Currently, we're trying for some changes within the RC that should potentially open up mapping to a wider audience and make it more interesting for mappers and players alike. Time has shown that many people have built up a decline of interest when it comes to ranking their maps, which is one of the big reasons we want to make the ranked section more interesting and make it fit into current trends. This is proposal 1/2 of our current plans to advance our system. This has also been brought up to the BNG, as we tried to gather more opinions until releasing a proposal.
Kantan and Futsuu difficulties bar pretty much any form of advanced challenge due to their strict guidelines, which leaves less room for creativity and also forbids a more advanced "official" challenge, within their snap boundaries. This means, that you really won't see a Futsuu going beyond 7 notes on 1/2 patterns and every Futsuu that does use 7 note patterns is pretty much guaranteed to have it pointed out in order to nerf them.
Kantan players won't get a breakdown from having longer patterns than 7 notes on a 1/1 snap and even for those, who would realy struggle with it, there are a ton of beginner difficulties nowadays that are suited to get the hang of the first few drums you hit. This shouldn't decline Kantan and Futsuu players (their difficulty equivalent) from a more realistic challenge fitting to their individual level.
Going from Futsuu to Muzu has always proven to be a tough step, going from way longer 1/2 possibilities while also introducing a completely new snap, being 1/4 patterns. There should still be a gap when it comes to pattern length, but there are always songs that would support longer patterning, which would also help with the jump, as you're getting used to slightly longer patterns, more dense mapping and are therefore not thrown into a pack of new challenges when jumping to the next difficulty.
Those players should also have their own challenge, right to their capabilities, without having to learn something completely new. This would also give mappers a bit more freedom for intense songs and make it easier to handle certain situations.
And now finally, the changes we have in mind:
Please leave your opinion down below and suggest any further changes you might have. Thanks!
Kantan and Futsuu difficulties bar pretty much any form of advanced challenge due to their strict guidelines, which leaves less room for creativity and also forbids a more advanced "official" challenge, within their snap boundaries. This means, that you really won't see a Futsuu going beyond 7 notes on 1/2 patterns and every Futsuu that does use 7 note patterns is pretty much guaranteed to have it pointed out in order to nerf them.
Kantan players won't get a breakdown from having longer patterns than 7 notes on a 1/1 snap and even for those, who would realy struggle with it, there are a ton of beginner difficulties nowadays that are suited to get the hang of the first few drums you hit. This shouldn't decline Kantan and Futsuu players (their difficulty equivalent) from a more realistic challenge fitting to their individual level.
Going from Futsuu to Muzu has always proven to be a tough step, going from way longer 1/2 possibilities while also introducing a completely new snap, being 1/4 patterns. There should still be a gap when it comes to pattern length, but there are always songs that would support longer patterning, which would also help with the jump, as you're getting used to slightly longer patterns, more dense mapping and are therefore not thrown into a pack of new challenges when jumping to the next difficulty.
Those players should also have their own challenge, right to their capabilities, without having to learn something completely new. This would also give mappers a bit more freedom for intense songs and make it easier to handle certain situations.
And now finally, the changes we have in mind:
- Kantan
OLD -> 1/1 patterns should not be longer than seven notes. Anything longer is likely to be too straining for beginners. Patterns like these should be followed by a rest moment.
NEW -> 1/1 patterns should not be longer than nine notes. Anything longer is likely to be too straining for beginners. Patterns like these should be followed by a rest moment.
- Futsuu
OLD -> 1/2 patterns should not be longer than seven notes. Anything longer is likely to be too straining for beginners.
NEW -> 1/2 patterns should not be longer nine notes. Anything longer is likely to be too straining for beginners.
Please leave your opinion down below and suggest any further changes you might have. Thanks!