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Improvement Pace

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Topic Starter
RayReds
Hey guys, just for refrence can anyone tell me what improvement pace is considered to be 'Normal' like the pace in which anyone could achieve to reach a certain level, or there might be some people that struggle to improve, thus having a 'Slow' pace of improvement. Some people might improve faster than the others, and then there's the 'Incredibly Fast' improvement rate achieved only by prodigies like Mrekk, Vaxei, etc and people who grind and trained 24/7.

Can you give your opinion about this anybody? How much does it really affect your skills, to what extend can this be seen, and so on...
nico-
i dont theres any trend to improvement pace, the more you play the faster you will improve, if u go to my profile youll see that my highest plays are in the months i have the most plays in, those are the months i improved the most in as well
Woey fanboy

RayReds wrote:

Hey guys, just for refrence can anyone tell me what improvement pace is considered to be 'Normal' like the pace in which anyone could achieve to reach a certain level, or there might be some people that struggle to improve, thus having a 'Slow' pace of improvement.
I think having 'normal' improvement pace depends on how much time you put into playing the game, and as a consequence, how much your scores improve in accuracy and score over time. It also depends on the skillset you develop the fastest on (such as mod combinations or specific types of maps) as that will also determine the perception of someone's improvement pace. In my opinion, comparing the improvement of two players should be done relative to their strengths & weaknesses.

For example, I reckon that a Double Time one-trick who's played for 400 hours and is 80K is most likely in the same 'normal' improvement pace as an player who plays 5* no-mod maps with only 300 hour playtime. The DT player may be strongest at improving on their high AR reading & tapping/aim speed, while the no-mod player is improving at a broader variety of skillsets.

RayReds wrote:

How much does it really affect your skills, to what extend can this be seen, and so on...
In my opinion, playing for 'improvement' should always be in your mind as it will cause a natural growth of skill. But evaluating how 'fast' or 'slow' you're improving should be done only after long periods of playing osu! (e.g. after playing a long session or at a specific total playtime). For me, it's been the healthiest mindset to have on improvement as I've been very happy with how much I've gorwn as a player despite being a high-ranked player relative to my playtime; being 100K rank at 600 hour playtime can be seen as others as 'slow' improvement, but I personally don't mind grinding extra hours to learn new skills & challenge myself.
AccountWontWork
Everyone moves at their own pace, so there isn't really a 'normal' rate of improvement.
Aizuuya
Worrying about it will only make you worse, I used to deal with the same problem of worrying about my improvement. I learned it doesnt matter at all and that I'll just get better as I keep having fun. You should try the same thing, just enjoy the game and make sure to try out a different variety of maps to see which kind you enjoy the most. For me I enjoy streams so I play those and the improvement is second to the fun I have playing them.
Simon12
Why do you ask? Not saying the question is bad, I'm just curious.
Fxjlk


Blue line is normal improvement rate.

You can also see hours vs pp here
Simon12

Fxjlk wrote:



Blue line is normal improvement rate.

You can also see hours vs pp here
thank you
Rusty af

Fxjlk wrote:



Blue line is normal improvement rate.

You can also see hours vs pp here
Im like right on the blue line lol
Topic Starter
RayReds

Simon12 wrote:

Why do you ask? Not saying the question is bad, I'm just curious.
Im trying to compare myself for refrence to see if I'm improving at a good rate or note, if I do, I'll keep whatever I'm doing right now, if I'm not, I'll go and see what did I do wrong.
Vertify

RayReds wrote:

Simon12 wrote:

Why do you ask? Not saying the question is bad, I'm just curious.
Im trying to compare myself for refrence to see if I'm improving at a good rate or note, if I do, I'll keep whatever I'm doing right now, if I'm not, I'll go and see what did I do wrong.
That’s the point people are trying to warn you about.

If I’m great at math and you’re not, copying my study techniques doesnt necessarily mean that technique will work for you.

In all learning aspects, relate to people who are more attuned to learning hands on, or visually etc.
You need to find what works for you
Topic Starter
RayReds
Also, if I may ask, what routine can be good to improve, and also how many hours should I put into every day, enough to have a good result, not too much that I go insane.
Fxjlk

RayReds wrote:

Also, if I may ask, what routine can be good to improve, and also how many hours should I put into every day, enough to have a good result, not too much that I go insane.
Play as often as possible. The more you play the more you will improve. Generally if you are not having fun playing the game you are not improving.
Simon12

RayReds wrote:

Also, if I may ask, what routine can be good to improve,
It depends on what you want to improve at. You should be focusing on your biggest weakness/weaknesses.
If you tell me what your weaknesses are I should be able to help.

RayReds wrote:

and also how many hours should I put into every day, enough to have a good result, not too much that I go insane.
Well if you want to improve as fast as possible, you should keep in mind that playing for 1 hour a day in a week is better than playing 9 hours in only one day of that week (unless you never experience rust). Even though in total you spent 7 hours in that first example and 9 hours in the second. You still get more out of playing everyday for a shorter period because you can keep up the momentum better, instead of making a decent amount of progress in that one day and let yourself rust for 6 days straight. This is especially true I think, in regards to training motorically demanding skills like aiming, tapping stamina, tapping speed (and even spinning lol).

Many people say they can take breaks often and still play like they usually do right off the bat when they come back, and you might be one of those players. But if it does not work like that for you, you should keep in mind that it's important to keep maintaining and even increasing the momentum (if your goal is to improve as fast as possible). So this means playing as often as you can, and for as long as you can. You should not play however if your body feels too tired or if you start experiencing physical pain. If you do you should take a break. And try to avoid feeling pain next time (if that was the reason for your break) by not pushing yourself as hard, gradually increase intensity of the maps you play (instead of jumping straight into stuff you can barely pass), and most importantly paying close attention to how your body feels so you can stop playing before you develop an injury.

If you like having a fixed schedule though, and you have time everyday. I think 2 hours a day would be good.
idke said this when he was asked "how often should I play the game" or something like that.

it should be somewhere in this video
Topic Starter
RayReds

Simon12 wrote:

It depends on what you want to improve at. You should be focusing on your biggest weakness/weaknesses.
If you tell me what your weaknesses are I should be able to help.

-----------------------------------------------------
Weakness:
-Streams
-High AR
-Post 180 bpm map
-Finger Control
-Stamina (over 2 mins)
-Streams (Burst I can handle but not 20 note streams)
-4* Maps with 0 jumps and many sliders and wierd patterns
-Constant long jumps
-Getting accuracy above 97%, I cap at 96 for post 4.2 star maps
kujubuo

Fxjlk wrote:



Blue line is normal improvement rate.

You can also see hours vs pp here
i dont believe im above the blue line
Simon12

RayReds wrote:

-----------------------------------------------------
Weakness:
-Streams
-High AR
-Post 180 bpm map
-Finger Control
-Stamina (over 2 mins)
-Streams (Burst I can handle but not 20 note streams)
-4* Maps with 0 jumps and many sliders and wierd patterns
-Constant long jumps
-Getting accuracy above 97%, I cap at 96 for post 4.2 star maps
Not being able to stream is usually a stamina issue, and sometimes a reading issue, depending on the patterns.
Do you know how to improve stamina?

High AR can be hard to learn, especially if your tapping and aim isn't good enough.
One thing Rohulk has talked about in an old video is the idea of how important it is to make sure you have enough leftover focus to focus on the skill you want to improve at (the importance of isolating skills when trying to improve at them). Let's say you play a DT map, and regardless of AR, it's very hard to aim. In this case you won't be able to improve your high AR reading, because pretty much all of your attention is going to go towards trying to aim it correctly. If you felt 100% comfortable aiming, you could instead use all your focus on just reacting quick enough. This applies for pretty much every skill in the game, so it's useful to keep in mind.

Anyways, how do you improve high AR? Start somewhere sightreadable (maybe this is AR 9 for you I have no idea) where you can FC maps first try. Then gradually increase the AR over time as you get better (you can change AR in mcosu, with osu trainer or in the editor). If there are other weaknesses that hold you back maps that happen to have the AR you are practicing, you should improve those weaknesses until they don't limit you, so you can focus only on the AR. One extra thing that is pretty underrated I think, is trying to decrease latency (hardware-wise and software-wise). And that MIGHT mean upgrading to a better monitor (in my case I know it did). https://www.youtube.com/watch?v=YzcyGZ1jFag&list=PLmBBXZ9yma48Qs02s30b6Budw1q2D8Pum Try following this guide and see if it helps.

What makes finger control hard for you? Can you read the patterns you don't have finger control for? Is the hard part deciding which fingers to use? Does your fingers just fingerlock?

"Constant long jumps" So would you say these kinds of patterns are hard because you lack raw aim? Or something else?

"Getting accuracy above 97%, I cap at 96 for post 4.2 star maps" What do you drop acc on? Why do you think you drop acc?

"4* maps with 0 jumps and many sliders and weird patterns" Why do you think this is hard for you? Can you read these patterns?
Rusty af

kujubuo wrote:

Fxjlk wrote:



Blue line is normal improvement rate.

You can also see hours vs pp here
i dont believe im above the blue line
i think you are actually
Topic Starter
RayReds

Simon12 wrote:

What makes finger control hard for you? Can you read the patterns you don't have finger control for? Is the hard part deciding which fingers to use? Does your fingers just fingerlock?
-Lacking in Dexterity
-Fingers.exe just stopped working sometimes
-Sometimes bad reading led to inaccurate Finger control

Simon12 wrote:

"Constant long jumps" So would you say these kinds of patterns are hard because you lack raw aim? Or something else?
Overwhelms me in both reading and aiming

Simon12 wrote:

"Getting accuracy above 97%, I cap at 96 for post 4.2 star maps" What do you drop acc on? Why do you think you drop acc?
-Drops 100 commonly in bursts, streams, sometimes in tappinng.

Simon12 wrote:

"4* maps with 0 jumps and many sliders and weird patterns" Why do you think this is hard for you? Can you read these patterns?
I'm pretty much a jump 1 trick pony, thats what im at least good at, 4* maps without jumps ussualy have high AR, BPM, Stacking sliders that is hard to read.
Simon12

RayReds wrote:

Simon12 wrote:

What makes finger control hard for you? Can you read the patterns you don't have finger control for? Is the hard part deciding which fingers to use? Does your fingers just fingerlock?
-Lacking in Dexterity
-Fingers.exe just stopped working sometimes
-Sometimes bad reading led to inaccurate Finger control

Simon12 wrote:

"Constant long jumps" So would you say these kinds of patterns are hard because you lack raw aim? Or something else?
Overwhelms me in both reading and aiming

Simon12 wrote:

"Getting accuracy above 97%, I cap at 96 for post 4.2 star maps" What do you drop acc on? Why do you think you drop acc?
-Drops 100 commonly in bursts, streams, sometimes in tappinng.

Simon12 wrote:

"4* maps with 0 jumps and many sliders and weird patterns" Why do you think this is hard for you? Can you read these patterns?
I'm pretty much a jump 1 trick pony, thats what im at least good at, 4* maps without jumps ussualy have high AR, BPM, Stacking sliders that is hard to read.
So your weaknesses are:
Reading
Finger control
Aim
Stamina
Tapping accuracy

Can you list these weaknesses in order of how much they are limiting you from achieving your goals?
So

1 = Biggest weakness

5 = Smallest weakness
Topic Starter
RayReds
1 = Biggest weakness

5 = Smallest weakness[/quote]

1.Reading
2.Tapping Accuracy
3.Finger Control
4.Stamina
5.Aim
Simon12
Yeah alright, let's start with reading.
What part of reading is hard? Is it high AR, low AR? Certain patterns?
Give me a couple of examples of when your inability to read causes problems for you (share replays or score links).
Topic Starter
RayReds

Simon12 wrote:

Yeah alright, let's start with reading.
What part of reading is hard? Is it high AR, low AR? Certain patterns?
Give me a couple of examples of when your inability to read causes problems for you (share replays or score links).
High AR, high BPM and cross screen jumps were annoying, there were countless time of me failing easy jumps because of the high AR forcing me to flick at a short timespan or me not being able to read the patterns fast enough because of the hign BPM, sometimes both were fine until you get cross screen jumps and fail to read properly.
kayzy

nico- wrote:

i dont theres any trend to improvement pace, the more you play the faster you will improve, if u go to my profile youll see that my highest plays are in the months i have the most plays in, those are the months i improved the most in as well
bro are u an ofline player?
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