great map 

Pereira006 wrote:
Hello~~
I saw you post leorda's Queue So I will help you
General
01:01:955 Prevew Point is here for all diff (Normal,Insane,Devil)
Pleasse !!!! make diff "hard" is important
http://puu.sh/3Opu this is bigger weird combo pleasse change like this http://puu.sh/3OpB this is better play you can change color if you wanna
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[easy]
00:14:123 (1,2,3,4) - Inconsiente spacing and why? HOLD ALT and you see "Beat Snap Divisor" change "Distance Spacing" so you use 0.8x
now click at 00:14:962 (2) look this http://puu.sh/3OoC the prev (00:14:123 (1) ) is 0.67x so tha mean you need fix like this
http://puu.sh/3OoR this is correct spacing because you are use 0.8x So only Normal and Easy you cannot make random spacing and NEVER make stream and NEVER make jump only Normal and easy This call is Spacing
00:20:207 (1,2) - http://puu.sh/3Opj Ugly overlaps and i not like pleasse change place
00:32:060 (1) - Spiner the start is 00:32:165
00:22:095 (4,1) - http://puu.sh/3OpF This is call "Stack" but this is weird stack maybe like this http://puu.sh/3OpQ this is better pleasse fix
01:02:794 (1,2,3) - Inconsiente spacing
01:07:829 (3,4,5) - this is hard to play maybe like this http://puu.sh/3Oq7 ?This is better play and easy carefully you will fix spacing at 01:08:878 (1)
01:21:571 (3,4) - Again weird play bit change to slider pleasse
01:21:885 (4,1) - Incosiente spacing
01:53:983 (3,4) - Incosiente spacing
02:06:046 (2,3,1,2,3,4) - Weird play pleasse change better play
02:09:927 (1,2,3) - Again weird play maybe change slider?
02:15:801 (4) - Put New combo
02:23:354 (1,2,3) - Again weird play maybe change slider?
02:27:550 (1,2,3,4) - Weird Stack
02:32:899 (3,4,5) - Again weird play maybe change slider?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Insane]
Somewhere the jumps is 4.50x example this 02:51:046 (2,3) - click and look this http://puu.sh/3OrV the next combo is 4.28x this is unrank
I think jump higer is only 2.0x or 2.5x you shold avoid somewhere evil jump
00:45:592 (2,3) - Inconsiente spacing?
01:31:326 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Veeeeeryyyyyyyyyyy hard I suggest use this http://puu.sh/3Orz With 0.1x this is better play stream
01:34:053 (4,5) - I not like this ugly overlaps change place?
03:05:312 (1,2,3,4,5,6,7,8) - you should remap this because the Bar life is quickly dowm that is very hard
i play this is very hard because somewhere note and slider are blue tick that is very weird but this insane imo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Devil]
I not have questions here this very hard imo and evil jump lol
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sorry I can't write korean i hope you understande my poor english
Any Questions? PM me or in-game and pleasse make Diff hard
Ho also pleasse give me kudosu lol if my mod is help xD
STAR ! and good luck
ok,I didn't knowElize wrote:
(한국어)
그러니까 Kudosu감사합니다··
Kudosu 은 그 보면에 어드바이스,혹은 무엇인지 도와 주신 분에게만 드는 시스템으로 한다
별을 던진 것 뿐어라고, 단순히 기입에는 누를 필요는 없습니다 나온다.
이러한 기입 등에 Kudosu를 드는 것입니다
한국어 몹시 서투름으로 미안합니다
(English)
Thank you for Kudosu.
Kudosu is a system that gives it only to the person who is advised the music score or helped somehow.
It is not necessary to push to only a throw of the star, and a free writing.
Kudosu is given to such writing etc.
I'm sorry ..poor Korean it...
thank youCopter-kun wrote:
Ok modding after reading plenty of posts in #modreqs
General
Remove 'Pereira006' into tags
Map a hard, it's an important difficulty for osu.
Normal
01:32:893 (1) - End spinner to 01:34:677?
Insane
01:09:292 (3,4,5) - Spacing is weird, fix it please.
02:32:159 (1,2,3,4) - Again, Spacing is weird
Non-Human
Name it to In-human, it's better English
00:31:949 (3,4,5) - make it look like this? http://osu.ppy.sh/ss/124886
01:15:166 (1,2,1,2,3,4) - You really should fix this, it doesn't make sense
01:30:481 (6) - Space it closer
01:44:327 (4,5,6) - Space it properly please
So The Tag will not remove because my diff is still hereCopter-kun wrote:
Ok modding after reading plenty of posts in #modreqs
General
Remove 'Pereira006' into tagsHuuh? The Tag is only add name anime or character and Who make Diff just add you don't see Diff "Pereira'sHard" ?
I will make SB(lyric) for this map.Copter-kun wrote:
One more thing: take kim jim sook off the tags. It's unnecessary to add that here.
Tenshi wrote:
Lol, thanks for the star; have one in return. -(´・∀・)╯彡☆
General
Title should be all lowercase: "only my railgun".
Non-Human
Since people are suggesting to change it, maybe "Esper" might be a good name?![]()
00:28:802 (5, 1) - Too close.->fixed
00:31:110 (1) - Too far away; connect to slider stream.->fixed
00:49:991 (5, 6) - Too close.->fixed
01:06:565 (2, 3) - ^->fixed
01:08:453 (3, 1) - ^->fixed
01:16:215 (1) - Same as 00:31:110.->fixed
01:46:844 (4, 1) - Too close.->fixed
01:54:397 (4) - ^->fixed
01:56:495 (1, 2) - Connect.->fixed
02:02:474 (6, 7, 8) - Connect.->fixed
02:10:551 (3, 1) - Too close.->fixed
02:13:907 (6) - New combo?->fixed
02:15:376 (12, 1) - ^
02:33:418 (1, 2, 3, 4, 5) - Connect all of them; 3 and 4 are too far apart.->fixed
03:58:593 (3, 1) - Too far.->fixed
03:58:802 (1, 2) - Connect.->fixed
03:59:537 (4, 5) - Too close.->fixed
Insane
00:17:474 (1, 2, 3, 4) - Uneven spacing.->fixed
00:23:453 (4, 5) - Random jump?->fixed
00:24:607 (9, 1) - Too close.->fixed
00:55:026 (4, 1) - Way too far; connect.->fixed
00:56:495 (5, 6) - Too far.->fixed
00:56:809 (7, 8) - Too close.->fixed
01:11:495 (4, 1) - Too far; you could invert slider.
01:30:061 (2, 1) - Connect.->fixed
01:32:684 (14, 1) - ^->fixed
01:38:453 (5, 1) - Overlap.->fixed
01:47:893 (3, 4) - Not connected.->fixed
01:53:767 (3, 4, 5) - Way too far apart.->fixed
01:54:921 (2, 3) - Too close.->fixed
02:21:670 (1, 2, 3, 4, 5, 6, 7) - Funfunfun.
02:25:865 (1, 2, 3) - Same as 01:53:767.->fixed
02:26:916 (4, 5) - Too close.->fixed
02:31:530 (1, 2) - Too far.->fixed
02:55:026 (10, 1) - Too close.->fixed
03:32:159 ~ 03:34:886 - Inconsistent spacing.->fixed
03:40:970 (3, 4) - Too far.->fixed
03:45:586 (2, 3) - Way too far; connect.->fixed
03:46:425 (5, 6) - ^->fixed
03:48:942 (1, 2, 3, 4) - Same as 03:32:159 ~ 03:34:886.->fixed
03:52:089 ~ 03:53:453 - ^->fixed
03:55:446 (8, 9) - Too far.->fixed
You really need to work on consistent spacing and spacing in general in these two difficulties; it's too random to read. The other two seem okay.
Good luck.
Tenshi wrote:
Lol, thanks for the star; have one in return. -(´・∀・)╯彡☆
General
Title should be all lowercase: "only my railgun".
Non-Human
Since people are suggesting to change it, maybe "Esper" might be a good name?![]()
00:28:802 (5, 1) - Too close.
00:31:110 (1) - Too far away; connect to slider stream.
00:49:991 (5, 6) - Too close.
01:06:565 (2, 3) - ^
01:08:453 (3, 1) - ^
01:16:215 (1) - Same as 00:31:110.
01:46:844 (4, 1) - Too close.
01:54:397 (4) - ^
01:56:495 (1, 2) - Connect.
02:02:474 (6, 7, 8) - Connect.
02:10:551 (3, 1) - Too close.
02:13:907 (6) - New combo?
02:15:376 (12, 1) - ^
02:33:418 (1, 2, 3, 4, 5) - Connect all of them; 3 and 4 are too far apart.
03:58:593 (3, 1) - Too far.
03:58:802 (1, 2) - Connect.
03:59:537 (4, 5) - Too close.
Insane
00:17:474 (1, 2, 3, 4) - Uneven spacing.
00:23:453 (4, 5) - Random jump?
00:24:607 (9, 1) - Too close.
00:55:026 (4, 1) - Way too far; connect.
00:56:495 (5, 6) - Too far.
00:56:809 (7, 8) - Too close.
01:11:495 (4, 1) - Too far; you could invert slider.
01:30:061 (2, 1) - Connect.
01:32:684 (14, 1) - ^
01:38:453 (5, 1) - Overlap.
01:47:893 (3, 4) - Not connected.
01:53:767 (3, 4, 5) - Way too far apart.
01:54:921 (2, 3) - Too close.
02:21:670 (1, 2, 3, 4, 5, 6, 7) - Funfunfun.
02:25:865 (1, 2, 3) - Same as 01:53:767.
02:26:916 (4, 5) - Too close.
02:31:530 (1, 2) - Too far.
02:55:026 (10, 1) - Too close.
03:32:159 ~ 03:34:886 - Inconsistent spacing.
03:40:970 (3, 4) - Too far.
03:45:586 (2, 3) - Way too far; connect.
03:46:425 (5, 6) - ^
03:48:942 (1, 2, 3, 4) - Same as 03:32:159 ~ 03:34:886.
03:52:089 ~ 03:53:453 - ^
03:55:446 (8, 9) - Too far.
You really need to work on consistent spacing and spacing in general in these two difficulties; it's too random to read. The other two seem okay.
Good luck.
Chocopikel wrote:
Thank you for star in my map![]()
It returns it!!
message is too short lol
Pereira006 Kim Jin Seok
thank youRobotoRaccoon wrote:
Mod
Tags
• Make the comma a space so it looks like:Pereira006 Kim Jin Seok
General
• Could you use a different background or one without the black edges? Because that is in another map with the same song.
[Insane]
00:21:460 (x) - Add a note here.->fixed
00:22:299 (x) - ^->fixed
01:44:746 (1) - New combo->fixed
01:57:753 (5) - It looks odd being the only slider with a Red Waypoint in this section.->fixed
03:52:509 (x) - Add a note here. Otherwise the gap will be 3/4 and throw people off and likely rate your map low.->fixed
04:03:208 (1) - New Combo->fixed
[Inhuman]
01:31:530 (1,2,3) - Spacing changes between these notes
04:03:208 (14) - New Combo->fixed
Good map
Star~
BakaHuang wrote:
Hii mod time !
just suggestions
[InHuman]
00:19:781(3)-add whis?->fixed
00:21:145(4)-add note?->fixed
00:41:809(1,2)-make 2 silders' shape the same?->symmetry
00:53:767(4)-return back once, end in 00:54:187-->fixed
00:56:914(4)-one grid on->fixed
01:21:250(1)-one grid on->fixed
01:37:194(2,3)-use whis->fixed
02:56:914(7)-new combo->fixed
make silders more smooth like 00:56:075(1)-
other diffs no problem
Breeze wrote:
Hi there
[General]->fixed[All diffculties]
- I see only a pic named "%BE%DE~1", but no the pic you used in your map like "bgbgbg.jpg" and "Taiko BG 4.png", did you lost them? Add these 2 pic and delete "%BE%DE~1.jpg then full submite
- PreviewTime on [Kim's Taiko] is 13599 while others are 61949, use the same one please
- This map need no audio lead-in
->fixed
- 01:02:788, 02:04:886 - KIAI starts here
[Normal]->fixed
- 01:32:893 spinner - This spinner starts at a werid place, starts at 01:32:579 or 01:32:264 would be better->fixed
- Map is too short, map to the end please
[Pereira's Hard][Insane]
- 00:34:257 (1) - Add finish
- 00:40:131 (5), 00:40:970 (1) - Add finish, and suggest you add a note at 00:40:551, these 3 plot use normal hitsound with finish sounds nice IMO
- 01:21:460 (2,3,4) - Does not fit music IMO, here should put notes at 01:21:565 and 01:21:879
- 02:23:558 (2,3,4) - ^, Same issue, put notes at 02:23:663 and 02:23:977
- 03:10:656 (1,2) - Delete (1,2) then add note here
- 03:32:159 - KIAI starts here
->fixed
- 02:57:124 - Another break just after a long break? Maybe you should map this part, these 2 break are too close->fixed
- 03:32:159 - KIAI starts here->fixed
- 04:10:656 spinner - Use 5% soft sound here might be better IMO
[Inhuman]->fixed
- 02:57:124 - Same to [insane] map this break part better IMO->fixed
- 03:32:159 - KIAI starts here->fixed
- 04:10:656 spinner - Use 5% soft sound here might be better IMO
Notes are all fine, I just don't like the sound you used
Here I add some hitsound at the first part of [Pereira's Hard], if you like , you could put hitsound like that
[attachment=0:6fc03]fripSide - only my railgun (CMP) [Pereira's Hard].osu[/attachment:6fc03]
Due to stars being useless, they are currently being phased on. More details will follow soon
Kiddo-Kun wrote:
[General]
Remove the "," Pereira006 & Kim
[Normal]
- 00:29:642 (1) -
- 00:30:900 (5) - I believe you meant to stack this under (3)
- 00:50:201 - Add a note here, do that an it will flow better. The way you have it now it plays awkward with the combo ending so...suddenly.
- 01:02:788 - Kiai time should start here. Where you start it is way too early.
- 01:16:635 - Add a note here, do that an it will flow better.
- 02:04:886 - Kiai time should start here. Where you start it is way too early.
[Hard]
- 00:29:642 (1) - Perhaps start this spinner on 00:29:537 and end it on 00:32:579.
- 01:02:788 - Kiai time should start here. Where you start it is way too early.
- 02:04:886 - Kiai time should start here. Where you start it is way too early.
[Insane]
- 00:23:348 (3,4,5,6,7,8) - This pattern is awkward in my opinion. I recommend just using 1/2 after 1/2 here to match the lyrics.
- 00:43:068 (6) - Remove finish it's very unfitting.->fixed
- 01:02:788 - Kiai time should start here. Where you start it is way too early.->fixed
- 02:04:886 - Kiai time should start here. Where you start it is way too early.->fixed
[Inhuman]
00:59:327 (2,3) - This jump is very unfitting.->fixed
01:24:816 (4,1) - THIIIIISSSS SPPAAAACING. Too close.->fixed
[/color]
Good night~
it's just a TV Size.akrolsmir wrote:
Kim's Taiko:
I don't know how to mod Taiko, but why is this only 1:30 long? That's even shorter than Normal
CMP wrote:
Kiddo-Kun wrote:
[General]
Remove the "," Pereira006 & Kim
[Normal]
- 00:29:642 (1) -
- 00:30:900 (5) - I believe you meant to stack this under (3)->fixed
- 00:50:201 - Add a note here, do that an it will flow better. The way you have it now it plays awkward with the combo ending so...suddenly.->fixed
- 01:02:788 - Kiai time should start here. Where you start it is way too early.->fixed
- 01:16:635 - Add a note here, do that an it will flow better.->fixed
- 02:04:886 - Kiai time should start here. Where you start it is way too early.->fixed
[Hard]
- 00:29:642 (1) - Perhaps start this spinner on 00:29:537 and end it on 00:32:579.
- 01:02:788 - Kiai time should start here. Where you start it is way too early.
- 02:04:886 - Kiai time should start here. Where you start it is way too early.
[Insane]
- 00:23:348 (3,4,5,6,7,8) - This pattern is awkward in my opinion. I recommend just using 1/2 after 1/2 here to match the lyrics.
- 00:43:068 (6) - Remove finish it's very unfitting.->fixed
- 01:02:788 - Kiai time should start here. Where you start it is way too early.->fixed
- 02:04:886 - Kiai time should start here. Where you start it is way too early.->fixed
[Inhuman]
00:59:327 (2,3) - This jump is very unfitting.->fixed
01:24:816 (4,1) - THIIIIISSSS SPPAAAACING. Too close.->fixed
[/color]
Good night~
thank you
akrolsmir wrote:
General:
Include "(Full Ver)" in your title.
Er, what's with the use of custom hitsounds in the editor when there are no hitsound files?
Normal:
00:15:795 (1,2) - Neither of these are symmetric. They don't have to be, but if you want it like that make the asymmetry more pronounced. Also, these two should be copies of each other.->fixed
00:21:670 (2,3,1) - You could easily put in a pattern of some kind here
00:23:767 (3,4,5) - ^->fixed
00:27:544 (1,2,3,4,5,6) - ^, how about a nice hexagon or star or something? Right now it lacks coherence of any kind.->fixed
00:48:103 (2,3) - see 00:15:795 (1,2)->fixed
00:50:201- place a circle here, and make this and (4) have claps.->fixed
00:50:830 (1,2,3,4,5) - Doesn't quite fit the beat, try:
00:54:816 (2,3) - Here's what I would do: disable the clap at the start of (2), then delete (3) and in its place put a copy of (2) that you flip with ctrl + j and then ctrl + r.->fixed
00:58:593 (3,4) - See 00:15:795 (1,2)->fixed
01:29:642 (1,2) - ^->fixed
01:51:460 (3) - Try to get this symmetric->fixed
02:04:257 (1) - Replace with a slider like->fixed
02:19:152 (2,3) - See 00:15:795 (1,2)->fixed
02:29:222 (1,2) - I really don't like the placement of this with regards to the previous (3)->fixed
Overall, it seemed a little messy with regards to patterns and sliders, and some of the hitsounds were off. Also, the difficulty felt a lot more like an easy than a normal. My favorite part were the two sliders at the beginning that were angled like _/- I thought they looked quite nice.
Kim's Taiko:
I don't know how to mod Taiko, but why is this only 1:30 long? That's even shorter than Normal
Periera's Hard:
00:39:711 (5) - Put a clap or finish on the end of the slider?
00:40:970- Starting here you use the soft hitsound set, but the normal hits are really hard to here over the loud portion of the music. Raise the volume, or try putting in your own soft hitsound that's more noticeable/louder
00:46:844 (6) - ^
01:08:243 (4) - Should start 1/4 beat earlier to match the song
01:14:537 (5) - ^
01:21:670 (3) - ^
02:02:369 (1) - End this 1/2 beat later?
02:17:054 (6) - Should start 1/4 beat earlier to match the song
02:23:767 (3) - ^
03:10:760 (2) - ^
03:17:474 (4) - ^
03:23:977 (2) - Start this 1/4 beat later to match the song (similar to the above)
03:37:614 (4) - Should start 1/4 beat earlier to match the song
03:44:327 (6) - ^
03:51:040 (3) - ^
This felt very clean and well-patterned, good job! My biggest issue was just the hitsounds, which were very faint throughout most of the map and hidden by the pretty loud song.
Since this song is pretty long, I'll stop here for now and come back to modding the other 2 diffs later. But before I go, here's an AIBat reading:AIBat WarningsSo... you'll want some breaks in InHuman and Insane, and also add "Kim" to all tags. Fix the AudioLeadIn in Insane and think about standardizing the kiai times, too.These warnings were generated by AIBat.
[General]
Background:
bgbgbg.jpg is 743x723, which differs from the recommended size of 1024x768.
[All .osu Files]
General and Metadata:
Inconsistency in AudioLeadIn:
- [InHuman] : 1000
- [Insane] : 0
- [Kim's Taiko] : 1000
- [Normal] : 1000
- [Pereira's Hard] : 1000
Combo Colours:
Inconsistency in combo colours:
- [InHuman] :
Combo1 : 0,128,255
Combo2 : 255,128,64
Combo3 : 255,255,0
- [Insane] :
Combo1 : 0,128,255
Combo2 : 255,128,64
Combo3 : 255,255,0
- [Kim's Taiko] :
No custom colours.
- [Normal] :
Combo1 : 0,128,255
Combo2 : 255,128,64
Combo3 : 255,255,0
- [Pereira's Hard] :
Combo1 : 0,128,255
Combo2 : 255,128,64
Combo3 : 255,255,0
Tags:
- Consider adding "Kim" to all of your tags
- Consider adding "Pereira" to all of your tags
Kiai:
Inconsistency in Kiai Times:
- [InHuman] :
Kiai #1: Starts on 01:02:788, ends on 01:36:355.
Kiai #2: Starts on 02:04:886, ends on 02:36:774.
Kiai #3: Starts on 03:32:159, ends on 04:04:047.
- [Insane] :
Kiai #1: Starts on 01:02:788, ends on 01:36:355.
Kiai #2: Starts on 02:04:886, ends on 02:36:774.
Kiai #3: Starts on 03:32:159, ends on 04:04:047.
- [Kim's Taiko] :
- [Normal] :
Kiai #1: Starts on 01:01:949, ends on 01:36:355.
Kiai #2: Starts on 02:04:257, ends on 02:36:774.
- [Pereira's Hard] :
Kiai #1: Starts on 01:02:159, ends on 01:34:781.
Kiai #2: Starts on 02:04:257, ends on 02:36:879.
Kiai #3: Starts on 03:31:530, ends on 04:04:152.
[Difficulty: InHuman]
Snapping:
Unsnapped inherited (green) timing point(s) at:
00:40:766
Breaks:
You need a break before 02:28:488.
[Difficulty: Insane]
Breaks:
You need a break before 02:28:488.
Raging Bull wrote:
No kds.
Put something like
Taiko -> kim jin seok in the message. So like
Pereira006's Hard->Pereira006
Normal,InHuman,Insane->CMP
Taiko -> kim jin seok
Image is changed
ready for modding
justnobody wrote:
[General]
please find another BG file, then FULL resubmit your beatmap.
your BG must have a resolution of 800*600 or 1024*768.
avoid non-english filename since my osu can't read your bg.
[Pereira's Hard]
00:20:201 (x) - i expected a note here...
00:23:138 (x) - ^
not much to pick.
though i would like the hitsound to be slightly louder it's completely fine now.
[Insane]
00:34:572 (1) - why short sliders?->fixed
00:38:453 (1,2,3,4) - i would like all the claps here to be whistle. the claps are... not too fit imo.->fixed
01:01:215 (3) - spacing? and i think moving (3,4,5,6) about 4 or 5 grids would look better...->fixed
01:15:376 (1) - start 1/2 later or 1/2 earlier?
if you decide to start 1/2 earlier then remove 01:15:166 (5).->fixed
01:17:684 (1,2,3,4,5,6,7) - since you used lower distance snap in the 1/4 streams before i would consider this as spacing.->fixed
01:25:865 (4,5) - spacing->fixed
01:40:551 (1,2,3,4) - same as before...no claps but whistle?->fixed
01:59:432 (x) - add note with clap?
02:21:670 (1,2,3,4,5,6,7) - arrrrgh too difficult. maybe it's not difficult for you though.
02:51:355 (2) - reverse this slider?->fixed
03:41:180 (4,5,6,7,8) - make them straight->fixed
i feel that toooooo much noisy claps are in this diff.
[Inhuman]
00:22:509 (1,2,3,1,2) - make the sliders symmetrical to each other? now they don't look good.
00:35:096 (2,3) - these sliders looks a bit senseless...(sry again if i'm too harsh)
00:59:222 (1,2,3,4) - spacing in (2) and (3)...?
01:13:697 (1,2,3,4) - ^->fixed
01:24:816 (4,1) - still spacing...
01:37:194 (2,3) - same as the one before.
01:40:551 (1,2,3,4) - make them symmetrical?
02:04:886 (4) - new combo?->fixed
02:21:670 (1,2,3,4) - (nazi) align horizontally->fixed
03:25:446 (1,2,3,4,5) - at least make some shapes here....->fixed
03:32:159 (4) - new combo?->fixed
03:41:600 (1,2,3,4,5,6,7) - though it looks silly... i would like you use this to replace 02:21:670 (1,2,3,4,5,6,7) in [insane]
03:55:446 (2) - (nazi) 1 grid right->fixed
03:58:802 (1,2,3,4,5,6,7,8,9) - make them a better curve?->fixed
i can't complain about the difficulty since it's inhuman...
but some of the sliders in this diff is... VERY ugly imo.
and some of the placements of notes in this diff is....no good either.(sry if i'm too harsh)
Special offer:
i decide to take a quick look on normal. so here is the issues i found:
[Normal]
don't use 1/6 beat snap with no reason since it confuses modders. reset it to 1/2.
00:50:411 (x) - i think there should be a note here->fixed
00:50:830 (1,2,3,4) - (1) don't fit the music. remove the whistles in (2,3,4).->fixed
01:16:215 (1,2) - shouldn't there something between them?
just a quick look so not very many.
maybe i'm late.
i don't know how many suggestions here you have fixed.
akrolsmir wrote:
Second half of mod as promised. AIBat looks good, so...
Insane:
00:14:327 (4) - Not symmetric->fixed
00:18:732 (4) - I was expecting another repeat slider, like (1,2,3). I think it would fit well here.
00:48:942 (6) - The second repeat caught me by surprise, eliminate it?
00:59:432 (1,2) - These were frustrating since the first repeats once as normal, so I expected the second to also repeat once but it repeats like 5 times.
01:29:642 (1) - Looks ugly IMO->fixed->fixed
01:31:320 (1) - Stream seems overmapped, also i wished you'd use a consistent spacing for 1/4th notes like this.
01:48:103 (4) - Noticeably asymmetrical->fixed
02:01:530 (7) - ^^^^->fixed
02:05:725 (1,4) - Pick one and make the other a copy? (I like 1 better)->fixed
02:27:753 (9,10) - ^->fixed
03:35:516 (1,2) - ^->fixed
04:01:949 (6) - Make this repeat only twice, just like (4,5), so it's more consistent, and perhaps place a note on 04:02:369.
This diff seemed kind of... formless to me. Try putting in a few more patterns and having a coherent style.
Inhuman:
00:13:697 (2,3) - I see the pattern of sliders having a reflection, and I like it... but why aren't the sliders in question identical? Choose one, and make the other a copy of it so that the pattern looks better.->fixed
00:20:201 (1,2) - ^->fixed
00:22:509 (1,2) - ->fixed
00:23:558 (1,2) - ^->fixed
00:25:865 (1,2,3,4) - I like what you're trying to do here, but try making the expansion a lot more noticeable. Like, you currently expand from 1.5 to 1.7 to 1.8x. I'd recommend something like 1.3 to 1.7 to 2.1x.->fixed
00:31:110 (1,2) - See 00:13:697 (2,3)->fixed
00:35:096 (2,3) - ^->fixed
00:41:809 (1,2) - ^->fixed
01:22:299 (1,2) - ^->fixed
01:26:285 (7) - Try to make this more symmetric, see the guide on delicious sliders for help.->fixed
01:27:124 (1,2,3,4) - Why the random spacing here?->fixed
01:36:774 (1) - Put this note in the exact center?->fixed
01:37:194 (2,3) - See 00:13:697 (2,3)->fixed
01:50:621 (5,6) - ^->fixed
02:01:320 (1,2) - ^->fixed
02:05:725 (1,2) - ^->fixed
02:07:194 (4,6) - ^->fixed
02:17:054 (4) - The way the notes are it's almost impossible to tell which way that goes- in fact I assumed it would be going the other way based on how the other (1,2,3) was. This is probably unrankable, try and fix.->fixed
02:30:061 (1,1) - See 00:13:697 (2,3)->fixed
02:51:879 (1) - Try and get symmetric please.->fixed
02:55:236 (2,4) - See 00:13:697 (2,3)->fixed
03:04:677 (1,2) - Try and get symmetric please.->fixed
03:12:858 (1,2) - See 00:13:697 (2,3)->fixed
03:58:802 (1) - Feels overmapped
This feel like it had more shape to it compared to Insane, which is good. However, really try and fix the symmetry and making the sliders identical. Here, copy+pasting will not only save you time, it'll make your map look better!
phonic wrote:
Hello
The proposal is orange
The change is red.
-General-
BG
Please change it into 1024×768 or 800×600.
Title
Please change it into only my railgun (Full Ver.). ->fixed
Offset is a proposal to the end thought that 697 is good
Normal
OD-1
04:04:047 (1) You should end it by 04:10:760->fixed
Pereira's Hard
04:01:110 (1) You should end the spin by 04:03:837
Insane
HP+2 OD-1
01:51:879 (9) New combo->fixed
02:50:201 (1) Remove new combo->fixed
I think loneliness from 03:04:467
Overlooking it, please refer though it is thought that it is a lot
..Rnked.. do your best![]()
Kudosu plz
Raging Bull wrote:
Pereira, how come you can make 00:34:257 (1) slider look good but not 00:35:935 (6) - 00:37:614 (5) - etc etc look nice too? ;_; I can try to make arcs if you want or is it intentional?
Also
Inhuman:
00:29:851 (3,4,5) - I don't really thing the timing section 1.2x is needed. Just change it back to 1x. It's rather confusing.->fixed
01:31:530 (1,2,3,4,5,6,7,8) - http://osu.ppy.sh/ss/133779 I think you wanted it like this? Space 01:33:313 (1) - properly afterwards.->fixed
01:33:208 (x) - I would add a note here OR move 01:33:313 (1) - to white tick. On blue tick it sounds ugly.->Pattern is fixed
No kds. Not a full mod. Just checking map is.
Intentional Because I like Arc different this just my styleRaging Bull wrote:
Pereira, how come you can make 00:34:257 (1) slider look good but not 00:35:935 (6) - 00:37:614 (5) - etc etc look nice too? ;_; I can try to make arcs if you want or is it intentional?
thankSakura Hana wrote:
[Pereira's Hard]
00:47:684 - Song goes louder but hitsound volume goes lower... what?omg okay fix
01:02:788 - Why on the beginning you use normal sampleset for this chorus yet, here you use soft sample set, also the beginning wasnt kiai but here you're using kiai, which is supposed to be an stronger section of the song and map, yet this makes no sense orz T.Tok change to normal
01:54:397 (4) - Uh i can barely see this slider due to the hitburst, consider moving it? wut I don't play hitburst lol but okay fix
03:05:516 ~ 03:32:159 I dont hear any hitsounds at all here consider increasing volume. raised to 601~
03:15:166 (3,4) - Spacing error.[b]Ho My God! O_O ffffffffff okay fixe[/b]
Despite all that, this is the best map of the set <3 ;___;
288,216,52718,2,0,B|288:184|304:152|336:136|368:136,2,12000:54:816 (2) - Sliders in normal should be pretty :3 How about just using arcs? http://puu.sh/4BD0
384,232,53977,1,0
192,120,89642,6,0,B|256:160|304:168|352:160|416:120,1,24001:45:166 (4) - New combo?
344,296,91320,2,0,B|280:256|232:248|184:256|120:296,1,240
32,132,24187,2,0,B|60:92|104:80|148:92|176:132,1,170,4|800:34:257 (1) - http://puu.sh/4Ccx ?
64,180,34257,6,0,B|72:96|148:72|224:96|232:180,1,255,12|000:35:935 (6) - Would look much better if it was a blanket like suggested above
444,64,103068,2,0,B|500:96|520:172|500:248|444:280,1,255,4|001:44:746 (5) - Blanket (4)
Sakura Hana wrote:
[General]
Start by removing (Full Ver) from the title, all songs are assumed to be full version unless stated otherwise.
Why do you have a Taiko BG if you dont have a Taiko diff? Taiko BG wont show up unless you actually add it to a diff
You have 2 .osb files, both are empty, please kill them all and full submit.
Use slider tick rate 2, works way better. (inb4 more slider breaks)
[InHuman]
Shouldnt the name be Inhuman?
Why do you rarely use finishes if any at all?
This diff in general lacks a lot of structure imo, but the diff plays fine for now, take that in mind for future maps.
00:50:830 (1) - Slider track and repeat covered by hitbursts.->fixed
02:14:537 (4,6) - Align better, looks kinda slanted.->fixed
Why the fast slider speed?
02:35:096 (1,2,3,4,5,6,7,8,9) - Use a better pattern? these notes look kinda random positioned across the grid right now.->fixed
03:30:481 (1,2,3) - Use finishes and increase hitsound volume here? would sound better imo.->fixed
[Insane]
AR-1 (I really dont like how ppl use slow sliders with high AR and vice versa =_=)
00:48:942 (6) - Hard to predict the second repeat.->fixed
00:57:544 (1) - Slider return arrow hidden by hitburst->fixed
01:53:348 (2,3,4,5) - Too clustered, makes it hard to read X_X->location is fixed but pattern isn't fixed
02:23:348 (1,2,3,1,2,3,4,5,6) - More clustered notes->->fixed
02:25:865 (1,2,3) - More clusteredness X_X->Pattern is fixed
02:26:914 (4,5,6,7,8,9) - Same as above
02:35:096 (1,2,3,4,5,6,7,8,9) - Is not symmetrical?->fixed
03:47:264 (1) - Slider track and repeat can barely be seen at all!->fixed
[Pereira's Hard]
00:47:684 - Song goes louder but hitsound volume goes lower... what?
01:02:788 - Why on the beginning you use normal sampleset for this chorus yet, here you use soft sample set, also the beginning wasnt kiai but here you're using kiai, which is supposed to be an stronger section of the song and map, yet this makes no sense orz T.T
01:54:397 (4) - Uh i can barely see this slider due to the hitburst, consider moving it?
03:05:516 ~ 03:32:159 I dont hear any hitsounds at all here consider increasing volume.
03:15:166 (3,4) - Spacing error.
Despite all that, this is the best map of the set <3
[Normal]
Not too bad, hitsounds do sound bad tho, considering i heard this is in the challenge queue you're probably going to receive some hitsound modding anyways =P
00:50:201 (5) - Expected this slider to start 1/2 earlier and finish 1/2 later.
01:49:781 (1) - Ehh i wouldnt recommend any overlaps on the easiest difficulty->fixed
02:16:635 (3,4) - Spacing error.->fixed
Well this obviously is not ready and still needs a lot more mods before MAT check, sorry but i wont be rechecking this for a while, i will wish you good luck tho! o/
Download: fripSide - only my railgun (CMP) [Pereira's Hard].osuIndex-San wrote:
Prereira's Hard00:48:732 (4,1) - (1) is covered by hitburst ok
01:45:586 (1,2,3,4,5) - http://osu.ppy.sh/ss/134381 ? i like this better.....but yeah...it'll affect the spacing no
01:49:781 - suddenly got pretty quiet here : ( ok
Index-San wrote:
hello hello XD, from challange thread (Yay! FripSide song!!, at least i won't bored beause of the draining time xD)
i'll mod from the hardest diff okay? xD
okay okay....start from:
Insane (really sorry if im a bit like forcing something...you don't have to take all my mods...just pick whatever that's suits your style)00:13:488 (1,2,3) - this part....from the song had kind of...err "energy" xD in it...make you want to make it unique like (no need to follow my suggestion, just make what you think to make this part epic"(anti jumps: http://osu.ppy.sh/ss/134322), or jumps, or slow reverse slider, etc etc?? .at least this part had different feel than other part
00:14:746 (1) - new combo ?
00:21:774 (7) - make it start at red tick?
00:23:348 (3,4,5,6,7,8) - i think this part is better without 1/4
(delete (5) and move (4) to red tick)
00:27:544 (1,2,3,4) - this part fits with 1/4 notes (move 2 to blue tick, move 4 to blue tick)
00:36:355 (8) - add finish
00:36:355 (8,1) - too hard to predict...maybe make it closer?
00:40:970 (1,2,3,4,5,6) - this pattern..well it's not a problem...but maybe you want to make it more organized? (good looking pattern or sliders) (or remapping this part to follow the vocal)?
00:45:166 (1,2,) - i thought it was 1/4 spacing....make it more farther
00:47:264 (5) - make them like this http://osu.ppy.sh/ss/134345 the spacing becomes 1.00 because you had SV change after it
00:53:977 (7) - 2grids up (level 3)
01:01:215 (3,4,5,6) - this part.....has different feel from other parts, adding jumps is good option here http://osu.ppy.sh/ss/134353 (you don't have to follow my suggestion, just make what you think is good)
01:02:159 (1,2,3) - same, this part had different feel too, make them different from other part (i recommend anti jumps of slow reverse slider)
01:04:886 (2) - move it to 01:04:781?
01:11:180 (3) - move it to 01:11:075?
01:14:117 (2) - Ctrl+R this part...trust me xD
01:14:537 (3,4,5) - spacing?
01:15:166 (5) - this slider...make it good really (http://osu.ppy.sh/ss/134354)...the rythm really realllllyyyyy fits (sorry...it's no problem..but i can't help myself to write this)
01:18:523 (1,2,3) - i like this part....
01:29:956 (2) - move it into blue tick ends at 01:30:271
01:31:005 (4) - delete this and make slider that starts at 01:30:795 and ends at 01:31:005 ( that's what i like in fripside song xD, the song fits with chained notes)
01:48:103 (4) - this slider...make it unique ( this :http://osu.ppy.sh/ss/134362 or this: http://osu.ppy.sh/ss/134363 or anything)
for this part there many unconsistent spacing (i mean not jumps or etc.... but something like):
02:11:914 (2,3,1) - this part the (3) is too close with 2 but to far with (1)...better make the spacing even
02:05:306 (6,7,1) - this too, (7) and (8) is toooo close but becomes far away with (1)... i know this is insane.... but maybe better make it consistent spacing....(there are some good things about it xD)
02:21:670 (1,2,3,4,5,6,7) - i think making this pattern is better http://osu.ppy.sh/ss/134370
02:55:236 (1,2,3,4,5,6,7) - too random....making a slider or make a pattern is better
03:18:732 (1,2,3,1,2,3,4,5,6,1,2,3) - this part....(okay here comes my bad mod xD) if you're confused this, i usually make anti jumps http://osu.ppy.sh/ss/134371, or zigzags http://osu.ppy.sh/ss/134373) xD
03:48:942 (1,2,3,4) - anti jumps can be friendly and fits with the music really...http://osu.ppy.sh/ss/134374 but don't overuse it xD
okay thats all hope you can get some trick and something from my mod
Prereira's Hard00:48:732 (4,1) - (1) is covered by hitburst
01:45:586 (1,2,3,4,5) - http://osu.ppy.sh/ss/134381 ? i like this better.....but yeah...it'll affect the spacing
01:49:781 - suddenly got pretty quiet here : (
NormalInhuman01:18:313 (5) - move this up 1 grid
01:26:285 (6) - 3 grid up 3 grid left
01:45:166 (4,5,6,7,8,1,2) - you can make good pattern like in hard...so maybe you want to make this pattern good http://osu.ppy.sh/ss/134390 it's just suggestion...you don't have to follow it
01:53:138 (1,2,3,4) - make a pattern?
01:56:495 (1,2,3,4) - make a pattern (sorry...i got a bit annoying here xD, if you're confused... making sliders is your answer xD)
02:08:243 (1,2,3,4,5) - make it more beautiful like: http://osu.ppy.sh/ss/134391?
02:15:795 (1,2,3,4) - make a square or something?
02:29:222 (1,2) - got covered by hitburst
02:53:977 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - i like this part...it's more organized01:10:551 (1,2,3,4) - make it more beautiful (hope you're not bored by this mod xD)
01:18:942 (2) - CTRL + R this (some parts other than this fits with this pattern....you should find out by yourself xD)->fixed
01:42:229 (5,6) - make it in the center of (4) and (1)
02:06:355 (2,3,4) - http://osu.ppy.sh/ss/134399 hey copy pasteing is not a bad thing xD ->fixed
02:31:739 (1,2,3,4,5,6,7) - make a pattern (you can make good pattern like 02:35:096 (1,2,3,4,5,6,7,8,9) - just don't use it too much, because people can get bored)->fixed
03:00:271 (1,2,3,4,1,2,3,4,1,2,3,4) - this? http://osu.ppy.sh/ss/134403 continue with http://osu.ppy.sh/ss/134404
03:02:788 (1) - make a spinenr here that ends at 03:03:628
this map still needs some work
hope you can get some technique and some tricks from my mods.........
and make this map more better xD
CMP wrote:
Index-San wrote:
hello hello XD, from challange thread (Yay! FripSide song!!, at least i won't bored beause of the draining time xD)
i'll mod from the hardest diff okay? xD
okay okay....start from:
Insane (really sorry if im a bit like forcing something...you don't have to take all my mods...just pick whatever that's suits your style)00:13:488 (1,2,3) - this part....from the song had kind of...err "energy" xD in it...make you want to make it unique like (no need to follow my suggestion, just make what you think to make this part epic"(anti jumps: http://osu.ppy.sh/ss/134322), or jumps, or slow reverse slider, etc etc?? .at least this part had different feel than other part
00:14:746 (1) - new combo ?
00:21:774 (7) - make it start at red tick?->fixed
00:23:348 (3,4,5,6,7,8) - i think this part is better without 1/4
(delete (5) and move (4) to red tick)
00:27:544 (1,2,3,4) - this part fits with 1/4 notes (move 2 to blue tick, move 4 to blue tick)
00:36:355 (8) - add finish->fixed
00:36:355 (8,1) - too hard to predict...maybe make it closer?->fixed
00:40:970 (1,2,3,4,5,6) - this pattern..well it's not a problem...but maybe you want to make it more organized? (good looking pattern or sliders) (or remapping this part to follow the vocal)?->fixed
00:45:166 (1,2,) - i thought it was 1/4 spacing....make it more farther->fixed
00:47:264 (5) - make them like this http://osu.ppy.sh/ss/134345 the spacing becomes 1.00 because you had SV change after it
00:53:977 (7) - 2grids up (level 3)->fixed
01:01:215 (3,4,5,6) - this part.....has different feel from other parts, adding jumps is good option here http://osu.ppy.sh/ss/134353 (you don't have to follow my suggestion, just make what you think is good)
01:02:159 (1,2,3) - same, this part had different feel too, make them different from other part (i recommend anti jumps of slow reverse slider)->->note location is fixed
01:04:886 (2) - move it to 01:04:781?
01:11:180 (3) - move it to 01:11:075?
01:14:117 (2) - Ctrl+R this part...trust me xD->fixed
01:14:537 (3,4,5) - spacing?->fixed
01:15:166 (5) - this slider...make it good really (http://osu.ppy.sh/ss/134354)...the rythm really realllllyyyyy fits (sorry...it's no problem..but i can't help myself to write this)
01:18:523 (1,2,3) - i like this part....
01:29:956 (2) - move it into blue tick ends at 01:30:271
01:31:005 (4) - delete this and make slider that starts at 01:30:795 and ends at 01:31:005 ( that's what i like in fripside song xD, the song fits with chained notes)
01:48:103 (4) - this slider...make it unique ( this :http://osu.ppy.sh/ss/134362 or this: http://osu.ppy.sh/ss/134363 or anything)
for this part there many unconsistent spacing (i mean not jumps or etc.... but something like)->fixed
02:11:914 (2,3,1) - this part the (3) is too close with 2 but to far with (1)...better make the spacing even->a few is fixed
02:05:306 (6,7,1) - this too, (7) and (8) is toooo close but becomes far away with (1)... i know this is insane.... but maybe better make it consistent spacing....(there are some good things about it xD)->fixed
02:21:670 (1,2,3,4,5,6,7) - i think making this pattern is better http://osu.ppy.sh/ss/134370
02:55:236 (1,2,3,4,5,6,7) - too random....making a slider or make a pattern is better ->fixed
03:18:732 (1,2,3,1,2,3,4,5,6,1,2,3) - this part....(okay here comes my bad mod xD) if you're confused this, i usually make anti jumps http://osu.ppy.sh/ss/134371, or zigzags http://osu.ppy.sh/ss/134373) xD->fixed
03:48:942 (1,2,3,4) - anti jumps can be friendly and fits with the music really...http://osu.ppy.sh/ss/134374 but don't overuse it xD->fixed
okay thats all hope you can get some trick and something from my mod
Prereira's Hard00:48:732 (4,1) - (1) is covered by hitburst
01:45:586 (1,2,3,4,5) - http://osu.ppy.sh/ss/134381 ? i like this better.....but yeah...it'll affect the spacing
01:49:781 - suddenly got pretty quiet here : (
NormalInhuman01:18:313 (5) - move this up 1 grid->fixed
01:26:285 (6) - 3 grid up 3 grid left->fixed
01:45:166 (4,5,6,7,8,1,2) - you can make good pattern like in hard...so maybe you want to make this pattern good http://osu.ppy.sh/ss/134390 it's just suggestion...you don't have to follow it
01:53:138 (1,2,3,4) - make a pattern?->fixed
01:56:495 (1,2,3,4) - make a pattern (sorry...i got a bit annoying here xD, if you're confused... making sliders is your answer xD)->fixed
02:08:243 (1,2,3,4,5) - make it more beautiful like: http://osu.ppy.sh/ss/134391?->fixed
02:15:795 (1,2,3,4) - make a square or something?->fixed
02:29:222 (1,2) - got covered by hitburst->fixed
02:53:977 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - i like this part...it's more organized->fixed01:10:551 (1,2,3,4) - make it more beautiful (hope you're not bored by this mod xD)
01:18:942 (2) - CTRL + R this (some parts other than this fits with this pattern....you should find out by yourself xD)->fixed
01:42:229 (5,6) - make it in the center of (4) and (1)->fixed
02:06:355 (2,3,4) - http://osu.ppy.sh/ss/134399 hey copy pasteing is not a bad thing xD ->fixed
02:31:739 (1,2,3,4,5,6,7) - make a pattern (you can make good pattern like 02:35:096 (1,2,3,4,5,6,7,8,9) - just don't use it too much, because people can get bored)->fixed
03:00:271 (1,2,3,4,1,2,3,4,1,2,3,4) - this? http://osu.ppy.sh/ss/134403 continue with http://osu.ppy.sh/ss/134404
03:02:788 (1) - make a spinenr here that ends at 03:03:628
this map still needs some work
hope you can get some technique and some tricks from my mods.........
and make this map more better xD
indyinyou wrote:
[Normal]
00:14:117 : add fin ?->fixed
00:20:830 : ^->fixed
00:24:187 : make silder to 00:24:607 / http://osu.ppy.sh/ss/134170
00:29:642 : spin start here end to 00:32:579
00:32:579 : add green line use soft hitsound volume 5 %
01:02:788 : add fin ?->fixed
01:43:068 : ^->fixed
01:46:438 : add fin and new combo ?->fixed
01:47:264 : add fin remove new combo if you add new combo at 01:46:438-
01:48:103 : add fin->fixed
01:49:781 : ^->fixed
01:56:495 : ^->fixed
03:05:306 : ^->fixed
03:06:145 : add whistle->fixed
03:06:984 : ^->fixed
03:12:858 : ^->fixed
03:14:537 : ^->fixed
03:25:446 : add fin ->fixed
03:38:872 : ^->fixed
03:43:907 : make like this http://osu.ppy.sh/ss/134175
03:55:656 : add fin->fixed
03:59:012 : ^->fixed
03:59:851 : ^->fixed
[Hard]
01:02:788 : add fin
01:28:383 : remove whistle add fin
01:28:802 : add fin
01:42:858 : remove this note ?
02:30:481 : add fin
02:30:900 : ^
sry i`m noob at modding
Download: fripSide - only my railgun (CMP) [Pereira's Hard].osuOzzyOzrock wrote:
[Pereira's Hard]
01:10:970 (1) - Whistle instead of finish? okay.face
Uh, some patterns have a lot of straight sliders and boxy circle patterns that don't look or read very well, but it's not that much of a bad thing, and it's probably also your style.hmmm ok this is relax play orz
Some hitsounds sound like they go offbeat sometimes but it could be your intention...T_T i hate my hitsound...
Simply hard to mod orz. orz
OzzyOzrock wrote:
[General]
BG seems sort of low quality... maybe find new picture?
[Normal]
00:15:795 (1) - Middle point, two ticks to the right->fixed
00:16:635 (2) - Middle point, two ticks to the left->fixed
Makes them look nicer ><
00:25:026 (1) - Whistle?->fixed
00:50:201 (5) - Extend this to 00:50:621->fixed
00:50:830 (1) - Start at 00:51:040 and make it end at 00:51:460
00:51:879 (2,3) - Move to white tick
00:52:509 (4) - Remove this
Less confusing this way...
Will look like this: http://osu.ppy.sh/ss/137670
02:18:313 (1) - Finish?
Good diff. Good job :3
[Pereira's Hard]
01:10:970 (1) - Whistle instead of finish?
Uh, some patterns have a lot of straight sliders and boxy circle patterns that don't look or read very well, but it's not that much of a bad thing, and it's probably also your style.
Some hitsounds sound like they go offbeat sometimes but it could be your intention...
Simply hard to mod orz.
[Inhuman]
21mil is unrankable... has to be under 18mil (or is it 19?). Either map less, or use less circles orz...
Or maybe this diff is for approval?->Score is fixed
01:59:222 (6) - Sounds better ending at 01:59:432->fixed
02:51:879 (1) - O_O Only five points needed: http://osu.ppy.sh/ss/137675 :3->fixed
03:12:019 (3) - Finish?->fixed
03:13:697 (2) - Also here->fixed
Wow, pretty ugly (heh), but it's a good map, plays really well.
Just a tip, when you make compressed streams, user gird snap 4 or some will be farther...
[Insane]
00:51:460 (5,6) - Use repeat slider instead?->ok,fixed
Hmm... I didn't nazi mod since your style flows more without it
But it's a good map, good luck ><
Thank youpieguy1372 wrote:
General:
-the BG looks a bit distorted, perhaps find another one?
Normal:
-CS 3?
-Hitsounds seem a bit quiet, but it might be me![]()
00:40:970 (1) - add finish on start?->fixed
00:54:816 (2,3) - looks somewhat odd->fixed
02:17:474 - add a note?->fixed
03:43:907 (2) - end it 1/4 earlier?->fixed
Pereira's Hard:
-Tick rate 1?
-Hitsounds seem quiet here too >.<
01:27:963 (5,1) - Switch NCs?
01:29:851 (3,1) - ^
02:30:061 (5,1) - ^
02:31:949 (3,1) - ^
03:04:677 (1) - this? http://puu.sh/4Q0e
03:34:677 (4) - remove whistle
03:35:096 (6) - add whistle
03:37:614 (4) - add whistle
03:37:823 (5) - remove whistle
03:38:453 (1) - add whistle on start
03:39:082 (3) - add whistle on end etc, etc... if you change these please go through the next part and put whistles on every other beat too![]()
03:57:334 (5,1) - Switch NCs?
03:59:222 (3,1) - ^
Insane:
-Some parts aren't spaced right... such as 00:15:166 (9,10,1) which is spaced farther than the other parts, and then 00:23:663 (5,6,7,8,9), then 00:38:977 (2), and so onI recommend going through the map and fixing these parts so they are spaced correctly (however, you can keep any ones that you intended to be jumps~)->fixed
00:59:851 (2) - after (1), I was expecting this to have one repeat too, perhaps change it?->fixed
01:59:012 - add note?->fixed
01:59:432 - ^->fixed
02:08:872 (5,6) - make this into a stream?->fixed
02:10:760 - add note?
02:21:670 (1,2,3,4,5,6,7) - these jumps seem a bit too muchperhaps reduce them?
02:27:544 (10) - new combo->fixed
02:27:753 (11) - this? http://osu.ppy.sh/ss/137796 (then, make 12 a rotated version of this)
02:31:530 (1,2) - this doesn't really make that much sense, perhaps just use 3 notes at 02:31:530, 02:31:739, and 02:31:949?->fixed
02:33:523 (2,3,4) - I think it would be better if these had an equal number of repeats, as it is is seems odd->fixed
03:02:788 (9) - new combo?->fixed
03:55:026 (5) - covered up by (1)->fixed
04:01:949 (6) - end it at 04:02:264 and put a note at 04:01:949?->fixed
InHuman:
-CS 4?
01:31:530 (1,2,3,4,5,6,7,8,9,10) - pattern nazi:SPOILER01:53:558 (1,2,3) - This is confusing because it looks like they're 1/4 apart, perhaps change it?(2) - http://osu.ppy.sh/ss/137799
(4,5) - down 1 level 3 grid
(6) - http://osu.ppy.sh/ss/137800, then move right 1 level 3 grid
(7) - right 3 level 3 grids
(8) - make this one diagonal as well, then move it right 2 level 3 grids. Remember to fix the spacing afterward
If you fix all these, this will look a lot nicer
01:56:809 (3,4,5) - up 1 level 3 grid and right 1 level 3 grid->fixed
03:19:572 (1) - Remove new combo->fixed
03:41:600 (1,2,3,4,5,6,7) - these jumps don't really work that well, perhaps change it?
03:56:704 (1) - Remove new combo->fixed
Nice map so far, but IMO it could be improved a bit
pieguy1372 wrote:
(no kds for this post~)
Normal:
00:32:159 (1) - start this 1/1 later? (oops, didn't notice this last time)->fixed
01:32:579 (1) - ^->fixed
Pereira's Hard:
04:01:110 (1) - End it 1/2 earlier?
Insane:
00:55:026 (4) - (nazi) 1 level 3 grid up, then 1 level 3 grid left->fixed
02:09:921 - add a note?->fixed
Inhuman:
00:34:677 (1) - this clap seems really loud->change to whistle
03:47:264 (1) - remove whistle from repeat->fixed
This map is much better than it was the last time I checked it.Good luck, I have no doubt this will be ranked someday~
Ekaru wrote:
Insane:
00:37:614 (1,2,3) - I would stack these; the anti-jumps you have now just feel weird and out of place.->fixed
01:01:425 (5,6) - These should be jumps; the music is saying, "Make me a jump! Please? Pretty please with a cherry on top?"
03:25:446 (1,2,3,4,5,1,2,3,4,1,2,3) - The music is clearly building up, and is the exact opposite of what you have here with the first combo. As for the second two combos? Those should have higher spacing, and the last one in particular should be giant jumps IMO.->pattern is fixed
That's all, not too bad.
thank mod my diffBehonkiss wrote:
Overall:
Hitsounds seem too quiet, and looking at timing shows they're down to 60-80% on average. Crank them up a bitmy diff is fine i guess
Pereira's Hard:
- The numerous 1/4 rebounding sliders are weird and don't match the lyrics or beat well. Cut down on some of them by either removing them or getting rid of some of the rebounds. Sorry I tried 10 times to hear this music the numerous 1/4 i can hear have drums soft and strong also the lyrics is matter IMO so no sorry my poor english
- 01:30:691 (3): Shorten by 1/4 or change to two circles.change sorten by 1/4
thank looking my diffspboxer3 wrote:
[General]
[Pereira's Hard]
00:25:865 (5) - left 1 grid(size4)okay
01:08:663 - remove whistleokay
01:15:376 - ^okay
03:08:453 (3) - up 1 grid Intentional
03:38:872 (2,4) - stack itokay
Mok wrote:
Hi hello~~
[Pereira]
00:40:551 - Add a circle.no sorry
Behonkiss wrote:
Overall:
Hitsounds seem too quiet, and looking at timing shows they're down to 60-80% on average. Crank them up a bit.
Normal:
- 00:50:830 (1): Move forward 1/2 a beat.
- 02:16:635 (3): Try changing this to a slider 3/4 of a beat long, with the endpoint at - 02:16:949 and a rebound to 02:17:264.
- 03:00:271 (1,2,3,4,5,6): Select all of these, then drag 1 to match up horizontally with the previous 5 circle.
Pereira's Hard:
- The numerous 1/4 rebounding sliders are weird and don't match the lyrics or beat well. Cut down on some of them by either removing them or getting rid of some of the rebounds.
- 01:30:691 (3): Shorten by 1/4 or change to two circles.
Insane:
- 00:34:572 (1 through 8): I don't think this combo matches the lyrics or beat well.
- 02:57:124 (1): Doesn't need to be a new combo.
Inhuman:
- Either slow the sliders down or make the long ones shorter.
spboxer3 wrote:
[General]
vol = 70% is too low for me. I can listen hitsound
[Normal]
AR use 5 I think
00:50:830 (1) - strange rhythm...
00:53:977 (6) - finish?
00:54:816 (2,3) - not use clap... you can use other but clap and finish...
01:03:208 - 01:04:047 - 01:04:886 - 01:05:725 - clap?
01:09:502 (2,3,5) - ^
01:05:306 (1,3,1) - whistle? I don't think so it was good
01:16:635 (2,3,5,6) - same as 01:03:208 - ... clap?
02:03:208 (4) - left 1 grid
03:00:271 (1) - up 1 grid
03:10:341 (5) - right and up 1 grid
03:13:697 (3) - down 1 grid
03:38:872 (1,2) - not good type
03:46:844 (4,5) - right and up 1 grid
[Pereira's Hard]
00:25:865 (5) - left 1 grid(size4)
01:08:663 - remove whistle
01:15:376 - ^
03:08:453 (3) - up 1 grid
03:38:872 (2,4) - stack it
[Insane]
00:22:509 (1,2) - spacing
00:34:572 (1,2,3,4) - what's this...
00:54:397 (1,2,3,4) - not good type. It's cause confuse for player...((MAT says...
01:08:872 (1,2,3,4) - I think you need let it more pretty
01:48:103 (4) - ...Let it more pretty
01:53:767 (3,4) - ^
02:15:795 (1,2,3,4,1,2,3) - not good point
02:30:271 (5,9) - stack
03:15:586 (1) - why has spinner at this way and finish spinner time was very strange
03:41:809 (9) - down 1 grid
04:02:369 (7,1,2) - uneven spacing
[Inhuman]
00:19:152 (1,2,3) - uneven spacing
01:31:530 (1,2,3,4,5,6,7,8,9,10) - ...
Mok wrote:
Hi
[BG]
Why haven't you used the same BG for all difficulties? Not that i don't like your fan art or something.
Your BG seems to have been converted from 16:9 to 4:3, find a better pme-
[Normal]
00:15:795 (1) - Remove New Combo.
00:16:635 (2) - New Combo.
00:17:474 (1) - Remove New Combo.
00:28:383 (2) - Put it in the lower part of your screen.
00:30:061 (4,5,6) - Delete.
00:32:579 (1) - Let it start at 00:29:642 and end at 00:32:579.
00:50:201 (5) - Remove reverse.
00:50:830 (1,2) - 1/2 later, thenn add a circle.
00:56:495 (4) - Clap on start and end.
[Pereira]
00:40:551 - Add a circle.
[Insane]
More spacing and more Approach Rate.
pieguy1372 wrote:
no kds~
Normal:
00:51:040 (1) - too close to (5)
Inhuman:
00:55:446 (5) - too close to (4)
03:12:649 (5) - too close to (4)
some part is fixedKanon wrote:
General
What is inhuman diff mean? imo this diff is not so hard that only inhuman player can fc it XD
Normal
00:21:670 (2,3,1) - make it nicer
00:28:383 (2) - reached the hp bar
00:40:760 useless green line
00:58:593 (3,4) - make it nicer
01:29:642 (1,2) - ^
02:51:040 (3,4,5,1) - ^
03:07:823 (1) - dont use short kicker slider on easiest diff. hard for new player to read.
03:29:642 (1,2) - make it nicer
Pereira's Hard
Hitsound volume is too low, i can only hear the normal whilstle. incream plz
OD-1
solid diff
Insane
00:34:572 (1,2,3,4,5,6,7) - this pattern you created imo not fit the music.
00:38:977 (2) - delete note
00:40:970 (1,2,3,4,5,6) - lazy..
00:57:544 (1) - unpredicable, cut one loop and add note
02:21:670 (1,2,3,4,5,6,7) - make it nicer
Inhuman
03:02:579 (4,1) - spacing very weird to play