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Hito Ookami - Decisive Battle! Ho-Oh!

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Hyguys
Quick Reply yay
Easy
That's too much 1/4 for an easy but , who cares
00:39:927 no one will see that reverse slider
00:47:427 Wtf remove that!
00:52:761 ^
01:03:427 ^^
seriously . you should ask for an guest's easy.

Insane
You used distance snap here? o_o
00:31:927 Clap , i mean , Kat
00:37:344 remove clap
01:22:761 snap this kiai

no star D: sorry ç_ç
Topic Starter
Takuya

Hyguys wrote:

Quick Reply yay
Easy
That's too much 1/4 for an easy but , who cares Not really
00:39:927 no one will see that reverse slider There's no beat there, but I'll guess it's the next one (and I don't think so)
00:47:427 Wtf remove that! Why?It's just a minislider looping on itself, easily doable by holding a button o_o
00:52:761 ^ ^
01:03:427 ^^ ^^
seriously . you should ask for an guest's easy. Actually it was played by 30.000#~50.000# and S'd at first try,but I'll keep that in mind in case it gets complained again.

Insane
You used distance snap here? o_o Obviously
00:31:927 Clap , i mean , Kat Done
00:37:344 remove clap There's no beat there.I suppose it's the previous beat,but sounds fine as it is to me
01:22:761 snap this kiai Done

no star D: sorry ç_ç It's ok.
Anyways, when you list stuff, highlight the beats you're talking about in the editor and click CTRL + C, then CTRL + V in here, so it'll paste the timing and the beats and you won't mess up your modding. (Modding the modding lmao)
IceBeam
I've heard using white combo colour is not that good,moreover it doesn't really fit with others,so I'd find some alternative colour.

I'd also want you to reduce volume,it's a bit loud to me.

[Easy]
Nah,it's not easy at all,really.
You should map easier one.

Using 1/4 in Easy? Hm..
00:49:261 (1,2) - This pattern confused me.At least switch them maybe? First slider with 3 notes and second,starting at 00:49:927,with 4? Sounds/plays better.
02:08:094 (1) - Finish?
02:13:427 - ^
02:32:094 - Spinner ending sounds too loud and rough,change to soft section/reduce volume?
02:33:427 - I'd finish the map with this note.

[Normal +]
00:26:761 (1) - Finish?
00:41:927 - Hm,probably remove this finish?
00:48:094 - Finish?
01:57:427 - ^
02:18:761 (1) - ^
02:30:677 (1) - Start from 02:30:761?

[Hard]
00:53:428 (1) - Finish.
00:58:761 (1) - ^
01:09:428 (1) - ^
01:22:761 - Add a note with finish?
01:36:094 (1) - Finish?
01:56:761 (1,2,3,4,5,6,7) - Wth? maybe make the stream constant? Anyway there's no difference in distance.Fix this pattern please.
02:08:094 (1) - Finish?
02:18:761 (1) - ^
02:26:761 (1) - ^
02:32:094 - Add a note with finish?
02:54:261 - Why don't you map this part? Break seems unecessary.
03:00:427 - Add a note?
03:17:428 (1,1,1,1) - Hm,combo spam?

[Insane]
Oh,so high AR..
00:26:761 (1) - Finish?
00:53:428 (1) - ^
01:22:761 (4) - Add a note with finish?
01:36:094 (1) - Finish?
02:08:094 (1) - ^
02:30:427 (1) - Remove NC?

Nice,good luck.
Star~
Topic Starter
Takuya

IceBeam wrote:

I've heard using white combo colour is not that good,moreover it doesn't really fit with others,so I'd find some alternative colour. I used the 4 Ho-Oh colors:Red,White,Yellow,Green.

I'd also want you to reduce volume,it's a bit loud to me. I'm not sure about this, whoever I ask seem to not find it loud (me included)

[Easy]
Nah,it's not easy at all,really.
You should map easier one. Easy+ ?

Using 1/4 in Easy? Hm..
00:49:261 (1,2) - This pattern confused me.At least switch them maybe? First slider with 3 notes and second,starting at 00:49:927,with 4? Sounds/plays better.
02:08:094 (1) - Finish?
02:13:427 - ^
02:32:094 - Spinner ending sounds too loud and rough,change to soft section/reduce volume?
02:33:427 - I'd finish the map with this note.

[Normal +]
00:26:761 (1) - Finish?
00:41:927 - Hm,probably remove this finish?
00:48:094 - Finish?
01:57:427 - ^
02:18:761 (1) - ^
02:30:677 (1) - Start from 02:30:761?

[Hard]
00:53:428 (1) - Finish.
00:58:761 (1) - ^
01:09:428 (1) - ^
01:22:761 - Add a note with finish?
01:36:094 (1) - Finish?
01:56:761 (1,2,3,4,5,6,7) - Wth? maybe make the stream constant? Anyway there's no difference in distance.Fix this pattern please. Uh my bad, seems like I forgot to fix that after resnapping :
02:08:094 (1) - Finish?
02:18:761 (1) - ^
02:26:761 (1) - ^
02:32:094 - Add a note with finish?
02:54:261 - Why don't you map this part? Break seems unecessary. Both the quick breaks sound cool to me though
03:00:427 - Add a note?
03:17:428 (1,1,1,1) - Hm,combo spam? I love the fast colors switch <3

[Insane]
Oh,so high AR..
00:26:761 (1) - Finish?
00:53:428 (1) - ^
01:22:761 (4) - Add a note with finish?
01:36:094 (1) - Finish?
02:08:094 (1) - ^
02:30:427 (1) - Remove NC?

Nice,good luck.
Star~ Thanks and kudosu
[Shalon]
sorry, I'm late. ;)

[General]

Delete the osb file.

[Easy]

* In my view, this is a bit hard for easy diff.

00:56:094 (1) - replace it with normal circle and start the spinner at 00:56:761. make sure the slider's length

01:06:761 (1) - circle is to close with spinner for easy diff.
silience this.

02:16:094 (1) - ^

[Normal]

01:06:761 (1) - silience this.

01:41:927 - whistle?

01:44:427 - ^

02:16:094 (1) - silience

[Hard]

01:07:428 (1) - silience

02:16:761 (1) - ^

[Insane]

as i said other diffs, silience the spinners.


all diffs are fine. star.
Topic Starter
Takuya
Fixed.

Also, I've changed diff names.
Aleks719
lvl 100
I can't upgrade ho-oh on to 100 lvl. May be i was too lazy... (:
really extreme. Nothing)
lvl 70
00:41:928 (4) - remove whistle sliderslide
02:10:761 (x) - add note
lvl 45
00:42:761 (1) - leave whistle sliderslide. Remove whistles from the start and the end
01:14:094 (4) - add whistle sliderslide
02:14:094 (2) - remove clap from the start, add whistle
02:15:427 (2) - remove clap, add whistle
02:20:761 (7) - remove clap from the end, add whistle to the start and the end

lvl 10
00:58:761 (1) - remove clap from the end, add finish
01:00:094 (1) - ^
01:01:427 (1) - start it 1/2 early, finish at 01:01:761
01:11:428 (2) - remove clap from the end, add whistle to the start and the end
01:16:094 (1) - add whistle to the end
01:17:094 (2) - remove clap, add whistle
01:19:427 (5) - remove clap from the end, add whistle to the end
01:59:427 (4) - remove clap from the start
02:03:427 (1) - remove clap, add whistle
02:04:761 (3) - remove clap, add whistle
02:10:927 (1) - start it 1/2 early, finish at 02:11:094
02:33:427 (1) - remove note

Fo-oh... Star, nice ^^
Topic Starter
Takuya

Aleks719 wrote:

lvl 100
I can't upgrade ho-oh on to 100 lvl. May be i was too lazy... xD
lvl 10
02:33:427 (1) - remove note Hahaha, I knew that note wasn't a good suggestion...
All fixed :)
K-celebi
star :)
orioncomet
all diffs are good. was about to bubble, but you have like 3I which's not allowed,
suggest you to down a [Lvl 45] to be a H icon on beatmap listening,
for a [Lvl 45] diff, maybe because of too much of 1/2 notes, that's why it look a bit too hard more then it should be.

call me back later for recheck
Topic Starter
Takuya
Edit: done :D
orioncomet
[Lvl 45]
01:58:594 (1,2,3,4,5,6,7) - could you fix them to not stack togather? maybe like this http://osu.ppy.sh/ss/53206
02:30:761 (1) - end this spinner at 02:33:427? sound better imo
rest of diff look fine

[Lvl 10]
- end this diff at 02:33:427 sound better imo

[Lvl 100]
02:16:761 (1) - end this spinner at 02:18:427
02:45:428 (5) - new combo?
I really liked your kiai parts XD

star'ed for now!
Topic Starter
Takuya
o_@ Why did you say diffs were good and you were bubbling if now you didn't...?
Well, fixed~

EDIT: Sorry, I forgot to kudosu xD;;;
orioncomet
i meant i was about to bubble if you fixed something, so i just asked you to fix that first and call me back to recheck all mapset again if i did miss something. but dont worry, i liked this map.
Here you go, Bubbled
Topic Starter
Takuya
Ohhh okays! Thank you :)
James2250
Nothing too major but will have to pop for now

-I suggest you limit the fast pulsing sb to only happen during kiai time, it has a real strain on the eyes pulsing so fast for the majority of the map
-As a minor comment you might as well make sure all your kiai time is snapped

Lvl 10:
-Looking at the general difficulty spread this is pretty hard for the easiest difficulty, would be nicer if it could be more beginner friendly
-Make sure you stop the storyboard where the map finishes or the map will not end by itself
02:29:427 (1) - seems odd to end kiai time in the middle of a spinner to me

Lvl 45:
Make sure you stop the storyboard where the map finishes or the map will not end by itself
02:30:761 (1) - seems odd to end kiai time in the middle of a spinner to me

Lvl 100:
03:17:428 (1) - end kiai time at the end of the spinner?

Popped for sb issue in first 2 difficulties but I would consider some of the other things too (Especially making Lvl 10 easier)
The maps all looks nice so call me back after fixes for a rebubble
Ephemeral
get rid of that horrible strobe completely

do not rebubble this until that strobe is gone
Topic Starter
Takuya
Are you kidding me?
James2250

Ephemeral wrote:

get rid of that horrible strobe completely

do not rebubble this until that strobe is gone
(Was just about to rebubble lol)
I don't think it needs to be completely deleted but I guess you "have" to lower it now

Can't do anything until Eph gives the ok now, sorry
mm201
All difficulties:
  1. Set tick rate 2.
Lv 10:
  1. Map to the end.
  2. I don't think confusing kicks are appropriate for lower difficulties.
  3. 00:35:094 (2,3) - 1/2s aren't appropriate for this difficulty.
  4. 01:58:761 (3) - New Combo
Lvl 45:
  1. Map to the end.
  2. I don't think confusing kicks are appropriate for lower difficulties.
  3. 01:03:428 (1) - Move the starting point two osupixels left, then re-gridsnap the slider.
  4. 02:29:427 (1) - Ninja. Please just use one spinner.
  5. 02:30:761 (1) - On Easy, this keeps going to the next tall white tick.
Lvl 70:
  1. 00:56:094 (1) - Rebound once more?
  2. 01:21:427 (1,2,3,4,5) - Spacing. Move down 2 grids. (this may sound incorrect but stacking moves the beginning of this combo significantly up, creating a spacing error.)
  3. 01:56:761 (1,2,3,4,5,6) and 02:02:094 (1,2,3,4,5,6,7) - The sameness in appearance of these patterns, but one of them being 1/3 and the other, 1/4 is very confusing.
  4. 02:32:xxx (break) - Move the break start to the next tall white tick?
Lvl 100:
  1. The 1/3 streams are very hard to read and tell apart from the 1/4s. Something like sliders would probably work better.
  2. The slider speed changes were abrupt but should probably be okay if tick 2 is set.
  3. 02:10:927 (1) - This object placement feels off.
Topic Starter
Takuya

MetalMario201 wrote:

All difficulties:
  1. Set tick rate 2. Fixed


Lv 10:
  1. Map to the end. No sorry.
  2. I don't think confusing kicks are appropriate for lower difficulties.
  3. 00:35:094 (2,3) - 1/2s aren't appropriate for this difficulty. Fixed
  4. 01:58:761 (3) - New Combo
Fixed

Lvl 45:
  1. Map to the end. No sorry.
  2. I don't think confusing kicks are appropriate for lower difficulties.
  3. 01:03:428 (1) - Move the starting point two osupixels left, then re-gridsnap the slider.
  4. 02:29:427 (1) - Ninja. Please just use one spinner. Fixed
  5. 02:30:761 (1) - On Easy, this keeps going to the next tall white tick.
Fixed

Lvl 70:
  1. 00:56:094 (1) - Rebound once more? Fixed
  2. 01:21:427 (1,2,3,4,5) - Spacing. Move down 2 grids. (this may sound incorrect but stacking moves the beginning of this combo significantly up, creating a spacing error.) Fixed
  3. 01:56:761 (1,2,3,4,5,6) and 02:02:094 (1,2,3,4,5,6,7) - The sameness in appearance of these patterns, but one of them being 1/3 and the other, 1/4 is very confusing. Anyone should be able to get them at least after listening the song once.(ntm I've seen people get them at 1st try)
  4. 02:32:xxx (break) - Move the break start to the next tall white tick?
Fixed

Lvl 100:
  1. The 1/3 streams are very hard to read and tell apart from the 1/4s. Something like sliders would probably work better. Same thing I said for lvl 70
  2. The slider speed changes were abrupt but should probably be okay if tick 2 is set. Fixed
  3. 02:10:927 (1) - This object placement feels off. It sounds good to me
Thanks




By the way, fixed also the thing with Ephemeral.
Vergence
Woosp, forgot to star :o
Star~
Lunah_old

Ephemeral wrote:

get rid of that horrible strobe completely

do not rebubble this until that strobe is gone

You can't say to remove it or you will not let the map be bubbled , this is power abusing
Card N'FoRcE
Ok, i got informed about this /o/

From what i see the Storyboard is causing all this ruckus. Well, i kinda support both sides for various reasons, so i discussed a bit with the mapper and we reched this compromise (that looks even better than the first version of the storyboard): a softened pulse for "normal" sections and the strong old pulse for kiai sections for awesome charging feeling.
We always had maps using this kind of SB, i dunno why are you getting against this one now.
Topic Starter
Takuya
Also, thank you both for the stars.
mm201

Lunah wrote:

Ephemeral wrote:

get rid of that horrible strobe completely

do not rebubble this until that strobe is gone

You can't say to remove it or you will not let the map be bubbled , this is power abusing
Not especially, no. What if instead of an epileptic storyboard, it was incorrect timing? Then "do not rebubble until this has been retimed" would be a fair statement. There are always some corner case grey areas of rankability standards. Eph believed the SB was unrankable, so he's within his right.

Stop trying to stir up controversy for its own sake.
Topic Starter
Takuya

MetalMario201 wrote:

Not especially, no. What if instead of an epileptic storyboard, it was incorrect timing? Then "do not rebubble until this has been retimed" would be a fair statement. There are always some corner case grey areas of rankability standards. Eph believed the SB was unrankable, so he's within his right.

Stop trying to stir up controversy for its own sake.
1)It's not an "epileptic storyboard"
2)There's a warning, that's enough (CnF agrees with me)
3)Ephemeral DIDN'T state that the SB was unrankable
4)The SB is totally rankable and who doesn't agree probably didn't see some maps around
5)The whole thing has been fixed already.The SB is staying, it has ben fixed as asked and James2250 got allowed by him to rebubble already, CnF suggested me stuff about the SB, I am actually waiting to get back the bubble.

That's all.
Lunah_old
speechless.. lol
James2250

[Takuya] wrote:

5)The whole thing has been fixed already.The SB is staying, it has ben fixed as asked and James2250 got allowed by him to rebubble already, CnF suggested me stuff about the SB, I am actually waiting to get back the bubble.
That's all.
^
Eph already said the fixes he suggested have been implemented and I am free to rebubble if I think everything seems ok
Sorry for taking a little while but we don't need any more discussion over this

Some minor comments quickly:

Just because it is the easiest difficulty can you fix the spacing at 02:09:427 (1,1)
Those gaps near the end are pretty harsh, add a few notes or put breaks there
Also seeing as you have a sb you might want to turn off letterboxing?
(I do agree those 1/3 streams are pretty hard to read while playing)
Topic Starter
Takuya
Fixed. The sb won't be a problem since as suggested by cnf, I've put the pulse in background, which plays behind the letterboxing. I kinda like it though.
James2250
Slightly more work than expected but

Rebubbled~
Topic Starter
Takuya
Thank you very much
eveless
nice SB :O
Topic Starter
Takuya
Thank you :D
miss_dior
star~
Alace
I am blind not death
good mapset
ranked
Anto
Gratz..
Natteke
cool stuff
Topic Starter
Takuya
Thank you very much :) :) :) :) :)
-kevincela-
Very good map,really fun!:D
Tenshi-nyan
And maps like this are the reason why there should be a "No Storyboard" mod to choose from, just like there is a "No Video" mod.
An alternative is to delete the .osb.
Topic Starter
Takuya
If you're able to make it happen after all the times it got denied, I'll be gladly supporting it.
Yoshi348
Man, it's a nice map, but that strobe is ridiculous. I mean I don't care about the flashing inherently myself but it doesn't fit the map at all... it's an energetic song but that level of stobe is reserved for nightcore/techno shit. I'm horrified just thinking of what it was like before Ephemeral got here.
Topic Starter
Takuya
This is a techno remix fyi.And anyways that's a bullshit.I believe the pulse fits in the song
And..."you're horrified"?It simply was all like it actually is during the refrain: pulse each 1/4.
What you just said is horryfing if you ask me.Now shut up and go play how the hell you want.
Firo Prochainezo
hurr hurr the pulse sucks i don't like it pls change it i don't care if the mapper likes the pulse derp hurr ;_;

Congratulations, Takuya. Really like your map.
Topic Starter
Takuya
xD; Thank you Firo
super_tails
:oops: Hey! Can I use the style of the SB for a Lugia beatmap??
Topic Starter
Takuya
What do you mean by "the style of the sb" ? =o
Faust

Takuya wrote:

What do you mean by "the style of the sb" ? =o
He means the execution of the storyboard, the way it was panned out. He wishes to make a storyboard in the same likeness you did in this beatmap.
MegidonLOL
:) EPIC :)

This is an awesome map!
Katsuri

Anto wrote:

:) :D ;)
:) :D ;) >:( :( :o 8-) :? :shock: :lol: :x :P :oops: :roll: :twisted: :evil: :cry: :!: :?: :idea: :arrow: :|
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