Hiai
Everything seems fine to me :o
Star
Everything seems fine to me :o
Star
Lokamp wrote:
Easy
[General] The whole mode was good, but there are some sections - like from 00:22:146 to 00:42:074 where spacing isn't uniform... That can disorient beginners, so try to find an uniform spacing... Really? I used 0.7x Distance Snap for all of Easy, so it should be uniform
Normal
00:42:940 (spinner) - start it on 00:42:507 (same end point) Nah~
00:52:471 (2) - add finish on this slider's 2nd repeat
01:47:922 (2) - ^
02:44:240 (1) - finish here Nah~, I put Clap instead
Hard (Collab)
...sounds like it's still incomplete... I'll check it later, then.
Insane
Ok, even if there aren't so much sliders, it's fine!
This curious style of mapping merits another star!
Lizbeth wrote:
Sry for the delay ><
All diff
Remember to place inherited timing sections that have a different sound effect, before the note, not on top Ehrm, why? Does it matter that much? O.o
Insane
00:47:272 (1,2,3,4,5,1,2,3,4,5) - it would sound nice normal hit in this part *.* (volume 40%) [Just a suggestion] Good suggestion, but I feel it no work >.<
00:49:655 (1,2,3,4,5) - can you space this evenly? to avoid confusion... maybe move 3, 4 more to both sides... [Just a suggestion]No thank you~
00:57:886 (6,1,2) - i never hit that right >< is kinda confusing.. but let see if someone else complain about it
01:19:980 (1) - extend 1/2 and remove 2? No thanks~
01:42:723 (1,2,3,4,5,6,1,2,3,4,5) - same of the normal hit volume 40%
01:45:106 (1,2,3,4,5) - same as before
02:17:380 - im not sure about this blank space.. insert break maybe? Last time, Leorda complained it being too short, but I'll re-add and see what people think again.
acording to the first post, Collab isnt finish, so i ll skip it.
Normal
02:17:380 - same as Insane
02:33:842 (1) - the endpoint sounds weird, i know it was to make it match the vocals, but doesnt look right (you finish it in white tick in Insane diff.) This was mistake. Wasn't meant to be like this O_O
Easy
Decrase overall difficulty by a tick or 2
Technically the map is good, but this difficultiy was the hardest to play for me, random circle all over the place confuse me, and you use red ticks in some parts that was hard to read imo. I suggest you keep a constant rhythm cuz this diff is basically for beginner. hm, okay. Will remap some.
I hope my modding can be useful
Good luck!
Star
This is because if the player hit early that note, the sound effect is gonna be the one of the prev inherited section, give it a try.. Sry that I didn't explain before n.nULizbeth wrote:
Remember to place inherited timing sections that have a different sound effect, before the note, not on top
ah... I seeLizbeth wrote:
This is because if the player hit early that note, the sound effect is gonna be the one of the prev inherited section, give it a try.. Sry that I didn't explain before n.nULizbeth wrote:
Remember to place inherited timing sections that have a different sound effect, before the note, not on top
cya
right. So it's myyy fault now? D:MarioBros777 wrote:
Only 14 seconds... blah blah blah... I didn't put any hitsounds there since you wanted it THAT badly.
And thanks to you, I don't get the internet for 2 weeks.
I tried one spinner and that was horrible. But I see your point and I only wanted to put 2 spinners in there because I like consecutive spinners. But since YGOkid8 already did that near the end.. I could make an exception.Doomsday93 wrote:
02:45:106 (1,1) - Auto only just gets +2000 on these spinners. Thats fine, but can you still make them longer somehow? Personally, I think you should just have one spinner here instead of 2.
Doomsday93 wrote:
Ok, lesse here
Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these .[EASY]
- Im a tad wary about the offset, but I can't settle on one to suggest. this seems to work fine so I'll leave it
- White and Grey combo colours play pretty badly in tag games (grey more so), and can be hard to see for some. Is there some other colours you could use? Well... not really, there aren't any other colours that suit the song besides black. And as MB777 said, the only way to decently change it is a different background... but all the other BGs for this song suck D:
Looks good
[NORMAL]
Great
[HARD (COLLAB)]
Perhaps you could have the storyboarded mappers names fade in/fade out rather than just instantly dissappear and reappear. It'd look better than way Okay, I'll give it a shot... or MB777 will, but oh well.
02:45:106 (1,1) - Auto only just gets +2000 on these spinners. Thats fine, but can you still make them longer somehow? Personally, I think you should just have one spinner here instead of 2.
[INSANE]
In parts of this map, youve put down massive streams, mapping to some of Jay-Z's parts. I can see what you're mapping to, but it still feels a bit too overmapped. Is there any other way you could map them? for streams here, you should stick to 5-7 notes max. At the moment, nothing comes to mind, so I'll just leave it be for the time being
00:07:416 to 00:21:279 - Maybe you could map this little intro bit in 0.5x BPM? Gave it a shot. Just doesn't work properly D:
Not too bad. Perhaps you could do some more with the layout in your mexy map though. you used a lot of right-angles in your patterns, which aren't much to look at. It plays fairly well though, but thats something to keep in mind. not going to change anything for now, but thanks for the advice
Starred
NoHItter wrote:
Easy
00:49:005 (x) - Why does kiai start here where there's no note present? What, does Kiai Time need to start on a beat? ...Anyway, I started there, cause it made more sense with the music.
01:44:456 (x) - ^
02:39:907 (x) - ^
Normal
00:49:005 (x) - Why does kiai start here where there's no note present?
01:44:456 (x) - ^
02:39:907 (x) - ^
I would list down nazi suggestions but nevermind.
[e.g. on Insane 02:55:936(2) - Align this with (1) ]
NoHItter wrote:
nazi time
Insane
I also noticed the inconsistency of notes placed in the "center". Some are placed two grids down the center some are placed on the center. um, yeah. Fixed.
00:18:600 (6) - Align with (5) This was deliberate
00:50:954 (6) - Overlap with (2) unless intentional jump My Insane is actually a mix of 0.9x and 1.0x. It's all 1.0x Snap for chorus and from 02:12:182 onwards. Everything else is 0.9x Snap. Sorry you didn't know
01:16:731 (5) - Spacing
01:23:662 (8) - One grid up B-But, the spacing...
01:46:406 (6) - Overlap with (2) unless intentional jump
02:36:658 (x) - Add break Intentional HP Drain
Hard
00:37:958 (5) - One grid up Fixed.
02:43:590 (3,4) - fffff ztrot spacing hey, I didn't choose to use it O_O
Short list of nazis
Easy:
01:24:528 (2) - Add a finish at the end of the slider.
01:44:456 - Turn down the hitsounds volume by one tick.
02:47:489 - Remove the clap form the returning.
Normal:Have your star~ <3
01:31:460 (3) - Add a finish at the end of the slider.
FuukoLover wrote:
Fuuko's mod DEKIMASHITA! <33'Easy:
01:24:528 (2) - Add a finish at the end of the slider. Did whistle instead
01:44:456 - Turn down the hitsounds volume by one tick. um, no thanks~
02:47:489 - Remove the clap form the returning. DoneNormal:Have your star~ <3
01:31:460 (3) - Add a finish at the end of the slider. Nah~, otherwise too much Finish 0.0
Symbolic wrote:
- in GeneralUsed mrtn's and resnapped.
- Offset: 7.396
- EasyDone~
- Lower HP Drain Rate Done~
- Lower Overall Difficulty
00:29:077 (2) - Finish on endpoint. Did Whistle instead.
01:09:799 (1) - Illegal spinner, it's longer than 6 seconds, while 6 seconds is the maximum time. 6 seconds is already really long, shorten it.
02:05:250 (1) - ^
02:57:236 (1) - Remove clap in the middle-point, it's not on that place in the bg music. Done~
03:00:702 (1) - Illegal spinner, it's longer than 6 seconds, while 6 seconds is the maximum time. 6 seconds is already really long, shorten it.
- Normal00:39:041 (1) - Remove clap on start-point, doesn't go with the bg music. Done~
- Lower HP Drain Rate by 1 tick. Done~
- Lower Overall Difficulty by 1 tick. Done~
00:40:774 (2) - ^
01:09:799 (1) - Illegal spinner, it's longer than 6 seconds, while 6 seconds is the maximum time. 6 seconds is already really long, shorten it.
02:05:250 (1) - ^
02:17:380 (BREAK) - Map this tiny break. Not really anything to put there...
- Hard (Collab) I didn't do your combo mod, because I felt that mine were already okay...
01:09:583 (4) - New combo. Makes more sense where it is now imo, since the New Combo starts on Beat 1
01:09:799 (1) - Remove new combo.
01:11:099 (4) - New combo. Same thing
01:11:532 (1) - Remove new combo.
01:12:832 (6) - New combo. Don't see the point... sorry ;_;
01:48:572 (4) - ^ Same thing
01:49:655 (1) - Remove new combo.
01:59:619 (3) - New combo. Don't want too frequent New Combos.
02:00:052 (1) - Remove new combo.
02:01:352 (6) - New combo.
02:01:785 (1) - Remove new combo.
02:17:380 (-) - Map this part? Same reason.
02:19:980 (3) - Clap. Done~
- Insane
00:47:489 (2,3,4) - Clap Bit skeptical about it, but okay~
00:48:355 (1,3,4) - ^ Sounds pretty nice actually :D
01:11:315 (1) - Put this 2 level 3 grids up, so it's in the middle of the playfield.
01:13:048 (1) - ^ Because of the previous build, or one before, all maps were moved 2 grids up. Therefore, when you move it 2 grids down from the middle, when playing, it's actually in the middle.
02:17:380 (BREAK) - Map this. Same reason
Fix these things and I'll pubble.
simplistiC wrote:
[Easy]
00:39:462 (1) - 1 grid (level 3) left Ehrm... why? If it's meant to be a symmetry problem, it's fine...
[Normal]
02:30:581 (3) - 1 grid up Same here >w<
Can't find any more problems T_T..(not like found any besides some tiny symmetry x.x)
Here have a star~
Sushi971 wrote:
[Easy]
00:39:462 (1,2) - litle Symetry ? to make it perfectly symmetrical, I'll have to break Distance Snap orz. But... if it's okay, then I will.
[Insane]
01:16:285 (3,4) - Alignment ? Fixed~
01:16:285 (3,4,5,6,1) - there's something annoying me in the placement of these beats... either aling or unalign, the mix of 2 looks weird here. Fixed~
02:23:000 (2,3) - align? Fixed~
This is highly rankable. Notice me when done the changes (or ignored) for me to proto-bubble this. It's already been proto'd by Symbolic... but I'm sure another Proto wouldn't hurt~ ^^
jericho2442 wrote:
srry for the combo mod, but badly made combos iratate me alot XD
[Easy]
(Suggestion)00:42:062 (1) - remove new combo, i hate pointless combos, and this is one of them Done~
(suggestion) 01:37:513 (1) - ^ ^
[Normal]
01:26:899 (3) - new combo here because without it your breaking your own pattern Done~
02:32:747 (4) - new combo Done~
[Hard] would be better to call it collab since, ......its a collab >_> Eh... I like Hard better. People can see it's collab when they play for themselves
(suggestion) 00:44:011 (1,2,3,4,5,6) - its nazi but these dont line up good, so it makes it look very ugly, line them up cleaner
(suggestion) 03:00:906 (1,1,1,1,1) - nothing wrong with this, i just think its lazy mapped, tbh i hate this part. D:
[Insane]
(suggestion) 00:47:260 (1,2,3,4,5,1,2,3,4,5) - feels completely unnatural to play, tbh it feels like it follows nothing in the song at all, not needed to be changed but again, i think this part is badly mapped :/ ehrm, it all reality, it DOES completely follow the song, but I changed hitsound, see if it sounds better with less claps :
it feels like your second chorus is a copy of the first in mapping, same placements and same patterns. :/ Indeed. I ran out of ideas
03:00:906 (1,1,1,1,1) - arrrrggg this pattern is so overused >_> B-B-But...!
__________________________________________
overall its clean and pretty much problem free, good job on that.
i just think insane could be mapped less "the same" and more fun, but thats just my opinion
star
Yeah I didKIA wrote:
You made it!