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Shinji Orito - Sore wa Kaze no Youni

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Tenshi-nyan

wowshakhov wrote:

Tenshi-nyan wrote:

Guest diff
When I looked at it I was like http://bit.ly/o7zZQ6 but it's quite enjoyable and I think it's fine. Uploaded :3
Those are called jumps ;<
Topic Starter
wowshakhov
k .-.
Axey
hiii ~ mod time!
just suggestions

[Ryou]
00:03:658(2)-add whis
00:11:044(1)-^
00:18:431(1)-^
00:25:587(1)-^
01:36:221(3)-one grid left and add whis
01:38:299(1)-add whis
01:45:685(4,6)-add whis
01:49:379(4)-add one note and add whis

[Kyou]
00:04:812(8)-spacing , the same with 00:12:199(8)-?
00:24:664(5,6)-one grid down, made (2,4,6) on the same level
00:52:463(5)-add whis
01:31374(1)-spinner end to 01:32:759-
01:52:149-I think it's a nice time to finish the map

[Tenshi]
better.
Topic Starter
wowshakhov

BakaHuang wrote:

hiii ~ mod time!
just suggestions

[Ryou]
00:03:658(2)-add whis
00:11:044(1)-^
00:18:431(1)-^
00:25:587(1)-^
01:36:221(3)-one grid left and add whis
01:38:299(1)-add whis
01:45:685(4,6)-add whis
01:49:379(4)-add one note and add whis

[Kyou]
00:04:812(8)-spacing , the same with 00:12:199(8)-?
00:24:664(5,6)-one grid down, made (2,4,6) on the same level
00:52:463(5)-add whis
01:31374(1)-spinner end to 01:32:759-
01:52:149-I think it's a nice time to finish the map

[Tenshi]
better.
sorry, no changes
Kei
Hi!
I didn't found anything wrong or to improve in your map :? The only thing I didn't liked is this spacing on [Kyou] difficulty: 00:14:738 (2, 3...).
I'm sorry ;A; im just a noob modder :c
Star and good luck!
Shiki
Hi~ Sorry for the huge delay, I am playing other games these days.

[Ryou]
00:35:513 (2) - Whistle at its head?
01:43:839 (2) - Shorten it by 1/4 beat then add a note at 01:44:993?
01:46:839 (1,2,3) - I think this kind of stack is too hard for new players.

[Kyou]
There are too many finishes in this diff, I think they are noisy.
00:11:737 (6) - Remove clap?
00:41:284 (6) - Add whistle?

[Tenshi]
00:00:427 (1) - Remove the spinner and add a note at 00:01:350? Note appears too fast after a spinner imo.
00:29:511 (1,2) - Don't jump here. The spacing between (2) and 00:30:204 (1) is very easy to misread.
00:45:092 (1,2,3) - The approach circles are hard to read after a spinner. Don't stack them.
01:14:754 (1,2,3) - The triangle doesn't look good.
01:18:332 (13,14,15,16,17,18) - How about making them not straight?

☆~
Tenshi-nyan
http://puu.sh/3rEW Update in there~
Topic Starter
wowshakhov
updated
marshallracer
lol, feels like being a month too late

Folder :
Ok

Ryou :
OD +1 (?)

Kyou :
01:37:376 (3,4) - kinda close imo

Tenshi :
HP +1

can't really complain
also, awesome fail bg :D
wmfchris
[Tenshi]
00:06:659 (4) - whistle at the end?
00:09:198 (2,6) - stack?
00:21:432 (6) - try
354,155,21432,2,0,B|340:228|304:268|236:282|175:269,1,215
00:39:668 (3,4) - (3) left 1 grid lv4, (4) up 2 grid lv4
00:45:439 (3) - + whistle
01:07:599 (3) - down 2 lv4 grids
01:24:449 (1) - tweek the slider shape:
272,120,84449,6,0,B|240:192|160:232,2,161.25,0|2|0
01:52:149 (s) - softer ending

[Kyou]
-The initial clap pattern is ok for me but imo it should be softer.
-Please make the new combo pattern consistent <_<
00:03:197 (1) - remove clap
00:06:890 (1) - ^
00:10:583 (1) - ^
00:17:970 (1) - ^
00:21:663 (1) - ^
00:49:363 (4) - I prefer a curved slider
00:59:750 (6,7) - spacing
01:18:448 (1) - remove new combo

[Ryou]
the sounding/pattern sounds fine, please focus on the new combo pattern: 01:22:371 (1,2,3,1,2,3) and 01:26:065 (1,2,3,4,5), they hv similar melody structure, but 2 NC on on of the phrase and 1 NC on another phrase only.
Tenshi-nyan

wmfchris wrote:

[Tenshi]
00:06:659 (4) - whistle at the end?
00:09:198 (2,6) - stack?
00:21:432 (6) - try
354,155,21432,2,0,B|340:228|304:268|236:282|175:269,1,215
Didn't use the code cus I dunno how to implant it. Tweeked em a bit on my own instead.
00:39:668 (3,4) - (3) left 1 grid lv4, (4) up 2 grid lv4
00:45:439 (3) - + whistle
01:07:599 (3) - down 2 lv4 grids
01:24:449 (1) - tweek the slider shape:
272,120,84449,6,0,B|240:192|160:232,2,161.25,0|2|0

01:52:149 (s) - softer ending
http://puu.sh/3B4d

Update me.
Topic Starter
wowshakhov

wmfchris wrote:

[Kyou]
-The initial clap pattern is ok for me but imo it should be softer. toned down current clap
-Please make the new combo pattern consistent <_<
00:03:197 (1) - remove clap
00:06:890 (1) - ^
00:10:583 (1) - ^
00:17:970 (1) - ^
00:21:663 (1) - ^
fixed all above Edit: and some more you didn't mention :3
00:49:363 (4) - I prefer a curved slider as you wish
00:59:750 (6,7) - spacing k
01:18:448 (1) - remove new combo no, it indicates different amount of reverses

[Ryou]
the sounding/pattern sounds fine, please focus on the new combo pattern: 01:22:371 (1,2,3,1,2,3) and 01:26:065 (1,2,3,4,5), they hv similar melody structure, but 2 NC on on of the phrase and 1 NC on another phrase only. fixed
thanks
Nymph
CLANNAD~
wmfchris
A footnote to Tenshi:

how to change the slider in .osu, say
354,155,[b]21432[/b],2,0,B|340:228|304:268|236:282|175:269,1,215

21432 is the time, i.e. the note on 00:21:432.

Open .osu in notepad => under the [hitobjects] find the row with 21432 and sub. the whole row, save and then re-enter the editing mode.

[don't kd this one = 3]
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Add "Ryou" to the tags of all difficulties since you have "kyou" as well. Maybe "fujibayashi" too ?
Ryou
  1. 01:46:839 (1,2,3) - This stack looks rather bad in-game.
Kyou
  • Seems fine.
Tenshi
  1. The first spinner is quite surprising (I think it's better to just remove it to have more consistency with the other diffs too). Also, it's followed very soon by a slider that is far from the center of the screen, which is confusing and unexpected.
  2. 00:29:511 (1,2,1) - This spacing might be quite confusing, because they are spaced the same way, but the time difference isn't the same. The logic of the patterns so far were also 1/2 jumps, so 00:30:204 (1) - will most probably be thought as a 1/2 jump as well.
  3. The last spinner becomes abruptly silent. Moving the last timing section right on top of the spinnerend will fix it and have the desired effect anyway.
Not much to say about that map. It's sad that there isn't any character named Tenshi in Clannad. =(
Tenshi-nyan

Odaril wrote:

Tenshi
  1. The first spinner is quite surprising (I think it's better to just remove it to have more consistency with the other diffs too). Also, it's followed very soon by a slider that is far from the center of the screen, which is confusing and unexpected. I want it there~
  2. 00:29:511 (1,2,1) - This spacing might be quite confusing, because they are spaced the same way, but the time difference isn't the same. The logic of the patterns so far were also 1/2 jumps, so 00:30:204 (1) - will most probably be thought as a 1/2 jump as well. Uhhh moved the (2) away from the next note a bit.
  3. The last spinner becomes abruptly silent. Moving the last timing section right on top of the spinnerend will fix it and have the desired effect anyway. OK then.
Not much to say about that map. It's sad that there isn't any character named Tenshi in Clannad. =( Yeah, but I couldn't think of any fitting name and I can't even now.

http://puu.sh/3F9L

~
Topic Starter
wowshakhov

Odaril wrote:

General
  1. Add "Ryou" to the tags of all difficulties since you have "kyou" as well. Maybe "fujibayashi" too ?
Added fujibayashi but not ryou, because this is Kyou's theme

Ryou
  1. 01:46:839 (1,2,3) - This stack looks rather bad in-game.
No, already mentioned, but I'll keep
Thanks
Melan Blue
General:
Combo colors:
Combo1 : 0,128,192
Combo2 : 128,0,64
Combo3 : 168,91,230

01:18:909 - add kiai mode?
01:33:682 - ^

Ryou, Kyou:
add a spiner from 01:49:379 to 01:52:149?
Topic Starter
wowshakhov

Leyko wrote:

General:
Combo colors:
Combo1 : 0,128,192
Combo2 : 128,0,64
Combo3 : 168,91,230 no, i keep my current colors

01:18:909 - add kiai mode?
01:33:682 - ^ i don't like kiai very much, so no

Ryou, Kyou:
add a spiner from 01:49:379 to 01:52:149? no
L_P
here is my suggestion. im not good at writting. so please accept this.haha
ps: no kiai time?? nonono please add
good luck!

Download: Shinji Orito - Sore wa Kaze no Youni (wowshakhov) [Kyou].osu
val0108
ya!!

[Ryou]
01:06:675 (2) - move here?01:06:906 - (then,Don't foget repair spacing)
01:11:061 (1) - how about this. http://puu.sh/3Vj1

[Kyou]
00:56:057 - add note
01:27:912 (1) - remove new combo
01:28:143 (2) - new combo
01:29:066 (5) - ^

[Tenshi]
00:11:968 (3) - move at x164 y260
01:22:487 - add note? Don't foget repair spacing
01:26:180 - ^
01:32:759 (3) - why 3 time repeat?pu 2 repeat.then,01:33:336 (4) - move the 01:33:221 - and repeat 3 time.
01:40:954 - add note
starrrrrrrrrrr
Tenshi-nyan

val0108 wrote:

[Tenshi]
00:11:968 (3) - move at x164 y260
01:22:487 - add note? Don't foget repair spacing
01:26:180 - ^

01:32:759 (3) - why 3 time repeat?pu 2 repeat.then,01:33:336 (4) - move the 01:33:221 - and repeat 3 time.
01:40:954 - add note

starrrrrrrrrrr
http://puu.sh/3Vog
Topic Starter
wowshakhov

val0108 wrote:

ya!!

[Ryou]
01:06:675 (2) - move here?01:06:906 - (then,Don't foget repair spacing) no
01:11:061 (1) - how about this. http://puu.sh/3Vj1 ok

[Kyou]
00:56:057 - add note nononnonononononnno
01:27:912 (1) - remove new combo
01:28:143 (2) - new combo
01:29:066 (5) - ^ no
Thanks :3
I'll update Tenshi's diff and look at what L_P's suggesting a lil bit later
phonic
Nice song !

Good map







Staaaaaaaaaaaaaaaaar :D yeah
Zelos
Folder:
Everything is sparkly clean here.

General:
Throw in some pretty kiai time. (if you want)

Ryou:
00:23:971 (2) - grab the 2nd slider point and move it to the left 1 grid point and up 1 grid point so the slider becomes more well rounded.
00:25:818 (2) - grab the 2nd slider point and move it to the right 1 grid point and up 1 grid point so the slider becomes more well rounded.
You should use the same spinner ending used in Tenshi's difficulty.

Kyou:
00:37:590 (3) - that is really close to the HP bar there. lower it a little?
You should use the same spinner ending used in Tenshi's difficulty.

Tenshi:
00:04:928 (x) - add a note here between notes 5 and 6 in the stack? it sounds nicer and plays well.
00:26:049 (3,5) - these need to be stacked together better please.
01:16:832 (1) - remove new combo here please.
01:17:063 (2) - new combo here please. (It shortens the super long 18 combo down to 17 at least.)

I don't have to much to say about this map other than this is very nice.

Star.
Topic Starter
wowshakhov

Zelos wrote:

mod
fixed all, thanks :3 :3
Tenshi-nyan
Updates...

http://puu.sh/45FJ


Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Rukario
General:
- Sorry, but this map spread is mighty bad. An easier diff would be very nice.

Ryou:
00:35:513 (5) - Add a repeat to this and remove (6)? Obviously place (7,8) right then.
01:46:147 (5,6,1) - A pattern like this can easily confuse a beginner. Maybe change this.

Kyou:

00:56:057 - Add a note here?
Topic Starter
wowshakhov
Changed things. I prefer not to add another difficulty because of the custom names, moreover Normal is easy enough for beginners.
wcx19911123
sorry for the huge delay
I'm from my que

[General]
fine

[SB]
change fuji1~3.jpg's size to 640x480

[Ryou]
fine

[Kyou]
01:02:751 (5) - move to 01:02:982 , and add circle at 01:02:751 ?
01:10:138 (3) - ^

[Tenshi]
00:00:427 (1,1) - spinner too short , and slider is too far from spinner , I do know this diff is an anti-jump map , but this is kinda bad
00:29:511 (1,2,1,2,3) - this is too confusing , spacing of 00:29:742 (2,1) and 00:30:550 (2) is on a 1/4 beat line
00:45:092 (1,2) - change to slider ? 1/4 beats after a short spinner is too hard imo
01:17:063 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - try this ? renember to replace 01:19:140 (1,2,3,4) if you do this
SPOILER
272,56,77063,5,4
304,52,77178,1,0
332,68,77293,1,0
344,100,77409,1,0
344,132,77524,1,2
328,160,77640,1,0
308,188,77755,1,0
284,208,77871,1,0
260,228,77986,1,0
228,208,78101,1,0
204,188,78217,1,0
184,160,78332,1,0
168,132,78448,1,2
168,100,78563,1,0
180,68,78679,1,0
208,52,78794,1,0
240,56,78909,1,4

that's all
good luck
Tenshi-nyan
[quote="wcx19911123"]

[Tenshi]
00:00:427 (1,1) - spinner too short , and slider is too far from spinner , I do know this diff is an anti-jump map , but this is kinda bad
00:29:511 (1,2,1,2,3) - this is too confusing , spacing of 00:29:742 (2,1) and 00:30:550 (2) is on a 1/4 beat line
00:45:092 (1,2) - change to slider ? 1/4 beats after a short spinner is too hard imo
01:17:063 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - try this ?

Also, some other minor fixes in self-modding.

http://puu.sh/4Jxf
Topic Starter
wowshakhov
Done  
Breeze
Hi there, thanks for your font, I love it <3

[SB]
  1. End the SB a bit early, or when play is over, we could wait a moment before score screen appear
[General]
  1. Why the StackLeniency is 0.5 of [Teshi] diff. whilt others are 0.7? Do you have any particular reason to use 0.5 SL? If do, please post out why, or use same one please
[Kyo]
  1. 00:04:812 (8) - spacing a bit far
  2. 00:14:738 (2-7) - Maybe a bit hard to read, ask more players to test it, if most say OK, I think it's fine enough
[Teshi]
  1. 00:30:204 (1,2,3) - These 3/4 notes are really hard to tell via spacing since it's jump, oh maybe just for me. Go ask someone test and see how they reply
  2. 01:13:369 - From then on, why not use some normal hitsound like [Kyo] diff. used? That sounds nice
nice mapset here
Topic Starter
wowshakhov
Tweaked storyboard and spacing. About pattern: all my friends whom I gave this map to test successfully passed it on first try, and they are mostly not pros :p
Tenshi-nyan
No changes on my part.

I use stacking 0.5 cause it makes the stacks look better to me.
Kotone
Ryou
01:11:522 (1) - add finish~

I can't find any wrong~ nice :)
don't kud
Topic Starter
wowshakhov
Done, thanks :)  
NoHitter
General
No kiai?

Ryou
Why don't you map the breaks like the other diffs?
00:10:583 (1) - IMO don't make sliders repeat more than once.
00:25:356 (1) - Same as above.
00:29:511 (2) - Same as above.
00:34:358 (x) - Was expecting a note here.
00:35:513 (2) - IMO don't make sliders repeat more than once, but it's fair enough as the slider is long enough.
01:29:065 (2) - Could be confusing as this is the only slider ending at 1/4, while all other sliders end in 1/2 or 1/1.

Kyou
The overlapping spacing may get ugly at times, but fine.
00:07:813 (1,1) - I don't think you need to new combo these. The increase in spacing is already implied.
00:22:125 (2,3,4,5,6,7) - Change this pattern. Or at least not make them overlap.

Tenshi
Too many spacing changes. I'm not comfortable with these number of spacing inconsistencies.
00:00:427 (1) - Spinner at start seems unnecessary.
00:04:351 (4) - IMO don't use slider end spacing :(
00:23:971 (2,3) - What's with the spacing here?
00:30:204 (1) - Is the new combo necessary?
00:36:436 (3) - Spacing.
Tenshi-nyan

NoHItter wrote:

General
No kiai? Yesh, no Kiai.

Tenshi
Too many spacing changes. I'm not comfortable with these number of spacing inconsistencies.
00:00:427 (1) - Spinner at start seems unnecessary.
00:04:351 (4) - IMO don't use slider end spacing :(
00:23:971 (2,3) - What's with the spacing here?
00:30:204 (1) - Is the new combo necessary?
00:36:436 (3) - Spacing.
The spacing is just fine. I like those jumps and they play nice IMO.
No changes here.
Tenshi-nyan
Woah, can't this get to the graveyard.

I need this map to get ranked.
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