nvm
DeathxShinigami wrote:
[alvisto's Hard]
00:16:43 - Why the sudden burst of kiai? Cause I view that part as "sudden burst of claps sounds" and it's so "kiai" to me. XD
04:06:72 - ^ ^
04:42:72 - ^ For obvious reason, yea. =P
Personally I felt it is very boring and not very interesting to play seeing as you have to compete aginst these other diff's for plays. Better luck trying to collab with someone else.ddrmaniac wrote:
im asuming its to late to fix my difficulty
from my perspective, I saw a post which has, nvm in it. I took that as an 'I give up' of sorts, because really, what other explanation could there be? If you still want to fix your difficulty, by all means do so and post again.ddrmaniac wrote:
im asuming its to late to fix my difficulty
blissfulyoshi wrote:
Normal:SPOILERNormal mod:
02:53:52 (5) - does not look very good when the note is covered by the combo counter Fixed
Combo mod:
00:10:08 (1) - remove new combo? Fixed
01:12:96 (1) - I don't really like the points in the map where you kept the combos short by adding new combos when there is a syllable being held. It feels more natural to continue the combo for the rest of the line of lyrics like what you did on the shorter combos. This recurs throughout the map, so you can decide if you want to fix the whole map or not Changed quite a few combos around
01:28:32 (1) - remove new combo Done
Azure:SPOILERI am at a lost at finding out what you added new combos to, so I am not going to perform a combo mod. Sorry.
D: I thought it was relatively intuitive... It's generally mapped to changes in the instrument's pitch or the vocals.
Timing section mod:
00:42:70 and 00:42:82 - these timing sections have the same hitsound volume as the first timing section, please remove them Done
Download: Hatsune Miku - Strobe Nights (RAM RIDER remix) (Azure_Kyte) [Shin's Hard].osublissfulyoshi wrote:
Shinxyn:
Normal mod:
02:22:32 (4) - this note is almost impossible to see after you get a 300 on 2 and 3 I agree, I didn't notice cuz I knew there was a note there (from the music and the fact I mapped it ><)
y is the first break so far into the song? Be grateful I even put breaks (I wanted to map whole thing- no breaks)
05:40:68 (11) - I wish it was a little easier to see the change in timing interval here Players should know the pattern for this by this far in the song
Sadly I don't understand the way you added combos, so no combo mod. Sorry. O...kay?
Timing section mod:
03:51:34 - make a quarter note earlier Fine >_>
WyndII wrote:
Moooo~ XD lol?
Azure's Normal
00:35:52 (1,2,3,4,5,6) - somewhat confusing for beginners, i dont mind.
01:16:320 - remove break Done
Love sliders =3
Azure's Hard
00:07:68 (8,9,10,1) - perrfect :)
00:08:40 (1) - remove new combo Done
00:07:68 (8) - new combo Done
01:10:08 (1) - remove new combo Done
01:09:84 (12) - new combo Done
02:48:48 (1,2,3,4,5,6) - hitsound lol suggestion
~02:48:84 (3) - add clap Done
~02:48:96 (4) - remove clap Done
04:15:60 (3) - illegal slider how is it illegal? there are quite a few of these going around at the moment....
04:31:740 remove break or replace break Removed
Diff diff diff >,< i'll try if i can. Awesome
Thanks for your modLokamp wrote:
Azure's Normal
02:11:52 (1) - try to move this beat further from the next one (maybe a bit down...) Done
Azure's Hard
Nothin'wrong! ^^
I would really appreciate it if you could really point out specific places where you think it should be nazi-ed, I don't mind them.=D By the way, I nazied it by myself already and hopefully I fixed those.Lokamp wrote:
alvisto's Hard
[General] Ok, I don't want top be a nazi-modder, but try to semplify one of the final jumps...
05:27:36 (1) - use storyboard to sign this slider's slow down
Remade those repetitive boring sliders parts, hope you like it. =Pblissfulyoshi wrote:
Alvisto:
Normal mod:
03:16:80 (12) - this slider got boring after a while
03:51:36 (4) - ^
04:30:24 (18) - ^
Combo mod:
00:20:16 (1) - remove new combo
00:07:68 (1) - Move a bit away from 8. Done. <3sheshe816 wrote:
[Jockey's Hard]
00:07:68 (1) - Move a bit away from 8.
01:01:68 (8,9) - I think you want to have the same position with 4 and 5, is it?
01:55:68 (1,2,3,4,5,6,7,8,1,2,3) - Distance become short? Nevermind.
Thanks for the compliment sheshe816, mapping this difficulty is the whole turning point of my mapping history and the discovery of my mapping style. Of course, big thanks to Azure_Kyte for giving me this opportunity and being a nice friend/supporter during the whole mapping process !sheshe816 wrote:
[alvisto's Hard]
00:13:92 (2,3) - Stack with 1's end. Can you do that for me Aaron ? ^.^ Thanks !
I quite like this difficulty as the way of mapping is quite special.
orz, I can't believe I missed those. Fixed other sliders too.Rena-chan wrote:
Alvisto's Hard:
03:51:36 (4) - Bugged slider. Fix it.
04:23:52 (9) - ^
04:41:28 (1,2,3,4,5) - ^
04:52:80 (1) - ^
Please re-download. The image just got added one week before I finished it.Rena-chan wrote:
Jockey's Hard:
Uhh, background ?
Nothing wrong? That's not what I expected for somebody to say since it's my first beatmap EVER. But thanks for the comment, and for pointing out those unsnapped beats. :3 But some of them were really meant to not follow the same distance as the others like 02:43:20 (5,6) -EEeee wrote:
Jockey's Hard
nothing wrong with this diff, except re-snap all notes, some aren't snapped like 02:36:71 (1) - here and well most of the notes after this one
wait uhh, get rid of all those red lines, why are they there? did u forget to inherit them? or am i off ^^' fix those plz