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Shinji Orito - Sore wa Kaze no Youni

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Topic Starter
wowshakhov

spboxer3 wrote:

[Kyou]
00:05:273 - I think you need add 1 note. no
00:08:735 (1) - not good D: -
00:14:735 (2,3,4,5,6) - is very horrible... Things somehow messed up, fix'd
00:52:350 (5,6,7) - uneven spacing oh well 0.03 difference doesn't make any problems
00:56:042 - add 1 note? no

[Ryou]
00:38:503 - why have break time at here...? fix it I don't get you, why should I remove break I placed intentionally to reduce difficulty for the player?
00:55:119 (2,3,4) - up 1 grid (size3) aligned
01:11:965 - same 00:38:503 - no-

finally:you need more experienced mapper to help you make more pretty
good luck~star
spboxer3

wowshakhov wrote:

spboxer3 wrote:

[Kyou]
00:05:273 - I think you need add 1 note. no
00:08:735 (1) - not good D: -
00:14:735 (2,3,4,5,6) - is very horrible... Things somehow messed up, fix'd
00:52:350 (5,6,7) - uneven spacing oh well 0.03 difference doesn't make any problems
00:56:042 - add 1 note? no

[Ryou]
00:38:503 - why have break time at here...? fix it I don't get you, why should I remove break I placed intentionally to reduce difficulty for the player?
D: break time is reduce diffculty for the player... I think you need add other way but not here :( it's so strange for here. and this song only have 2min. you really don't have break time... at least I think.
00:55:119 (2,3,4) - up 1 grid (size3) aligned
01:11:965 - same 00:38:503 - no-

finally:you need more experienced mapper to help you make more pretty
good luck~star
hitmefast
ryou:
00.35.042 - the blue combo isn't in bpm's or vocal i might u can do somthing like this -> its an 'easy+' diff strange but nice

kyou:
seems to be hard++ and some parts are strange but notes, sliders, bpm, offset and few more are fine

another diff / a different diff version / guest diff ; will be awsome

pls no drama at moding ... its 'YOUR' opinion not the creator's opinion, please respect.

spboxer3 wrote:

[Kyou]
00:05:273 - I think you need add 1 note. no
00:08:735 (1) - not good D: -
00:14:735 (2,3,4,5,6) - is very horrible... Things somehow messed up, fix'd
00:52:350 (5,6,7) - uneven spacing oh well 0.03 difference doesn't make any problems
00:56:042 - add 1 note? no

[Ryou]
00:38:503 - why have break time at here...? fix it I don't get you, why should I remove break I placed intentionally to reduce difficulty for the player?
D: break time is reduce diffculty for the player... I think you need add other way but not here :( it's so strange for here. and this song only have 2min. you really don't have break time... at least I think.
00:55:119 (2,3,4) - up 1 grid (size3) aligned
01:11:965 - same 00:38:503 - no-

finally:you need more experienced mapper to help you make more pretty
good luck~star


+star
:D
Topic Starter
wowshakhov

hitmefast wrote:

mod
fix'd, thanks :3
hitmefast

wowshakhov wrote:

hitmefast wrote:

mod
fix'd, thanks :3
yw^^
Astom
Hi~

[General]
-BMP: 129,965 be careful at resnap circles and resnap timing points too~

[Normal]
-01:28:835 (1) - remove new combo
-01:42:223 (4) - -^
-01:43:146 (6) - maybe new combo

[Hard]
-01:00:212 (1) - finish in second repetition (delete clap)
-01:00:904 (2) - clap at beginning
-01:14:293 (5) - clap
-01:15:678 (2) - clap at beginning
-01:16:139 (3) - whistle at beginning
-01:16:601 (4) - clap at beginning
-01:17:063 (1) - whistle at beginning
-01:44:993 (1) - whistle
-01:47:532 (2) - clap
-01:48:456 (4) - whistle or finish at beginning (delete clap)

Needs a little more of work but nice map.
~
YGOkid8
General:
Audio Lead-In time is different, make them the same.

also, i don't know if you know this, but i can't bubble a map that has under 8 priority.
get more mods
Arusha Shuna
Request Accepted
Kyou
00:09:196 (2,3,4,5,6) - spacing change? why?
that's all, no kudosu

star
Topic Starter
wowshakhov

Arusha Shuna wrote:

Request Accepted
Kyou
00:09:196 (2,3,4,5,6) - spacing change? why?
that's all, no kudosu

star
Sorry, I accidentally gave you one D: thanks for mod
IchiGUN
s t a r (◕‿‿◕)
aesopl19193
[Ryou]
Slider tick rate +1 ?
00:38:744 - The break let me feel empty then i am playing, so i think here should be mapped

Good map
Star
Raging Bull
Hi.

General:
Add some tags. Like if this song was from an anime or something (I don't know) then add the name of the anime, etc etc.

Normal: (I think)
00:07:351 (2) - I don't like many short slider reverse arrow for easy because they don't know when to let go or hold for how long. Remap here?
00:14:276 (2,3) - Since you already stacked half notes at 00:12:199 (2,3) , it would be best to space these properly instead of stacking because of different beats.
00:14:738 (3) - And uh. The many short slider reverse arrow again. ._. Please change this.
00:22:124 (3) - ^
00:29:511 (2) - This would be good if you want to remap those short sliders with a lot of reverse arrows.
01:31:374 (1,1) - Slider appears kinda fast after spinner for easy. You can remove spinner and use a slider instead.
01:41:530 (2,3) - You should space this one properly instead of stacking. The combo before this and everything else after is stacked at 1/1.


Hard:
Looks okay to me.

Lol fail BG.
Topic Starter
wowshakhov

aesopl19193 wrote:

[Ryou]
Slider tick rate +1 ? no
00:38:744 - The break let me feel empty then i am playing, so i think here should be mapped sorry, no

Good map
Star thanks :3

Raging Bull wrote:

Hi.

General:
Add some tags. Like if this song was from an anime or something (I don't know) then add the name of the anime, etc etc. ok

Normal: (I think)
00:07:351 (2) - I don't like many short slider reverse arrow for easy because they don't know when to let go or hold for how long. Remap here? i agree, changed all of them
00:14:276 (2,3) - Since you already stacked half notes at 00:12:199 (2,3) , it would be best to space these properly instead of stacking because of different beats. no, i don't see the problem in different stack intervals in normal .-.
00:14:738 (3) - And uh. The many short slider reverse arrow again. ._. Please change this.
00:22:124 (3) - ^
00:29:511 (2) - This would be good if you want to remap those short sliders with a lot of reverse arrows.
01:31:374 (1,1) - Slider appears kinda fast after spinner for easy. You can remove spinner and use a slider instead. i just shortened spinner, as slider would be too long
01:41:530 (2,3) - You should space this one properly instead of stacking. The combo before this and everything else after is stacked at 1/1. no


Hard:
Looks okay to me.

Lol fail BG. thanks
Sallad4ever
hi wowshakhov
I see you map another Clannad song 8-)

[General]
- atm the clap hitsound is very random and tbh it's not very good (mainly from 00:31:358 (1) until the end, the beginning part is great). It's better if you try make a fixed pattern for it, even if the note are not enough. I suggest using the most common 1/1 clap pattern
- no kiai?
- the custom soft-hitwhistle is very familiar with the normal soft-hitwhistle so why add them in the folder?

[Ryou]
00:20:278 (1) - this brake the clap-clap pattern from before, I highly suggest to make it so it have the clap-clap pattern again
00:34:358 (2) - the clap at the beginning doesn't fit and sound very strange. Try to remove it or change it with whistle
00:49:132 (1) - hmmm maybe shorten this by 1/2 beat
00:50:055 (2,3,4) - for this one I suggest to remove 00:50:055 (2,3) then move the 00:50:517 (4) slider to 00:50:055 and add a note in 00:50:978. This flow better with the song
01:11:061 (1) ~ 01:18:909 (1) - the second break is too much imo, beside it's almost the epic part of the music.
01:20:986 (2) - shorten this by 1/2 beat too
01:24:218 (1) - if you don't mind a bit fast pace then I suggest http://puu.sh/3axe
01:28:835 (3) - this is the only circle in 1/3 through out them map, it's very unexpected cause most notes are using 1/2. I suggest to remove this then make 01:28:142 (2) into a repeat slider

[Kyou]
00:07:352 (1) - NC this and...
00:07:352 (1,2,1,2,1,2) - the combos is too redundant not too mention the previous similar pattern only use 1 combo set. Might as well make them into 1 combo set too.
00:08:737 (1) - this jump is kinda awkward. It's predictable enough because of the clap-clap pattern, but it's not that good. Maybe try and make 00:08:506 (2) as a jump too? like http://puu.sh/3ayO. This make the jump more even as well as put more emphasize in the clap-clap
00:32:512 (4) - clap on the red tick is not good :(
00:56:057 (x) - add a note to follow the music?
01:22:603 (3) - why double hitsound? please remove one of them
01:48:456 (4) - the ending is better off with out a hitsound just like in Ryou diff

I haven't mod in 4 months I guess I'm getting dull
Anyway good luck with the map~
~star
Topic Starter
wowshakhov

Sallad4ever wrote:

mod
Sorry, I'm kinda lazy to list what I've changed ._.
Thanks alot. I'll come up with clap patterns later though .-.
IceBeam
Привет

С настройками проблем нет,только Lead-In поставь на 1500.

И ещё,я бы сразу удалил файл soft-slidertick2.wav..
Ты очень редко использовал слайдер тик-хитсаунд в мапе,да и то не по назначению. Там же хлопок,а он должен все же быть на 2-ом и 4-ом тике после сильной доли,но никак уж не на ней.
Но даже если и оставить - раз уж начал использовать кастомные хитсаунды,то найди уже тогда мягкий хлопок,который бы подходил под песню,иначе он только портит всё.

Ещё замечание про сториборд - смена fuji1 на fuji2 проходит вообще без сглаживания,сразу резко меняеться.

[Ryou]
00:14:276 (2,3) - Стакни.
00:34:358 (2,1,2,3) - Вот это всё не в ритм,сделай так:
  1. Удали все объекты.
  2. Добавь сиркл на 00:34:358.
  3. Сделай слайдер: (00:34:589 - 00:35:051).
  4. И ещё один слайдер,а лучше реверс-слайдер,используя следующие ноты: (00:35:513 - 00:36:205 - 00:37:590).
00:34:589 - И вот,то самое,про что я говорил выше - не ставь хлопки на сильную долю >:(
00:49:132 (1,2,3) - Вот тут абсолютно тот же паттерн,что и на 00:34:358 сделай,только вместо реверс слайдера - обычный: (00:50:286 - 00:50:978).
00:56:287 (1) - Спиннер начни на 1/2 раньше,хотя я бы его заменил объектами,потому,что на 00:56:749 очень уж явный бит.
00:59:981 (1) - Убрать НК?
01:20:294 (1) - Не в ритм,сократи на половину или замени на 2 сиркла.
01:24:218 (1) - Тоже не в ритм.В любом случае,нужны еще ноты на 01:24:449 и 01:25:141,но в итоге выходит 5 нот,да еще и слайдер с реверсом на синем тике - сложновато,возможно.Но это единственное,что будет попадать в ритм.
01:35:760 (3) - Сократи на 1/2.
01:36:683 - Добавь ноту.
01:36:914 (4) - Убери ноту.
01:37:145 - Добавь ноту.

[Kyou]
Много комбо спама,такие моменты как 00:04:812 (1),00:06:890 (1) и т.п. нужно исправить.

00:23:510 (1) - Финиш?
00:52:364 (5) - Нота на 00:52:594 убивает весь ритм.Я бы заменил на сиркл: (00:52:364) или сделал слайдер до 00:52:825.
00:56:057 - Добавь ноту.
01:30:682 - ^
01:44:532 (5,6,7) - Анстакни,это плохо читаемо.

Понравилось всё,кроме начала..

00:22:125 (2,3,4,5,6,7) - Вот такие штуки слишком уж как-то рандомно выглядят :|
Ну и вообще,в целом,можно было какие-нибудь симметричные или оригинальные паттерны придумать,даже с сирклами.

А так,в целом - хорошая мапка,молодец.
Удачи,звезда~
Ekaru
Ryou:

00:10:583 (1) - Make this a curve, please. You have all these beautiful curves, and then this... thing... that just ruins the beauty.
00:22:124 (3) - ^

Otherwise, good job!

Kyou:

Nothing wrong, it was fun, actually.

Have a star!
Muya
star only.
Curisu
[Ryou]
00:47:977 (1) - remove whistle sliderside sound.
00:51:671 (1) - ^
00:59:519 - finish
01:00:442 (3) - new combo; 01:01:827 (1) - remove new combo
01:28:142 - whistle
01:29:065 - ^
01:43:839 - ^
01:46:609 - finish
01:49:148 - whistle?

About the break time...I suggest you map the break time because this song is short.


[Kyou]
00:34:590 - whistle
00:37:821 - finish?
00:49:363 - whistle
00:54:672 - ^?
00:55:364 (5,6) - ^
00:59:058 - finish?
01:08:753 - clap?
01:13:369 (1,2,3,4,5,6,7,8) - normal-normalhit?
01:17:524 - whistle
01:17:986 - ^
01:18:217 - ^
01:18:448 - ^
01:18:678 - ^

+star
Zorlok_
Меня пытали... Хорошо, возьми свою несчастную звезду т.т
Aleks719
General
soft-slidertick2 использкется только в 1м месте! не проще было бы вмсто длинного слайдера сделать слайдер короче с реверсом и туда поставить клэп. Тогда хитсаунд и секции вокруг него будут не нужны. меньше файлов - меньше вопросов)
Без киай? ну ок

Kyou
00:12:199 (8) - финиш в конце вместо клэпа
00:19:586 (8) - ^
00:34:359 (1) - добавь свисток
00:41:284 (6) - ^
00:48:670 (1,2) - два свистка

это все к одному комбо, сделай и послушай:
00:53:056 (6) - клэп в конец
00:53:979 (1) - убери клэп
00:54:441 (2) - добавь клэп
00:54:672 (3) - убери клэп, добавь свисток
00:55:134 (4) - добавь свисток
00:55:364 (5) - добавь клэп (вроде всего одно комбо, а звучит совсем по-другому)
00:55:595 (6) - убери клэп, добавь свисток
Очень советую отсюда и дальше поставить определенный ритм клэпов, можно редко, но постоянно.

00:59:404 (4,5) - клэпы звучат очень некруто, лучше убери
01:48:456 (4) - свисток в конец

Ryou
AR +1
То же, как и к другой диффе, постоянные, хоть и редкие клэпы лучше, чем рандомные клэпы на высоких белых тиках)
00:29:511 (2) - почему клэпы, если раньше были свистки на каждый 4й ритм
00:33:204 (3) - убрать свисток
00:33:435 (4,1) - 2 свистка
00:47:977 (1,2) - тот же паттерн, что и (3,4,1) ранее. удали один свисток вначале, добавь в конец и на след нотес
00:50:286 (3) - свисток в конец
00:51:209 (4) - удали свисток... я вообще не уверен в том, что этот нотес тут нужен.
00:51:671 (1) - свисток в начало
00:52:363 (2) - свисток
00:56:057 - а сюда б я добавил нотес + свисток
01:35:067 (2) - убери финиш с конца, это раз, во вторых этот слайдер должен быть на 1/2 короче, т.е. заканчиваться на 01:35:298
01:47:994 (2) - свисток
01:48:455 (3) - свисток в конец
Я не знаю почему, но начало последних слайдеров в диффах имеют расхождение в 1мс.
senaya
не думаю, что от меня в этом случае будет польза, ну да ладно :)

[Ryou]
00:34:358 - я бы вот сюда добавил сёркл
00:49:132 - и сюда

[Kyou]
01:15:216 (1,2,3,4) - первые три слайдера идут достаточно плотно, а (4) далековато получился
как-нибудь так http://puu.sh/3dX1? даже не придётся переделывать следующее комбо
01:25:142 (4) - вот в таких слайдерах на протяжении всей мапы зачем у тебя рипит? вроде по музыке не особо подходит.

// creepy failing image, so don't fail = true
Topic Starter
wowshakhov

Aleks719 wrote:

Очень советую отсюда и дальше поставить определенный ритм клэпов, можно редко, но постоянно.
Поставил на 2й тик на нормале и на 2й и 4й на харде. Надеюсь стало лучше

Aleks719 wrote:

soft-slidertick2 использкется только в 1м месте!
использовал еще в одном месте -> решил проблему

Aleks719 wrote:

Я не знаю почему, но начало последних слайдеров в диффах имеют расхождение в 1мс.
.-.

senaya wrote:

не думаю, что от меня в этом случае будет польза, ну да ладно :)

[Ryou]
00:34:358 - я бы вот сюда добавил сёркл
00:49:132 - и сюда

[Kyou]
01:15:216 (1,2,3,4) - первые три слайдера идут достаточно плотно, а (4) далековато получился
как-нибудь так http://puu.sh/3dX1? даже не придётся переделывать следующее комбо
01:25:142 (4) - вот в таких слайдерах на протяжении всей мапы зачем у тебя рипит? вроде по музыке не особо подходит.

// creepy failing image, so don't fail = true
пофиксил все кроме реверс слайдов :>
BounceBabe
General

Make the sliders more friendlier

Normal

Slider Tick Rate: 1

00:26:972 (1) - Remove new combo
00:27:664 (2) - New combo
01:36:452 (4) - Remove this circle
01:37:145 (6) - ^
01:38:991 (1) - Remove new combo
01:46:839 (1) - Move it to 01:47:070 -

Hard

Make it more friendlier.. its so messy.. argh >.<

00:07:582 (2) - Move this circle to the circle below 00:06:197 (4) - Also the following circle some grids up
00:14:276 (1,2,3,4,5,6) - More friendlier please
00:21:663 (1,2,3,4,5,6,7) - ^
00:56:057 (1) - Move it somewhere else
01:18:448 (1) - Remove new combo
01:40:607 (1) - ^
01:40:838 (2) - New combo

Ok.. dont forget to make the sliders more friendlier ... ._. it looks so messy really
.. change the suggetsions please

But here a star :)
Topic Starter
wowshakhov

BounceBabe wrote:

General

Make the sliders more friendlier i don't get it, my sliders are very friendly :3

Normal

Slider Tick Rate: 1 i use some of them for claps, so no

00:26:972 (1) - Remove new combo no
00:27:664 (2) - New combo no
01:36:452 (4) - Remove this circle no
01:37:145 (6) - ^ no
01:38:991 (1) - Remove new combo no
01:46:839 (1) - Move it to 01:47:070 - no

Hard

Make it more friendlier.. its so messy.. argh >.< :<

00:07:582 (2) - Move this circle to the circle below 00:06:197 (4) - Also the following circle some grids up no
00:14:276 (1,2,3,4,5,6) - More friendlier please :<
00:21:663 (1,2,3,4,5,6,7) - ^
00:56:057 (1) - Move it somewhere else deleted
01:18:448 (1) - Remove new combo no
01:40:607 (1) - ^ no
01:40:838 (2) - New combo no

Ok.. dont forget to make the sliders more friendlier ... ._. it looks so messy really
.. change the suggetsions please

But here a star :) thanks :3
winber1
sorry it took so long, i'm really lazy again lol

Kyou

00:07:813 (1,1) - I don't see the need for adding these new combos. It also doesn't really fit in the beginning, because you never use this again despite the fact that this section repeat itself once.
00:14:276 (1) - you can either add a new combo here and remove new combo at 00:14:738 (2) - , or make 00:06:890 (6) - have the same combo colors.
00:26:972 (1) - remove combo to be consistent.
00:29:050 (1) - same as 00:14:276
01:18:448 (1) - remove combo?
01:21:680 (5) - move this note to 01:21:910. and fix spacing if needed. It fits music better this imo.
01:22:141 (6) - add whistle
01:28:489 (3,6) - ^?
[01:37:145 (1) - remove combo
01:37:376 (3) - new combo
01:37:837 (1) - remove combo] (or you can just remove the combo at 01:37:145 (1) -, but I just like having new combos at the beginning of the measure. up to you to decide tho.)

Ryou


00:03:196 (1) - add whistle?
00:10:583 (1) - ^ at beginning of slider
01:28:142 (2,3) - i kinda want to make these into a slider... idk something like this(just to make it easier to read for the beginners):
01:38:991 (1) - remove combo

Awesome map! :3

Star~~
Topic Starter
wowshakhov
Fixed NC stuff, added couple of whistles and changed blue tick pattern in normal. Thanks a lot :3
Tenshi-nyan
Seeing only 2 diffs on this map makes me sad.

You mind if I make a guest diff?
Topic Starter
wowshakhov

Tenshi-nyan wrote:

Seeing only 2 diffs on this map makes me sad.

You mind if I make a guest diff?
:D You're welcome to make one.
Tenshi-nyan
Alright then... Gonna try and get it finished till this Friday.
Hyde
nice one.
Tenshi-nyan
Hey.

Was done faster than I thought.

Here ya go, enjoy it. I couldn't think of a good diff name, so I just called it "Tenshi".


For modders: I won't accept Nazi modding.

Download: Shinji Orito - Sore wa Kaze no Youni (wowshakhov) [Tenshi].osu
Magicphoenix
:D
Topic Starter
wowshakhov

Tenshi-nyan wrote:

Guest diff
When I looked at it I was like http://bit.ly/o7zZQ6 but it's quite enjoyable and I think it's fine. Uploaded :3
Tenshi-nyan

wowshakhov wrote:

Tenshi-nyan wrote:

Guest diff
When I looked at it I was like http://bit.ly/o7zZQ6 but it's quite enjoyable and I think it's fine. Uploaded :3
Those are called jumps ;<
Topic Starter
wowshakhov
k .-.
Axey
hiii ~ mod time!
just suggestions

[Ryou]
00:03:658(2)-add whis
00:11:044(1)-^
00:18:431(1)-^
00:25:587(1)-^
01:36:221(3)-one grid left and add whis
01:38:299(1)-add whis
01:45:685(4,6)-add whis
01:49:379(4)-add one note and add whis

[Kyou]
00:04:812(8)-spacing , the same with 00:12:199(8)-?
00:24:664(5,6)-one grid down, made (2,4,6) on the same level
00:52:463(5)-add whis
01:31374(1)-spinner end to 01:32:759-
01:52:149-I think it's a nice time to finish the map

[Tenshi]
better.
Topic Starter
wowshakhov

BakaHuang wrote:

hiii ~ mod time!
just suggestions

[Ryou]
00:03:658(2)-add whis
00:11:044(1)-^
00:18:431(1)-^
00:25:587(1)-^
01:36:221(3)-one grid left and add whis
01:38:299(1)-add whis
01:45:685(4,6)-add whis
01:49:379(4)-add one note and add whis

[Kyou]
00:04:812(8)-spacing , the same with 00:12:199(8)-?
00:24:664(5,6)-one grid down, made (2,4,6) on the same level
00:52:463(5)-add whis
01:31374(1)-spinner end to 01:32:759-
01:52:149-I think it's a nice time to finish the map

[Tenshi]
better.
sorry, no changes
Kei
Hi!
I didn't found anything wrong or to improve in your map :? The only thing I didn't liked is this spacing on [Kyou] difficulty: 00:14:738 (2, 3...).
I'm sorry ;A; im just a noob modder :c
Star and good luck!
Shiki
Hi~ Sorry for the huge delay, I am playing other games these days.

[Ryou]
00:35:513 (2) - Whistle at its head?
01:43:839 (2) - Shorten it by 1/4 beat then add a note at 01:44:993?
01:46:839 (1,2,3) - I think this kind of stack is too hard for new players.

[Kyou]
There are too many finishes in this diff, I think they are noisy.
00:11:737 (6) - Remove clap?
00:41:284 (6) - Add whistle?

[Tenshi]
00:00:427 (1) - Remove the spinner and add a note at 00:01:350? Note appears too fast after a spinner imo.
00:29:511 (1,2) - Don't jump here. The spacing between (2) and 00:30:204 (1) is very easy to misread.
00:45:092 (1,2,3) - The approach circles are hard to read after a spinner. Don't stack them.
01:14:754 (1,2,3) - The triangle doesn't look good.
01:18:332 (13,14,15,16,17,18) - How about making them not straight?

☆~
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