sametdze wrote:
what is mouthwashing even about bro 😭
idk if i understand it completely but i've been spoonfed the plot... and i feel confident enough about what i've seen, so maybe i can give some pointers...?
what have you seen so far? what are your thoughts on what themes you do notice, if you've seen something? are you worried about spoilers at all? :
o
in the meantime, here are a few focal points to think about that might guide you, which may reveal a lot as it is:
+ jimmy (the protagonist you mostly play as) and his relationship with being responsible for his own thoughts/feelings/actions, and how this influences/affects other people. additionally, consider how jimmy might think of other people, and what that biased/limited pov in fact represents and implies about himself. which people does jimmy think about, and which people does he completely forget about? how does jimmy perceive himself in the context of this story?
+ curly (the only other protagonist you watch/play through) and his relationship with jimmy as a "friend" and how this (plus some elements of curly's own personality/insecurities as a captain) ultimately enables the events of this game
+ anya (the most important non-player character, thematically/narratively speaking) and how her experiences and actions in the course of the story have been influenced by the people and environments (literal and cultural) that surround her, and how she exists in the minds of jimmy and curly
+ "safety" (the safety of what/who? what people/entities are responsible for safety, and what two kinds of people can cause isolated environments to become unsafe for someone in a story like this? who is most likely in this scenario to be threatened by someone/something in these literally-isolated & culturally-isolating environments?)
+ "take responsibility" (who should be responsible for the consequences of their actions during which events in the course of the story? what does it look like when someone wants to appear good or appear like they do something important/significant/valuable, only to run away from the consequences and refuse to acknowledge or repair the harm that's caused by their own behavior and/or neglect? who is being forgotten when you do nothing but protect/absolve yourself and run away?)
+ later in the game, polle's dialogue with jimmy... that scene is one of many that will spell a lot of things out, if you haven't caught onto the themes already through anya & curly...
i can expand on more if you've already gone thru the game yourself or through watching a playthrough ^^
lostsilver wrote:
dave: "give me something silly about cornwall."
bambi: "gimme somethin' playful about haywood."
for dave: does mister cornwall get scared by any kind of fictional media?
for bambi: does mister haywood love to ramble about any shows or games in particular?