XD AR9不是挺舒服的麽 D2S你的2力还不够DarkRingSystem wrote:
8-) 瞎了 都是星星海啊 有木有
我怎么感觉I的ar9好痛苦啊 是我变弱了么??
H好重的DMT 的味道
没啥建设性意见 good luck
Jarby wrote:
With the way you've set up velocity changes currently, you will need to set the tick rate to 2 on Insane and Yuki YukI so that they can actually be read and not simply guessed by the player. -FIXED
Insane:
00:11:234 (4) - I'd move this to x:116 y:80 so that it forms a straight line pattern with the rest of the combo. - good idea. fixed
00:26:932 (6,7,8) - This is unnecessary confusing with the overlap hiding the slider and the spacing changing for no reason. I would move 6 and 8 to form a triangle instead. It would be a lot more fair to the player. -agree. Fixed
fixed!Kitsuneko wrote:
awesome!
& pinkstar
PS: ah, just one.
[Insane]
00:53:443 (3,4,5) - sorry ugly stack
suggestion: move to like this http://osu.ppy.sh/ss/106187
no kds thx.
I hope this map become Ranked x3
fartownik wrote:
[Normal]
01:01:815 - Looks like you forgot to map this part... did on purpose .two reasons here :1.this part is difficult to map ;2.this short break can let player get ready to play the next part.Also , I don't think it's strange if I don't map this part
01:35:478 (1) - Very, very ugly. fixed
[Hard]Download: Sound Horizon - Raijin no Migiude (_Kiva) [Hard].osu
This is a Hard diff, which is pretty much like Insane but your HP Drain and OD value is closer to Easy than to Insane... magic. Raise both by AT LEAST 2 ticks rofl, never know OD 4, Hp 4 , Ar 7 easies existed... say Normal+ ? ( just omg )
00:08:094 (2) - Unrankable and also annoying pattern, no new combo according with new slider speed, spacing consistency not kept, ekhem, you should've noticed such obvious thing by yourself. Delete the SV change imo and fix the spacing WTF! that's not unrankable, not annoying. Just Screw off. No Such nosense SV change fucked spacing and all you said. Should troll you, a MAT, for saying thing like this. Just Excuse >.<
00:52:222 - 01:02:513 - I have no idea what you followed here but it sounds horrible, 1/2 spam doesn't fit this place imo (it doesn't fit most of the places but meh) I have no idea where your ear thought to be. You just hear this little cymbal sound ?
01:38:269 (4) - New combo?
Hmph, I actually almost didn't hear hitsounds in the last chorus tho uh? they're hitsounded wisely that you can't say it's hitsounded?
Generally the diff felt cramped, the notes were too close to themselves sometimes and the rhythm changes were too sudden CS + 1 should make it less cramped
thanks for recheck Jarby , move back to pending.Jarby wrote:
please reset the preview point to 00:27:978 on all difficulties. Seems to be a more fitting location. - sure
Easy:
00:28:501 (5) - Put a new combo here, it's a bit excessively long. -sure
00:34:781 (2,3) - You should probably double this spacing, it's unnecessarily difficult to read right now. agree , fixed
Wmf's Taiko:
01:38:095 - Is kiai time supposed to end on the 1/2 like that? Seems strange to me. - fixed kiai time
Insane:
01:01:467 (7) - You're going to have to move this from under the slider, you aren't allowed to hide objects like that. Moving it off to the left would be good. -fine, fixed
hmm.. i may change it to AR8 thenRaging Bull wrote:
I reallllllllyyy prefer you lower your AR by 1 on insane. It looks totally ugly to see a very fast AR and a slow slider >_> It doesn't really match at all.
No kds.
Rearranged notes with constand 1.0X spacing , all examples shows above fixedYGOkid8 wrote:
Easy:
- I personally don't like all the spacing infringements you have here. For Easy, it's best to keep it consistent throughout. Some examples:
00:08:967 (3,4) - I can guess this is deliberate, but imo it doesn't work well.
00:14:548 (3,4) - Spacing.
01:12:804 (5,6) - Disorienting and confusing for Easy players.
01:31:292 (4,1) - Waaay too big of a jump.
.
[Hard]Download: Sound Horizon - Raijin no Migiude (_Kiva) [Hard].osu
00:27:455 (3,1) - this jump is too sudden, considering the music I suggest to move 00:27:804 (1) 1/2 beat back and remove 00:28:153 (2) I did simple deleted the note and added a hit circle where the slider ended
00:39:664 (1) ~ 00:40:885 (5) - I suggest to add hitsound on these objects (soft whistle works). No hitsound here is too plain even when this part have lower volume than the previous part there were some cymbal in the part too So i added some Finish and Whistles
00:41:060 - add a circle with finish here. The break is too sudden, the strange thing is that the piano keys sound 1/8 after, so i added it there
00:53:094 (3) ~ 01:02:164 (4) - Honestly I think the spacing on this part is not good. Technically it have correct spacing, but it is too close it's confusing to read also I'm not sure what are those object following. I suggest to double the spacing to 1.6, it'll be easier to follow They're actually following the Basses and the Bell-like sound ( that is actually little )
01:03:385 - the timing section is not snapped thus I can't hear the finish sound. Please snap it
01:09:664 (1) - spacing is too far from the previous object
01:38:618 (2,3) - remove these circles, is too awkward as the end. You should end the diff at 01:38:269 just like the other standard diff Being a guest, i do think that there are actually notes in that part, and i mapped them. consistency doesn't mean goodness, as everybody have it's mapping ways
Sallad4ever wrote:
Hi _kiva
[General]
- Chronicle 2nd is the name of Sound Horizon's album. So put it on the tags instead - OK
- Why does the GD by Yumeko Yuki have the last "I" capitalized? And It's better to add Insane on his diff too - That's his idea for diff name
- Maybe give the name of the mapper on each GD on the diff name, this is so that player know that diff is made by a different mapper, because I'm sure player won't bother checking the tags on the song setup -Ummm OK
[Skin]
- Honestly, I'm not fond of the hitburst. Except for the hit0 the others are very similar to the default skin. For consistency I highly suggest if you can made different hitburst or use a similar hit0 from the default skin -Using a similar hit0 now
[Easy]
00:15:943 (4) - NC this -Fixed
00:17:339 (1) - add normal finish at the start or a soft one just like on 01:03:385 (1) -Fixed
00:28:501 (1) - ^ -Fixed
00:28:501 (1) ~ 00:36:874 (1) - why you don't add any hitsound on this part? using the previous clap pattern is good enough, at least it's better than no hitsound at all -added some finish
01:03:385 (1,2) - maybe unstack them so it'll be more easy to anticipate? -Fixed
01:06:176 (7) - please perfectly stack it under 01:05:129 (5). Although I think it's better if you don't place it under 5 so that it's hitburst won't cover the 7 -Fixed
01:06:176 (7) - NC this -Fixed
01:07:920 - add a circle here? the big gap is a bit awkward without any object -good idea , added
01:08:967 (1) ~ 01:12:804 (5) - How this part have less objects than the previous similar part( 01:03:385 (1) ~ 01:06:176 (7) ) doesn't sound very good, it's also not consistent. Either add more circles/sliders here or remove some objects from the previous part
remapped with repeat sliders
01:24:315 (1) - The slider body is overlapped by 01:22:920 (3). it doesn't look good and it's quite easy to fix too so please replace it
-Fixed
01:31:292 (4) - add a finish at the start and the repeat, you've done it before so it's better to keep the pattern -Fixed
01:32:339 (5) - add a custom clap here -Fixed
01:34:083 (1) - remove NC -Fixed
01:36:874 (3) - for this slider maybe lengthen it to 01:36:874 then make it into a repeat? I think that the small gap is quite strange -changed last circle to a slider
[Normal]
Use Slider tick 1. It'll made the long slider sound better, especially on 01:32:688 (1), 01:34:083 (1), & 01:35:478 (3)
- ok
The volume of the first timing section is quite low. I suggest to add another 20% or 25% on the volume
- re-adjusted the volume
Sallad4ever wrote:
My modding on the Insane diffs
Umm did you really change the source yet? I still got Chronicle 2nd on the source.
[Insane]
I'm actually fine with AR9
Some jumps in this diff are way to extreme and it's always changes too.
00:23:618 (3,4,5,6) -
00:26:408 (3,4,5,6,7) -
01:33:385 (5,6,7,8) -
Rearranged those jumps
etc
Please at least made the jumps have consistent spacing
00:17:339 (1) - add finish at the beginning -added
01:02:164 (10,11) - maybe use normal spacing here. The 1/2 beat jump to 11 followed by the stack is quite surprising - using a circle instead of slider now
01:03:298 - I suggest to add a circle here, if you listen carefully the drum still continue to this place -sure
01:18:560 (1,2,3) - I suggest to use normal spacing here, previous stream before this use normal spacing even if it's not as many -fixed