louis >3<
it's importantWhole stuff what you said is not important and mostly changes would make my map worse.
Worse?.. lolLouis Cyphre wrote:
it's importantWhole stuff what you said is not important and mostly changes would make my map worse.
No changes in any difficulties.
Thanks for paying attention
Worse?.. lolYes.
[TimingPoints]D: ?
0,222.222222222222,4,1,1,75,1,0
0,222.222222222222,4,1,1,75,1,0
360,164,8222,2,0,B|328:144|352:88,2,75.0000005960464,0|8|0
Derekku wrote:
XX:XX:XXX (A,B) - The hitburst from A is covering up some of B's repeats. Yes, it's a kick slider, but the repeats should still be visible.
Yes, it's not likely that a player will read a kick slider based on its repeats. However, the hitburst from the previously stacked note is hiding part of the slider, which is unrankable.
I suggest to save AR:9 for [Champion] and use 8 for this one.Plays too slow, i'll keep AR9 in both sorry ><
Add a pause-overlay to avoid skin mixing, please.iF you can make for me that will be great. I'm not able to make it now. I'm not at home
Due to some hidden reverse arrows some repeating sliders might turn out unrankable, mainly these ones: 00:44:444 (1) & 01:15:999 (3,1,2,1). I'm not 100% sure if this diff will get affected even if it's going for approval, you better check those sliders with some BATs.The only way to fix them is just increase a bit spacing between them, that is the onliest way.
IMO the difficulty jump from [Advanced] to [Experienced] is too big.just AR is greater.
And I mean playing it, not by star rating.
Aside that it's a pretty good mapset.
Star~
I am not so agree with using taiko hitsound here, original is still fine.Sorry, but it seems for me good D: