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ln rework only makes sr even more innacurate

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monstermayhem
a lot of recent maps are overinflated by ln and thus deserve a nerf, as so the upcmong rework changes them to be fair. but there's many maps which are ln based and hard as hell that were nerfed too, steganography and fight against the past needed to buffed but were instead nerfed to 6.7 and 6.5 respectively.
the changes in some maps don't make sense at all in comparison to others, fallen symphony is 0.5 below hall when it's significantly harder, and parallel universe shifter was nerfed by 0.4 on nm and 0.06 on ht despite ht needing the nerf far more
there's also all the rice maps that need to be changed but weren't, triumph and regret and galaxy collapse are the same as ever and now one of the best options for pp again bringing us back to the jumptrill meta
what needs to be changed with star rating is certain patterns, not a note type as it's whole, the ln nerf in it's current state hurts the game far more than it helps
DeltaNami
I agree and disagree, but I will point out that all these issues are known and being considered right now.

Looking at the github thread for this rework, the main concern being HT SR being heavily overrated and LN roll patterns being inflated despite mainly being played as rice. This all makes sense and contributes to a better, more fair ranked meta. Many people however, also had concerns about maps which would be affected and nerfed that actually needed to be buffed. This has been addressed, but the reason that it isn't being implemented right away is that a new calculation would need to be made to buff said patterns, and it's more imminent to nerf the overinflated maps first and then work on buffing underrated maps afterwards.



Keep in mind there will never be a perfect SR calculation, and there will always be maps that are considered overinflated and farmy. All we can really do is try to lessen the severity and make the playing field more fair.
UltraBlack
Just turn the sr manual and we will never have to worry about fiding a magic formula ever again. It is not as if we had 3 thousand maps being ranked everyday anyway
FrumsmurF
OOparts: 5.5 sr luminal(high)

T&R: 5.5 sr 4th(low)

Crescent moon island: 5.8 sr delta(mid)

plz nerf jumptrill and buff speed and tech
Rikuka
always have been

FrumsmurF wrote:

OOparts: 5.5 sr luminal(high)

T&R: 5.5 sr 4th(low)

Crescent moon island: 5.8 sr delta(mid)

plz nerf jumptrill and buff speed and tech
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