These are all the HX charts from the four DMJam servers.
Compared to other O2Jam converts these ones are reasonably decent I think as there should be very little incorrectly converted maps, however expect some of them to be slightly mistimed by the charter. Local offset will help for those.
All beatmap folders start with [_O2Jam_] so your osu! song folder can remain organized.
Compared to other O2Jam converts these ones are reasonably decent I think as there should be very little incorrectly converted maps, however expect some of them to be slightly mistimed by the charter. Local offset will help for those.
Beatmap difficulty name format
Every map's difficulty name starts with [O2Jam]
Easy server maps are labeled as [E]
Normal server maps are labeled as [N]
Hard server maps are labeled as [H]
Super Hard server maps are labeled as [D]
O2EZ server maps are labeled as [O2EZ]
The chart's level is inside the last square brackets
Easy server maps are labeled as [E]
Normal server maps are labeled as [N]
Hard server maps are labeled as [H]
Super Hard server maps are labeled as [D]
O2EZ server maps are labeled as [O2EZ]
The chart's level is inside the last square brackets
HP & OD
HP 8.2 for all maps
OD 7 for levels 1-79
OD 6 for levels 80-99
OD 5 for levels 100+
OD 7 for levels 1-79
OD 6 for levels 80-99
OD 5 for levels 100+
Why no slow-jam
O2Jam's judgement system is distance and not timing based. The timing windows widen significantly as the BPM decreases which does not happen in osu!, making playing slow-jams just simply not fun there.
All beatmap folders start with [_O2Jam_] so your osu! song folder can remain organized.