Guys stop posting too fast
Anyway,
@anongos:
EDIT: Erm, actually, how did you edit your's? Was it through dumping then checking changes? Or was real time hex editing?
Real-time.
1.) Get a Don counter that isn't 0 (preferably around 3000)
2.) Start Search for Fixed Value
3.) Parameters should be 32-bit, then look for the correspoinding hex equivalent of the current hit counter
4.) I searched the game's entire RAM and yielded only one result... address was somewhere around 0x008#####
5.) From there I just simply set those 32 bits to 99999 (reading of values in the RAM is reversed. just reminding)
6.) Exited my file then loaded it again. Received spam mail until I got to main menu and got 99999. Manually saved game.
Now all we need is 1.5/2.5/3.5 HS,
and ojamas.
Ojamas only exist in the battle mode though; and from what I can infer you can unlock and use ojamas yourself a well, probably usable for Multiplay or something.
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AND WHY IS WRI SUCH HIGH BPM
I think what you meant to say was "WHY IS THE OSU!TAIKO SCROLL LENGTH SO SHORT", because WRI Ura is still easy to FC for me (I'm playing on the PSP, to remind)
Also Gekishou was incredibly easier than I expected, just arm-breaking when played on the PSP or the arcade (PSP has this forever problem of having to carry the entire LCD while playing, so the stamina strain is freaking high compared to playing on a PS2/Wii Classiccon)
Its Ura has HS2 for pretty much the whole song
(the fuusen note's even faster I think)
Not actuallY HS2; the BPM was actually doubled and set to 8/4 instead of just putting HS2 (you can see this since the dancers and Don are having seizures throughout the entire song)
Anyway, surprised that I only posted right now despite the 3 hour break I had earlier? Well, I've been playing PSPDX amidst doing my assignments earlier, explored a few of the 10 stars on Oni and went on to start the Omi*something* Battle mode (the story mode, basically). I'm in a really suspicious place right now and I'm really sleepy, so I can't describe everything I want to describe through words alone (I fetched some screenshots, which I can't obtain right now since I don't have a Sony USB connector at the moment), so I'll try to bullet form them:
-Don-chan (you) pop out from Miko's head. Best portal ever.
-Someone tell m why Miko calls you "Don-shama" because this is the first time I've heard the suffix "Shama" used.
-Cuteness overload as the other generic Taikos get a full smooth 60-frame animation never seen in any Taiko game before of them beating the drums.
-Whatever your 'base' and your Omi*something* is called... or something, well shit the 'base' is named "*yourname**insert some two other kanji here*" so you could've figured that I gave up on trying to figure out how to pronounce it. As for that big thing that your army carries, I think it's that Omi*something* word I've been trying to remember since a while ago which I just can't remember oTL
-Battle system is pretty basic. The 'bonus' conditions are very similar to the DS2 win conditions for battling against other donders or the CPU Dokon Taikos. However, a new condition, 'Random' was added, where you won't know what the actual bonus condition is until the end of the song. By these conditions I meant most perfect hits, most maximum combo, most current combo, most valid hits, etc. Whichever side wins the bonus condition gets an end-song finisher to push back the opposing army a HUGE distance, so getting this bonus condition is HIGHLY recommended as it almost always guarantees a win.
-Wait, why did I discuss the bonus condition immediately? So you start off with a drum army count determined by how much training and how much you've recovered you did back at your base. There was also this second stat below the army count stat which I assume is either 'max army' or 'power level', because I'm pretty sure Tetsuo still kept getting the distance advantage on me even if I was FCing the song and he started with 4 less drums than I did; I actually won by bonus condition.
-Prior to a battle you can set your attacks and support items. I haven't found much yet, but recruiting Tetsuo will grant you the Gauge Boost support item. I'm not sure of the max number of items you can put in your Omi*something* as I only have Tetsuo's boost so far, but one of the random challengers that visited my base did use a set of 3 items: 2 attacks and 1 support. These items just automatically activate at certain points on the song, so yeah, you can't voluntarily troll your opponent like activating the audio-busting attack on a deathstream or something like that.
-Details about what story is being formed will have to wait for later, since I can't describe it at the moment due to me typing this while there's a lesson going on at the front of the class.