
I think the song repeat twice , no?Ayeen wrote:
But considering the other difficulty under the name hard,lunatic,etc. it is better to map untill end of song than just half way.
my diff is hardRaging Bull wrote:
Hi uh. You have way too many Insanes (I). Delete 2 insane and 1 Taiko insane and make an easy map and hard map.SPOILER<Raging_Bull> : Uh..Can a mapset have N I I I I I (two taiko insanes)
21:52 <Larto> : Then you still have three osu! insanes
21:52 <Larto> : I don't think that's a good idea, sir
21:53 <RandomJibberish> : Three osu! insanes is stupid
21:53 <RandomJibberish> : more than one Taiko insane is stupid
21:53 <RandomJibberish> : not having an easy or hard is stupid
21:53 <RandomJibberish> : so no
21:53 <RandomJibberish> :
21:53 <Larto> : RJ: is this all
21:53 <RandomJibberish> : Yus
21:53 <Raging_Bull> : So whats the suggested action? :s
21:53 <Raging_Bull> : or I'll link map if you want
21:54 <Raging_Bull> : http://osu.ppy.sh/s/29183
21:54 <RandomJibberish> : The suggested action is delete two osu insanes and one taiko insane, and make an easy and hard
rockleejkooo wrote:
awesome
Satoshi wrote:
I like it. Looking forward to play the ranked version. Star
KyonkoHizara wrote:
:)
Druidianna wrote:
Great beatmap Elly! Keep up the good work ;D
Thank You All ;_;SHARiKiN wrote:
cool.. give star
Uh it kinda isn't classified as hard though.Pereira006 wrote:
my diff is hard
KingsAL2 wrote:
[Eternal Wandering]
00:37:596 (1) - Remove new combo Done00:41:678 (1,2,3,4,5,6) - A bit missy in here.Sorry, I'm not gonna fix this. it looks fine.
Where is the after...![]()
[Necro Fanatic]
00:29:229 (1) - Remove new combo? Done
00:48:106 (1) - Follow with 8 like start in 00:47:290What?
01:06:984 (1) - Remove new combo Done for all of them
01:13:310 (1) - ^ (Useless)
01:20:045 (1) - ^
01:30:249 (1) - ^
[All]
If you didn't need the music after 01:32:290, you should ask some people to help you. Yeah, we need someone to shorten MP3 Now >w<
STAR THANKS<3
282,309,59637,2,0,B|300:355|433:356|481:339|481:257|471:192|371:194|371:194|275:192|263:125|261:57|307:28|439:27|461:78,1,720,0|1001:06:167 (1,2,3,4,5,6,7,1,2,3,4,5,1,2) - this is better than before but could still be more interesting
thank looking my diffp3n wrote:
[General]
[Pereira's Hard]
00:26:984 (1,2,3,4,5,6,7,8,9) - Maybe seperate every stack by adding a new combo (1,2,3,1,2,3,1,2,3) to make it more visibleNO
00:33:922 (1,2,3,4,5,6,7,8,9,10,11,12) - ^NO
00:40:861 (3) - oddly placed slider. Better place and curve it in a way that makes the overall curve of (1,2,3) more evenNO
00:42:902 (X) - why don't you map this? It plays weird and misplaced if you leave out this note...YES
00:45:351 (6) - move ending point to 291/72 to make a nice curve with the following comboYES
00:46:576 (4,5) - It fits the song much better if you delete (4) and let the slider start there (keep the endingpoint of this slider on the same red tick it is now)NO
00:53:718 (1) - can be curved better around (5) and keep starting point + ending point at the exact same levelNO
TheVileOne wrote:
LRJ's Normal
00:29:841 (5) - Make part of the next combo? Also turn grid snap off and move left 1 grid 4 unit. (eh it wouldn't go with your patterns but still one grid unit left) I was sure that i have put New Combo there before... O_o Well , okay ~
00:34:739 (4,5) - Nazi Spacing? Moved 1 grid left.
01:09:025 - Please add a note here. Maybe it can stay stacked with the addition. Done , stacked with (1).
01:10:861 (3,1) - Ugly stack. It's not stacking right. It's me or it's correctly stacked?
thank you looking my diff TVO -samaTheVileOne wrote:
Pereira's Hard
00:31:269 (2) - Gah I expected another repeat. Eh it may be fine. But shouldn't it follow the 3 repeat slider pattern from before? hmm i don't konw because i feeling rythm drum but i did change combo and fix i think
00:45:963 (1) - This isn't lined up.YES
01:02:494 - 25% volume YES
01:03:106 (10) - How about deleteing this and respacing the notes? I think there should be a gap after a repeat slider like that. NO
TheVileOne wrote:
Eternal Wandering
00:41:678 (1,2,3,4,5,6) - Random spacing ??? Jumps
00:45:351 (9,1) - This is a weird gap. Maybe make this a more average spacing. Increased spacing due to new combo
The Taiko diff uses the whole .mp3 so no shortening kthnx.Elly-chan wrote:
KingsAL2 wrote:
[All]
If you didn't need the music after 01:32:290, you should ask some people to help you. Yeah, we need someone to shorten MP3 Now >w<
STAR THANKS<3
thank you :3Lanttu wrote:
[Pereia's Hard]
00:30:657 (4) - New combo and delete it from the next note? NO
00:58:004 (1) - Horrible short spinnerNO
01:01:678 (7) - Maybe new combo? YES
o/
Lanttu wrote:
[Eternal Wandering]
Rise hitsound volume during kiai-time to about 50%? Sounds bad when it's so quiet. ;u; Also, this is the only diff with two kiai times? Hm, I guess it depends on the user settings in options... it sounds alright to me and a few other people I asked... I prefer to keep current volume; about the Kiai.. IMO it fits for that part but if it's needed I'll remove ~
00:48:412 (7) - Add new combo and delete it from the next note? Done, thanks!
01:19:025 (1,2,3) - Maybe move 1 and 2 like this? Done, thanks!
thank youRaging Bull wrote:
Mods are only suggestions.
Hard:
Map beginning like other people? oki
00:38:412 - 00:39:841 Add break or map here. You can lose a lot of HP because of high HP drain. Maybe break because not much to map during this time.hmmm i didn't add break but yes add note and slider thank you
No Witch For You Then QB. :O no I kid. I still have the full taiko and copter-kun's map lol, I'll eventually put them both in the description for download x3Rikers wrote:
The Taiko diff uses the whole .mp3 so no shortening kthnx.
Edit: -eats Elly for shortening the Taiko diff-
Thanks for mod ~wcx19911123 wrote:
[LRJ's Normal]
- 01:01:269 (2,3,4) - spacing ? Nope , it looks correct ~
- 01:08:616 (4,5,1) - really confusing >< Fixed
thank looking my diffwcx19911123 wrote:
hihi >w<
Pereira's hard
- 00:05:476 (2) - make it look better plz YES
- 01:24:943 (9,10) - delete (10) , end (9) at 01:25:555 ?NO
Thanks for mod~wcx19911123 wrote:
[General]So I have to resize them all one pixel taller. *facepalm* Ill fix that with kbps
- your mp3 file is only 96 kbps , it is unrankble , make it 128-192 kbps plz
- BG size must be 1024x768 or 800x600[/color]
[Easy] All done~[Necro Fanatic]
- 00:02:923 (2,1) - spacing
- 00:16:371 (2,1) - slider go around circle better plz
- 00:19:637 (1,2) - spacing
- 00:37:596 (4,5) - ^
ok , I ignored spacing issues after this , plz check everywhere- 00:40:657 (1) - make it in the middle of the screen plz
- 01:06:167 (1) - not horizontal ?
- 01:07:596 (2) - this is too short for an Easy , for newbie hard to tell when it end
- 01:29:841 (5) - not horizontal ? make it circle and spinner from 01:30:453 to 01:32:290 is better
- 00:01:646 (2,3) - this spacing is really confusing No fix
![]()
- 00:20:453 (5,6,7) - to slider No, sorry D:
- 00:34:127 (4,5) - spacing 1.0x not 0.75x plz Fixed
- 00:45:555 (3,4,5,6,7) - make a pentagon ? Doesn't look that good but ok
- 00:54:739 (1,2) - spacing mm done
- 01:31:474 (1) - start at 01:30:555 Done!!
48,84,1008,6,0,B|48:152|188:152|188:84|188:16|328:16|328:84,1,35000:05:476 (2) - http://puu.sh/2Ja4
260,268,5476,2,0,B|256:332|317:359|382:354|401:293,1,21000:07:816 (8) - suggesting to remove this note and add one more reapet to previous slider
376,192,40045,6,0,B|464:188|496:272|464:356|376:352,1,270,4|0Other stuff do by yourself, it's your map, not mine (i mean adjustements of sliders)
Thank you so much for mod ;_;Louis Cyphre wrote:
mod request in #modreqs
[General]
- mp3 bitrate is less then 128 ~ 192 kb/s which is unrankable Ima get somebody to do this for me soon.
Yuyubacky.jpg image has wrong resoultion, if you want to get this mapset ranked you should keep resolution 4:3 [800 x 600; 1024 x 768]
Yours is 1002 x 768. Also Taiko background has wrong resolution too. If you want send me image via pm i'll make for you taiko background with my font style. Other backfround are 4:3 but has difference in 1 pixel. Well, it's not an issue, but better to keep same resolution 1024 x 768 Ill eventually fix them all when guest diffs are fixed by the person
- Timing in taiko difficulty is different from others *Looks at rikash*
- use same duration and count of kiai mods in every difficulty (except Taiko) Asks other mappers*
The Rest I Didn't list here were fixed.
[Easy]
Hitsounds are random. Fixed
00:13:095 (2,3,1) - keep consistency. Fix spacing between 3 and 1 Done
00:44:739 (5,3,4,5) - ^ ^
00:38:208 (5) - spacing ^
01:16:780 (4) - ^^
Well what can i say, you used so many 1/2 notes, which is difficulty to read for newbie players. I'd highly suggest to use less1/2 notes. And try to adjust them to 1/1. Use sliders, different patterns etc. If I get another complaint I might change some. honestly Id dont see how this is hard but ok.
[Necro Fanatic]
HP +1 Done
OD -1 Done
00:12:888 00:12:992 00:13:095 00:13:302 00:13:509 00:13:716 - these objects are not snapped. Resnap all notes. Donedone~
Slider speed speed seems too fast for such calm piano song. More Emotional IMO. If I get another complaint about this I will prolly change.
I have no idea why you name this difficulty "Necro Fanatic" it fits more with something related with Yukari Yakumo (Necrofantasia) Fixed to Secluded Child taken from Yuyuko's wiki page. So its now like She was never around (Hard+), then leads into insane (eternal wandering) because she's gone crazy from being alone so now shes wandering with no reason~ Idk xD but yeah. Thats new name, and I agree Necro Fanatic sounded more like Yukarin. o uo
00:04:412 (8) - space it correctly or add new combo. Added new combo because I didn't want to have to space the rest of my map again.
00:14:535 (9) - ^ New Combo Yet Again.
00:20:759 (6) - spacing is bit too large Changed to 0.9 for this part so that its more between the two notes.
00:38:208 - starting from this point better to use some extra beats with main piano beats. Done the ones that stood out the most.
00:40:045 (1) - http://puu.sh/2Jb7 Done376,192,40045,6,0,B|464:188|496:272|464:356|376:352,1,270,4|0(^)
Other stuff do by yourself, it's your map, not mine (i mean adjustements of sliders) Oki
00:55:351 (3) , 00:55:963 (5) - keep consistency in spacing. done herp?
00:57:698 (1) - start 1/4 later. Done~
00:59:637 (4) - well i understand good slider shape, but it makes hidden next notes 01:01:474 (1,2,3,4) . So change it please. Fixed 1,2, and 3, but it wasn't possible to fix 4 D:
01:23:310 (2,3,4,5) - kinda hard to read and looks so odd. Better to make better pattern no
01:31:474 (1) - ninja spinner. Better to start it from there 01:30:657 Done
thank looking my diffLouis Cyphre wrote:
mod request in #modreqs
Pereira's hard
HP -1YES
replace h --> H (Pereira's Hard instead of Pereira's hard) YES
00:01:008 (1) - make it better, more symmetrical. http://puu.sh/2J9N YES48,84,1008,6,0,B|48:152|188:152|188:84|188:16|328:16|328:84,1,35000:05:476 (2) - http://puu.sh/2Ja4 YES260,268,5476,2,0,B|256:332|317:359|382:354|401:293,1,21000:07:816 (8) - suggesting to remove this note and add one more reapet to previous slider YES
00:13:923 (1,2,3,4,5) - anti spacing. Not sure, not sure.[color=#FF0000]NO[/color]
00:18:820 (1) - make same shape as next 2 sliders.YES
00:58:004 (1) - ninja spinner, high suggesting to replace without something else.okay~~.face
Louis Cyphre wrote:
Volume of hitsounds are too low, suggesting to increase them by 20-30% Increased a bit
Better to use tick rate 1 Need current tickrate for tick hitsounds
00:46:576 (1) - http://puu.sh/2JbX Ok
01:30:521 (1) - start 1/3 later Hm, ok I guess
Yeah I thought it sounded better at firstElly-chan wrote:
Louis Cyphre wrote:
- Timing in taiko difficulty is different from others *Looks at rikash*
Fixed some. Thanks~Makar8000 wrote:
Hello.
[Secluded Child]
00:15:759 (2,3,4) - Inconsistent Spacing... Maybe shift 3-8 like this http://i.imgur.com/1rqiQ.png ?
00:27:392 (2) - I think you should stack with 00:28:820 (3)
00:33:310 (1,2,3,4,5) - Weird/Inconsistent Spacing
00:37:596 (2,3,4,5,6,7,8) - Looks like you are trying to do accelerated spacing... I think this should be more noticeable/exaggerated. or just make the spacing equal.
~Star~
Thanks for mod LouisLouis Cyphre wrote:
[LRJ's Normal]
Suggesting to use tick rate 0.5 or 2, to avoid awkward sliderticks. Changed to 2
Suggesting to increase Approach rate by 1. Done + increased Overall Difficulty and HP Drain cause the settings is like a [Easy] diff ~
01:08:616 (4,5,1) - hard to read for middling players. Done and 01:09:025 (1,2) - switch new combos. Nope ~
01:12:494 (1,1) - do not use such stucks please Done, 01:12:494 (1) - remove new combo. Nope ~
01:19:025 (1,1) - ^ Done
01:15:555 (4,1) - switch new combo's Nope ~
Download: ZUN - Night Sakura Of Dead Spirits (Elly-chan) [Pereira's hard].osuSakura Hana wrote:
[Pereira's Hard]
I'd say change the whole color set... all shades of purple are too similar with each other, and pure white hurts the eyes during kiai time.fix
01:06:167 (1,2) - These repeats are really unintuitive.fix
01:09:025 (7,8) - ^fix
I like what you did at 01:25:759 (1,2,3,4,5,6,7,8,1,2) more than the previous 2 ones.ok
Thank you for looking at my map Sakura Hana (_ _)Sakura Hana wrote:
Fixed MP3 and Preview Points
[General]
Would be nice if in your OP you said which diff is which, instead of using names totally different than the ones in the actual maps, going by SR i assume they are in order tho, so i'll mod based on that. Derp.. it says in the description which diffs are which lol
One of the things i love about this map is that it uses tick rate 2, good choice <3 <3
Yuyuuu.jpg Yuyubacky.png yuyuko lol.jpg <-- unused image files in the folder, please remove them. Done
You dont need Elly-chan in tags, since you're already the beatmap creator. Done
[Secluded Child]
Pretty awkward that this diff has a higher slider velocity than the Insane. im gonna fix that.
Try to not combine double stacks with singles in middle of a single stream. Fixed some streams so they are more flowy and no more double stacks
00:49:841 (5) - Unintuitive slider i'd recommend you drop a repeat or change it somehow. Made into a single slider
01:01:882 (4) - Slider doesnt fit the music. Made into two that do
You're pretty much mapping in a box mapping pattern, and i dont blame you because you're a new mapper and that's what new mappers tend to do, i would prefer if you would at least try to make some cool patterns that would make the map more fun to play. I tried to fix the boxes but oh well it is my first map I actually did complete . . . :3
[Easy]
And here my heart breaks </3 tick rate 2 please D: Done, I didnt notice it wasn't XD
Nevertheless good mapset, deserves an SP star, however it still needs some more work before star icon. Im even supprised you starred it thank you<3 ;-;
Well i'll not fix your suggestions. Sorry ~net45291 wrote:
:LRJ:
00:48:671 (3,1) - A new player just confuse with this slider , Suggest : Change it to normal note Nah , it looks goods
01:17:038 (4) - New combo Nope ~
Edit: Easy and Hard+ Updatedwinber1 wrote:
sorry for the late response Its fine <3
Secluded Child[/b]
00:14:181 (9) - new combo I had this previously and there has been a small debate about it being there so I'll fix it atm, I'll get another MAT/BAT to look at it and tell me if thats ok.
00:17:446 (9) - ^? done
00:22:752 (1) - remove combo? Done
00:23:977 (8) - new combo? ^
01:07:242 (1) - remove combo no
01:07:446 (2) - new combo no
All after ^ i didn't do. Soz<3
--lol sorry about all the combos, they are all suggestions, but i like it better like this. everything seems ok. k. personally I dont like this diff I made but yeah XD
[b]
Easy
00:40:303 (1,2,3,4,5) - having rhythm like this with all circles just feels like it could be hard for beginners if the solely have to pay attention to the spacing and AR No, soz
01:07:242 (2) - move 1/2 tick back and rearrange the spacing Done
01:19:691 (2) - why do you have a SV change? it doesn't make sense... you should delete the SV change imo.. Done, idunno why I did that anyway xD
Nice map! :3 Thank you ;~;
Thanks for mod o/winber1 wrote:
00:51:936 (3) - new combo? Nope ~
01:17:038 (4,5) - space out a little more? WTF is that , i'm sure that i haven't map like this.. Anyway , fixed >.>
TicClick wrote:
Okay, mod4mod.
Easy
00:46:222 (1) - how about to add whistle for slider's beginning? Yes
00:54:385 (1) - looks like this one should be upright. ?
01:08:671 - not sure, but what if you add note with clap? If so, then remove clap from 01:09:079 (5) - Nope.
01:19:691 (2,3,4) - dunno, maybe you should re-do (3) and (4) by turning (2) on 120 degrees; it would look more symmetrical. Nah, it looks OK as it is now.
00:16:834 (1) - move central point to (220;144). Same with 00:13:569 (1) - move it to (308;352). Both will look nicer IMO. Code or nothin', I tried but couldn't get the point right there.
Normal — haven't found anything confusing. Pro LRJ
Secluded child
00:18:466 (6) - add whistle? Done
00:20:711 (7) - I'd remove clap and add whistle ^
00:49:487 (5) - add whistle for end of that slider? (and so on, if this doesn't break rhythm you've made) Ye.
01:01:528 (4,5) - ^ Nu.
00:16:834 (1) - move central point to (220;144). Same with 00:13:569 (1) - move it to (308;352). Both will look nicer IMO. Code or nothin', I tried but couldn't get the point right there.Code? Mkay. Here are my attempts:
Download: ZUN - Night Sakura Of Dead Spirits (Elly-chan) [Pereira's hard].osuTicClick wrote:
Okay, mod4mod.SPOILERHard
00:13:977 (2) - + 00:15:609 and so on — how about adding clap?
00:30:099 — I'd remove clap from that place (end of 00:29:691 (3) - )
00:30:711 — same as ^ (00:30:303 (4) - )
If you wanna keep this rhythm:
Remove clap from:Add clap to:
- 00:33:364 (3) -
00:33:977 (3) -
00:34:589 (3) -
00:37:242 (3) - (beginning of it)I hope I haven't been lost in these hitsounds ._.
- 00:33:568 (1) -
00:34:385 (2) -
00:36:017 (1) - (middle point of it, 00:36:222)
00:36:630 (2) - (middle point of it, 00:36:834)
One more rhythm to keep:
00:40:303 (2) - add whistle?
00:43:568 (4) - ^ for slider's beginning
00:46:222 (4) - ^
00:46:426 (5) - ^ for slider's end
00:49:487 (5) - ^
00:50:099 (7) - ^ for slider's beginning
00:52:752 (4) - ^
00:54:385 (2) - remove whistle from the whole slider and add it for beginning only
00:56:017 (1,3) - add whistle for slider's beginning
00:58:058 (1) - add clap
00:58:671 (4,2) - ^
00:59:283 (3) - dunno if needed.. Try to add whistle.
01:01:732 (2) - add clap
01:02:344 - add clap (3rd point of repeating slider)
01:02:548 - add whistle (5th point of ^)
01:03:160 (3) - try to add whistle
01:22:548 (3) - try to add clap
01:10:303 (1) - try to add whistle for end of this slider and for beginning of that > 01:11:528 (3) -
01:17:038 (4,5) - try to add whistle for beginning of these two
01:23:568 (8,9) - same thing as ^
01:30:099 (3) - add whistle for that slider
01:31:120 (4) - add whistle for beginning
all fix I hope hitsound is fine
Starred.
Thanksbroiloveyou<3Dagonpater wrote:
Mod4mod, here we go~ c:
Suggestion
Should fix it
Must fix it
[Easy]
Some sliders are ugly :< like 00:32:344 (5) - or 00:35:609 (3) - , try to fix them. Kinda fixed them, not much I can do since such a low SV.
(This guide may help.)
- 01:08:262 (3,4,5) - Maybe something like this ? http://puu.sh/3HAr Could apply same rhythm method until 01:30:099 - Did a slider and added a note, otherwise I think the rest didnt need fixing. Derp.
[Secluded Child]
- 00:33:977 (5) - Was the slowdown really necessary ? It causes an ugly anti-jump, that even looks like a spacing error. Remove the slowdown and try something like this ? http://puu.sh/3HBl Done :3
- 01:01:528 (4,5,6,7) - Kinda ugly, try something like this : http://puu.sh/3HC7 Did something different but fixed<3
Good mapset, have dat star~
All doneSakura Hana wrote:
[Taikers Oni]
[Pereira's Hard]
Remove "stage" "1" "theme" "EllyTLS" "Copter-kun" from tags.fix
00:38:058 (1,2,3,4) - Hmm doesnt really fit the music imo.Fix
I find quite plain that almost the whole map is 1/2 spam =/ specially since most patterns with those 1/2s are squares and circles ._.I can't understand this... I didn't lot remove spam 1/2 because I followed drums but only 01:05:813 at 01:10:099 is little change Sorry my poor english
Thank you for Star ;_;Sakura Hana wrote:
[Secluded Child]
00:13:569 (8,1) - This is a really bad anti-jump i must say, due to the main beat starting there i thought (1) was 1/1 away. Edit: Fix'd
00:33:569 (3,4,5) - Spacing error Done
00:38:875 (1) - Remove new combo. Done
01:17:038 (5,1) - This and similar spots before and after this really feel empty in between, i suggest if possible dont use the NC here, instead just start following the drums in the background or the main beat to fill this gap with something because it's really awkward then you can add a note with a finish at where you would usually have the lonely note, if you dont want to do this, then just remove the NC from this note for consistence. Removed NC's instead.
[Easy]
01:05:813 - Clapping sounds really bad from here on since it doesnt seem to be following any particular rythm, i sugges you use claps on the 2nd and 4th beats (regular clap pattern) works really well with any song. Fixed.
Okay I'll be fixing this thing up after I get home from work.Dagonpater wrote:
[Taikers Oni]
In general, there are too much "void" in this diff, you're following the melody too much. You have to do what could be "overmapping" in Osu standard, just follow the drums, the rhythm, when there is no melody. Fill the void as much as possible.
Also, you must not put spinners right after 1/4's (same goes for sliders, just so you know) in Taiko, if I remember well. Confirmation required.
Otherwise, not bad.
1, *points to other maps*Theres a new rule? and if there is, it looks like other mappers don't care for it either.Rikers wrote:
Edit: Wow so many guest diffs lol
Um wasnt there a new rule that stated that most of the diffs have to be yours?
narakucrimson wrote:
Ok, let's take a look at this.
[General]Except for an extra taiko BG in the folder ;O *fixed*
- Discussed about the background on [Easy] via irc. Changed to that new one~ Also, corrected the misspelling on Saigyouji on the tags. Yup, I fixed them before you posted the mod~
- About the difficulties' name: Having Easy, Normal and Hard, but then two difficulties with random names seems, well... random. And pointless. Perhaps you could try:
I Let The Guest Diff's mappers choose the difficulty's names, that's what they chose. I chose mine according to Kite's, and Secluded child and eternal wandering go with Yuyuko. ;P Mine is actually on her wiki page. xD Sakura didn't have a problem, but if another MAT/BAT does i'll fix mine at the least.
- Changing the name of "Secluded Child" to [Insane]
- Changing the name of "Eternal Wandering" to [Kite's Extreme]
- Also [Rikers' Taiko Oni] would work fine for the Taiko, I guess
It's better that way.- There are like 25 unmapped seconds in every difficulty. Consider either cutting the mp3, or mapping til the end? Sakura made it like this on purpose. xD 25 seconds is truely not a big deal. XD But yet again, if MAT/BAT complains I'll get someone to cut it for me..
- Everything else looks tidy :3
[Easy]
- 00:07:462 (4) - Why is this so close to (3)? Try respecting the distance snap, this should be placed further from (3). Not a big deal though, it plays nicely anyway. Yay for defying distance snap for once!! This is prolly the only map I used anti-jumps on except for Secluded child XD
- 00:44:385 (5) - (Nazi) move this one grid down so it's aligned with (3) and (4)
http://puu.sh/3Olj ; that's all I have to say on this subject.~
- 01:30:099 (6) - Use a finish instead of a clap, it sounds better. Did whistle instead of clap.
[Secluded Child]
- 00:18:037 (2,3,4,5,6) - Could you please move this like 2 grids up? that way, it will be easier to understand the pattern. Done
- 00:59:283 (4) - Nice! Thankies !!
Your right, but I only say that when I don't want to change it and I would only if they say it's essential. XP Cause I don't want this to not get ranked lol. I hope you understand that xD So it's basically just like me saying no..~narakucrimson wrote:
The fact that a modder isn't a MAT doesn't mean that you don't do what they suggest, neither MATs nor BATs are magical dudes who see through everything. So for the future, keep that in mind: always evaluate a suggestion, and try it or imagine how things would be applying it, even if it doesn't come from a MAT/BAT.
I want my taiko diffs to have sort of uniqueness in their names not some generic ones = w=narakucrimson wrote:
[Rikers' Taiko Oni] would work fine for the Taiko, I guess
It's better that way.
-facepalms-Sakura Hana wrote:
[Taikers Oni]
01:32:548 - What the... why does volume suddenly go 50%? if anything 70 or 80% but 50% is too low imo.
-looks to the right-Elly-chan wrote:
Your right
-Sakura Hana wrote:
[Taikers Oni]
01:32:548 - What the... why does volume suddenly go 50%? if anything 70 or 80% but 50% is too low imo. Fixed
[Secluded Child]
01:15:201 (5,6) - Spacing error. Fixed
[LRJ's Normal]
01:00:915 (2,3,4) - Spacing error. Not fixed.. _LRJ_ didn't wanna.
Fix and i'll bubble
I talked it with Gonzvlo since i was asking him to cut the mp3, the change it's not so big, since the problem is that Taiko maps a part of the second loop, hence leaving only 20 seconds out, and the change in filesize without a fade out would only reduce like 0,4 mb so it's not worth it.Equivalent wrote:
Your mp3 is way too long than the map. I've cut the mp3 shorter, click this link
Sakura Hana wrote:
Also:
[Secluded Child] 01:15:201 (5,6) - Spacing is still longer than: 01:14:181 (1,2,3,4), is this intentional? Fixed, forgot to set it on 0.8
Yayaya long live Night Sakura of Dead Spirits!Rikers wrote:
Woo bubbled :3
And in only a few months too x3!inb4rankedtakesthreeyears
I mean what