Gm gamers
Following the discussion regarding this map which entered qualified recently, it seems it's not always precisely clear where to stop with simplifying timings and it was (rightfully) pointed out that general Ranking Criteria do not consider clear timing error limitations, even though the SEV Handbook for BN evaluations does. As shown in the thread, even Beatmap Nominators occasionally can't get to a consensus where simplifying timing to easen the transitions and benefit playability is still reasonable and where it should stop
The crucial part of the current rule regarding timing accuracy for the sake of this discussion is as follows:
The proposal I want to give involves rewriting the above rule to include the recommended timing error windows from the aforementioned SEV handbook to make expectations of timing accuracy in maps more concrete, while expanding on the reason for accurate timings a little and keeping the simplification allowance in place:
Following the discussion regarding this map which entered qualified recently, it seems it's not always precisely clear where to stop with simplifying timings and it was (rightfully) pointed out that general Ranking Criteria do not consider clear timing error limitations, even though the SEV Handbook for BN evaluations does. As shown in the thread, even Beatmap Nominators occasionally can't get to a consensus where simplifying timing to easen the transitions and benefit playability is still reasonable and where it should stop
The crucial part of the current rule regarding timing accuracy for the sake of this discussion is as follows:
Beatmaps must be perfectly timed. This means BPM and offset of each uninherited timing point are exactly synchronised with the song. Beatmaps with constantly changing BPM may be impossible to perfectly time and should instead be as accurate as possible without negatively affecting gameplay. [...]
The proposal I want to give involves rewriting the above rule to include the recommended timing error windows from the aforementioned SEV handbook to make expectations of timing accuracy in maps more concrete, while expanding on the reason for accurate timings a little and keeping the simplification allowance in place:
No objects in a beatmap should exceed the timing error window of 6ms for simple timings, and 10ms for complex timings. This is to ensure lack of jarring audio feedback or unwarranted accuracy drops while playing. Beatmaps with sections of the timing fluctuating tremendously may be made exceptions for and should instead be as accurate as possible without negatively affecting gameplay. [...]