I managed to theorycraft and break the setup in a way that gives town an auto win on a mass roleclaim. I'm doing this under the assumption that the blue spies don't gain the abilities of the people they impersonate.
To fix, give one of the blue spies the roleblocker ability.
Alternatively, change the role of one of the following: Soldier, Engineer, Heavy. These roles are easily confirmed. Change one to something that can't be confirmed very easily.
If you do either of those I'll join.
Also, ignoring all of the above, a game that gives red Bus Driver + Doctor + Cop is ridiculously mega OP for town. The reason is because both Bus Driver and Doctor can act as a protection role on the cop, while the mafia has no recourse.
EDIT: I see that you changed demo to PGO instead of Bomb. This actually makes it easier to break the setup since PGO is very easily confirmable compared to bomb. It's still fixed by giving blue a roleblocker though.
To fix, give one of the blue spies the roleblocker ability.
Alternatively, change the role of one of the following: Soldier, Engineer, Heavy. These roles are easily confirmed. Change one to something that can't be confirmed very easily.
If you do either of those I'll join.
Also, ignoring all of the above, a game that gives red Bus Driver + Doctor + Cop is ridiculously mega OP for town. The reason is because both Bus Driver and Doctor can act as a protection role on the cop, while the mafia has no recourse.
EDIT: I see that you changed demo to PGO instead of Bomb. This actually makes it easier to break the setup since PGO is very easily confirmable compared to bomb. It's still fixed by giving blue a roleblocker though.