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DJ YOSHITAKA - FLOWER

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Topic Starter
TKiller
wtf guys
subarasikibuta
yoshitaka is my hero
marshallracer

TKiller wrote:

wtf guys
lol
lepidopodus
Taiko map finished. Oni lvl. 9, I guess. I hope you like it.

EDIT: Well it would be better to say lvl. 10, lol.

Download: DJ YOSHITAKA - FLOWER (TKiller) [lepidon! - Taiko Oni].osu
dNextGen
tkilluh \:D/
Topic Starter
TKiller
should bump this since I'm actually mapping this, just not updating
rockleejkooo
звезда
Fapfrit

3kinnagi wrote:

yoshitaka is my hero

TKiller is my hero
HellDawn
8-)
Niko
 
crash123
o/
Charsi
' star``
SUBSTAC9
luv jubeat :D
marshallracer

srsly?
Sander-Don
star
Topic Starter
TKiller

marshall_racer wrote:


srsly?
of course

it's simple as pie and looks neat enough
Caami
:)
Noobita
beautiful map like a beautiful flower
marshallracer

TKiller wrote:

marshall_racer wrote:


srsly?
of course

it's simple as pie and looks neat enough
well ok then
Vpalach
starred
kaxaru
str :>
Mantis
star :3
Kotek-
Cool map! Yeah! Star! :3
TicClick
Пусть будет.
GladiOol
Wonderful map~

[General]
  1. This map needs more Audio Lead-in Time. Raise it to 1.0 or 1.5.
  2. Add lepidon in tags.
  3. Delete the .osb
[Intense]
  1. I really hated to see the ending being copy pasted. When I was playing this I was like K WHAT MORE AWESOME PATTERNS CAN HE BRI--oh copy pasta that sucks ):
00:57:687 (10) - Add new combo, because you've done the same here 00:52:137 (1) and here 00:56:299 (1).
00:59:074 (10) - ^
01:00:461 (10) - ^
01:02:368 (5) - Add new combo, because you did the same here 01:03:756 (1).
01:04:623 (10) - Add new combo.


[Relaxing]

01:09:825 (6) - Move down one grid (?) The spacing of the 3 notes isn't consistent now, not sure if intentional~
01:58:467 (1) - Increase length by 1/2 so it will end on the same spot as in [Intense].


[Taiko]

01:59:767 (x) - Add a note here so it will end on the same spot as in [Intense].


[Easy]

01:58:640 (1) - Why does this spinner start so 'late' ? The spinners before this one start 1/4 after the note while this one starts after 3/4. Looks a bit silly. Also increase with 1/2 \:D/

Starred~
Charles445
What do you have against spacing?
NekoMimiMode
ctar
intermu
because flower
ignorethis
RobotoRaccoon
:evil:
lepidopodus
Muzukashii done. lvl. 8, I guess. Might be a bit hard for muzukashii due to beat like o--o--o.

EDIT:
Quite late response...

GladiOol wrote:

[Taiko]
01:59:767 (x) - Add a note here so it will end on the same spot as in [Intense].
Well, I'll just keep current way cause I prefer this. difference of ending point by 1/2 beat won't hurt the mapset, I guess.

EDIT2:
Updated Taiko Oni. Added 4 more notes, so it's now 777 combos.

Download: DJ YOSHITAKA - FLOWER (TKiller) [lepidon! - Taiko Muzukashii].osu

Download: DJ YOSHITAKA - FLOWER (TKiller) [lepidon! - Taiko Oni].osu
Hyde
годнота. звездую.
Lesjuh
Disable countdown on all difficulties!

Intense
01:54:042 (9,10) - hmmm ;(

Yeah just look at that, fix and contact me for a bubble.

EDIT: Bubbled!
AngelHoney
:) :) :)
Garven
[General]
Ignore's Hyper has a different preview time. Line it up, please.
Line up your lead-in times too, while you're at it.
125140093069633.jpg is 1023x768 haha

[Easy]
00:23:349 (1,2,3,4) - It's cool lookin', but I dunno if it's appropriate for an easy difficulty.
00:26:383 (2,3) - ^
Simplifying the rhythm would probably work better overall.
00:38:609 (1) - Whoa, waaay too short of a spinner along with a note way too soon afterward for an easy. Definitely change this.
00:45:112 (1,2,3,4) - I really don't like seeing these kinds of sliders in easy difficulties - especially when there's only one beat after they are done. Potentially confusing as to when it's going to end for new players. The note after the spinner is way too soon too. Might work better if you did a spinner from 00:45:112 - to 00:48:927 - and deleted 00:49:273 (1) - You don't HAVE to have beats there and it'll give time for recovery to new players.
01:07:655 (1,2,3,4) - ^
01:12:164 (1,2) - And please, not in an easy.
01:12:164 (1,2,3,4) - Maybe something like this instead of that complex rhythm?

That entire section really needs to be revised with so many spinners along with complex rhythms and short recovery times... it's not very newbie-friendly. It'd be best to map through the spinners, I'm thinking. A lot of this stuff would work better for a Normal difficulty.
01:36:441 (1,2,3) - Maybe something like this instead of that more complex rhythm?

01:43:724 (1) - Soon after spinner
And another of that spinner section. This diff really needs some toning down.
That or rename this to Normal. It's definitely not an easy.

Even the Taiko Muzukashii is too hard for me. ;_;
They both sound pretty awesome though. Nice job on these.

[ignore's Hyper]
00:51:094 (3,4,5,6,7) - Maybe tone this down a little?
01:03:060 (8,1,2,3,4,5,6,7,8,9) - ^
01:23:955 (1) - It'd be cool if you could add some hit sounding magic so it interacts with the music a little more
Needs more whistles

[Intense]
00:16:672 (1,2,3,4,5,6,7,8) - ahahaha, best representation of a glissando right here, ladies and gentlemen
00:54:129 (1,2) - Maybe have these as only 3-hit sliders?

I worry over the easy difficulty. Even if you rename it as a Normal, the spinner usage leaves me a little wary. Other diffs are solid, though.
Topic Starter
TKiller

Garven wrote:

[General]
Ignore's Hyper has a different preview time. Line it up, please.
Line up your lead-in times too, while you're at it.
125140093069633.jpg is 1023x768 haha

Is lining up lead-in times really necessary? I make them different for different diffs since it's irritating for a top tier player to wait a long pause when retrying a map for better accuracy, but newbies need some more time, so those diffs got more lead-in time.

Preview fixed.


[Easy]
00:23:349 (1,2,3,4) - It's cool lookin', but I dunno if it's appropriate for an easy difficulty. [Normal] ba-dum-tsss
00:26:383 (2,3) - ^
Simplifying the rhythm would probably work better overall.
00:38:609 (1) - Whoa, waaay too short of a spinner along with a note way too soon afterward for an easy. Definitely change this. Tell me if you find this replacement okay.
00:45:112 (1,2,3,4) - I really don't like seeing these kinds of sliders in easy difficulties - especially when there's only one beat after they are done. Potentially confusing as to when it's going to end for new players. Not at all, got tested by completely new players when friends came to my house on a weekend. The note after the spinner is way too soon too. Same. Might work better if you did a spinner from 00:45:112 - to 00:48:927 - and deleted 00:49:273 (1) - You don't HAVE to have beats there and it'll give time for recovery to new players.
01:07:655 (1,2,3,4) - ^
01:12:164 (1,2) - And please, not in an easy. k
01:12:164 (1,2,3,4) - Maybe something like this instead of that complex rhythm?

That entire section really needs to be revised with so many spinners along with complex rhythms and short recovery times... it's not very newbie-friendly. It'd be best to map through the spinners, I'm thinking. A lot of this stuff would work better for a Normal difficulty.
01:36:441 (1,2,3) - Maybe something like this instead of that more complex rhythm?

01:43:724 (1) - Soon after spinner
And another of that spinner section. This diff really needs some toning down.
That or rename this to Normal. It's definitely not an easy.

Even the Taiko Muzukashii is too hard for me. ;_;
They both sound pretty awesome though. Nice job on these.

[ignore's Hyper]
00:51:094 (3,4,5,6,7) - Maybe tone this down a little?
01:03:060 (8,1,2,3,4,5,6,7,8,9) - ^
01:23:955 (1) - It'd be cool if you could add some hit sounding magic so it interacts with the music a little more
Needs more whistles

Gotta poke him.

[Intense]
00:16:672 (1,2,3,4,5,6,7,8) - ahahaha, best representation of a glissando right here, ladies and gentlemen
00:54:129 (1,2) - Maybe have these as only 3-hit sliders? That'd make me sad.

I worry over the easy difficulty. Even if you rename it as a Normal, the spinner usage leaves me a little wary. Well, I did test it on people most of who've never played rhythm games (but seen me playing, that's true) and they said spinners were ok. Considering my heavy mouse (I use additional weights) and low sensivity settings, I think spinner usage is fine both to spin and react to notes after. Other diffs are solid, though.
Sorry for the delay, got sick of this game a bit, but should finish my existing projects.
CMP
mp3 good



---my pending map---


http://osu.ppy.sh/s/31388
Copter-kun
Blooody breelient! Those streams are so damn good :D
starred~ hope it gets ranked ;)
Bobo_old
Incredible :O
Would love to see this ranked/approved <3

Great job TKiller :D
lepidopodus
Quiet late response, hmmm.

Garven wrote:

Even the Taiko Muzukashii is too hard for me. ;_;
Can be hard if you are not familiar with 'oo oo' patterns, cause lots of patterns in this muzukashii are that sort of things. I didn't put complex patterns that are hard to read, though.

Garven wrote:

They both sound pretty awesome though. Nice job on these.
Thanks :DDD
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