combo?
And that's all i guess ^.^ I like slider art in Normal and Hard stages :D Aaaand star from me. :3
poisonchan
~ Well, modding your map as your request, hope it helps. ~

[!] = You NEED to change.
[?] = Suggestion
[.] = If possible, change!

Vou fazer meio pt meio inglês, preguiça né. hehe.

[General]
Pode tirar 'USA' das tags, also, tira ezek também, porque você tirou a diff dele !
Adicione 'The Time of Our Lives Lukasz Gottwald Claude Kelly Jessie J.' nas tags !


Tá, eu tava modando o mapa.. E COMEÇO A OUVIR ESSA #$@%& DE WHISTLE EM QUASE TODAS AS NOTAS.

Não vou modar. Sinto muito, eu te avisei por pm --' ~ Whatever. Me avisa se quiser recheck, mas tira essa droga.
Topic Starter
Katsuri

poisonchan wrote:

~ Well, modding your map as your request, hope it helps. ~

[!] = You NEED to change.
[?] = Suggestion
[.] = If possible, change!

Vou fazer meio pt meio inglês, preguiça né. hehe.

[General]
Pode tirar 'USA' das tags, also, tira ezek também, porque você tirou a diff dele !
Adicione 'The Time of Our Lives Lukasz Gottwald Claude Kelly Jessie J.' nas tags !


Tá, eu tava modando o mapa.. E COMEÇO A OUVIR ESSA #$@%& DE WHISTLE EM QUASE TODAS AS NOTAS.

Não vou modar. Sinto muito, eu te avisei por pm --' ~ Whatever. Me avisa se quiser recheck, mas tira essa droga.

Vou arrumar as tags, mas nem posso te dar kudosu sem um mod.
poisonchan

Katsuri wrote:

Vou arrumar as tags, mas nem posso te dar kudosu sem um mod.
Não dei 'check' por kudosu. /dica
não sou vo- *cough*
Kytoxid
Yo.

[General]

BPM should be 96, yeah. Lower it there, double all the slider velocities and tick rates.

That white colour for the hitcircles kinda hurts the eyes during kiai, as well as making the sliderticks hard to see.

[Normal]

I sneezed and missed a note. But that's not your fault. Why does this difficulty have a lower tick rate than the others?

00:30:468 (1,2,3,4,5,6,7,8,9,1,2,1,2) - How about flipping this entire section vertically? The reason I ask is that the first S-shaped slider is kinda covered by the
01:29:218 (2,1) - Space these a bit further?

Purely aesthetical, but I recommend looking through your combos again and adding a few new ones here and there so that visually they look consistent. For example, I would put a new combo on 02:05:468 (3), because your last combo was also round slider-note.

Solid overall.

[Hard]

Looking at the score alone, this jump is pretty large.

AR is too low for how fast the sliders go. I'd push it to 7.

00:45:468 (1) - Flip this horizontally? I don't like this antijump. But if you raise the AR a bit, it might also be okay.
00:47:811 (1) - Maybe remove the first note in this combo, the lack of musical cues makes this pickup hard to catch.
00:50:468 (1,2,3) - I would change this to a 1-repeat slider, since it's the first 1/4 pattern that pops up, so it just introduces it to the player without hurting them on their first play.
01:02:655 (6) - New combo? This one goes pretty long.
01:40:468 (1) - Make this section a bit louder please.
01:57:655 (6) - This slider, whenever it popped up, seemed to not fit in too well with the music.

[Insane]

00:17:655 (9) - Don't silence this note please, the player needs feedback on whether they hit early/late.
00:49:999 (6) - Hard to time this beat. I recommend having a consistent time for notes stacked under slider tails, since you have 1/2, 1/1, and 3/2 all in this map.
01:36:249 (4,5) - Felt out of place, since the music didn't have any reason for a jump. Actually, this happens a lot throughout this map.
02:40:936 (3) - Repeat is concealed by the spinner end.
02:30:468 (1) - Whenever this pattern showed up (this + the following combos), I don't think it played too well. Just an opinion though.

Good luck! This map was really fun, reminded me of a few other mappers' styles.
Topic Starter
Katsuri

Kytoxid wrote:

Yo.

[General]

BPM should be 96, yeah. Lower it there, double all the slider velocities and tick rates.

;__;.
Topic Starter
Katsuri

Kytoxid wrote:

Yo.

[General]

BPM should be 96, yeah. Lower it there, double all the slider velocities and tick rates. ;w;

That white colour for the hitcircles kinda hurts the eyes during kiai, as well as making the sliderticks hard to see. Fixed :)

[Normal]

I sneezed and missed a note. But that's not your fault. Why does this difficulty have a lower tick rate than the others? Normal with high tick rate sucks

00:30:468 (1,2,3,4,5,6,7,8,9,1,2,1,2) - How about flipping this entire section vertically? The reason I ask is that the first S-shaped slider is kinda covered by the Sure, good idea
01:29:218 (2,1) - Space these a bit further? Ok

Purely aesthetical, but I recommend looking through your combos again and adding a few new ones here and there so that visually they look consistent. For example, I would put a new combo on 02:05:468 (3), because your last combo was also round slider-note.

Solid overall.

[Hard]
I can't double the slider velocity, Since, Should the bpm REALLY be 96?
Looking at the score alone, this jump is pretty large.

AR is too low for how fast the sliders go. I'd push it to 7. I like how it does

00:45:468 (1) - Flip this horizontally? I don't like this antijump. But if you raise the AR a bit, it might also be okay. Fixed anti jump
00:47:811 (1) - Maybe remove the first note in this combo, the lack of musical cues makes this pickup hard to catch. See the lyrics: So I put my hands up, Play my song and THE(1) BUT(2)TER(3)FLY(4). It's right!
00:50:468 (1,2,3) - I would change this to a 1-repeat slider, since it's the first 1/4 pattern that pops up, so it just introduces it to the player without hurting them on their first play. It shows the bpm 192, but I'll fix.
01:02:655 (6) - New combo? This one goes pretty long. Ok
01:40:468 (1) - Make this section a bit louder please. Ok
01:57:655 (6) - This slider, whenever it popped up, seemed to not fit in too well with the music. I like it XD

[Insane]

00:17:655 (9) - Don't silence this note please, the player needs feedback on whether they hit early/late.
00:49:999 (6) - Hard to time this beat. I recommend having a consistent time for notes stacked under slider tails, since you have 1/2, 1/1, and 3/2 all in this map. Love these anti jumps
01:36:249 (4,5) - Felt out of place, since the music didn't have any reason for a jump. Actually, this happens a lot throughout this map. Oh, I enjoyed the jumps, Dunno ;_;
02:40:936 (3) - Repeat is concealed by the spinner end. not
02:30:468 (1) - Whenever this pattern showed up (this + the following combos), I don't think it played too well. Just an opinion though.Liked it, Dunno

Good luck! This map was really fun, reminded me of a few other mappers' styles.

I will get more some mods
OzzyOzrock
[Normal]
WHY WOULD YOU USE DISTANCE SPACING 0.8 INSTEAD OF A SLOWER SPEED.

00:26:718 (2) - Looks better a grid up, but distance snap (0.8 ROAOROAOR) won't let you. Do it anyways.
00:29:218 (2) - Same here, but lower instead.

00:36:718 (2) - HEY
00:39:218 (2) - HO

00:49:218 (5) - I know you wanna center the tick but it looks ugly.
HEYIHAVEANIDEAUSEASTRAIGHTSLIDERAHAHAHAHA
00:59:218 (5) - Oh but you don't have to, I'm gonna be ok.

01:28:280 (1) - Close to the next note... but is it ok? That is the question.
01:38:280 (1) - THE BRITNEY SONG, WHAT AN INFULENCE

01:50:468 (1) - These blankets are nice, even if they don't blanket anything.

02:52:343 (5) - Grid to the left, and maybe up one, I guess.

03:17:343 (1) - WHOA WHOA WHOA DON'T YOU DARE END THIS ON THE SLIDER'S END.
[Hard]
Yeah this slider speed isn't fast.

00:53:593 (4) - WHOA BRO, ONE GRID TO THE LEFT

01:59:530 (8) - HOW DARE YOU USE CTRL+R

02:36:093 (4) - HOLY CRAP NOT AGAIN, ONE GRID TO THE RIGHT LIKE YEAH
02:38:593 (4) - BRO ONE TO THE LEFT WHAT'S UP WIDDAT MAN

During the moving my hips like yeah (I hate it when they move them like that, but when they move them like yeah it's fine) are there notes that should be on 1/3? Because you sort of jump during 'moving' and stuff.
[Insane]
00:26:718 (4) - This slider is so CRAAZY

Again with the 1/3 thing on some choruses but asefsdf and stuff.
Some combos are weird, but I dunno if they're that bad.

Not overmapped! Yeah! Ok, no star because I can't goodbye.
Topic Starter
Katsuri

OzzyOzrock wrote:

[Normal]
WHY WOULD YOU USE DISTANCE SPACING 0.8 INSTEAD OF A SLOWER SPEED.

00:26:718 (2) - Looks better a grid up, but distance snap (0.8 ROAOROAOR) won't let you. Do it anyways. No
00:29:218 (2) - Same here, but lower instead. No

00:36:718 (2) - HEY Hey
00:39:218 (2) - HO No

00:49:218 (5) - I know you wanna center the tick but it looks ugly. Ok, fixed
HEYIHAVEANIDEAUSEASTRAIGHTSLIDERAHAHAHAHA
00:59:218 (5) - Oh but you don't have to, I'm gonna be ok. Ok ok

01:28:280 (1) - Close to the next note... but is it ok? That is the question. Fixed
01:38:280 (1) - THE BRITNEY SONG, WHAT AN INFULENCE ^

01:50:468 (1) - These blankets are nice, even if they don't blanket anything.The blanket my heart

02:52:343 (5) - Grid to the left, and maybe up one, I guess. Yes

03:17:343 (1) - WHOA WHOA WHOA DON'T YOU DARE END THIS ON THE SLIDER'S END. OMG DDDDDDDDDD:
[Hard]
Yeah this slider speed isn't fast.

00:53:593 (4) - WHOA BRO, ONE GRID TO THE LEFT LOLOL, Ok!

01:59:530 (8) - HOW DARE YOU USE CTRL+R Fixed

02:36:093 (4) - HOLY CRAP NOT AGAIN, ONE GRID TO THE RIGHT LIKE YEAH Ok ok o k ok
02:38:593 (4) - BRO ONE TO THE LEFT WHAT'S UP WIDDAT MAN ;w;

During the moving my hips like yeah (I hate it when they move them like that, but when they move them like yeah it's fine) are there notes that should be on 1/3? Because you sort of jump during 'moving' and stuff.
[Insane]
00:26:718 (4) - This slider is so CRAAZY That's the intention

Again with the 1/3 thing on some choruses but asefsdf and stuff.
Some combos are weird, but I dunno if they're that bad.

Not overmapped! Yeah! Ok, no star because I can't goodbye.
SapphireGhost
Please disregard the numerous song references in this mod. Also, I end up repeating myself a lot repeating myself a lot because of copy-paste and overlap that makes me sad. So this isn't actually as nazi as it looks, I promise.

[General]
- The correct song title is Party in the U.S.A. Don't forget to change the thread title accordingly.
- The proper offset is 468. This starts when the music starts and puts the downbeat in the right place.
- This is a Tick 4 song, sir. Set Tick 4 on [Normal] and [Hard].
- Use Distance Spacing 1.0x in the future, please.
- Your "white" is far too grey. Use 220,220,220.

[Normal]
00:20:468 (1,2,3,4,5,6,7,8,9) - Split up the combo somehow.
00:30:468 (1,2,3,4,5,6,7,8,9) - I think I've been here before, I think I've run into you, I know the things that you do, cause this is deja vu.
00:47:343 (2) - One grid down.
00:49:218 (5) - One grid up.
00:57:343 (2) - Here it goes, here it goes, here it goes again. Oh, here it goes again.
00:59:218 (5) - I'll be out of my mind, and out of song references pretty soon. So let's spend the afternoon in a cold hot air balloon.
01:05:468 (1,2,3,4,5) - Looks better without overlap.
01:10:155 (2,3) - Remove these and drag the break to (3)'s position. Amazing.
01:26:718 (2) - One grid down, down, down, down, down.
01:36:718 (2) - Baby are you down, down, down, down, down?
02:06:718 (3) - Dooooown, dooooown. Two grids down, actually.
02:07:968 (1) - Do the break drag thing I mentioned earlier.
02:27:421 (1) - Start the spinner at 02:27:968.
02:32:343 (2) - Raise it up.
02:34:218 (5) - Remember those walls I buiiilt, if they should come tumbling dooown.
02:42:343 (2) - You got a smile that could light up this whole down, I haven't seen it in a while since she brought you DOOOOOWN.
02:44:218 (5) - Can't read my, can't read my, no you can't read a my, poker face. Also, two grids up.
02:50:468 (1,2,3,4,5) - These should be further apart, sir.
03:16:718 (5) - I AM OUT OF SONG REFERENCES.

[Hard]
I was highly disappointed in the amount of unnecessary overlap in this map. HP Drain and Overall Difficulty should probably be the same amount, by the way.
01:00:468 (1,2) - This and the pastes of this are not quite perfect.
01:10:468 - Drag break to here!
01:23:280 (1,2,3,1,2,3) - These should be properly aligned.
01:47:655 (6,7,8) - This could be more perfect. As well as the pastes of this.
02:45:468 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This is a rather long combo, sir.
Perhaps end this difficulty at the same time as the others perhaps maybe sort of possibly.

[Insane]
This is rather overmapped, Mr. Katsuri.
00:26:718 (4) - ok
00:35:780 (2,3) - Remove overlap here
00:40:467 (1,2,3) - Oh, and this too.
00:44:843 (1,2,3,4,5,6,7,8,1) - Not really sure if this fits the song.
00:46:718 (5,1) - This blanket could be better, down where it's wetter, take it from me.
00:57:968 (2,3,4,5) - This part could be lovelier without the overlap.
01:03:280 (2,3) - All this ohoverlap bothers me.
01:07:108 (1) - Shorten the spinner and break drag! Whee!
01:46:561 (3) - Not quite on the rhythm. Extend the slider to the blue tick and then put a note on the white tick.
01:54:218 (5,1,2) - You and your overlapping notes.
02:05:468 (1) - Shorten the spinner and break drag wait I said this before.
02:27:733 (1) - Spinner should start on the white tick.
02:30:936 (3,1) - aewrociuaen;vlwkjdnal;ekcjmaewl;r
02:40:936 (3,1) - aewrociuaen;vlwkjdnal;ekcjmaewl;r
02:50:468 (1,3) - I suppose this blanket could be very slightly more perfect.
02:52:655 (1,1,1,1) - Too much combo spiced ham.
03:07:968 (2,3,4,5) - nononononononononono
03:13:280 (2,3) - http://www.tinyurl.com/marinarage

FINISHED
Topic Starter
Katsuri
SPOILER

SapphireGhost wrote:

Please disregard the numerous song references in this mod. Also, I end up repeating myself a lot repeating myself a lot because of copy-paste and overlap that makes me sad. So this isn't actually as nazi as it looks, I promise.

[General]
- The correct song title is Party in the U.S.A. Don't forget to change the thread title accordingly.
- The proper offset is 468. This starts when the music starts and puts the downbeat in the right place.
- This is a Tick 4 song, sir. Set Tick 4 on [Normal] and [Hard].
- Use Distance Spacing 1.0x in the future, please.
- Your "white" is far too grey. Use 220,220,220.

[Normal]
00:20:468 (1,2,3,4,5,6,7,8,9) - Split up the combo somehow.
00:30:468 (1,2,3,4,5,6,7,8,9) - I think I've been here before, I think I've run into you, I know the things that you do, cause this is deja vu.
00:47:343 (2) - One grid down.
00:49:218 (5) - One grid up.
00:57:343 (2) - Here it goes, here it goes, here it goes again. Oh, here it goes again.
00:59:218 (5) - I'll be out of my mind, and out of song references pretty soon. So let's spend the afternoon in a cold hot air balloon.
01:05:468 (1,2,3,4,5) - Looks better without overlap.
01:10:155 (2,3) - Remove these and drag the break to (3)'s position. Amazing.
01:26:718 (2) - One grid down, down, down, down, down.
01:36:718 (2) - Baby are you down, down, down, down, down?
02:06:718 (3) - Dooooown, dooooown. Two grids down, actually.
02:07:968 (1) - Do the break drag thing I mentioned earlier.
02:27:421 (1) - Start the spinner at 02:27:968.
02:32:343 (2) - Raise it up.
02:34:218 (5) - Remember those walls I buiiilt, if they should come tumbling dooown.
02:42:343 (2) - You got a smile that could light up this whole down, I haven't seen it in a while since she brought you DOOOOOWN.
02:44:218 (5) - Can't read my, can't read my, no you can't read a my, poker face. Also, two grids up.
02:50:468 (1,2,3,4,5) - These should be further apart, sir.
03:16:718 (5) - I AM OUT OF SONG REFERENCES.

[Hard]
I was highly disappointed in the amount of unnecessary overlap in this map. HP Drain and Overall Difficulty should probably be the same amount, by the way.
01:00:468 (1,2) - This and the pastes of this are not quite perfect.
01:10:468 - Drag break to here!
01:23:280 (1,2,3,1,2,3) - These should be properly aligned.
01:47:655 (6,7,8) - This could be more perfect. As well as the pastes of this.
02:45:468 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This is a rather long combo, sir.
Perhaps end this difficulty at the same time as the others perhaps maybe sort of possibly.

[Insane]
This is rather overmapped, Mr. Katsuri.
00:26:718 (4) - ok
00:35:780 (2,3) - Remove overlap here
00:40:467 (1,2,3) - Oh, and this too.
00:44:843 (1,2,3,4,5,6,7,8,1) - Not really sure if this fits the song.
00:46:718 (5,1) - This blanket could be better, down where it's wetter, take it from me.
00:57:968 (2,3,4,5) - This part could be lovelier without the overlap.
01:03:280 (2,3) - All this ohoverlap bothers me.
01:07:108 (1) - Shorten the spinner and break drag! Whee!
01:46:561 (3) - Not quite on the rhythm. Extend the slider to the blue tick and then put a note on the white tick.
01:54:218 (5,1,2) - You and your overlapping notes.
02:05:468 (1) - Shorten the spinner and break drag wait I said this before.
02:27:733 (1) - Spinner should start on the white tick.
02:30:936 (3,1) - aewrociuaen;vlwkjdnal;ekcjmaewl;r
02:40:936 (3,1) - aewrociuaen;vlwkjdnal;ekcjmaewl;r
02:50:468 (1,3) - I suppose this blanket could be very slightly more perfect.
02:52:655 (1,1,1,1) - Too much combo spiced ham.
03:07:968 (2,3,4,5) - nononononononononono
03:13:280 (2,3) - http://www.tinyurl.com/marinarage

FINISHED
Applied a lot but somethings I can't agree.
NotShinta
General:
- In my opinion, the red combo colour blends in with the bottom third of the BG when hitobjects are placed there. You could make it darker or lighter.
- You also might want to get an Easy to finish the spread.

Insane:
- Your spacing seems very unintuitive at times, with jumps seemingly added for difficulty rather than synchronisation with the song. 01:02:186 (1,2,3,4,5) and several parts of the second verse, for example, are particularly guilty of this.
01:10:468 - Drag the break here, like you did in the other difficulties.
01:36:405 (6) - I already mentioned unintuitive spacing in general, but this is a bit unexpected.
02:04:530 (1) - This is a rather hard to read anti-jump and would be better moved further away from the previous note.
- It's strange for this to be so differently mapped to the other difficulties, but okay.

Hard:
- Consider making the circle size 4. This avoids many of the ugly overlaps that you have here, and, in my opinion, matches the slider velocity slightly more.
01:40:468 - I suggest making this around 61% volume, similar to your previous section like this. 100% at the moment seems sudden and obtrusive.
01:53:124 (2) - Something went wrong during snapping, this should be on 1/3.
02:35:624 (2) - 1/3 snapping.
02:38:124 (2) - 1/3 snapping.
03:00:624 (2) - 1/3 snapping.
03:03:124 (2) - Yeah I'm pretty sure you get the idea
03:17:655 (1,2,3,4,5,6,7) - Have you thought about making this a spinner for consistency with the other difficulties?

Normal:
00:11:718 (3) - It seems odd to have a slider under a slider like this, especially on the easiest difficulty. You may place this somewhere more straightforward.
00:16:718 (3) - Likewise, of course.
00:24:843 (8,9) - I personally wouldn't recommend stacking on the end of sliders on an easier difficulty. You can probably get away with it in this case, but it can be very hard to read if done wrong.
00:49:218 (5) - Perhaps move this a grid up, so it doesn't come so close to the slider borders of the previous sliders. It makes the pattern just look slightly more spaced out. Of course, if you do this, do it for the similar patterns.
01:35:468- You might want to add a hitcircle or similar here. This is an awkward silence without. Make (4) of the previous combo a hitcircle to keep difficulty if you like. Don't forget to fix combos!
01:37:968 - Likewise.
02:34:218 (5) - Why is this curved while previous ones aren't? Also, move a grid or 2 down for overlap avoidance.
02:55:468 (8) - Add a finish for this? I think it emphasises the start of the chorus well.
03:16:718 (5) - Also add a finish on the endpoint of this slider?

Normal and Hard show much promise. Keep up the good work.
Topic Starter
Katsuri

NotShinta wrote:

General:
- In my opinion, the red combo colour blends in with the bottom third of the BG when hitobjects are placed there. You could make it darker or lighter. It's already good
- You also might want to get an Easy to finish the spread. I don't really want a easy, Sorry.

Insane:
- Your spacing seems very unintuitive at times, with jumps seemingly added for difficulty rather than synchronisation with the song -People say it everytime.- 01:02:186 (1,2,3,4,5) and several parts of the second verse, for example, are particularly guilty of this.
01:10:468 - Drag the break here, like you did in the other difficulties. Sure
01:36:405 (6) - I already mentioned unintuitive spacing in general, but this is a bit unexpected. Fixed
02:04:530 (1) - This is a rather hard to read anti-jump and would be better moved further away from the previous note. Oh Fixed
- It's strange for this to be so differently mapped to the other difficulties, but okay. :)

Hard:
- Consider making the circle size 4. This avoids many of the ugly overlaps that you have here, and, in my opinion, matches the slider velocity slightly more. Oh No!
01:40:468 - I suggest making this around 61% volume, similar to your previous section like this. 100% at the moment seems sudden and obtrusive. Sure
01:53:124 (2) - Something went wrong during snapping, this should be on 1/3. My mistake, but it's 1/8 snapped XD
02:35:624 (2) - 1/3 snapping. ^
02:38:124 (2) - 1/3 snapping. ^
03:00:624 (2) - 1/3 snapping. ^
03:03:124 (2) - Yeah I'm pretty sure you get the idea ^
03:17:655 (1,2,3,4,5,6,7) - Have you thought about making this a spinner for consistency with the other difficulties? Oh Sure

Normal:
00:11:718 (3) - It seems odd to have a slider under a slider like this, especially on the easiest difficulty. You may place this somewhere more straightforward. Ok
00:16:718 (3) - Likewise, of course. Of course
00:24:843 (8,9) - I personally wouldn't recommend stacking on the end of sliders on an easier difficulty. You can probably get away with it in this case, but it can be very hard to read if done wrong. I'll not change it
00:49:218 (5) - Perhaps move this a grid up, so it doesn't come so close to the slider borders of the previous sliders. It makes the pattern just look slightly more spaced out. Of course, if you do this, do it for the similar patterns. Sure
01:35:468- You might want to add a hitcircle or similar here. This is an awkward silence without. Make (4) of the previous combo a hitcircle to keep difficulty if you like. Don't forget to fix combos! Oh thanks, fixed.
01:37:968 - Likewise. Likewise
02:34:218 (5) - Why is this curved while previous ones aren't? Also, move a grid or 2 down for overlap avoidance. Fixed.
02:55:468 (8) - Add a finish for this? I think it emphasises the start of the chorus well. Ok
03:16:718 (5) - Also add a finish on the endpoint of this slider? Haha, Sure!

Normal and Hard show much promise. Keep up the good work.Thanks
Topic Starter
Katsuri
Added new pause-overlay :D
Waiting Kytoxid's recheck :)
If you want to make a skin for me feel free.
val0108
ya-

[Normal]
Slider tick rate 2
01:44:843 (7,1) - so far for them
01:46:718 (3,1) - ^
01:49:843 (5,6) - spacing
01:51:718 - add note?
01:50:468 (6,7) - plz put far
01:50:468 (1,2,1) - far again
02:07:968 (1) - spin end here?02:07:968 (1) -
02:24:218 (1) - The right redpoint 1grid right
02:27:655 (1) - spin start here.02:27:968 - and keep spin end if you fixed.
02:56:718 (3,1) - same as 01:46:718 (3,1)
03:04:843 (2,1) -
03:17:655 (1) - spin end 03:20:468 -

[Hard]
STR 2
00:18:905 (3) - little overlap.about 3grid down.
00:26:718 (4) - slider end 1/4?
00:39:061 (6) - move to symmetry with 4?about this http://puu.sh/4MnS
00:51:093 (3) - 1grid right
00:51:718 (5) - 2up 1right
00:53:124 (2) - put 1/3
00:54:218 (6) - 2down 1left
00:59:061 (6) - move 00:59:218 - ?
01:07:186 (1) - http://puu.sh/4MoF then,you can add note befire a spin if you fixed it.
01:16:093 (3) - about 3grid down.little overlap
01:45:468 (1) - http://puu.sh/4Mp8 better
01:55:468 (1) - ^
01:49:999 - add note?
01:51:718 (6) - how? http://puu.sh/4Mpl
01:54:218 (6) - ^
01:53:202 (2,6) - put the center
01:59:999 - add note? then,02:00:155 (1) - delete
02:21:405 (1) - renew combo
02:36:718 (6) - again
02:39:218 (6) - ^
02:52:186 (1) - start?02:52:968 -
02:55:468 (1) - again
03:01:718 (6) - ^
03:03:202 (2,6) -^
03:05:468 (1) - ^
03:09:530 (8,1) -^
03:17:655 (1) - ^

[insane]
STR2?

sorry many mod...orz
I am glad if I can help you x))
Topic Starter
Katsuri

val0108 wrote:

ya-

[Normal]
Slider tick rate 2
01:44:843 (7,1) - so far for them
01:46:718 (3,1) - ^
01:49:843 (5,6) - spacing
01:51:718 - add note?
01:50:468 (6,7) - plz put far
01:50:468 (1,2,1) - far again
02:07:968 (1) - spin end here?02:07:968 (1) -
02:24:218 (1) - The right redpoint 1grid right
02:27:655 (1) - spin start here.02:27:968 - and keep spin end if you fixed.
02:56:718 (3,1) - same as 01:46:718 (3,1)
03:04:843 (2,1) -
03:17:655 (1) - spin end 03:20:468 -

[Hard]
STR 2
00:18:905 (3) - little overlap.about 3grid down.
00:26:718 (4) - slider end 1/4?
00:39:061 (6) - move to symmetry with 4?about this http://puu.sh/4MnS
00:51:093 (3) - 1grid right
00:51:718 (5) - 2up 1right
00:53:124 (2) - put 1/3
00:54:218 (6) - 2down 1left
00:59:061 (6) - move 00:59:218 - ?
01:07:186 (1) - http://puu.sh/4MoF then,you can add note befire a spin if you fixed it.
01:16:093 (3) - about 3grid down.little overlap
01:45:468 (1) - http://puu.sh/4Mp8 better
01:55:468 (1) - ^
01:49:999 - add note?
01:51:718 (6) - how? http://puu.sh/4Mpl
01:54:218 (6) - ^
01:53:202 (2,6) - put the center
01:59:999 - add note? then,02:00:155 (1) - delete
02:21:405 (1) - renew combo
02:36:718 (6) - again
02:39:218 (6) - ^
02:52:186 (1) - start?02:52:968 -
02:55:468 (1) - again
03:01:718 (6) - ^
03:03:202 (2,6) -^
03:05:468 (1) - ^
03:09:530 (8,1) -^
03:17:655 (1) - ^

[insane]
STR2?

sorry many mod...orz
I am glad if I can help you x))

Applied things
spboxer3
sorry I was busy for lest week so...
here some suggest for you ;)

[Hard]
SV is too higher to me
AR=7

[Insane]
00:44:843 (1) - clap?
01:36:249 (5,6,7,8) - I don't like this snap :(
Topic Starter
Katsuri

spboxer3 wrote:

sorry I was busy for lest week so...
here some suggest for you ;)

[Hard]
SV is too higher to me :(
AR=7 No

[Insane]
00:44:843 (1) - clap? No
01:36:249 (5,6,7,8) - I don't like this snap :( No
Kytoxid
Rechecking...

[General]

You have 2 .osb files, one is ehh, but two is really unnecessary and is making osu! think there's a video or something here. So delete them both and just full upload.

[Insane]

00:09:843 (1) - I didn't really like these twitch sliders the first time I played it, and I still don't really like them with the sliders being relatively fast.
00:44:843 (1,2,3,4,1) - This change in spacing isn't really matched by anything in the music.
02:40:936 (3) - Repeat's hidden by the spinner clear's text on the default skin.

Felt a bit messy because of the spacing, but otherwise was okay.

[Hard]

01:04:374 (6,7,8) - 6 is a bit hard to land on even though it follows the vocals, but 8 is in a weird spot imo.
01:07:655 (6) - Change to a 1/4 slider?
01:23:280 (1,2,3,1,2,3) - Put these in 1 combo?
01:28:749 - This gap sounds a bit weird.
01:32:811 (7) - Remove this note? Makes the 1 easier to hit.
01:47:655 (6) - All 3 beats on this slider land on weird spots.

[Normal]

Looked good.

Some of the beats on the 2 harder difficulties were a bit heard to read/predict, so there's quite a jump between Normal and Hard, in my opinion. Good luck!
Topic Starter
Katsuri

Kytoxid wrote:

Rechecking...

[General]

You have 2 .osb files, one is ehh, but two is really unnecessary and is making osu! think there's a video or something here. So delete them both and just full upload. Ok

[Insane]

00:09:843 (1) - I didn't really like these twitch sliders the first time I played it, and I still don't really like them with the sliders being relatively fast. Ok, changed
00:44:843 (1,2,3,4,1) - This change in spacing isn't really matched by anything in the music. Ok, jumps now
02:40:936 (3) - Repeat's hidden by the spinner clear's text on the default skin. Ok, fixed

Felt a bit messy because of the spacing, but otherwise was okay.

[Hard]

01:04:374 (6,7,8) - 6 is a bit hard to land on even though it follows the vocals, but 8 is in a weird spot imo. Ok
01:07:655 (6) - Change to a 1/4 slider? No, sorry
01:23:280 (1,2,3,1,2,3) - Put these in 1 combo? Ok
01:28:749 - This gap sounds a bit weird. Ok, changed
01:32:811 (7) - Remove this note? Makes the 1 easier to hit. No
01:47:655 (6) - All 3 beats on this slider land on weird spots. I will keep it D:

[Normal]

Looked good.

Some of the beats on the 2 harder difficulties were a bit heard to read/predict, so there's quite a jump between Normal and Hard, in my opinion. Good luck!
RandomJibberish
Sorry, should have modded this ages ago, but better late than never

General
An easy would be nice. I'd totally make one if you're too lazy

Insane
Generally, this diff felt a little 1/4 spammy and crazy spaced, but it's all pretty readable
00:44:843 (1,2,3,4,1) - I think this is a little too confusing
01:46:561 (3) - The repeat doesn't follow anything in the music
02:20:468 - It threw me off that you didn't follow the offbeatness in this section
02:38:983 (1) - out of nowhere spinner is out of nowhere

Hard
Spacing is pretty low compared to the slider speed, which felt awkward. Also, 1/4s slightly overlapping kinda irritated me, so fixing it would be two birds with one stone :P
00:50:468 (1) - This slider isn't used on any of the copypastas - I'd suggest you add it on the others.

Normal
01:33:280 (1) - Starting a slider on a red tick out of nowhere like this isn't advisable. I'd move its start to the white tick before or after.

There isn't a lot wrong with this map as such, but I'd like to see it with some more modding before we think about bubbles etc.- It could do with some more "polish", as it were. Concentrate on matching the music more closely, and try and base all your mapping decisions off of it.
Bittersweet

Katsuri wrote:

If you want to make a skin for me feel free.
> Skin.
- Basicamente hitcircle + spin sets (todos os arquivos obrigatórios já estão ai (e eu tentei editar todos), e seu BG e seu pause-overlay editados. Explicando melhor, eu mudei o pause pq acho estranho usar só uma das três cores (vermelho, branco, azul), e para nao ficar mais do mesmo com as três cores no pause também, acho melhor preto e branco. E mudei um pouco o BG pq assim fica melhor pra visualizar. Sobre o spinner, eu testei ele várias vezes pra checar se não tá com problemas no spin ou algo assim, e não reparei nada, mas se alguém notar algo errado, me avisa que eu edito, se você quiser. Link do Mediafire pq não tenho como usar puush/whatever, tá em 7z

http://www.mediafire.com/?8aytwa6d40zwxc5

> Adiciona isso ao .osb:
- É meio bugado, mas vai manter o número aparecendo por cima do hitcircle-overlay

//Should the hitcircleoverlay sprite be drawn above the hircircle combo number?
HitCircleOverlayAboveNumer: 0

> Aproveita que tá nisso e add isso também
- Vai manter a borda da slider branca mesmo com skin customizada.

//The border colour on slider tracks.
SliderBorder: 255,255,255

> Cores que combinam melhor com a skin:
- Se eu tiver que explicar pq isso, se mata.

[Colours]
Combo1 : 238,238,238
Combo2 : 219,28,36
Combo3 : 42,44,139

Só pra deixar claro, não gosto do insano, não joguei o hard inteiro, tem coisas no normal que me irritam e só fiz a skin pq não quis desperdiçar a idéia. Sinta-se a vontade para usar ou não.
theowest
Don't know why. But this looks better and is more fun to play than any ztrot, osuplayer, larto, shiirn, jarby, RandomJibberish, etc map I've ever played.

But the hitsounds sucks. ;_;
I'd love to make them for you.

Also:



I could probably SS it if I tried harder.
Topic Starter
Katsuri

RandomJibberish wrote:

Sorry, should have modded this ages ago, but better late than never

General
An easy would be nice. I'd totally make one if you're too lazy

Insane
Generally, this diff felt a little 1/4 spammy and crazy spaced, but it's all pretty readable :)
00:44:843 (1,2,3,4,1) - I think this is a little too confusing Fixed
01:46:561 (3) - The repeat doesn't follow anything in the music It does
02:20:468 - It threw me off that you didn't follow the offbeatness in this section Oh
02:38:983 (1) - out of nowhere spinner is out of nowhere Fixed

Hard
Spacing is pretty low compared to the slider speed, which felt awkward. Also, 1/4s slightly overlapping kinda irritated me, so fixing it would be two birds with one stone :P
00:50:468 (1) - This slider isn't used on any of the copypastas - I'd suggest you add it on the others. I don't think so. Sorry

Normal
01:33:280 (1) - Starting a slider on a red tick out of nowhere like this isn't advisable. I'd move its start to the white tick before or after. Fixed

There isn't a lot wrong with this map as such, but I'd like to see it with some more modding before we think about bubbles etc.- It could do with some more "polish", as it were. Concentrate on matching the music more closely, and try and base all your mapping decisions off of it.
Updated, thanks
SapphireGhost

theowest wrote:

Don't know why. But this looks better and is more fun to play than any ztrot, osuplayer, larto, shiirn, jarby, RandomJibberish, etc map I've ever played.
Ha ha. Ha.

[General]
- 220,220,220 is still a cooler "white" colour. In fact, make it 222,222,222.
- Oh god that pause overlay, SHE'S RED (but we'll make it through this world alright)

[Insane]
01:46:561 (3) - This sounds odd. I'm not sure exactly how you would change it, but it sounds... odd. Miley sucks at staying on beat.
02:32:968 (1,2,3,4,5) - This is all so crazy. I'd prefer if these weren't stacked in such an odd way. There I go saying "odd" again.
02:42:968 (1,2,3,4) - Oh hey it's the same thing, but different.
- Also you tend to do a lot of overlapping stuff that looks ugly, so I'd suggest you change those. I even made a very convenient list here.
HUGE SUCCESS
00:35:311 (8,1) -
00:46:718 (5,1) -
00:53:593 (3,4,1) -
00:57:968 (2,3,4,5) -
01:03:280 (2,3) -
02:40:936 (3,1) -
02:52:655 (1,2,3,4) -
02:56:718 (5,1) -
03:03:593 (3,4,1) -
03:07:968 (2,3,4,5) -
03:13:280 (2,3) -

At this point in the mod, I took a rather long break to watch some video game review videos. They were okay.

[Hard]
- I actually couldn't find any real problems in this other than the slightly overlapping stuff everywhere. But yeah. It's OK.

[Normal]
- The HP Drain is rather too high here. In fact, for the easiest difficulty in a set, I'd say that most of the settings are too high. Something like HP3 AR4 OD3 might work.
00:20:468 (1) - This goes into the HP bar by a rather large amount, which is not particularly visually appealing, so I'd try to avoid this.
00:23:905 (7,8,9,1) - I'm not particularly fond of sliderend stacking on the easiest difficulty just due to possible confusion factor and whatnot. Also, putting new combos under a stack looks a bit awkward, at least to me. So perhaps this could be spaced in a way where stuff isn't put under other stuff. Then again, this would apply to several other patterns, so oh well. Your choice.
00:30:468 (1) - Tihs geos itno the HP bar by a rtaehr lrgae anomut, wichh is not pauatrlcliry vsulilay apeapnilg, so I'd try to aovid tihs.
00:57:968 (3,4,5) and pastes - Wait, the other pattern like this had (5) not coming so dangerously close to (3) and (4)! (5) isn't even perfectly symmetrical across the y axis in this case! This depresses me.

Okay.
Topic Starter
Katsuri
SG's mod done.
SapphireGhost
2 months later, I've decided to re-check this because you told me to and because Gonz said I should (he wants more English bubbles) so hey, why not. This is actually less messy than I remember it being, so good job on that. The small overlaps on [Hard] still make me sad, though, avoid that in the future. Actually, you made this map a while ago so this is... the future? No it's not, this is the present. Or... bah. Anyway. Some nazi fixes on [Normal] that could be fixed before bubbling, poke me after that.
Normal nazi fixes
- Avoid sliderend stacking at least in the future because it's confusing and doesn't play well on Hidden and it's ugly and stuff.
00:11:718 (3,4,5) - Overlap.
00:20:468 (1) - Goes into the HP bar too much.
00:25:468 (1,2) - Poor blanket.
00:27:968 (1,2) - Poor blanket.
00:30:468 (1) - Too close to the edge of the screen.
00:35:468 (1,2) - Poor blanket.
00:43:593 (1,2,3,4,1) - Overlaps.
00:54:843 (4,1) - Overlap.
01:06:093 (2,3,4,5) - Too close.
02:05:468 (1,2,3) - Too close.
02:39:843 (4,1) - Overlap.
02:42:968 (3,4,5) - Overlap.
02:51:093 (2,3,4,5) - Too close.
- I am so nazi.
Made a small fix over IRC about not enough recovery time after a spinner on [Normal]. So I put my hands up, your map is bubbled, now you can go back on the flight to your hometown tonight. (Also, this didn't really deserve kudosu because I already got kudosu and it was just a lot of overlap/blanketing stuff.
Bubbled!
D33d
Okay, we're finally done here. I've left out hitsounds, even though I feel that there could be much more claps, but Gonzvlo might point those out.

Thanks, Katsuri, for making the effort to change a few smaller suggestions, and I dearly hope that this mapset gets ranked by the end of the week. It's a fun map and any changes from here will make it really fantastic.

SPOILER
20:27 <Katsuri> : Hello D33d, sir.
20:27 <D33d> : Oh hey there.
20:28 <Katsuri> : D33d, was you modding my new bubbled map?
20:28 <D33d> : Yeah, I noticed a few smallish things in your mapset which threw me off, but if they stay there, then I'm not
20:28 <D33d> : going to complain.
20:28 <D33d> : I also think that you should make an Easy with less 1/2 and make the Normal a bit harder, but Gonzvlo's happy
20:28 <D33d> : with the spread as it is.
20:29 <Katsuri> : Oh, can you make de Easy for me?
20:29 <D33d> : What I don't want to do is to churn through the whole mapset and annoy you with lots of subjective things, so
20:29 <D33d> : I'm going to sit on it for a bit and then write a post which is thought out.
20:29 <D33d> : Hahahaa.
20:29 <D33d> : I could try!
20:29 <D33d> : Or if you have the time, then give it a go yourself.
20:29 <Katsuri> : I will be glad to add it :)
20:30 <D33d> : If I do make an easy, then I'll either make it super easy, or I'll ask you if you can try to make [Normal] a bit
20:30 <D33d> : harder.
20:30 <Katsuri> : D33d, I'm quite lazy, I can't just make diffs to maps already rankable :D
20:30 <D33d> : More 1/1, but yeah.
20:30 <D33d> : Haha, fair enough.
20:31 <Katsuri> : But will Gonzvlo mod it? :o
20:31 <Katsuri> : Or just checked the spread? XD
20:31 <D33d> : I'm a bit busy, even for modding, so while I suggested that this mapset has a few changes made, I wasn't
20:31 <D33d> : promising that I'd mod it.
20:31 <D33d> : He said that he'd check it after I mod.
20:31 <D33d> : Honestly, I'm going to try to mod your map within the next few days.
20:32 <D33d> : Hell, when I finish this difficulty, I could point out a few things here.
20:32 <Katsuri> : D33d
20:32 <Katsuri> : Make it now
20:32 <Katsuri> : Via irc, if possible
20:32 <D33d> : Don't rush me, otherwise it'll be sloppy.
20:32 <Katsuri> : Then if you don't find unrankable issues I will be happy to not pop my bubblt
20:32 <Katsuri> : bubble*
20:33 <D33d> : I have plenty of time before I go to sleep, so I'll finish my own diff, have a cup of tea and then see what I can
20:33 <D33d> : point out.
20:33 <D33d> : Also, these won't really be unrankable, but if you could change them anyway, then they'd make the map that bit
20:33 <D33d> : more polished.
20:34 <Katsuri> : I will consider
20:34 <D33d> : Okay.
20:35 <Katsuri> : But remember... Keep my bubble integer is a very good opition, then make sure to point just GOOD things and
20:35 <Katsuri> : not nazi/hitsound/new combo unnecesarry stufff.
20:36 <D33d> : The things that I suggest are generally things that'd make a great map almost perfect, so it would be in your
20:36 <D33d> : best interests to get rid of things that might annoy people.
20:36 <Katsuri> : Thanks, I will be glad to apply your map, sir.
20:36 <Katsuri> : mod*
20:36 <D33d> : I'd also advise against telling people what NOT to mod, because you can simply disregard nazimodding, but I'll
20:36 <D33d> : go through the map again and see what I can point out that is glaring.
20:36 <D33d> : But cool.
20:38 <Katsuri> : I can mod too, do you want me to mod something for you?
20:38 <D33d> : Oh um.
20:38 <D33d> : If you can, then mod my PONPONPON map.
20:38 <D33d> : That would certainly be much, much appreciated.
20:39 <D33d> : I seem to remember you modding one of my maps as well, but if not, then I know that you can mod pretty well.
20:39 <Katsuri> : viewtopic.php?p=1257462#p1257462
20:39 <D33d> : Hold on.
20:39 <Katsuri> : ?
20:39 *D33d is editing (Kyary Pamyu Pamyu - PONPONPON)[http://osu.ppy.sh/s/36225]
20:39 <Katsuri> : It's Lanttu's PONPONPON map
20:41 <D33d> : Yeah.
20:41 <D33d> : Well there's mine in any case.
20:41 *Katsuri is listening to (Kyary Pamyu Pamyu - PONPONPON)[http://osu.ppy.sh/s/36225]
20:41 <D33d> : For what it's worth, I quite like Lanttu's as well.
20:42 <D33d> : Also, I'd probably reduce the spacing on this 00:29:999 (6)-. If nothing else, then it'd lead into the next pattern
20:42 <D33d> : better that way, but as a 1/2 jump, it feels a bit too harsh.
20:44 <D33d> : 00:41:874 (4,5,6,7)- Consider rearranging this pattern a bit as well, because (6) is covered too much by a
20:44 <D33d> : hitburst for my liking.
20:44 <Katsuri> : Oh I liked it!
20:44 <Katsuri> : 'Consider' < Good way to suggesting things...
20:45 <D33d> : Hey, I just want you to at least think about my suggestions.
20:45 <Katsuri> : Haha
20:45 <Katsuri> : Ok :D
20:45 <Katsuri> : Fixed something about second suggestions
20:45 <D33d> : Sweet.
20:45 <Katsuri> : Fixed something about second suggestion*
20:46 <Katsuri> : But Ignored first one, I think the jump feets pretty well :D
20:46 <D33d> : Also I WAS using larger-than-default hitbursts, but (6) is still covered a fair bit with the default.
20:46 <D33d> : If you like.
20:47 <Katsuri> : hm
20:49 <D33d> : 00:49:843- I'd like you to add a circle on the beat here, stack it with (6) and move them away from the slider
20:49 <D33d> : end.
20:49 <Katsuri> : Nope...
20:49 <D33d> : Would feel much more satisfying in my opinion.
20:49 <D33d> : Why not?
20:49 <D33d> : Also, I think that the overlappy stack on the slider end just feels awkward, but that's just me.
20:50 <Katsuri> : The anti-jump plays like an stop
20:50 <D33d> : Yeah, I know.
20:51 <Katsuri> : I can't say
20:51 <D33d> : I just felt that a stack there would feel better. The stops are good elsewhere, although they're at least
20:51 <D33d> : consistent.
20:51 <Katsuri> : It's bad on purpose haha
20:51 <D33d> : Haha.
20:51 <D33d> : Argh, don't say things like that.
20:51 <D33d> : It feels intuitive as it is, but don't do things just for the sake of being awkward or whatever.
20:52 <D33d> : Also, Gonzvlo said that he dislikes the jump here 01:54:9990
20:52 <D33d> : sorry
20:52 <D33d> : 01:54:999-
20:52 <Katsuri> : I think the 'bad on purpose' is good.
20:52 <D33d> : Whenever this sort of jump happens, I think that it's SLIGHTLY too much. Reduce the jumps a little bit?
20:53 <Katsuri> : D33d
20:53 <Katsuri> : Sappha will not recheck it later
20:53 <Katsuri> : Then you need to give me a better reason to search another MAT to mod and Miley Cyrus map and stuff
20:54 <Katsuri> : Really...
20:54 <Katsuri> : Nobody wants to mod miley cyrus
20:54 <D33d> : This here 01:02:499 (3,4)- feels a bit awkward and you should at least space (2) and (4) the same as (1) and
20:54 <D33d> : (3).
20:54 <D33d> : Nobody wants to mod my maps either. It's hard and I'm dealing with popped bubbles and unranks myself.
20:54 <Katsuri> : Seriously d33d
20:55 <Katsuri> : 'at least space 2 and 4'
20:55 <Katsuri> : It's totally nazi
20:55 <Katsuri> : Makes no difference on gameplay :o
20:55 <D33d> : I know, but the jump itself feels like too much.
20:55 <D33d> : So I said that as an aside. I'm mentioning picky things which would coincide with legitimate suggestions.
20:56 <Katsuri> : Nope, the jump looks like enjoyable before new boring spaced kiai time
20:56 <Katsuri> : The map is awkward on purpose
20:56 <Katsuri> : Really
20:56 <D33d> : I really don't think so, which is why I'm suggesting it. There is a substantial difference between a map being
20:56 <D33d> : difficult and a map being awkward for the sake of it.
20:57 <D33d> : I don't mind if the map is ranked as it is, but I wanted to suggest a few things before it was.
20:57 <Katsuri> : The hard jump is hard..
20:57 <D33d> : At least then, you have a few things to consider if you want to make the map even better.
20:57 <Katsuri> : Wait
20:57 <Katsuri> : Just one thing was changed until here.
20:58 <D33d> : Also, my advice is to keep awkward jumps to where they fit the music, instead of mid-phrase.
20:58 <D33d> : Yes, I know. It's why I wanted to write a proper mod post, so that you could read everything in one place.
20:58 <Katsuri> : there is no awkward jumps on mid-phrase
20:59 <D33d> : Yes, there is. That jump in particular occurs where there is no real stress.
20:59 <Katsuri> : D33d, I really think I could fix your suggestions
20:59 <Katsuri> : But before it was bubbled
20:59 <Katsuri> : Now it's a bit late ._.'
20:59 <D33d> : Hey, if you don't want your bubble to be popped, then that's fine.
20:59 <D33d> : Yeah; I only looked at this offhandly because Gonzvlo mentioned it.
21:00 <Katsuri> : offhandly?
21:00 <D33d> : On a whim.
21:00 <Katsuri> : Really D33d
21:00 <D33d> : I was like, "okay, might as well check this" and then I went through it a bit.
21:01 <D33d> : Look, if you're going to get impatient about getting the map ranked, then I'll tell Gonzvlo that I'll leave him to
21:01 <D33d> : check it.
21:01 <Katsuri> : I'm will not get impatient
21:01 <Katsuri> : But I revived this map these days
21:01 <D33d> : You seem to be in quite the hurry to get it ranked.
21:01 <Katsuri> : I know if I pop it
21:02 <Katsuri> : Nobody will check this
21:02 <Katsuri> : And it will die
21:02 <Katsuri> : that's why I have 5 pending maps now.
21:02 <D33d> : Anyway, never mind. I did tell you that my suggestions would be more about polish and fixing the odd awkward
21:02 <D33d> : part, but you don't want to change that sort of thing.
21:03 <Katsuri> : Just say Gonzvlo the first suggestion of all
21:03 <Katsuri> : And I will be happy to fix and give you kudos for it.
21:04 <D33d> : You mean the hidden hitcircle?
21:04 <Katsuri> : Yes
21:04 <D33d> : k
21:04 <Katsuri> : I just don't like the bureaucracy of this game
21:05 <Katsuri> : If I pop the bubble for a minor fix i will need to get a new bubble before ranking it
21:05 <D33d> : It's not bureaucracy at all. Lots of maps get ranked which are sloppy, and I want to help to fix that.
21:05 <D33d> : However, I understand that having a bubble popped over subjective things is very bothersome.
21:05 <Katsuri> : I know D33d....
21:05 <Katsuri> : I understand
21:05 <Katsuri> : You
21:05 <Katsuri> : I will be glad to request you a mod on my Dia Frampton map
21:05 <D33d> : Okay.
21:06 <Katsuri> : If possible, I will be really happy to apply all your suggestions :D
21:06 <D33d> : Also, again, I wouldn't complain if the map was ranked as-is.
21:06 <D33d> : Okay then. :D
21:06 *Katsuri is listening to (Dia Frampton - Walk Away)[http://osu.ppy.sh/s/42153]
21:06 <D33d> : Downloading that now.
21:08 <D33d> : Also, I don't want to spoil things for you, but this is what Gonzvlo said: http://puu.sh/dCXF
21:09 <D33d> : Okay, your map's downloaded and I'll try to mod THAT tomorrow.
21:10 <D33d> : Also, I suggested that SapphireGhost does recheck your map if he can, so don't worry about a rebubble if it does
21:10 <D33d> : get popped.
21:11 <Katsuri> : I just don't want to be rude with Gonzvlo
21:11 <D33d> : Don't worry about that.
21:11 <D33d> : If Gonzvlo pops your bubble, then fix everything and then I'll try to get some MATs to look at your map.
21:11 <Katsuri> : But if his modpost have Nazi/hitsound/newcombo dispenssable issues...
21:12 <Katsuri> : I will need to ignore it and let the map die again.
21:12 <D33d> : If his modpost was to have those things, then they are obviously bothersome enough to warrant a pop.
21:12 <D33d> : Changing them will also show that you care about a BAT's suggestions, so a MAT or BAT would be more inclined
21:12 <D33d> : to help you.
21:13 <Katsuri> : Really
21:13 <Katsuri> : I care about everybody's suggestions
21:13 <Katsuri> : More of people that I respect as a mapper...
21:14 <Katsuri> : I respect you as a mapper, but I think your suggestions weren't enough to kill my map.
21:15 <Katsuri> : Since that's my last week of vacation.
21:15 <D33d> : I guess, but that's just a part of it and they'd be small changes anyway.
21:15 <D33d> : But thank you for that sentiment.
21:15 <D33d> : If your mapset does end up sitting around for a while, then I'll happily make an easy for you.
21:16 <Katsuri> : No
21:16 <D33d> : I suppose that that would subject it to another load of waiting.
21:16 <D33d> : Anyway, wait to see what Gonzvlo does.
21:16 <Katsuri> : Ind33d.
21:16 <Katsuri> : Man
21:17 <Katsuri> : I'm so fucking unsightly.
21:17 <D33d> : I would strongly advise against ignoring his suggestions, because then--oh you--a MAT will have fewer things to
21:17 <D33d> : pick at.
21:17 <D33d> : Teehee.
21:17 <D33d> : ALSO, I asked Agnes to look at it if the bubble's popped and she said that she would.
21:18 <Katsuri> : Ok
21:18 <Katsuri> : Then I think you won.
21:19 <D33d> : Really?
21:21 <Katsuri> : Yes
21:21 <Katsuri> : Fixed everything you said
21:21 <Katsuri> : Something more?
21:21 <D33d> : Oh really? Okay, thank you.
21:21 <D33d> : Um okay.
21:21 <D33d> : There wasn't much else to point out.
21:21 <D33d> : Please be patient while I go through the rest of this. I swear that there isn't a whole lot else.
21:21 <Katsuri> : remember
21:22 <Katsuri> : I'M NOT DOING IT BECAUSE OF GONZVLO SAID
21:22 <D33d> : Right then.
21:22 <Katsuri> : But because in Agnes' hands I know the map will not die.
21:22 <D33d> : In that case, thanks even more for applying some suggestions.
21:22 <D33d> : Ah okay.
21:22 <D33d> : I will pester the shit out of her. Seriously.
21:23 <D33d> : Little thing, but reverse these two unless you REALLY want that large jump 00:44:374 (3,4)-
21:23 <Katsuri> : Thank you :D
21:24 <Katsuri> : I want this jump, sir...
21:24 <D33d> : Oh, all right then.
21:25 <D33d> : Also, I'd really just suggesting reducing the spacing of this sort of pattern at 01:54:999 (1,2,3)- whenever it
21:25 <D33d> : happens.
21:25 <D33d> : Just a little bit in order to make it easiER, rather than normal spacing.
21:25 <D33d> : I like the effect of the jump.
21:26 <Katsuri> : Man, Gonzvlo may be thinking the worst things of the world about me haha
21:26 <D33d> : I don't think so. I'm sure that he appreciates how much trouble this is.
21:26 <D33d> : Hell, I do.
21:27 <D33d> : I just don't like things being ignored for the sake of it or for the sake of giving the mapper an easy time--even
21:27 <D33d> : with my own maps, if they're to be shown to a world of faceless players, then I want them to be as polished as
21:27 <D33d> : possible.
21:28 <D33d> : Nothing else in [Insane], really. Just the repetitions of those huge 1/2 jumps. This in particular 03:12:343
21:28 <D33d> : (1,2,3)-. Again, just reduce the spacing a bit to make it easier.
21:29 <Katsuri> : D33d
21:29 <Katsuri> : When we talk about slider jumps
21:29 <Katsuri> : You can consider it's a 1/1 jump between two sliderstarts
21:30 <D33d> : Slider jumps are completely fine.
21:30 <D33d> : I was talking about the circles around that slider end. Threw me off slightly. That's all.
21:30 <Katsuri> : yes
21:30 <Katsuri> : Oh
21:30 <D33d> : Hard is looking very nice, by the way. Just playing through it.
21:31 <Katsuri> : It was fixed :3
21:31 <D33d> : Lovely.
21:31 <D33d> : Yeah, Hard has a few awkward things, but I appreciate that they're a part of the difficulty and they fit the song
21:31 <D33d> : well.
21:32 <D33d> : That sort of awkwardness works well.
21:33 <D33d> : Hard is fine.
21:33 <D33d> : Testing Normal again.
21:34 <Katsuri> : ok
21:35 <Katsuri> : Really D33d
21:35 <Katsuri> : Gonzvlo may be thinking I suck a lot
21:35 <D33d> : Really?
21:35 <D33d> : He seems to be happy with the map as a whole.
21:35 <Katsuri> : but with my attitude
21:35 <D33d> : He was prepared to rank it himself, but he spotted some things.
21:35 <Katsuri> : Of rejecting
21:36 <Katsuri> : your suggestions
21:36 <D33d> : Don't worry about it. Do what you feel will actually improve the map and never worry about how long it takes to
21:36 <D33d> : get something ranked.
21:36 <Katsuri> : I don't care about ranking
21:36 <Katsuri> : I just care about graveyard :)
21:37 <D33d> : Ah yes.
21:37 <D33d> : At least you can revive your own maps.
21:39 <D33d> : Also, please don't worry about people thinking that you suck. Your only concerns should be making your maps
21:39 <D33d> : as good as you can.
21:39 <D33d> : MATs and BATs aren't going to judge you on your attitude, or they certainly shouldn't.
21:40 <D33d> : There's only one (repeated) thing that I'd suggest for [Normal].
21:41 <Katsuri> : D33d
21:41 <Katsuri> : I want to become a MAT someday
21:41 <D33d> : If it's to pass as an easy difficulty, then might I suggest replacing the 1/2 stream here with one slider?
21:41 <D33d> : 00:22:655 (3,4,5,6)-
21:41 <Katsuri> : And that's why I care about my atitude
21:41 <D33d> : Ah, okay.
21:42 <D33d> : You should be good enough to be a MAT, especially because you can mod frequently and thoroughly.
21:43 <Katsuri> : D33d
21:43 <D33d> : The only thing that I'd suggest is to be as open-minded and agreeable as possible, but you seem to be fine in
21:43 <D33d> : that regard in general.
21:43 <D33d> : Also yes?
21:43 <Katsuri> : Hmm
21:44 <Katsuri> : Nope. :3
21:44 <D33d> : Also, having that slider there feels nice to me, so do with it what you may.
21:44 <Katsuri> : Nope about the suggestion of Normal X
21:44 <Katsuri> : XD*
21:44 <D33d> : Awww.
21:44 <D33d> : Go on; at least try it and see what you prefer. :P
21:44 <D33d> : That's all though. [Normal] is totally fine.
21:45 <D33d> : It's just that streams like that might be a bit hard for novices.
21:45 <Katsuri> : Hmm
21:45 <Katsuri> : SG that will rebubble
21:45 <Katsuri> : If it's just insane :3
21:45 <D33d> : Hell, I find it hard to tell what a new player would find easy or hard.
21:45 <Katsuri> : I will submit ok?
21:45 <D33d> : Yeah, just that and the slider suggestion.
21:45 <D33d> : Well okay.
21:45 <D33d> : Actually go on go on do that slider thing and tell me what you think of it.
21:46 <D33d> : 'Cause I keep looking and it and thinking that it would work REALLY well.
21:46 <D33d> : It sort of... Springs out nicely.
21:46 <D33d> : Also, using 1/2 like that is overmapping. Just saying. :P
21:46 <D33d> : Not following a lot and all.
21:47 <Katsuri> : Oh
21:47 <Katsuri> : Submitted
21:47 <Katsuri> : popper
21:47 <D33d> : Yeah, it's definitely overmapping.
21:47 <D33d> : Oh um.
21:47 <D33d> : Okay.
21:47 <D33d> : Right. If Sapphire doesn't look at it again, then I'll still pester Agnes.
21:48 <Katsuri> : Haha
21:48 <D33d> : Won't be a problem.
SapphireGhost
Okay, after D33d's check, IRC stuff.
- Playtested [Insane] to check if it was all sightreadable. It was.
- Breaks resnapped because they got unsnapped for some reason.
- Re-downloaded and checked with AIBat.
- Katsuri would prefer not to add the video, so the butterflies fly away.
Rebubbled!
Gonzvlo
[General]
  1. Skin: Pause-Retry, Back and Continue are missing, add them please.
  2. Tags: Remove "Jesse J", that's not related at all.
[Normal]
  1. 01:54:843 (2,1) - Reduce this jump a bit please.
[Hard]
  1. 00:59:218 (X) - I'd suggest to add a circle here, same for copypastas.
[Insane]
  1. 00:35:155 (X) - I'd suggest to add a circle here.
  2. 01:02:186 (1,2,3,4) - There isn't any rhythm or vocals change to backup this jumps. They feel too forced, I strongly suggest to either use normal spacing or reduce the jumps.
  3. 01:36:249 (5,6,7) - This spacing doesn't make much sense either, it makes the notes looks as if they were in different signatures. Try to make spacing consistent between these 3.
Topic Starter
Katsuri

Gonzvlo wrote:

[General]
  1. Skin: Pause-Retry, Back and Continue are missing, add them please. Ok
  2. Tags: Remove "Jesse J", that's not related at all. Ok
[Normal]
  1. 01:54:843 (2,1) - Reduce this jump a bit please.Done o3o
[Hard]
  1. 00:59:218 (X) - I'd suggest to add a circle here, same for copypastas.Done :3
[Insane]
  1. 00:35:155 (X) - I'd suggest to add a circle here. Oki~
  2. 01:02:186 (1,2,3,4) - There isn't any rhythm or vocals change to backup this jumps. They feel too forced, I strongly suggest to either use normal spacing or reduce the jumps. Fixeeeed~
  3. 01:36:249 (5,6,7) - This spacing doesn't make much sense either, it makes the notes looks as if they were in different signatures. Try to make spacing consistent between these 3.Done.
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