[General]
Very specific slider speeds there.
I would say 40% is the bare minimum volume here for normal hitsounds, any lower and I can't hear myself well enough to judge whether I'm hitting early or late anymore.
[Easy]
00:26:151 - Add a note here?
01:25:794 (1,3) - These two notes are slightly covered, nudge them a bit?
01:45:794 (5) - I'd probably have ended the break here, the combo before this note goes from following the previous "static...static..." line to a barely-audible background part, so it's a bit awkward.
01:57:222 (1,2,3,4) - This combo and the one after it, while nice-looking, doesn't follow the music that well.
02:25:437 (3) - This note doesn't follow the music much either.
I was a bit confused by your combo scheme in the kiai section, but whatever.
[Normal]
00:43:115 (1) - About once I got here, I realized that I was about 20% through the map, and I had really only heard one pattern.
01:19:365 (4) - This deviation is surprising because the note is late and you've had the same pattern going for so long that it's engraved in the player's head. Make the change more obvious; add a note on the white ticks before and after this one?
01:20:794 (2) - For someone that plays more by listening to the music than the spacings (I'm sure I'm not the only one), it's hard to predict when you use a 1/1 gap and when you use a 3/2 gap. There's nothing in the music that signals it, and when it happens, it's always a one-time thing like it is here; before and after this 1/1 gap it's all 3/2 gaps. Makes this very easy to mess up on, especially since the repeat comes 1/2 later.
01:55:615 (4) - Similarly to the above, I wouldn't know this is on the off-beat, there's no real musical cue for this, and I'm honed to expect 3/2 gaps, since the 1/2 after this is a major downbeat (look, even the white tick is huge). This slider would be better started there.
01:58:472 (4) - ^
02:01:329 (4) - ^
02:09:365 (3) - This surprised me, because usually when you start the pattern at 02:05:794 (1), you repeat it 4 times or so. This one was a one-off thing. (and it repeats once more after another "normal" pattern)
02:09:901 (5) - Same as before. When you can, always put a major beat on the major tick. See here for details:
viewtopic.php?f=56&t=5895902:21:329 (4) - ^, although by now I've probably gotten used to this one being 1/2 early. I slider-broke on this I think 3-4 times in total when I played through.
[Hyper]
00:35:258 (2,3) - Space this so there isn't an antijump please~
01:49:008 (2,3) - These formations don't actually look very good, imo.
[Another]
I agree with Sakura. This needs AR9.
You also have 5 snapping issues here.
01:15:794 (1,2,3,4,5,6,7,8) - Break this into a 4 combos of 2 each, or at least 2 combos of 4. Otherwise unreadable, especially at AR8.
Continuing from above, this is a big problem in a lot of your sections, they are unreadable. AR9 will help with some of that, using colours more will also help with that. In the end though, it'd be nice if you looked at changing them up a bit. Here's a few more places that could use shorter combos, though none of them as severe as that one:
01:10:079 (1)
01:28:651 (1)
02:05:794 (1)
02:25:794 (1)
02:27:222 (1)
01:51:508 (1,2,3,4,5,6) - Very hard to catch these beats.
02:23:472 (4,5,6,7,8) - Not readable at all.
I'd also recommend just using fewer 1/4s, especially in non-stacks as spaces between sliders, just because a lot of them fall on funny places.
Good luck! (nothing to say for Taiko)