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[invalid] Fixing Hard Rock and Doubletime for Catch the Beat

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +39
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Hika
Agreed & support.
Sakura
Im not a CTB player but if this is as broken as you said, then it does need a fix.
Omega
Oh yes, I don't like CtB. That has many reasons. This is one.
Kitsunemimi

Shiirn wrote:

What non-seasoned catch the beat players do not realize, is that halftime and doubletime have a very special bit of coding in them. They decrease or increase the margin of error within hyperfruit coding.
They don't change the margin of error, they physically make Ryuuta go a little bit faster than he should go with DT, and a little slower in HT. With DT, I've noticed that for some really difficult jumps without DT become as difficult as any other jump in the map with DT. And in HT, with Ryuuta's sluggish speed, there are some fruits that you can't walk, which you can without HT.

Even if I were wrong, I think I remember a long time ago that MM201 said something about the hyperdash code being... really complicated... or something. Still though, lots of support on this.

You may also want to see viewtopic.php?f=4&t=56606 because it also involves reworking a mod's effects (in terms of AR and circle size), so you can fine tune your suggestions.
Derekku
CtB has needed an overhaul and fixes like this for a while, and they will come in due time. Unfortunately, the fixes are just too low in priority compared to more important issues. Here's hoping for the future!
Topic Starter
Shiirn

Derekku wrote:

more important issues.
:~|
pieguyn
I agree with what you said about DT, but I think HR is fine as is. HR is indeed quite hard, but often if you put in the effort to get a HR score you'll find that it's generally a pretty safe bet when it comes to keeping a #1.
Hika

pieguy1372 wrote:

I agree with what you said about DT, but I think HR is fine as is. HR is indeed quite hard, but often if you put in the effort to get a HR score you'll find that it's generally a pretty safe bet when it comes to keeping a #1.
I mean, I guess you could consider this.

I just don't understand what the problem with DT is, HR is fine imo, just a bit crazy due to AR & fruit size decreasing dramatically. I just don't like DT because Ryuuta is just harder to use depending on the default AR on the map already if you understand what sense I'm trying to make.
Topic Starter
Shiirn
The main issue i see with HR is that it turns both AR8 (very readable and what can be called the "default" AR for a good ctb map) and AR9 (much much faster, harder to read, and requires a lot of ctb experience + map prediction) into AR10 (fruit minigun)
pieguyn
Basically in DT some jumps are impossible because the game places hyperdashes incorrectly...
Topic Starter
Shiirn

pieguy1372 wrote:

Basically in DT some jumps are impossible because the game places hyperdashes incorrectly...
That's...the point i was making.
pieguyn
I was talking to Hika, who seemed to want a clarification. I already said I agree with you about DT. :?
eldnl

Shiirn wrote:

The main issue i see with HR is that it turns both AR8 (very readable and what can be called the "default" AR for a good ctb map) and AR9 (much much faster, harder to read, and requires a lot of ctb experience + map prediction) into AR10 (fruit minigun)
Not really, with AR8 in hardrock is easy to pass, with AR9 you need to learn the map but is possible.
With AR8 in DT is easy to pass again, but with AR9 is really, really impossible, fruits fall incredibly fast, I can't read that.

HR is really fine. But in DT maybe can fix the hyperdash, it's really discouraging see that the map is impossible with doubletime.
I'm not an expert, but the hardrock is posible anyway, not with DT.
Hika

eldnl wrote:

Not really, with AR8 in hardrock is easy to pass, with AR9 you need to learn the map but is possible.
With AR8 in DT is easy to pass again, but with AR9 is really, really impossible, fruits fall incredibly fast, I can't read that.
I mean, what he's saying is, AR8 WITH HR. Not AR8 that is created by HR.

It's highly impossible to do an AR9 + HR obviously. Well at least that's what I think.
Ikillforpies

pieguy1372 wrote:

I agree with what you said about DT, but I think HR is fine as is. HR is indeed quite hard, but often if you put in the effort to get a HR score you'll find that it's generally a pretty safe bet when it comes to keeping a #1.
ziin

Hika wrote:

eldnl wrote:

Not really, with AR8 in hardrock is easy to pass, with AR9 you need to learn the map but is possible.
With AR8 in DT is easy to pass again, but with AR9 is really, really impossible, fruits fall incredibly fast, I can't read that.
I mean, what he's saying is, AR8 WITH HR. Not AR8 that is created by HR.

It's highly impossible to do an AR9 + HR obviously. Well at least that's what I think.
You guys are idiots. AR7 + HR ~= AR 8 + HR = AR 9 + HR = AR 10 (+/- HR)
Waryas
osu!Standard HR = AR*1.4
Isn't it the same for ctb?
Kitsunemimi

JesusYamato wrote:

osu!Standard HR = AR*1.4
Isn't it the same for ctb?
That's what Shiirn said from the very beginning.

Derekku wrote:

CtB has needed an overhaul and fixes like this for a while, and they will come in due time.
Been quite a long time since people started mentioning "CtB overhaul".
eldnl

ziin wrote:

Hika wrote:

[

I mean, what he's saying is, AR8 WITH HR. Not AR8 that is created by HR.

It's highly impossible to do an AR9 + HR obviously. Well at least that's what I think.
You guys are idiots. AR7 + HR ~= AR 8 + HR = AR 9 + HR = AR 10 (+/- HR)
Maybe
Topic Starter
Shiirn

JesusYamato wrote:

osu!Standard HR = AR*1.4
Isn't it the same for ctb?
AR is a lot more evident for CtB, however, since cross-screen regular dashes are almost impossible to sightread without being aware of them to begin with on higher ARs.
Ibuki Suika

Shiirn wrote:

I for one am kind of bored of seeing HD scores topping 90% of maps worth mentioning and HR and DT only being used on lower difficulties.

:roll:
Perhaps 70% or less
now a day people skill up,lot of the old map only has HID because they not yet play it again

DT broken From hyperdash broken

:|
For CTB, hyperdash every small change will cause great changes
Wishy
While you're at this you might aswell check out standar HR bonus which is clearly unrewarding.
Mercurial
Eternal Bump! ♥

Support.
TheVileOne
If these mods are in need of "fixing", your issue should be worthy enough to be posted in Tech support. I'm going to deny this on grounds that it is not validly formatted. If someone feels this should not be denied, contact me.
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