A map I'm making uses a slow slider over 16 beats, and required a red line to make it slow enough. There was no alternative; even if the base SV of the map were scaled down to the minimum, the slider would not be slow enough; and using a base SV that low would also interfere with the faster sliders. These conditions are what I mean by 'when there are no alternatives.'
I ensured the BPM it uses remains proportional to the BPM of the song, meaning the sole slider-tick remains snapped, and perfectly in the center of the slider. This does not negatively impact the gameplay of my map, and bpm changes are already allowed to accommodate songs with uncommon snap divisors (e.g 1/11), so this should be rankable.
One way to implement this is by adding the 3rd bullet point.
I ensured the BPM it uses remains proportional to the BPM of the song, meaning the sole slider-tick remains snapped, and perfectly in the center of the slider. This does not negatively impact the gameplay of my map, and bpm changes are already allowed to accommodate songs with uncommon snap divisors (e.g 1/11), so this should be rankable.
One way to implement this is by adding the 3rd bullet point.
Uninherited timing points should only be used when required for timing purposes. Unnecessary timing points may unintentionally affect main-menu pulsing, add unwanted sounds to the Nightcore mod, or cause timing to shift. Acceptable uses include:Feel free to come up with better ways to word this.
- Aligning beats of the Nightcore mod with the start of musical sections.
- Accommodating for objects in musical sections requiring unsupported beat snap divisors (e.g. 1/11).
- Changing slider speed when this can't be done by any other means, so long as any slider ticks remain snapped.