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07th Expansion - haze

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Kitsunemimi
[Less than Three]:
02:30:924 (2,3) - Strange looking stack. You can probably reposition (3)'s tail towards the right side.
02:33:798 (2,3) - ^
02:35:235 (1,2,3) - If you did the above, you'll have to reposition this as well. Here, I would put (1) on top of the previous combo's (3), then flip (2) and put that under, and position it near the first note of the next combo.

[Lanttu is moe]:
Nothing :o

[Shiirn sucks at mapping]:
00:53:020 (4,1) - It appears you weren't mapping with distance snap, so it's okay to move this away from (3) a little, since they're touching.
Actually there are quite a few sets of notes touching in this map so it probably doesn't matter. You can go ahead and fix them if you want though, of course.
02:06:493 (1,2,3) - Overlap on these notes is sort of bad. Try spacing them out a bit.
Aside from the overlaps and (a little) inconsistent spacing, map looks fine.

[Natteke is a'trollin']:
AR seems a little high.
02:16:912 (5,6,7,8,9,1) - When you see it...

Oh... Derp, that's it. Well, that's probably one of the shortests mods I've had in a while, although I really don't think I should be getting all nazi with these anyways. Good map~
Natteke

Kitsunemimi wrote:

[Natteke is a'trollin']:
AR seems a little high. U mad. It would be high for a 120 bpm song but not 167.
02:16:912 (5,6,7,8,9,1) - When you see it... I smile at you!
Azure_Kite
It's an Azuremod.

Blue = Suggestion Red = You Herped/Fix this

[Less than Three] (reminds me of a Becky Song)
00:39:546 (3) - Where it is now, it doesn't maintain the same spacing compared to the other notes in the combo. I suggest moving it down Three grids and Right two or three, to make it all lovely like this http://osu.ppy.sh/ss/108324
00:45:295 (4) - Similar story here, but if you move it you'll need to respace everything else that follows, probably. oh, conundrum.
01:14:037 (3) - Again Here, although This is quite similar to the first one, it can be fixed moving it three grids up and two to the left.
01:27:690 (4) - New Combo Here?
01:30:744 (1) - Should optimally end on the White Tick 1/2 before it, Doesn't sound good ending on the red one, there.
01:57:151 (3) - Again with the Spacingu.


Other than that, sexy.

Three days later.....

[Lanttu is Moe]
01:30:564 (1) - Again; This slider should really end on the White Tick 1/2 a note earlier. It doesn't fit on Red. After playing it instead of sleepwatching, this actually works. Nevermind what I said earlier.

other than that, this is looking good. Went back through the map again, but there's really nothing to question here. Nice job :D

[Shiirn Sucks at Mapping]
00:56:792 (2) - Perhaps move this note a little closer to the previous Slider end? It matches in with the next combo's spacing too if you move this note down a few grids and to the right http://osu.ppy.sh/ss/110041
01:04:696 (1,2,3,4) - A minor suggestion http://osu.ppy.sh/ss/110044
01:17:630 (1) - I'd move the end sliderpoint left two grid points; It lines the end of the slider up with the other slider's end.
01:27:331 (4) - Sudden strange spacing change in a combo?
02:00:385 (6) - Move 6 Left two grids so it stays in line with 2 and 4.

Other than that, it's good.

[Natteke is a 'Trollin] (where's my Bonds Parts'Teke :( )
02:16:912 (5,6,7,8,9,1) - lol

Nothing to see here, really. Excellent job, as always.


It's a pretty good mapset, all it all. Nice names.
Lanttu

Azure_Kyte wrote:

[Lanttu is Moe]
01:30:564 (1) - Again; This slider spinner should really end on the White Tick 1/2 a note earlier. It doesn't fit on Red.
But I think it sounds great on that tick, hear that little cute kawaii sound there? >:
lolcubes
Hi there.

[General]:
  1. Not a huge deal, however I had much less mistimed hits with offset 30. Also the beats sound much more accurate (custom claps @<3 match the music much better).
  2. Missing preview point.
[<3]:(teehee)
  1. For starters I didn't like this diff very much but only cause of a few weird random sliders and chaotic combos. I will say which ones I don't like and which ones shouldn't be there in the first place as I go.
  2. AR-1. It's easy enough with AR5, but AR5 shouldn't be used in easy diffs imo.
  3. 00:40:265 (4) - New combo. Remove NC from 00:41:702 (1).
  4. 00:43:139 (2) - New combo. Also I don't like this slider. Rather split it into 2 1/1 sliders. If you do that, consider changing 00:44:576 (3,4) into a redtick returner you used already, not a necessity though, variety is good.
  5. 00:52:121 (4) - New combo. Consistency.
  6. 00:54:277 (1) - This shouldn't exist. It sounds weird and the position couldn't be more weird. Place the note 00:55:714 (2) at this timeline, and move this slider to 00:54:636. Leave the current new combos as they are now. Also place a whistle at the start of the slider. This makes much more sense to me.
  7. 00:57:511 (3) - New combo here, remove NC from 00:58:948 (1), consistency reasons.
  8. 01:00:385 (3) - New combo here, remove NC from 01:02:181 (1), consistency reasons.
  9. 01:03:618 (2) - New combo.
  10. 01:06:133 (5) - New combo. Remove NC from 01:07:930 (1).
  11. 01:09:008 (2) - New combo.
  12. 01:14:756 (4) - New combo, remove NC from 01:16:193 (1).
  13. 01:17:630 (2) - New combo.
  14. 01:26:253 (3) - New combo.
  15. 01:29:127 (6) - New combo for consistency. Also I like the new combo on the next slider, brings a change, so don't remove it.
  16. 01:57:870 (4) - New combo. Remove NC from 01:59:666 (1).
  17. 02:00:744 (2) - New combo.
  18. 02:03:618 (5) - This note looks awfully misplaced. Swap it with slider 02:03:978 (1). Leave the combos on them as they are now and don't forget to put a whistle on the slider start. Like this it should sound much better as the slider follows the melody.
  19. 02:06:852 (4) - New combo.
  20. 02:15:115 (4) - New combo.
  21. 02:20:864 (3) - New combo.
[Lanttu is moe]:
  1. AR-1? AR6 looks quite tough for a "Normal" diff.
  2. 00:33:978 (2) - Why not use claps for the start and the end? You could also make the end slightly more silent than the start though, would fit the beats nicely.
  3. 01:00:385 (1) - Whistle at start?
  4. 01:09:008 (1) - Remove the clap at the end, sounds weird. (doesn't follow the background beat either)
  5. 01:14:756 (1) - ^
  6. 01:16:193 (3) - ^
  7. 01:21:942 (3) - ^
  8. 01:30:205 - Add a note?
  9. 01:42:960 (1) - Add whistle to the end as well, sounds really good.
  10. 01:47:630 (3) - This slider looks cool but I think this could be better: Try ending it at 01:47:990 instead, and add another slider at 01:48:349 - 01:48:888.
  11. 01:50:505 (3) - ^ Same deal as above, however I like the variety, so instead I suggest that you pick either that or you add a note at 01:51:762.
  12. 02:22:301 (3) - Whistle at start.
[Shiirn sucks at mapping]:
  1. 00:46:552 (3) - Mind stacking this on top of (2), looks wrong like this.
  2. 01:21:403 (5) - Whistle?
  3. 02:36:313 (4) - I see you liked these finishes here, so for consistency put them on the start and the end as well?
[Natteke is a'trollin']:
  1. Different combo colors than other diffs, not too sure if that's okay or not, so just pointing it out now.
  2. 01:02:181 (2,3) - Suggestion: reverse the sliders so they point outwards? This would look cool imo.
That's pretty much it. The combos were all over the place in <3 so I tried to fix em as much as I could. Don't worry if some combos look short, they look right and follow the music well.
@Natteke's diff, wasn't really fond of some of the triplets at the end, but meh, they looked alright and played well.
Good luck!~ :3
Lanttu

lolcubes wrote:

[Lanttu is moe]:
  1. AR-1? AR6 looks quite tough for a "Normal" diff. OK~
  2. 00:33:978 (2) - Why not use claps for the start and the end? You could also make the end slightly more silent than the start though, would fit the beats nicely. Eeeh, I could swear it was there at first.. Well, added to end. Again.
  3. 01:00:385 (1) - Whistle at start? OK~
  4. 01:09:008 (1) - Remove the clap at the end, sounds weird. (doesn't follow the background beat either) Blahhh, it sounds so empty then. >: But ok..
  5. 01:14:756 (1) - ^
  6. 01:16:193 (3) - ^
  7. 01:21:942 (3) - ^
  8. 01:30:205 - Add a note? OK~
  9. 01:42:960 (1) - Add whistle to the end as well, sounds really good. OK~
  10. 01:47:630 (3) - This slider looks cool but I think this could be better: Try ending it at 01:47:990 instead, and add another slider at 01:48:349 - 01:48:888. Hmm, I actually prefer it like the way it is. ;u;
  11. 01:50:505 (3) - ^ Same deal as above, however I like the variety, so instead I suggest that you pick either that or you add a note at 01:51:762. I really can't add that one note without breaking the pattern, so no~
  12. 02:22:301 (3) - Whistle at start. OK~
Download: 07th Expansion - haze (Shiirn) [Lanttu is moe].osu
y u c a
:!:
UnderminE
Didn't I give star to this map yet o: Star star!
ziin
SLIDER MOD FOR YOU. SORTA CAUSTIC. If I don't say anything it's complaining about some slider touching some other slider in an inappropriate way.

[easy]
very nice, just remember it's only gay if the sliders touch.
00:45:295 (4) -
00:52:840 (5) -
00:53:558 (6) -
00:57:511 (3) -
01:03:618 (2) - This one's actually good, try to make the previous slider bisect it.
01:14:037 (3) -
01:14:756 (4) - This spacing is a 'lil off
01:27:690 (4) -
01:30:205 (1) - try giving it 4 red points evenly spaced so the ball squiggles with the drums
01:57:151 (3) -
01:57:870 (4) - spacing
01:59:666 (1) - if you can make the end clearly visible it will work
02:03:618 (1) - ^ and this one is a bit too close to covering up the repeat
02:16:552 (5,6) -
02:23:738 (1) -
02:31:642 (3,3) - questionable

[you suck]
00:37:391 (1,2,3) - rotate 1 by -15 degrees, 3 by 15 degrees and make it pretty
00:40:265 (1,2,3) - just a tad bit more space? http://puu.sh/3bSs
00:43:499 (2,3) - ^ or move the end node out 1 up/1 right for (3) (left down for (2)) to put the end in the center http://puu.sh/3bSy
00:45:115 (2) - a little bit more space plz.
00:48:528 (4) - curve it so it doesn't touch (1)
00:51:762 (1,3) - criss cross these so the end of both is clear.
00:56:792 (2) - down some to leave a space
01:04:696 (1,2,3) - what is this I don't even.
01:09:008 (1,2,3) -
01:10:265 (4,1) - move the (4) up left and away from the CF in the middle, and give (1) some breathing room.
01:12:421 (2) - moved to 272,124 looks good
01:12:960 (3) - 296,192
01:18:169 (2) - idk what to do with these other than stack the ends.
01:26:253 (1) - end node up 1, but this spacing sucks
01:28:409 (3) - left 1, and fix (2) after you do.
01:29:127 (1) - accelerate that spacing
01:43:499 (1,2,3,4) - curve these just enough so they don't touch.
01:46:912 (6,1) - it's so pretty
01:52:840 (1) - flip it
01:57:151 (3,2) - (3)'s hitburst might cover up the repeat on (2) if you're using crappy hitbursts
02:00:025 (4,6) - there's a space in between these which is kinda weird.
02:00:744 (1,2,3) - not feeling it
02:05:595 (4) - weird stack
02:07:031 (2) - fit the previous and next sliders in the curves of the S.
02:10:984 (4) - try to get the end in between 2 and 3.
02:14:037 (2,4) - spacing
02:17:990 (1,2,3) - just a little bit more space
02:19:606 (1) - don't cover this one
^ repeats
02:30:025 (2) - fit the previous and next sliders in the curves of the S.
02:32:361 (1) - stack the end better
02:32:899 (2) - fit the previous and next sliders in the curves of the S.


Natteke + Lanttu <3

AIBat Warnings
These warnings were generated by AIBat.

[General]
MP3 Bitrate:
128

Background:
2fccad17ba1e823c12798b19cb836495.jpg is 1000x625, which differs from the recommended size of 1024x768.

Custom Hitsounds:
Not yet implemented.


[Storyboard]
No problems found.

[All .osu Files]
General and Metadata:

Inconsistency in Tags:
- [Lanttu is moe] : Lanttu Natteke
- [Less than Three] : Natteke Lanttu
- [Natteke is a'trollin'] : Lanttu Natteke
- [Shiirn sucks at mapping] : Natteke Lanttu

Combo Colours:
Inconsistency in combo colours:

- [Lanttu is moe] :
Combo1 : 143,155,175
Combo2 : 132,138,60
Combo3 : 122,122,122

- [Less than Three] :
Combo1 : 143,155,175
Combo2 : 132,138,60
Combo3 : 122,122,122

- [Natteke is a'trollin'] :
Combo1 : 17,254,176
Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55

- [Shiirn sucks at mapping] :
Combo1 : 143,155,175
Combo2 : 132,138,60
Combo3 : 122,122,122

Tags:
- Consider adding "Natteke is a" to all of your tags

Kiai:
Inconsistency in Kiai Times:

- [Lanttu is moe] :
Kiai #1: Starts on 02:17:990, ends on 02:40:239.
Kiai #2: Starts on 02:40:984, ends on 02:41:058.

- [Less than Three] :
Kiai #1: Starts on 02:17:990, ends on 02:40:239.
Kiai #2: Starts on 02:40:984, ends on 02:41:058.

- [Natteke is a'trollin'] :
Kiai #1: Starts on 02:17:990, ends on 02:40:265.

- [Shiirn sucks at mapping] :
Kiai #1: Starts on 02:17:990, ends on 02:40:239.
Kiai #2: Starts on 02:40:984, ends on 02:41:058.


[Difficulty: Lanttu is moe]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:33:053
01:08:982
01:09:341
01:30:538
01:40:598
01:41:317
01:43:473
01:52:814
01:53:532
01:54:251
01:54:970
01:55:329
02:40:239
02:41:058


[Difficulty: Less than Three]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:40:958
01:41:317
01:41:676
01:43:473
01:52:095
01:52:814
01:53:532
01:54:251
02:40:239
02:41:058


[Difficulty: Natteke is a'trollin']
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:40:958
01:41:317
01:41:676
01:43:473


[Difficulty: Shiirn sucks at mapping]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:40:958
01:41:317
01:41:676
01:43:473
01:52:095
01:52:814
01:53:532
01:54:251
02:40:239
02:41:058
If you weren't done you shouldn't have put it in pending.
Topic Starter
Shiirn
Stuff done. Most AIBat stuff can be ignored.
ziin
It was really only combo colors and kiai which was questionable, but natteke's just a troll. And I didn't read the thread before I posted that.
NoHitter
General
Rename your diffs.
Make Tags consistent between diffs.

Normal
Combo-nazi (Your current combos seem very inconsistent) You can choose to not follow this, but I highly suggest you do.
SPOILER
00:40:265 (4) - New Combo (NC)
00:41:702 (1) - Remove New Combo (RNC)
00:43:139 (2) - NC
00:52:121 (4) - NC if you add a note at 00:51:762, NC there.
00:57:511 (3) - NC
00:58:948 (1) - RNC
01:00:385 (1) - NC
01:02:181 (1) - RNC if you don't follow mod below.
01:03:618 (4) - NC if you don't follow mod below.
01:06:133 (5) - NC
01:07:930 (1) - RNC
01:09:008 (4) - NC
01:14:756 (4) - NC
01:16:193 (1) - RNC
01:17:630 (2) - NC
01:29:127 (6) - NC
01:30:205 (1) - RNC
01:57:870 (4) - NC
01:59:666 (1) - RNC
02:00:744 (4) - NC
02:06:852 (4) - NC
02:15:115 (4) - NC
02:20:864 (3) - NC for consistency. Fine as is.
00:50:684 (3) - IMO the rhythm you followed here is very unnoticeable. I had to increase the volume for me to actually hear it. I think 1/1 notes/sliders should be here.
01:00:385 (3) - Same as above? Maybe change to something like this?
01:03:259 (x) - A 3/2 slider should start here followed by one more. Like this.
01:30:205 (2) - Looks ugly IMO. A slider like this would be better?

Lanttu's Hard
01:42:960 (1) - IMO better if note is at 01:43:499 only. No need for slider starting at 01:42:960

Shiirn's Insane?
Combo-nazi again (Inconsistent combos :/)
SPOILER
00:38:828 (1) - RNC for consistency
00:41:702 (1) - NC
00:44:576 (1) - RNC
00:47:630 (1) - RNC
00:53:199 (1) - RNC
00:54:636 (4) - NC
00:56:073 (1) - RNC
00:58:948 (1) - RNC
01:04:696 (1) - RNC
01:07:570 (1) - RNC (You probably should move this closer)
01:10:445 (1) - RNC
01:21:942 (1) - RNC
01:24:816 (1) - RNC
01:27:690 (1) - RNC
01:44:936 (1) - RNC
01:46:732 (9) - NC
01:47:630 (1) - RNC
02:28:229 (4) - NC
02:14:397 (1) - Don't overlap this with 02:14:397 (3)? It gets confusing being covered up in play.

Natteke's Insane
I don't suppose you'll change the combo colors so that they'll be consistent with the other diffs?
As I've read the thread, you don't want to.
00:45:475 (1,2,3) - I'm not sure about this. No indication whatsoever in the music that there's gonna be a sudden spacing change. Only the combo colors.
01:30:744 (1) - End this 1/2 later?

Anyway, nothing major, so star.
Lanttu

NoHItter wrote:

Lanttu's Hard
01:42:960 (1) - IMO better if note is at 01:43:499 only. No need for slider starting at 01:42:960
Hmm, I still kind of prefer it like the way it is... çwç
NoHitter
Bubbled
Gonzvlo
/late

\o/
Doomsday
Lookin' good

Ranked!
Topic Starter
Shiirn
\o/
Charles445
Aaaand the background is still the wrong aspect ratio

Why don't you listen to me god damn it
Raging Bull
I miss your old difficulty names better. :L
Topic Starter
Shiirn

Charles445 wrote:

Aaaand the background is still the wrong aspect ratio

Why don't you listen to me god damn it
you mad bro?

it still looks nice.
Verdisphena
Grats :D
Gonzvlo
Grats Shiirn, nice map :3
ziin
>dat aspect ratio
OzzyOzrock
wait but the BG dimensio... is there... uh... oh well reason to everything
Topic Starter
Shiirn
Let me clear this up:

There is no ranking requirement to specific background aspect ratios, only for the maximum size. I picked a slightly different ratio simply because this map is an ambient bgm, it's far more suited to a letterboxed screen (or, as ziin shows, a nice surprise for people playing under other aspect ratios).


Hush about it.
xsrsbsns
good, congrats!
UnderminE
Oh finally, congrats~
OsuMasterFTW
Its my best. 8-) 676,930 Silver SS Hidden + HardRock (Proof: http://www.youtube.com/watch?v=NEpZjfHPTJE) Congartz. :)
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