>~<
gdeath wrote:
[KSHR in Duktz]:I see~, added new combo like this ↓
- It doesnt look nice for those long combos exsiting in this diff. Those stuff even can be kinda disrupted while playing and multiplaying. [For example: 00:12:083 (1,2,3,4,5,6,7,8,9,10) ,00:19:958 (1,2,3,4,5,6,7,8,9,10) ]However this is just a tiny stuff. Even if you decide to keep them, there is no big harm.
SPOILER00:13:396 (1) -
00:16:396 (1) -
00:21:646 (1) -
00:25:396 (1) -
00:28:396 (1) -
00:46:771 (1) -
00:50:146 (1) -
00:58:958 (1) -
01:04:958 (1) -
01:11:333 (1) -
01:17:333 (1) -
01:28:396 (1) -
01:31:396 (1) -
01:36:646 (1) -
01:40:396 (1) -
01:43:396 (1) -
thank you for modding~IceBeam wrote:
[KSHR in Duktz]
00:42:083 (5) - Don't really like how it overlaps.
01:08:521 (2,3,4) - It would be better,if these anti-jumps were in one combo,so I suggest you to move new combo from 01:07:771 (1) and add to 01:08:521 (2).
01:19:771 (1,2,3,4) - Same as above.
all fixed
Otherwise it's an awesome map.
I like your style,keep it up! thank you ><
thanks for mod~Tenshi-nyan wrote:
Sorda
AR + 1nope
00:14:896 - add note + finish^
00:15:083 (1) - delete note^
00:17:146 (10,11) - add finishFixed
00:24:083 (1) - ^^
00:24:646 (2) - ^^
01:09:833 (1) - start this at 01:09:646 - Fixed
01:10:771 (2) - move to 01:10:583 - and add a repeat^
I don't like this diff. Too many short breaks, especially in the Kiai, too many long sliders. And more, but I'm too lazy to note all that stuff.
Can be much nicer in patterns, too.
Thank you for mod, Tenshi-nyan~Tenshi-nyan wrote:
Konnichiwa. Konnichiwa~
General
The finish hitsound pattern is very inconsistent throughout the map. Sometimes there is only 1 finish, while another part has all 3 of em. And so on, can you guys try to make em more consistent? Just add sounds where the music plays a similar sound. added some hitsounds.
Teikoku
wtf does that mean? :< Teikoku means an empire, all diff's name are appeared in this game, Daiteikoku.
01:00:505 (1) - can you start this 1/8th later at 01:00:552 (1) - ? hmm ok fixed.
01:10:771 (3,5) - ohh how i HATE this kinda overlap. Move them away from the sliderbody? D: fixed~.
Great diff, but too hard for me D: (Yes I know I suck. Thank you.) Thanks >.<
Gamerica
01:27:646 (1) - too early after end of spinner fixed~.
thanks for mod~wcx19911123 wrote:
[S o r d a in Eiris]
00:02:135 (3) - shape is not good imo changed Fix
00:03:260 (4) - ^^
00:51:260 (3) - move to 00:51:072 and repeat 1 time more ?k
Thank you for mod, wcx19911123~wcx19911123 wrote:
sorry for the delay np~
[Gamerica]
00:08:135 (3) - make it horizontal fixed
00:45:635 (1,2,3,4,5) - confusing in an Easy I see your point but there isn't other way to fit the music.
01:08:135 (4) - to 2 sliders is better nah
01:25:760 (1) - too short for an Easy fixed
[Nihon Teikoku]
00:39:635 (1,2) - stack better nah, it's just the formation I like.
kinda easy for an Insane 0.0 lol
nice song >w< >.<
Tenshi-nyan wrote:
KSHR
AR + 1 Please... diff plays MUCH better like this. nah
00:39:646 - add note + finish? fixed~
01:12:646 (8) - add NC nah
thank you for modding, Tenshi-nyan & wcx-san!!wcx19911123 wrote:
[KSHR in Duktz]
00:50:135 (1) - try ctrl + r ? nah, it confuse players imo
01:09:635 (1,2) - move newcombo to (2) nah
01:21:635 (1,2) - ^ nah
nice diff thank you >w</
I see your point.Faust wrote:
Nihon Teitoku reminds me of my own mapping. Hehe
All difficulties look pretty good, I don't think there are any technical aspects that would hinder the ranking process.
Though I have a suggestion to shift the slider at - 00:49:760 - on Nihon Teitoku to an easier to reach part, you don't have to follow through despite being a minor change. But I do get the feeling you intentionally put it there to go along the robust guitar with edgy spacing.
Excellent map.
Thank you so much for checking and pink star, wmfchris ><wmfchris wrote:
orz, really nice for me.
nice finishes and song~
[KSHR] OD+1 maybe?
no kd, star
thank you, wmfchris san!!wmfchris wrote:
[KSHR] OD+1 maybe? fixed
Thank you for modding YGOkid8-sensei~YGOkid8 wrote:
Gamerica:
01:25:760 (1,1) - Not enough spin recovery time. Delete the (1), and extend the spinner to where it started. Then add a 1/1 slider at 01:28:385. Oh and add a finish to the spinner while you're at it. Fixed~
Sorry, but I only like KSHR's diff. :/ np~
thank you for modding, YGO sensei!!YGOkid8 wrote:
KSHR in Duktz:
01:41:697 (5) - Flip the shape (vertically) and then move it 5 grids lower (lvl3) from its original position. It flows better that way.
I dont want to change it if I can.. sorry..
Sorry, but I only like KSHR's diff. :/ ><
It's too hard to explain..YGOkid8 wrote:
what's with the sensei -.- and np
ありがとう~!yamao0404 wrote:
:)
abalee senseiiiiiii<33abalee wrote:
I am not sensei too ヾ(*`Д´*)ノ
Thanks~kiririn_ wrote:
nice map >_</
ありがと~wring wrote:
yayaya
Thanks a lot whymeman-sensei<333whymeman wrote:
Sorry for the long wait. Couldn't find any issues with the mapset so i'll rank it then.