I like this, thus I will be starring. :3
W-what, ztrot already removed the break for me?Shiirn wrote:
normal
03:30:911 (4) - remove break?
04:09:346 - end spinner here?
Didn't change any of the finish hitsounds. There's nothing wrong with having a finish hitsound on a big white tick.lolcubes wrote:
[Gladi's Normal]:
- 00:33:731 (1) - Maybe remove finish? Not in the music atleast.
- 00:41:231 (1) - ^
- 00:43:106 (3) - ^
- 00:48:731 (1) - ^
- 00:56:230 (1) - ^
- 00:59:980 (1) - Finish here.
- 01:14:979 (1) - Finish at the start.
- 01:18:729 (1) - Remove finish? Not in the music.
- 01:24:354 (3) - ^
- 01:24:354 (3) - ^
- 01:33:260 (7) - ^ (at the end though in this case)
- 01:39:353 (3) - ^
- 01:41:228 (1) - ^
- 01:46:853 (4) - ^
- 01:48:728 (1) - ^
- 01:50:603 (3) - ^
- 02:01:852 (3) - ^
- 02:03:727 (1) - ^
- 02:05:602 (5) - ^
- 02:09:352 (3) - ^
- 02:24:819 (6) - Clap.
- 03:13:567 (4) - Clap.
- 03:47:316 (1) - ^
- 03:48:253 (3) - ^
- 03:54:347 (1) - Remove finish.
Fixed the claps. Didn't change the 1/4 or add in the note. The spinner is also fine.Charles445 wrote:
- Gladi's Normal
01:20:604 - Add circle here. Make it more readable, fun, and doesn't push it over 3 stars.
02:35:014 (4) - This 1/4 is unexpected. Try a beat arrangement like this http://puu.sh/3OEB
03:37:004 - Clap
03:37:824 (4) - This 1/4 is unexpected. Try a beat arrangement like this http://puu.sh/3OF4
03:47:316 (1) - Clap
03:48:253 (3) - ^^
04:00:323 (5) - This 1/4 is unexpected. Try a beat arrangement like this http://puu.sh/3OFj
04:05:596 (1) - Have this spinner fade out. The very last drum hit sounds very strange
Yeahhh... it's a spinner. D: It won't even be a problem having that 1/4 or 1/8 or 1/16 or 1/32 or ..... after a note.Zelos wrote:
Gladi's Normal:
02:13:102 (4,1) - (suggestion) These are kinda close together on the timeline for a Normal, perhaps start the spinner on the next red tick?
Sexy as always gladi.
Two spinner combined DOES look good, I recommend ztrot to not change it to one spinner~Copter-kun wrote:
Gladi's Normal
02:13:219 (1,1) - Two spinners combined does NOT look good, I recommend to have only one spinner
03:32:082~03:34:426 - Insert break time?
AR -1, you are crazy~~SapphireGhost wrote:
[GLaDi's Normal]
I'm sort of tempted to say AR -1, but Nah!
00:59:980 (1) - You could possibly take this out and just drag the break to here. Possibly.
01:20:839 (4) - Sliders with multiple repeats can be confusing on easier difficulties. You could split it into two sliders and one note, possibly? Or maybe not.
02:02:789 (4,1) - Pattern could be confusing for the easiest difficulty, or maybe that's just my paranoia again.
02:35:014 (4) - Again about the slider thing, you could make it into a slider with one repeat and a note.
02:47:787 (1) - I feel like I've been repeating myself a lot so think about cake.
03:31:848 - Maaaybe put a break here? 3.7 seconds of drain is quite a bit.
Also it turns out that the suggestion I had about break dragging is sort of invalidated by the fact that ztrot's difficulties use it too so I would be making everyone change and that would be sort of a lot. But I also just realized that Larto did it like this and I think his way is cooler, but you can disagree.
Some would argue that doubles are actually more confusing than triplets. This is supposed to be a simpler taiko map ><animask wrote:
Quick Mod
[Gladi's Normal]
Is it just me or is the hitsound volume a bit too soft?
[Larto's Insane]
00:18:263 (15) - Move up 1 on lvl 3 grid.
00:32:091 (6,7) - Dat colour combo... No.
04:03:721 (1) - idk about this slider...
[Backfire's Taiko]
Less triples, more doubles. Too many triples.
Overall, I suck at modding or this is already a good mapset...
Starr'd
Applied~ Update is on my above post~Roley wrote:
Mod for Backfire's Taiko
Song Setup
Change difficulty settings to this
Note placement setup
- 00:29:044 (1) - Remove the finish sound effect as it doesn't really comply with that first beat of the song
- 00:41:231 (47) - Needs a "ka" sound
- 01:49:900 (26,28) - ^
- 02:29:048 (218) - ^
- 03:31:858 (1) - Remove the finish sound effect
- 04:05:723 - Add a spinner that goes until 04:09:356
- TIMING POINT 04:05:723 - Decrease volume to the quietest possible (5%)
- TIMING POINT 04:09:356 - ^
Pretty good map, also star!
Humm, well I never felt it empty, but I suppose so. Also, I didnt change the timing, nor do I know exactly how much it is off by. I will leave it up to ztrot to fix that. I didn't delete the note from the stream, btw. Its much too sexy.Haneii wrote:
~Backfire's Taiko~
02:15:924 – this offset is a bit diff from the rest of the diffs. I don’t really understand the timing that goes into taiko diffs so just pointing this out to make sure it’s intentional
01:28:221 - 01:28:807 – This part feels too empty. Unlike the gap that comes before this one, it isn't completely silent..like the song is leading up to something. Maybe you can map a small lead in for the streams?Suggestion01:28:455 (x,x) – kd
01:28:807 (x) – k
01:29:627 – remove note here
and me hear that negative offset not good handled in osu!, so not sure if ztrot should use :stress:Derekku wrote:
[Larto's Insane]
*Why is the OD so low? Raise it at least one tick, please. okay me raise a tick
00:18:497 (16) - spacing could be a bit more consistent between the previous and following notes(nazi) okay
00:44:629 (1,2) - Do these really need to be 1/8 sliders? Why not just make them circles? do not kill mapper spirit, me believe the holding feeling need express in the map, circle is no
01:52:595 (1,2) - ^ ^
02:18:257 (2) - seemed a bit further away than the other 1/4 notes and sliders (nazi) yes is nazi
02:32:436 (1,2) - same 1/8 comments v
02:37:241 (3,4) - I really suggest not doing this (or make 4 a new combo instead) since one can't tell which is the note and which is the slider (especially with snaking sliders disabled). I guess it's not TOO bad, but it's the only time you do it in the difficulty, which doesn't make much sense either.there many indication for which note to press first, you pay attention to map you hit right, no one has problem with this, is insane difficulty. :stress:
03:02:435 (2,3) - same 1/8 comments <
03:03:724 (8,9) - I didn't realize that these were 1/4 apart since you have almost every other 1/4 note overlapped. think that low spacing very good indicator, but will make them overlap because love
03:08:529 (3,4) - ^ (I guess it becomes apparent since it keeps being used throughout this section, however...) ^ but will not make every 1/4 in section overlap, because must become obvious after a while
03:17:786 - Here we're back to 1/2 notes with the previous section's 1/4 spacing. :/ 1/4 stack and then notes are spaced, insane player will realize that time difference is not same between stack and spaced notes
03:29:036 (1) - For what it's worth, you had a note here with the spinner 1/4 earlier at the beginning of the map.
03:50:480 (1) - 1/8 equals 0.125!
03:57:862 - I expected a note here. ok
04:03:721 (1) - Ahhhhhhhhhhhhhhhh totally caught me off-guard switching from 1.75x to 0.5x .____.; How about switching this to 0.75x? ticks are very good indication like metalmario always say, and any faster do not feel like my mapper spirit
Poker Face.NatsumeRin wrote:
BPM 128.000 offset 1869.
Adjust the 2nd and 3rd offset (to fix long white line) too.
Umm, well, thanks for replying, just wanted to know why you did that. Good luck.ztrot wrote:
Because that was the real songs name from the remix.
Seems 100% completely fine to me nowblissfulyoshi wrote:
I have to disagree with Lyby's timing. The drums between 30s-45s feel quite late with the offset he gave (then again, the drums there are played extremely weird).
Derekku wrote:
[Gladi's Normal]
*5 AR is a bit high for the easiest diff. I suggest lowering this 1-2 ticks. No.
*Since this is the easiest difficulty in the set, I'd really like to see the largest circle size used (especially since the spacing is a bit more oriented towards a Normal than an Easy). No. Like you said; it's a normal.
00:37:247 (6) - Spacing is too far from (5). I suggest either stacking this on the end of (5) or extending (5) to here. The spacing is perfect. I'd suggest you pressing down ALT button before you say my spacing isn't correct~
00:52:949 (1) - I suppose this isn't as bad as the above since it's a slider which allows more leniency... ok.
00:54:707 (3) - ughhh those sliderticks don't sound so great... (same comment for the other sliders that repeat like this); or maybe you could see if tick rate 1 sounds any better Up to ztrot... I have absolutely no problem with the tickrate, but if ztrot wants 1, it'll be 1.
01:27:635 (3,4,5) - why not just stack these? Because there is a music switch on (5). The music switch is more well played if it's not part of the stack. Why? Because a switch in music should also indicate a switch in pattern if you ask me. Stacking it would make it indicate as if there won't be a music switch. This way it sounds more sexy to me and will also play better and it'll fit with the music so much better.
01:37:244 (6) - same stacking suggestion as 00:37:247 (6) It's not too far.
01:43:103 (4) - ^ or at least put this a bit closer to the end of (3) No.
01:50:603 (3) - Might wanna unstack this to make sure the repeat arrow underneath is viable. No. This sort of slider has been used through-out the map at certain points in the music. People who play the map will understand that it's only logic to have at this point the exact same kind of slider.
02:13:102 (4) - same as 01:43:103 (4). No.
03:37:238 (3) - ^
03:52:940 (4) - ^
isn't that kinda extremeawp wrote:
This will sit in pending forever, either get an easier diff, or this wont get ranked .