Hi everyone,
I'm just wondering why the BN's and the mods and the whole community in general have to be so uptight about how a map should be for new mappers who want to get their foot in the door especially. I mean, I know the maps are supposed to be high quality or osu! wouldn't keep their reputation, but the fact that I needed to pretty much MASTER my mapping theories before having my first map ranked sound pretty over-the-top, don't you think? I mean especially when us mapping hobbyists are not paid to do this thing and osu! is another one of those games and games are supposed to be FUN, right? I mean, you can't just go ham on new mappers who just wanted to try something out for the first time and say their maps are "bad", just because they didn't follow the mapping theories you expect them to follow. Plus, even Pishifat put out the example of the "Hollow Wings" map and said that the mappers who rely TOO MUCH on the theories tended to make maps that were bland and appealed less to the general audience. Any yet you expect us to be creative with our maps before getting them ranked? Does this make sense to any of you, really?
This is why I'm going to have to take refuge into another game I bought called Geometry Dash for two weeks before coming back to osu! mapping, whose level making criteria is WAY more forgiving than osu!'s, because they just let the levels be put out to the public and see whether people want to play them or not, instead of what osu! does. The levels just get "Rated" by the developer of that game, instead of judged by BN's, who are just players themselves, for being the best or worst levels to be put on leaderboards. Isn't there some sort of discrepancy here, between the level-design expectations of both games? That one is more forgiving and the other is way too harsh to newer mappers, especially those who just want to do this as a hobby? Heck, I wouldn't be surprised if Mario maker and Minecraft and even guitar hero were like this.
So in conclusion, should we really keep this up, or is this even remotely reasonable, especially for new hobbyist mappers like myself? That's all I ask, I'm not thinking of appealing or anything like that right now. This is why a lot of mappers are quitting, because these ranking expectations are over-the-top right now and very unclear to them, including myself. I just want to know if any of this makes any sense to anyone right now and if this should be kept up, that's all.
I'm just wondering why the BN's and the mods and the whole community in general have to be so uptight about how a map should be for new mappers who want to get their foot in the door especially. I mean, I know the maps are supposed to be high quality or osu! wouldn't keep their reputation, but the fact that I needed to pretty much MASTER my mapping theories before having my first map ranked sound pretty over-the-top, don't you think? I mean especially when us mapping hobbyists are not paid to do this thing and osu! is another one of those games and games are supposed to be FUN, right? I mean, you can't just go ham on new mappers who just wanted to try something out for the first time and say their maps are "bad", just because they didn't follow the mapping theories you expect them to follow. Plus, even Pishifat put out the example of the "Hollow Wings" map and said that the mappers who rely TOO MUCH on the theories tended to make maps that were bland and appealed less to the general audience. Any yet you expect us to be creative with our maps before getting them ranked? Does this make sense to any of you, really?
This is why I'm going to have to take refuge into another game I bought called Geometry Dash for two weeks before coming back to osu! mapping, whose level making criteria is WAY more forgiving than osu!'s, because they just let the levels be put out to the public and see whether people want to play them or not, instead of what osu! does. The levels just get "Rated" by the developer of that game, instead of judged by BN's, who are just players themselves, for being the best or worst levels to be put on leaderboards. Isn't there some sort of discrepancy here, between the level-design expectations of both games? That one is more forgiving and the other is way too harsh to newer mappers, especially those who just want to do this as a hobby? Heck, I wouldn't be surprised if Mario maker and Minecraft and even guitar hero were like this.
So in conclusion, should we really keep this up, or is this even remotely reasonable, especially for new hobbyist mappers like myself? That's all I ask, I'm not thinking of appealing or anything like that right now. This is why a lot of mappers are quitting, because these ranking expectations are over-the-top right now and very unclear to them, including myself. I just want to know if any of this makes any sense to anyone right now and if this should be kept up, that's all.