Request taken from #modreqs.
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game
General- All diffs (Taiko excluded) don't start at the same point. I find Muya's starting point to be better; consider changing your diffs.
Easy- The hitsounds are rather low. I could hear them, but they're somewhat... hidden. You might want to rise the volume.
- The normal section parts outside of kiai are lacking hitsounds. Except for a few finishes every minute or so, they are made only of the standard hitnormal.
- 01:59:872 (1,2) - To respect the clap pattern you were using, you should remove the claps on the end of the sliders and only add one on the beginning of (2).
- 02:15:563 (1) - The last repeat genuinely surprised me - I wasn't expecting it at all.
KHSR's Normal- Remove the unnecessary audio lead-in. Also see the suggestion in the General section about the starting point.
- Here again, the hitsounds are too low. It's possible to hear them, but it'd be better to make them a bit louder.
- As far as hitsounds are concerned, there is the same problem as in Normal: hitnormal all over the place and very few other hitsounds.
- 00:06:334 (1,2) - Starting with a stack is rather harsh for the beginning of a Normal diff, since stacks make the rhythm harder to read. I suggest you unstack them to give the player a chance to understand the rhythm of the song.
- 02:04:487 (1) - This slider is partially hidden by the text after completing the spinner: http://osu.ppy.sh/ss/103054
Muya's Hard- This plays more like an Insane to me due to all the 1/4 and small circles. Besides, the difficulty and score gap between this and Normal is too high.
- Due to the circle size and the many 1/4s in the diff, I suggest you reduce OD to 6 so that the Hard becomes less... like an Insane.
- Hitsounds are quite low... and sometimes missing (the end of kiai times for instance)
- 00:15:103 (5) - For a Hard I'd avoid these sliders. Although they do match the song, the sudden 1/6 will throw off players and make them miss the timing of the next note. (I honestly had to delete the slider to hear what it was mapped on)
- 00:33:564 (3) - Same
- 01:42:795 (3) - Same
- 02:03:564 (1) - Same
- 02:58:948 (3,4) - I understand why you did that, but I seriously think it's out of place in a Hard. First of all, it sounds rather bad (would have sounded better with soft hitsounds perhaps), the 1/6 is once again confusing, and I'm not sure players who start playing Hard diffs would be able to click the second repeat slider with the correct timing.
Insane- Hitsounds are rather low once again.
- There were lots of added beats that seriously confused me...
- Some parts are missing hitsounds.
- 00:10:949 (6,7) - Why the added 1/4 here ? It's confusing and completely unexpected...
- 00:18:334 (4,5) - Same.
- 00:22:487 (8) - Confusing, unwarned and unexpected slowdown. I don't even understand why it's here.
- 00:54:334 (1,2,3) - Unexpected jumps. They make the rhythm look like 1/1 when it's actually 1/2.
- 01:31:026 (5,6,7,8) - Why this very irregular spacing when you used normally spaced patterns for this part of the song before ?
- 01:53:180 (3,4) - Same jump issue.
- 02:04:026 (2,3,4) - Should you make jumps, at least make the spacing within consistent...
- 02:49:025 (1,2,3) - Same spacing problem
Ozzy's OniThis felt kinda random, especially the very long streams...