Hi I do not know if someone already requested this or is being implemented in lazer as I also do not know the search keywords for this topic but here it is.
Playing osu mania songs seems like just hitting random falling notes instead of playing a rhythm game, there is no rhythmic feel to the songs and there is no difference in timing or gameplay feel whenever the song speeds up or slows down on the fly especially when there are changes in tempo to the song, especially in catchy songs that requires you to have a rhythmic sense of flow or timing, the notes just appear as is and you just blandly press the corresponding keys to hit the note. This makes the whole game feel off at times and becomes less enjoyable over time, as I am not the only one who noticed the gameplay feel scenario community/forums/topics/1509029?n=1
My suggestion is that to add some level of animation/feel/bounciness/eyecandy to the osu mania notes depending on the songs being played so as to compare it with other rhythm games with a very good gameplay feel in order to make playing songs more enjoyable and improve the quality of the actual game. I will use DJmaxRV and O2jam as examples since they have the best gameplay feel out of all the PC VSRG's I have extensively played, and people will likely agree.
DJMAX:
https://imgur.com/a/otBcFiI
https://ibb.co/JxjNW26
O2JAM:
https://imgur.com/60GQ9gW
https://ibb.co/0C9wd6r
Meanwhile, osuMania:
https://imgur.com/sUVWpR8
https://ibb.co/6nsZq1Y
Also the spacing for dense notecharts in mania is really bad and gives eye fatigue which I have discussed a while ago in another topic for another time. Clearing the hardest songs on other rhythm games is possible but in osumania especially 4k getting an S on 4* 5* maps is next to impossible due to the spacing of the notes and almost zero readability, combined with the lack of gameplay feel which I have said earlier. The vertical spacing of the notes need also to be improved and not just the rely on increasing the scroll speed.
community/forums/topics/1519967?n=4
Playing osu mania songs seems like just hitting random falling notes instead of playing a rhythm game, there is no rhythmic feel to the songs and there is no difference in timing or gameplay feel whenever the song speeds up or slows down on the fly especially when there are changes in tempo to the song, especially in catchy songs that requires you to have a rhythmic sense of flow or timing, the notes just appear as is and you just blandly press the corresponding keys to hit the note. This makes the whole game feel off at times and becomes less enjoyable over time, as I am not the only one who noticed the gameplay feel scenario community/forums/topics/1509029?n=1
My suggestion is that to add some level of animation/feel/bounciness/eyecandy to the osu mania notes depending on the songs being played so as to compare it with other rhythm games with a very good gameplay feel in order to make playing songs more enjoyable and improve the quality of the actual game. I will use DJmaxRV and O2jam as examples since they have the best gameplay feel out of all the PC VSRG's I have extensively played, and people will likely agree.
DJMAX:
https://imgur.com/a/otBcFiI
https://ibb.co/JxjNW26
O2JAM:
https://imgur.com/60GQ9gW
https://ibb.co/0C9wd6r
Meanwhile, osuMania:
https://imgur.com/sUVWpR8
https://ibb.co/6nsZq1Y
Also the spacing for dense notecharts in mania is really bad and gives eye fatigue which I have discussed a while ago in another topic for another time. Clearing the hardest songs on other rhythm games is possible but in osumania especially 4k getting an S on 4* 5* maps is next to impossible due to the spacing of the notes and almost zero readability, combined with the lack of gameplay feel which I have said earlier. The vertical spacing of the notes need also to be improved and not just the rely on increasing the scroll speed.
community/forums/topics/1519967?n=4