forum

Hatsune Miku - Strobe Nights (RAM RIDER remix)

posted
Total Posts
77
show more
ddrmaniac
nvm
alvisto

DeathxShinigami wrote:

[alvisto's Hard]
00:16:43 - Why the sudden burst of kiai? Cause I view that part as "sudden burst of claps sounds" and it's so "kiai" to me. XD
04:06:72 - ^ ^
04:42:72 - ^ For obvious reason, yea. =P
Teara
yeahyeahyeahhh
This map has been deleted on the request of its creator. It is no longer available.

Download: Hatsune Miku - Strobe Nights (RAM RIDER remix) (Azure_Kyte) [Teara's Hard (yyy hitsounds)].osu
ddrmaniac
This map has been deleted on the request of its creator. It is no longer available.
DeathxShinigami

ddrmaniac wrote:

im asuming its to late to fix my difficulty
Personally I felt it is very boring and not very interesting to play seeing as you have to compete aginst these other diff's for plays. Better luck trying to collab with someone else.
Topic Starter
Azure_Kite

ddrmaniac wrote:

im asuming its to late to fix my difficulty
from my perspective, I saw a post which has, nvm in it. I took that as an 'I give up' of sorts, because really, what other explanation could there be? If you still want to fix your difficulty, by all means do so and post again.
ddrmaniac
i had made some changes to it and posted it. then i saw deathxshinigami's suggestions and so i removed it so i could fix it. i probably could have said something similar to this in my post after i edited it. srry
Ephemeral
Too long to mod properly, and since Teara's Hard is a clusterfuck of some of the most uneven sliders and beats I've ever seen, I'd occupy the next three or four pages just modding that difficulty alone.

Aside from that, everything is top notch - specially Shin's difficulty. Looking forward to seeing this ranked.

Star'd
Teara
This map has been deleted on the request of its creator. It is no longer available.
kratoskitten
Well I like it..
Star'd :3
ddrmaniac
here my updated one with yes's and death's suggestions. im not sure if its creative enough though.

can you use this pic as my background if it doesn't show up when you add my diff.

Download: Hatsune Miku - Strobe Nights (RAM RIDER remix) (Azure_Kyte) [D2R's Stage (Normal)].osu
Topic Starter
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.
blissfulyoshi
Normal:
SPOILER
Normal mod:
02:53:52 (5) - does not look very good when the note is covered by the combo counter

Combo mod:
00:10:08 (1) - remove new combo?
01:12:96 (1) - I don't really like the points in the map where you kept the combos short by adding new combos when there is a syllable being held. It feels more natural to continue the combo for the rest of the line of lyrics like what you did on the shorter combos. This recurs throughout the map, so you can decide if you want to fix the whole map or not
01:28:32 (1) - remove new combo

Hards will listed by name.

Teara:
SPOILER
Can you change the teal and sky blue combo color? With kiai on, they are hard to differentiate from each other and from the background making the ending hard to read.

Combo mod:
00:01:92 (1) - remove new combo
00:40:08 (4) - new combo?
00:42:48 (4) - new combo?
01:23:76 (1) - remove new combo
01:50:88 (5) - new combo
01:57:60 (5) - new combo for consistency with 00:25:44 (1)
02:55:92 (1) - remove new combo
03:23:04 (5) - new combo
04:19:92 (1) - remove new combo

Timing section mod:
02:03:94 - this timing section has the same hitsound volume as the previous one, please remove it

Azure:
SPOILER
I am at a lost at finding out what you added new combos to, so I am not going to perform a combo mod. Sorry.

Timing section mod:
00:42:70 and 00:42:82 - these timing sections have the same hitsound volume as the first timing section, please remove them

Alvisto:
SPOILER
Normal mod:
03:16:80 (12) - this slider got boring after a while
03:51:36 (4) - ^
04:30:24 (18) - ^

Combo mod:
00:20:16 (1) - remove new combo

Shinxyn:
SPOILER
Normal mod:
02:22:32 (4) - this note is almost impossible to see after you get a 300 on 2 and 3
y is the first break so far into the song?
05:40:68 (11) - I wish it was a little easier to see the change in timing interval here

Sadly I don't understand the way you added combos, so no combo mod. Sorry.

Timing section mod:
03:51:34 - make a quarter note earlier

Nice map. Star.
deadbeat
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Azure_Kite

blissfulyoshi wrote:

Normal:
SPOILER
Normal mod:
02:53:52 (5) - does not look very good when the note is covered by the combo counter Fixed

Combo mod:
00:10:08 (1) - remove new combo? Fixed
01:12:96 (1) - I don't really like the points in the map where you kept the combos short by adding new combos when there is a syllable being held. It feels more natural to continue the combo for the rest of the line of lyrics like what you did on the shorter combos. This recurs throughout the map, so you can decide if you want to fix the whole map or not Changed quite a few combos around
01:28:32 (1) - remove new combo Done

Azure:
SPOILER
I am at a lost at finding out what you added new combos to, so I am not going to perform a combo mod. Sorry.
D: I thought it was relatively intuitive... It's generally mapped to changes in the instrument's pitch or the vocals.
Timing section mod:
00:42:70 and 00:42:82 - these timing sections have the same hitsound volume as the first timing section, please remove them Done
jockeytiyan
I might as well star this before it's too late. <3

Nice choice of a song by the way, aniki. ^^


SPOILER
Watch out! I might finish my diff sooner than you think. ^^
ddrmaniac
can you take my name off the mappers list
Jarby
Topic Starter
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.
Shinxyn

blissfulyoshi wrote:

Shinxyn:
Normal mod:
02:22:32 (4) - this note is almost impossible to see after you get a 300 on 2 and 3 I agree, I didn't notice cuz I knew there was a note there (from the music and the fact I mapped it ><)
y is the first break so far into the song? Be grateful I even put breaks (I wanted to map whole thing- no breaks)
05:40:68 (11) - I wish it was a little easier to see the change in timing interval here Players should know the pattern for this by this far in the song

Sadly I don't understand the way you added combos, so no combo mod. Sorry. O...kay?

Timing section mod:
03:51:34 - make a quarter note earlier Fine >_>
Download: Hatsune Miku - Strobe Nights (RAM RIDER remix) (Azure_Kyte) [Shin's Hard].osu
Sure
very niiiiiice map! :D
WyndII
Moooo~ XD
Azure's Normal
00:35:52 (1,2,3,4,5,6) - somewhat confusing for beginners, i dont mind.
01:16:320 - remove break
Love sliders =3

Teara's Hard
00:16:32 (2) - add finish hitsound?
00:20:16 (5) - ^
00:24:00 (2) - ^
00:50:40 (1,2,3,4,5,6,1,2,3,4) - combo thing here is not fine (to me)
~00:49:920 - add a note here and 00:50:160 ? reinsert break before the notes if you did,
~00:51:12 (5) - new combo
01:13:92 (5,6) - look at your spacing again please.
01:37:92 (6) - oooh, awesome slider, lol.
01:49:20 (3) - id rather avoid putting notes behind slider, so confusing to hit
02:09:600 - where did the volume control timing section go?? (soo loud, doesnt match the music)
02:13:320 - following this volume will fix it?
03:01:92 (5) - restack this note properly in slider 03:01:20 (4) -
03:00:00 (7) - id rather avoid putting notes behind slider
04:05:28 (9) - new combo
04:41:28 (3) - ^

Azure's Hard
00:07:68 (8,9,10,1) - perrfect
00:08:40 (1) - remove new combo
00:07:68 (8) - new combo
01:10:08 (1) - remove new combo
01:09:84 (12) - new combo
02:48:48 (1,2,3,4,5,6) - hitsound lol suggestion
~02:48:84 (3) - add clap
~02:48:96 (4) - remove clap
04:15:60 (3) - illegal slider
04:31:740 remove break or replace break

Jockey's Hard
no modding yet till its not finish =P
Also, use of slider hitsounds were awesome~ but the places where they are does not fit my taste of rhythm lolx
ALSO, avoid putting notes behind slider >.>

Shin's Hard
01:18:96 (1) - stack this behind 01:17:76 (1) -

Diff diff diff >,< i'll try if i can.
Topic Starter
Azure_Kite

WyndII wrote:

Moooo~ XD lol?
Azure's Normal
00:35:52 (1,2,3,4,5,6) - somewhat confusing for beginners, i dont mind.
01:16:320 - remove break Done :)
Love sliders =3

Azure's Hard
00:07:68 (8,9,10,1) - perrfect :)
00:08:40 (1) - remove new combo Done
00:07:68 (8) - new combo Done
01:10:08 (1) - remove new combo Done
01:09:84 (12) - new combo Done
02:48:48 (1,2,3,4,5,6) - hitsound lol suggestion
~02:48:84 (3) - add clap Done
~02:48:96 (4) - remove clap Done
04:15:60 (3) - illegal slider how is it illegal? there are quite a few of these going around at the moment....
04:31:740 remove break or replace break Removed

Diff diff diff >,< i'll try if i can. Awesome :)

Thanks for your mod :)
Lokamp
Azure's Normal
02:11:52 (1) - try to move this beat further from the next one (maybe a bit down...)

Teara's Hard
[General] Some parts of this mode - like the beginning - contains a lot of whistles. Too much... can you do something?
02:19:56 (break time) - its end looks weird... try to re-click on "insert break time" button on it...

Azure's Hard
Nothin'wrong!

alvisto's Hard
[General] Ok, I don't want top be a nazi-modder, but try to semplify one of the final jumps...
05:27:36 (1) - use storyboard to sign this slider's slow down

Shin's Hard
05:22:68 (9) - move it 1 square upper and 1 square left

Jockey's Hard
I'll check later, as said on forums.

Star for this 5-people collaboration! :3
Topic Starter
Azure_Kite

Lokamp wrote:

Azure's Normal
02:11:52 (1) - try to move this beat further from the next one (maybe a bit down...) Done

Azure's Hard
Nothin'wrong! ^^
Thanks for your mod
alvisto

Lokamp wrote:

alvisto's Hard
[General] Ok, I don't want top be a nazi-modder, but try to semplify one of the final jumps...
05:27:36 (1) - use storyboard to sign this slider's slow down
I would really appreciate it if you could really point out specific places where you think it should be nazi-ed, I don't mind them.=D By the way, I nazied it by myself already and hopefully I fixed those.

As for the SB thingy.... *ahem* LEMME see what can I do about it.... *cough cough*

blissfulyoshi wrote:

Alvisto:
Normal mod:
03:16:80 (12) - this slider got boring after a while
03:51:36 (4) - ^
04:30:24 (18) - ^

Combo mod:
00:20:16 (1) - remove new combo
Remade those repetitive boring sliders parts, hope you like it. =P

Here :

ORZ : I forgot to add a clap here... Help me would ya ? ;p 04:32:16 (5) Thanks !

Download: Hatsune Miku - Strobe Nights (RAM RIDER remix) (Azure_Kyte) [alvisto's Hard].osu
sheshe816
This map has been deleted on the request of its creator. It is no longer available.
jockeytiyan

sheshe816 wrote:

[Jockey's Hard]
00:07:68 (1) - Move a bit away from 8.
01:01:68 (8,9) - I think you want to have the same position with 4 and 5, is it?
01:55:68 (1,2,3,4,5,6,7,8,1,2,3) - Distance become short? Nevermind.
00:07:68 (1) - Move a bit away from 8. Done. <3

01:01:68 (8,9) - I think you want to have the same position with 4 and 5, is it? Oh, thanks for pointing out. I guess I missed that one. Silly me.

01:55:68 (1,2,3,4,5,6,7,8,1,2,3) - Distance become short? Nevermind. Don't say nevermind. It's a suggestion, and I took this as a consideration.

EDIT: Don't expect me give the update that easily. I usually put a separate diff, which I use for test builds and mod inputs, so it may take a while since I'm finishing the map.
mikhe
so cool!! :3 star ^^
Topic Starter
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.
alvisto

sheshe816 wrote:

[alvisto's Hard]
00:13:92 (2,3) - Stack with 1's end. Can you do that for me Aaron ? ^.^ Thanks !
I quite like this difficulty as the way of mapping is quite special.
Thanks for the compliment sheshe816, mapping this difficulty is the whole turning point of my mapping history and the discovery of my mapping style. Of course, big thanks to Azure_Kyte for giving me this opportunity and being a nice friend/supporter during the whole mapping process ! :)

Thus, a kudosu star and a favourite is a must ! ^.^

@Jockeytiyan : I have test-played your difficculty quite a few times, but I will wait till you finish your difficulty before I post full mod. Notify me in IRC when you have done that. =P
Alace
Shin`s diff <3
Sure
I have some suggestion about Kiai time.

[alvisto]
02:03:78 - Kiai timing point is little bit fast. I feel it definitely. Add timing point at next tick for Kiai time. It will be perfect. :)
04:06:66 - ^
04:41:22 - ^
05:27:36 - How about add Kiai time at here?
05:31:20 - ^
alvisto
This map has been deleted on the request of its creator. It is no longer available.

Download: Hatsune Miku - Strobe Nights (RAM RIDER remix) (Azure_Kyte) [alvisto's Hard].osu
Rena-chan
Azure's Normal:
No major problems found here.

D2R's Stage:
Turn stack leniency down.
Patterns like 01:21:60 (1,2,3,4,5,6,7,8,9,10,11) - are ugly like this. :/

Teara's Hard:
Awesome.

Jockey's Insane:
You really should map the whole thing when you stop it that late.

Azure's Hard:
Awesome.

Jockey's Hard:
Uhh, background ?

Alvisto's Hard:
03:51:36 (4) - Bugged slider. Fix it.
04:23:52 (9) - ^
04:41:28 (1,2,3,4,5) - ^
04:52:80 (1) - ^

Shin's Hard:
Nothing there.
alvisto

Rena-chan wrote:

Alvisto's Hard:
03:51:36 (4) - Bugged slider. Fix it.
04:23:52 (9) - ^
04:41:28 (1,2,3,4,5) - ^
04:52:80 (1) - ^
orz, I can't believe I missed those. Fixed other sliders too.

Latest version -> Remapped 05:03:840 and add more jumps.

Download: Hatsune Miku - Strobe Nights (RAM RIDER remix) (Azure_Kyte) [alvisto's Hard].osu
XepherX3
This map has been deleted on the request of its creator. It is no longer available.
jockeytiyan

Rena-chan wrote:

Jockey's Hard:
Uhh, background ?
Please re-download. The image just got added one week before I finished it. :P
Krisom
~ Star ~

It's awesome. Some parts are too hard for me, but still awesome.

~ Miku ~
EEeee
All suggestions really don't matter because this is aiming for approved :P

Azure's Normal
00:11:52 (7) - just a suggestion, add new combo here, since combo goes too high for a normal at this kind of part
01:12:96 (6) - New combo?
01:23:28 (5) - ^
other then those suggestions, this diff is perfect

Teara's Hard
00:30:72 (1) - move to the right, so it's directly above the other hitcircle
02:37:20 (3,4) - move both to the left a little bit, so the pattern looks perfect, unless it's suppose to look how it does now?
03:15:36 (9) - add new combo here, and remove it 03:18:24 (1) - here

Jockey's Hard
nothing wrong with this diff, except re-snap all notes, some aren't snapped like 02:36:71 (1) - here and well most of the notes after this one :P
wait uhh, get rid of all those red lines, why are they there? did u forget to inherit them? or am i off ^^' fix those plz

Azure's Hard
02:07:68 (1) - move up just a little bit, meaning up just once with a "tiny" grid level set
03:05:52 (3) - new combo?

alvisto's Hard
02:58:56 (5) - New combo
02:59:52 (9) - ^
03:01:44 (5) - ^
03:02:40 (9) - ^

Shin's Hard
hahahah, perfect


Overall
maybe add a preview point ^^ to all diffs
jockeytiyan

EEeee wrote:

Jockey's Hard
nothing wrong with this diff, except re-snap all notes, some aren't snapped like 02:36:71 (1) - here and well most of the notes after this one :P
wait uhh, get rid of all those red lines, why are they there? did u forget to inherit them? or am i off ^^' fix those plz
Nothing wrong? That's not what I expected for somebody to say since it's my first beatmap EVER. But thanks for the comment, and for pointing out those unsnapped beats. :3 But some of them were really meant to not follow the same distance as the others like 02:43:20 (5,6) -
Jarby
Teara:

01:48:00 (1,2) - Spacing.
03:51:36 (2) - New combo. Also, this is a hideous slider.

Azure's Hard:

04:31:68 - Remove break.

Jockey:

Lack of hitsounds.
Cyril Scarlet
Miku~ :oops:
Jarby
Bubble the first.
Larto
Derp the second
RemmyX25
This map has been deleted on the request of its creator. It is no longer available.
WyndII
This map has been deleted on the request of its creator. It is no longer available.
megasico
Abosolutly excelent. It deserves to be ranked as it is just nicely executed.
FishHook
I can't stop myself from playing these over and over even if the difficulties are far beyond my playing level. I'd give a star if I was able to :lol:
SoND
Awesome maps. Shin's and Alvisto's are too much fun to play.
Please sign in to reply.

New reply