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Busta Rhymes ft. Linkin Park - We Made It

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Mukku
Hiai

Everything seems fine to me :o

Star
LKs
LK STRICT MODDING~

how about make preview time = [01:43:80]? (all diffs

easy

[00:26:26] (3,4) not symmetrical, maybe close distance snap and do something?
[01:21:71] ^

i dont like the hitsound.you used normal and soft's all hit types.it make orderless
i found too much unnecessary hitsoud.imo:recheck
soft-clap normal-clap normal-finish are good in this map
maybe a little soft-Whistler is good too
some good examples:[00:22:14],[00:23:87]

others ok

normal

[00:42:94] clap
[00:56:80] just Whistler here .slider no Whistler
[01:07:20] clap
[01:08:06] clap
[01:08:93] ^
[01:09:36] add nots and finish
[01:09:79] clap
[01:06:73] none or clap
[01:44:45] um? form here like a loop.you made some same part..do above when repeat


insane
fine

i think you'd better all use the normal audio sample.in insane diff ,the 3/4 hits sounds powerless..so i cant find rhythm..
Anyway good map
star
sesito71
Hi~

[Easy]

Kinda repetitive...

[Insane]

Resnap all notes!

I think u should add some breaks >_<


Have a star!
Dusty
[Normal]
01:06:767 (1) - This slider repeats a lot of times. Because it repeats more than the precious two sliders, it's a little awkward.
02:02:218 (1) - ^ Maybe make these more like...
02:57:669 (1,2,3,4,5,1,2,3,4) - ^ This is better.

[Insane]
01:11:315 (1,1) - 2 grids down?
02:06:767 (1,1) - ^
Sonnyc
Hi

Easy
  • Good
Normal
  • 01:02:001 (6) New combo
    01:57:453 (6) ^
Hard
  • Good
Insane
  • Good
star
Lilac
Topic Starter
YGOkid8
SPOILER

sonnyc wrote:

Hi

Easy
  • Good
Normal
  • 01:02:001 (6) New combo
    01:57:453 (6) ^
I didn't change it to these, but it gave me another idea of where to start the New Combo, so have your kudosu! :)

Hard
  • Good
Insane
  • Good
star

Updated.
Lilac
Obviously, you need to do more updating.

Download: Busta Rhymes ft. Linkin Park - We Made It (YGOkid8) [Hard (Collab)].osu
saymun
3 parts done... 1 more to go
oh btw, im too lazy to do hitsounds, can you do it for me? :o

Download: Busta Rhymes ft. Linkin Park - We Made It (YGOkid8) [Hard (Collab)].osu
Lokamp
This map has been deleted on the request of its creator. It is no longer available.
Lilac
Together we made it~

Not just yet.... We still have a few more hurdles to jump over.

Download: Busta Rhymes ft. Linkin Park - We Made It (YGOkid8) [Hard (Collab)].osu
Topic Starter
YGOkid8
SPOILER

Lokamp wrote:

Easy
[General] The whole mode was good, but there are some sections - like from 00:22:146 to 00:42:074 where spacing isn't uniform... That can disorient beginners, so try to find an uniform spacing... Really? I used 0.7x Distance Snap for all of Easy, so it should be uniform

Normal
00:42:940 (spinner) - start it on 00:42:507 (same end point) Nah~
00:52:471 (2) - add finish on this slider's 2nd repeat
01:47:922 (2) - ^
02:44:240 (1) - finish here Nah~, I put Clap instead :P

Hard (Collab)
...sounds like it's still incomplete... I'll check it later, then.

Insane
Ok, even if there aren't so much sliders, it's fine!

This curious style of mapping merits another star!

Did everything 'cept for what I said I wouldn't.
saymun
Topic Starter
YGOkid8
good boy saymun :)

Now we're only waiting on MarioBros777. HURRY UP! D:
Lizbeth
Sry for the delay ><

All diff
Remember to place inherited timing sections that have a different sound effect, before the note, not on top

Insane
00:47:272 (1,2,3,4,5,1,2,3,4,5) - it would sound nice normal hit in this part *.* (volume 40%) [Just a suggestion]
00:49:655 (1,2,3,4,5) - can you space this evenly? to avoid confusion... maybe move 3, 4 more to both sides... [Just a suggestion]
00:57:886 (6,1,2) - i never hit that right >< is kinda confusing.. but let see if someone else complain about it
01:19:980 (1) - extend 1/2 and remove 2?
01:42:723 (1,2,3,4,5,6,1,2,3,4,5) - same of the normal hit volume 40%
01:45:106 (1,2,3,4,5) - same as before
02:17:380 - im not sure about this blank space.. insert break maybe?

acording to the first post, Collab isnt finish, so i ll skip it.

Normal
02:17:380 - same as Insane
02:33:842 (1) - the endpoint sounds weird, i know it was to make it match the vocals, but doesnt look right (you finish it in white tick in Insane diff.)

Easy
Decrase overall difficulty by a tick or 2
Technically the map is good, but this difficultiy was the hardest to play for me, random circle all over the place confuse me, and you use red ticks in some parts that was hard to read imo. I suggest you keep a constant rhythm cuz this diff is basically for beginner.

I hope my modding can be useful
Good luck!
Star
Topic Starter
YGOkid8
SPOILER

Lizbeth wrote:

Sry for the delay ><

All diff
Remember to place inherited timing sections that have a different sound effect, before the note, not on top Ehrm, why? Does it matter that much? O.o

Insane
00:47:272 (1,2,3,4,5,1,2,3,4,5) - it would sound nice normal hit in this part *.* (volume 40%) [Just a suggestion] Good suggestion, but I feel it no work >.<
00:49:655 (1,2,3,4,5) - can you space this evenly? to avoid confusion... maybe move 3, 4 more to both sides... [Just a suggestion]No thank you~
00:57:886 (6,1,2) - i never hit that right >< is kinda confusing.. but let see if someone else complain about it
01:19:980 (1) - extend 1/2 and remove 2? No thanks~
01:42:723 (1,2,3,4,5,6,1,2,3,4,5) - same of the normal hit volume 40%
01:45:106 (1,2,3,4,5) - same as before
02:17:380 - im not sure about this blank space.. insert break maybe? Last time, Leorda complained it being too short, but I'll re-add and see what people think again.

acording to the first post, Collab isnt finish, so i ll skip it.

Normal
02:17:380 - same as Insane
02:33:842 (1) - the endpoint sounds weird, i know it was to make it match the vocals, but doesnt look right (you finish it in white tick in Insane diff.) This was mistake. Wasn't meant to be like this O_O

Easy
Decrase overall difficulty by a tick or 2
Technically the map is good, but this difficultiy was the hardest to play for me, random circle all over the place confuse me, and you use red ticks in some parts that was hard to read imo. I suggest you keep a constant rhythm cuz this diff is basically for beginner. hm, okay. Will remap some.

I hope my modding can be useful
Good luck!
Star

Updated. Easy has now been a little bit remapped.
Lizbeth

Lizbeth wrote:

Remember to place inherited timing sections that have a different sound effect, before the note, not on top
This is because if the player hit early that note, the sound effect is gonna be the one of the prev inherited section, give it a try.. Sry that I didn't explain before n.nU

cya
Topic Starter
YGOkid8

Lizbeth wrote:

Lizbeth wrote:

Remember to place inherited timing sections that have a different sound effect, before the note, not on top
This is because if the player hit early that note, the sound effect is gonna be the one of the prev inherited section, give it a try.. Sry that I didn't explain before n.nU

cya
ah... I see

didn't think of it that way >.<
Lilac
Only 14 seconds... blah blah blah... I didn't put any hitsounds there since you wanted it THAT badly.

And thanks to you, I don't get the internet for 2 weeks.

Download: Busta Rhymes ft. Linkin Park - We Made It (YGOkid8) [Hard (Collab)].osu
Topic Starter
YGOkid8

MarioBros777 wrote:

Only 14 seconds... blah blah blah... I didn't put any hitsounds there since you wanted it THAT badly.

And thanks to you, I don't get the internet for 2 weeks.
right. So it's myyy fault now? D:

Oh well, you finished mapping, so you get your kudosu! >.<
laikung0
good map
Cyril Scarlet
(*゚д゚*) yey !
Lilac
Here. The thing I promised.

Only just a bit smaller... :(

Download: Busta Rhymes ft. Linkin Park - We Made It (YGOkid8) [Hard (Collab)].osu
Topic Starter
YGOkid8
Okay, thanks. Updated.
Doomsday
Ok, lesse here

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these .

  1. Im a tad wary about the offset, but I can't settle on one to suggest. this seems to work fine so I'll leave it
  2. White and Grey combo colours play pretty badly in tag games (grey more so), and can be hard to see for some. Is there some other colours you could use?
[EASY]

Looks good

[NORMAL]

Great

[HARD (COLLAB)]

Perhaps you could have the storyboarded mappers names fade in/fade out rather than just instantly dissappear and reappear. It'd look better than way

02:45:106 (1,1) - Auto only just gets +2000 on these spinners. Thats fine, but can you still make them longer somehow? Personally, I think you should just have one spinner here instead of 2.

[INSANE]

In parts of this map, youve put down massive streams, mapping to some of Jay-Z's parts. I can see what you're mapping to, but it still feels a bit too overmapped. Is there any other way you could map them? for streams here, you should stick to 5-7 notes max.

00:07:416 to 00:21:279 - Maybe you could map this little intro bit in 0.5x BPM?

Not too bad. Perhaps you could do some more with the layout in your mexy map though. you used a lot of right-angles in your patterns, which aren't much to look at. It plays fairly well though, but thats something to keep in mind.

Starred
Lilac
I talked to him in school about the combo colors.

The only way to change that decently, would be that if he changed the BG.

Also...

Doomsday93 wrote:

02:45:106 (1,1) - Auto only just gets +2000 on these spinners. Thats fine, but can you still make them longer somehow? Personally, I think you should just have one spinner here instead of 2.
I tried one spinner and that was horrible. But I see your point and I only wanted to put 2 spinners in there because I like consecutive spinners. But since YGOkid8 already did that near the end.. I could make an exception.

Changed it to two sliders instead. And one hitsound change...somewhere...on my part... And dammit YGOkid, don't kudosu this.

Download: Busta Rhymes ft. Linkin Park - We Made It (YGOkid8) [Hard (Collab)].osu
Topic Starter
YGOkid8
SPOILER

Doomsday93 wrote:

Ok, lesse here

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these .

  1. Im a tad wary about the offset, but I can't settle on one to suggest. this seems to work fine so I'll leave it
  2. White and Grey combo colours play pretty badly in tag games (grey more so), and can be hard to see for some. Is there some other colours you could use? Well... not really, there aren't any other colours that suit the song besides black. And as MB777 said, the only way to decently change it is a different background... but all the other BGs for this song suck D:
[EASY]

Looks good

[NORMAL]

Great

[HARD (COLLAB)]

Perhaps you could have the storyboarded mappers names fade in/fade out rather than just instantly dissappear and reappear. It'd look better than way Okay, I'll give it a shot... or MB777 will, but oh well.

02:45:106 (1,1) - Auto only just gets +2000 on these spinners. Thats fine, but can you still make them longer somehow? Personally, I think you should just have one spinner here instead of 2.

[INSANE]

In parts of this map, youve put down massive streams, mapping to some of Jay-Z's parts. I can see what you're mapping to, but it still feels a bit too overmapped. Is there any other way you could map them? for streams here, you should stick to 5-7 notes max. At the moment, nothing comes to mind, so I'll just leave it be for the time being :|

00:07:416 to 00:21:279 - Maybe you could map this little intro bit in 0.5x BPM? Gave it a shot. Just doesn't work properly D:

Not too bad. Perhaps you could do some more with the layout in your mexy map though. you used a lot of right-angles in your patterns, which aren't much to look at. It plays fairly well though, but thats something to keep in mind. not going to change anything for now, but thanks for the advice :)

Starred

Updated. Awaiting MB777's Storyboard (since I, ehrm... don't really have time to find out how to do it properly atm...)
NoHitter
Easy
00:49:005 (x) - Why does kiai start here where there's no note present?
01:44:456 (x) - ^
02:39:907 (x) - ^

Normal
00:49:005 (x) - Why does kiai start here where there's no note present?
01:44:456 (x) - ^
02:39:907 (x) - ^

I would list down nazi suggestions but nevermind.
[e.g. on Insane 02:55:936(2) - Align this with (1) ]
Topic Starter
YGOkid8
SPOILER

NoHItter wrote:

Easy
00:49:005 (x) - Why does kiai start here where there's no note present? What, does Kiai Time need to start on a beat? ...Anyway, I started there, cause it made more sense with the music.
01:44:456 (x) - ^
02:39:907 (x) - ^

Normal
00:49:005 (x) - Why does kiai start here where there's no note present?
01:44:456 (x) - ^
02:39:907 (x) - ^

I would list down nazi suggestions but nevermind.
[e.g. on Insane 02:55:936(2) - Align this with (1) ]

Updated.
NoHitter
nazi time :|

Insane
I also noticed the inconsistency of notes placed in the "center". Some are placed two grids down the center some are placed on the center.

00:18:600 (6) - Align with (5)
00:50:954 (6) - Overlap with (2) unless intentional jump
01:16:731 (5) - Spacing
01:23:662 (8) - One grid up
01:46:406 (6) - Overlap with (2) unless intentional jump
02:36:658 (x) - Add break

Hard
00:37:958 (5) - One grid up
02:43:590 (3,4) - fffff ztrot spacing

Short list of nazis
Topic Starter
YGOkid8
SPOILER

NoHItter wrote:

nazi time :|

Insane
I also noticed the inconsistency of notes placed in the "center". Some are placed two grids down the center some are placed on the center. um, yeah. Fixed.

00:18:600 (6) - Align with (5) This was deliberate :P
00:50:954 (6) - Overlap with (2) unless intentional jump My Insane is actually a mix of 0.9x and 1.0x. It's all 1.0x Snap for chorus and from 02:12:182 onwards. Everything else is 0.9x Snap. Sorry you didn't know :|
01:16:731 (5) - Spacing
01:23:662 (8) - One grid up B-But, the spacing...
01:46:406 (6) - Overlap with (2) unless intentional jump
02:36:658 (x) - Add break Intentional HP Drain

Hard
00:37:958 (5) - One grid up Fixed.
02:43:590 (3,4) - fffff ztrot spacing hey, I didn't choose to use it O_O

Short list of nazis

Updated.
Fuuko
Fuuko's mod DEKIMASHITA! <33'

Easy:

01:24:528 (2) - Add a finish at the end of the slider.
01:44:456 - Turn down the hitsounds volume by one tick.
02:47:489 - Remove the clap form the returning.
Normal:

01:31:460 (3) - Add a finish at the end of the slider.
Have your star~ <3
Topic Starter
YGOkid8
SPOILER

FuukoLover wrote:

Fuuko's mod DEKIMASHITA! <33'

Easy:

01:24:528 (2) - Add a finish at the end of the slider. Did whistle instead
01:44:456 - Turn down the hitsounds volume by one tick. um, no thanks~
02:47:489 - Remove the clap form the returning. Done
Normal:

01:31:460 (3) - Add a finish at the end of the slider. Nah~, otherwise too much Finish 0.0
Have your star~ <3

Updated.
Symbolic
- in General
  1. Offset: 7.396
- Easy
  1. Lower HP Drain Rate
  2. Lower Overall Difficulty
00:29:077 (2) - Finish on endpoint.
01:09:799 (1) - Illegal spinner, it's longer than 6 seconds, while 6 seconds is the maximum time. 6 seconds is already really long, shorten it.
02:05:250 (1) - ^
02:57:236 (1) - Remove clap in the middle-point, it's not on that place in the bg music.
03:00:702 (1) - Illegal spinner, it's longer than 6 seconds, while 6 seconds is the maximum time. 6 seconds is already really long, shorten it.

- Normal
  1. Lower HP Drain Rate by 1 tick.
  2. Lower Overall Difficulty by 1 tick.
00:39:041 (1) - Remove clap on start-point, doesn't go with the bg music.
00:40:774 (2) - ^
01:09:799 (1) - Illegal spinner, it's longer than 6 seconds, while 6 seconds is the maximum time. 6 seconds is already really long, shorten it.
02:05:250 (1) - ^
02:17:380 (BREAK) - Map this tiny break.

- Hard (Collab)

01:09:583 (4) - New combo.
01:09:799 (1) - Remove new combo.
01:11:099 (4) - New combo.
01:11:532 (1) - Remove new combo.
01:12:832 (6) - New combo.
01:48:572 (4) - ^
01:49:655 (1) - Remove new combo.
01:59:619 (3) - New combo.
02:00:052 (1) - Remove new combo.
02:01:352 (6) - New combo.
02:01:785 (1) - Remove new combo.
02:17:380 (-) - Map this part?
02:19:980 (3) - Clap.

- Insane

00:47:489 (2,3,4) - Clap
00:48:355 (1,3,4) - ^
01:11:315 (1) - Put this 2 level 3 grids up, so it's in the middle of the playfield.
01:13:048 (1) - ^
02:17:380 (BREAK) - Map this.


Fix these things and I'll pubble.
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
YGOkid8
SPOILER

Symbolic wrote:

- in General
  1. Offset: 7.396
Used mrtn's and resnapped.
- Easy
  1. Lower HP Drain Rate Done~
  2. Lower Overall Difficulty
Done~
00:29:077 (2) - Finish on endpoint. Did Whistle instead.
01:09:799 (1) - Illegal spinner, it's longer than 6 seconds, while 6 seconds is the maximum time. 6 seconds is already really long, shorten it.
02:05:250 (1) - ^
02:57:236 (1) - Remove clap in the middle-point, it's not on that place in the bg music. Done~
03:00:702 (1) - Illegal spinner, it's longer than 6 seconds, while 6 seconds is the maximum time. 6 seconds is already really long, shorten it.

- Normal
  1. Lower HP Drain Rate by 1 tick. Done~
  2. Lower Overall Difficulty by 1 tick. Done~
00:39:041 (1) - Remove clap on start-point, doesn't go with the bg music. Done~
00:40:774 (2) - ^
01:09:799 (1) - Illegal spinner, it's longer than 6 seconds, while 6 seconds is the maximum time. 6 seconds is already really long, shorten it.
02:05:250 (1) - ^
02:17:380 (BREAK) - Map this tiny break. Not really anything to put there...

- Hard (Collab) I didn't do your combo mod, because I felt that mine were already okay...

01:09:583 (4) - New combo. Makes more sense where it is now imo, since the New Combo starts on Beat 1
01:09:799 (1) - Remove new combo.
01:11:099 (4) - New combo. Same thing
01:11:532 (1) - Remove new combo.
01:12:832 (6) - New combo. Don't see the point... sorry ;_;
01:48:572 (4) - ^ Same thing
01:49:655 (1) - Remove new combo.
01:59:619 (3) - New combo. Don't want too frequent New Combos.
02:00:052 (1) - Remove new combo.
02:01:352 (6) - New combo.
02:01:785 (1) - Remove new combo.
02:17:380 (-) - Map this part? Same reason.
02:19:980 (3) - Clap. Done~

- Insane

00:47:489 (2,3,4) - Clap Bit skeptical about it, but okay~
00:48:355 (1,3,4) - ^ Sounds pretty nice actually :D
01:11:315 (1) - Put this 2 level 3 grids up, so it's in the middle of the playfield.
01:13:048 (1) - ^ Because of the previous build, or one before, all maps were moved 2 grids up. Therefore, when you move it 2 grids down from the middle, when playing, it's actually in the middle.
02:17:380 (BREAK) - Map this. Same reason


Fix these things and I'll pubble.

Updated.
Symbolic
after some more discussing on IRC and some more changes,

PUBBLED
simplistiC
[Easy]
00:39:462 (1) - 1 grid (level 3) left

[Normal]
02:30:581 (3) - 1 grid up

Can't find any more problems T_T..(not like found any besides some tiny symmetry x.x)

Here have a star~
Topic Starter
YGOkid8
SPOILER

simplistiC wrote:

[Easy]
00:39:462 (1) - 1 grid (level 3) left Ehrm... why? If it's meant to be a symmetry problem, it's fine...

[Normal]
02:30:581 (3) - 1 grid up Same here >w<

Can't find any more problems T_T..(not like found any besides some tiny symmetry x.x)

Here have a star~

Sorry. if you can explain why, then I'll change an kudosu!. Otherwise, added "collaboration" and "collab" to Tags, and renamed "Hard (Collab)" to just "Hard"
Sushi
[Easy]
00:39:462 (1,2) - litle Symetry ?

[Insane]
01:16:285 (3,4) - Alignment ?
01:16:285 (3,4,5,6,1) - there's something annoying me in the placement of these beats... either aling or unalign, the mix of 2 looks weird here.
02:23:000 (2,3) - align?

This is highly rankable. Notice me when done the changes (or ignored) for me to proto-bubble this.

EDIT : Dammit, didn't realize it was already proto'd
Topic Starter
YGOkid8
SPOILER

Sushi971 wrote:

[Easy]
00:39:462 (1,2) - litle Symetry ? to make it perfectly symmetrical, I'll have to break Distance Snap orz. But... if it's okay, then I will.

[Insane]
01:16:285 (3,4) - Alignment ? Fixed~
01:16:285 (3,4,5,6,1) - there's something annoying me in the placement of these beats... either aling or unalign, the mix of 2 looks weird here. Fixed~
02:23:000 (2,3) - align? Fixed~

This is highly rankable. Notice me when done the changes (or ignored) for me to proto-bubble this. It's already been proto'd by Symbolic... but I'm sure another Proto wouldn't hurt~ ^^

Updated.
jericho2442
srry for the combo mod, but badly made combos iratate me alot XD

[Easy]
(Suggestion)00:42:062 (1) - remove new combo, i hate pointless combos, and this is one of them
(suggestion) 01:37:513 (1) - ^

[Normal]
01:26:899 (3) - new combo here because without it your breaking your own pattern
02:32:747 (4) - new combo

[Hard] would be better to call it collab since, ......its a collab >_>
(suggestion) 00:44:011 (1,2,3,4,5,6) - its nazi but these dont line up good, so it makes it look very ugly, line them up cleaner
(suggestion) 03:00:906 (1,1,1,1,1) - nothing wrong with this, i just think its lazy mapped, tbh i hate this part.

[Insane]
(suggestion) 00:47:260 (1,2,3,4,5,1,2,3,4,5) - feels completely unatural to play, tbh it feels like it follows nothing in the song at all, not needed to be changed but again, i think this part is badly mapped :/

it feels like your second chorus is a copy of the first in mapping, same placements and same patterns. :/

03:00:906 (1,1,1,1,1) - arrrrggg this pattern is so overused >_>

__________________________________________
overall its clean and pretty much problem free, good job on that.
i just think insane could be mapped less "the same" and more fun, but thats just my opinion ;)

star
Topic Starter
YGOkid8
SPOILER

jericho2442 wrote:

srry for the combo mod, but badly made combos iratate me alot XD

[Easy]
(Suggestion)00:42:062 (1) - remove new combo, i hate pointless combos, and this is one of them Done~
(suggestion) 01:37:513 (1) - ^ ^

[Normal]
01:26:899 (3) - new combo here because without it your breaking your own pattern Done~
02:32:747 (4) - new combo Done~

[Hard] would be better to call it collab since, ......its a collab >_> Eh... I like Hard better. People can see it's collab when they play for themselves :)
(suggestion) 00:44:011 (1,2,3,4,5,6) - its nazi but these dont line up good, so it makes it look very ugly, line them up cleaner
(suggestion) 03:00:906 (1,1,1,1,1) - nothing wrong with this, i just think its lazy mapped, tbh i hate this part. D:

[Insane]
(suggestion) 00:47:260 (1,2,3,4,5,1,2,3,4,5) - feels completely unnatural to play, tbh it feels like it follows nothing in the song at all, not needed to be changed but again, i think this part is badly mapped :/ ehrm, it all reality, it DOES completely follow the song, but I changed hitsound, see if it sounds better with less claps :

it feels like your second chorus is a copy of the first in mapping, same placements and same patterns. :/ Indeed. I ran out of ideas :|

03:00:906 (1,1,1,1,1) - arrrrggg this pattern is so overused >_> B-B-But...!

__________________________________________
overall its clean and pretty much problem free, good job on that.
i just think insane could be mapped less "the same" and more fun, but thats just my opinion ;)

star

Updated.
Lilac
Something is wrong with the stacks which makes my part come out bad. Kinda fixed that...

Download: Busta Rhymes ft. Linkin Park - We Made It (YGOkid8) [Hard].osu
Topic Starter
YGOkid8
ehrm, not really... but updated anyway :(
KIA
You made it! ;)
Topic Starter
YGOkid8

KIA wrote:

You made it! ;)
Yeah I did :)

/shot

OW!!! ...oh *ahem*

Yeah WE did :)
Mafiamaster
Bubbled
whymeman
Alright, you've made it.
Topic Starter
YGOkid8
yes! >w<
Kocher
awesome maps.
Nice Teamwork.
Really great .
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