quila wrote:
there are also vaguer reasons, which are subjective and harder to word but probably more powerful. when i try to play my own maps with hitsounds it feels wrong, like there's a 2nd music track being played over the artist's intended one.
As someone who's been playing a bunch of rhythm games for years, including games w/ prominent keysound feedback (e.g. Groove Coaster, NOSTALGIA) and games that don't have keysound support at all (e.g. jubeat or basically everything on my Android device because it's Android lol) alike...
I can confidently say that if you play a non-hitsounded map w/ hitsounds or vice versa and it feels "wrong", it means that there's an issue with the
map design itself, not the hitsound mechanics.
In osu! specifically, mappers such as
tieff and
LKs as well as maps such as
BASARA [Luca] have demonstrated that you can have your map to not follow the song 1:1 — be it through additive rhythms or whatever — and still makes up for a good sense when played either w/ the map's hitsounds, w/ the typical "pro player skin" ping-pong hitsounds, or even w/o hitsounds at all. And then there's also the recently qualified
soiree as well, if you want a more "extreme" example of this.
Given the circumstances, unfortunately I don't see this suggestion as realistic to be implemented.