I have Lyric i just tird to continue lolDear-mastk wrote:
BK image ..
http://www.mediafire.com/imageview.php?quickkey=nbmel5c2j05d2k3&thumb=4
lol lyrics For me pleaseS i R i R u wrote:
I have Lyric i just tird to continue lolDear-mastk wrote:
BK image ..
http://www.mediafire.com/imageview.php?quickkey=nbmel5c2j05d2k3&thumb=4
and thank all
(´◉ω◉`)Dear-mastk wrote:
lol lyrics For me please
I English is bad.
Sprite,Background,Centre,"BG.jpg",320,240This fade out code could reduce SB load a bit, at least it makes 6x+ load part lower than 6x lol
F,0,46359,78452,0
F,0,0,46359,1
F,0,78452,117522,1
F,0,117522,146127,0
F,0,146127,1492683,1
S,0,0,1492683,0.625
Breeze wrote:
RED = Fix this
BLUE = Think about it
Others are just suggestions
[SB][gowww's Easy]
- Look out these part which over 5x SB load, you can disable(Fade out) background picture at these time to reduce SB load, since background isn't visable in these times, but it would cost a layer, too...and...even I tried fade out background...it could only reduce SB load about 0.5%-0.8%, but some parts you had a 6x SB load lol, at leaset it make few sence, so you can try, or maybe you can use less effect or resizing some SB elementes...
[attachment=2:f022e]0.jpg[/attachment:f022e]
[attachment=1:f022e]1.jpg[/attachment:f022e]
[attachment=0:f022e]2.jpg[/attachment:f022e]
and so on...Sprite,Background,Centre,"BG.jpg",320,240This fade out code could reduce SB load a bit, at least it makes 6x+ load part lower than 6x lol
F,0,46359,78452,0
F,0,0,46359,1
F,0,78452,117522,1
F,0,117522,146127,0
F,0,146127,1492683,1
S,0,0,1492683,0.625
And idk the end point you used lol, so randomly type 1492683 here[AndreasHD's Hard]
- 0.5 Slider Tick Rate is unrankable now, use at least 1 please
- 00:46:359 (1-3), 01:05:894 (1-5), 01:12:871 (1-3), 02:17:056 (1-5), 02:24:033 (1,2,3) - I'm afraid of these 1/2 reverse slider may confuse noob since they are all too short and crowded together so maybe a bit hard to tell
Rest are all fine
- 00:56:650 (8) - Consider new combo since jump, and I think jump doesn't fit here
- 01:00:313 (2) - Add finish, and I feel normal finish sounds better
- 01:02:231 (7) - new combo, same reason to 00:56:650 (8), still, I feel jump doesn't fit
- 01:40:080 (8) - These is no reason to use jump here IMO
- 02:02:406 (7) - ^
- 02:05:196 (7) - ^, this looked better, snice I could tell it while playing easily, but idk what others would
- 02:11:476 (3) - Add finish
- 02:16:185 (2) - It's always not a good idea to use random jumps :/