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777minus111 - bonus level 2

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DerekMcD
Hello, I'm sorry for being very late for modding your beatmap...

Witchling Sing Along! - Make It Shine
------------------------------------------------

Blue: You must fix this.
Red: You better fix it!
Orange: Screenshot ahead.
Black: Just suggestions though.

Dusk

00:01:530 (2): A little bit of snapping.
00:06:780 (2): Move one grid right.
00:07:530 (3): Move one grid left.
00:09:405 (2): It's not snapped a little it though.
00:13:530 (2): Move one grid down.
00:22:530 (2): Move one grid left.

Midnight

Have nothing to say....

-------------------------------------

That's it, make sure you'll mod my beatmap back, okay? *Star*
Thank you and good luck.
Topic Starter
Kert
2Hyguys:
Triplets -> 2 notes now, because as the test showed me, these triplets are hard for a new player
Haven't changed the AR, you can see previous posts
I guess I'll need a poll for that haha

2kokoroanime
Fixed pretty much everything.. These incosistences were very unnoticable though

Thank you!
narakucrimson

kokoroanime wrote:

00:06:780 (2): Move one grid right.
00:07:530 (3): Move one grid left.
00:09:405 (2): It's not snapped a little it though.
00:13:530 (2): Move one grid down.
00:22:530 (2): Move one grid left.
WHAT? That's ultra nazi and no one notices while playing ¬¬ If you read this, kokoroanime, please try to avoid that kind of mods unless it is veeeery necessary
Miu Matsuoka
Please take '?' as suggestions.

[Overall]
Would be great if you add a muted 'soft-sliderslide.wav'

[Dusk]
01:27:030 (3) - Remove New Combo?
01:54:780 (2) - Change Clap to Whistle instead?

[Midnight]
AR: I think 8 is probably too high... :o Change it to 7?
00:57:405 (4) - Remove Whistle
01:00:405 (1) - New Combo?
01:01:530 (1) - Better not overlap previous circles (01:00:780 (3))
01:01:905 (2) - ^ (01:01:342 (3))
01:30:780 (3) - Whistle?
01:37:530 (3,4) - Make it spreader than (1,2)
01:42:968 (2) - Remove Clap? (Music don't have a beat there)
01:45:030 (1) - Clap
01:46:530 (5) - ^
01:55:530 (5) - ^
01:58:530 (5) - ^
02:11:655 (5) - Remove Clap?

Star~
Topic Starter
Kert
- Fixed everything in Dusk
- Changed a couple of hitsounds in Midnight + changed a certain pattern a bit
- Added blank soft-sliderslide.wav

Thank you!
TorNis
Привет =)

[General]
- lol previous mod made your map unrankable ^^
Quote from MAT:
Sorry you are not allowed to use silenced slider-ticks for the whole map, remove it.
- Starting from 01:12:030 your claps are too quiet compared to music's claps.

[Midnight]
00:57:405 (4) - early whistle, it should be on (5) followed by your pattern (in fact I can't really figure out pattern there, but this way it's sounds better imo because of next clap. if I were you, I would removed all these whistles because they are kind of random, but that's just me probably)
00:58:904 (3) - ^
01:00:967 (1) - remove clap?
01:25:530 (1) - it was pretty good until I heard whistle again lol
For such quiet song you did a well job of 1/1 rhythm.

[Dusk]
Nothing wrong here. :)

~ Star
Miu Matsuoka

TorNis wrote:

[General]
- lol previous mod made your map unrankable ^^
Quote from MAT:
Sorry you are not allowed to use silenced slider-ticks for the whole map, remove it.

Miu Matsuoka wrote:

Would be great if you add a muted 'soft-sliderslide.wav'
I'm NOT tellin him to silence the slider ticks, but those SLIDER SLIDING SOUNDS.
LRN2READDDDDDDDDDDDDDD
Topic Starter
Kert
2TorNis:
I removed those whistles in that part you mentioned
I haven't touched the volume, because the hitsounds will be harsh if I increase it a bit more

Thank you!
HellDawn
8-)
Nharox
I hope you like it, it's easier than your [Midnight]. :P Don't forget to add Nharox to the tags. ;)

Download: Diff.zip
Topic Starter
Kert
This is awesome, Nharox
Thanks a lot for your diff!
Added~
Reiji-RJ
Почему еще не старила? :3
Topic Starter
Kert
Sankyuu~
senaya
йоу. поиграл тут и пару предложений появилось:

Combo3 : 0,32,79 - имхо слишком сливается с правой верхней частью бг, я бы взял цвет посветлее.
soft-hitclap.wav - можно было бы сделать в стиле чиптюна, найти в нэте сэмпл или сохранить в качестве 8-бит (херово, да)
combobreak.mp3 - мне кажется слишком громким, если сравнивать с общим уровнем громкости на мапе.
оффсет кривоват - лучшее, что у меня получилось подобрать - 19, вметсо 40. я сначала хотел тебе предложить OD опустить на 1 тик в миднайте, но с новым оффсетом точность у меня стала выше. может не идеально, но подходит лучше.

к расположению ноток не придирался, так что это скорее не мод, а просто наблюдения))
Topic Starter
Kert
поправил всё, кроме хитсаунда
я так долго искал более менее подходящий.. не думаю, что смогу найти лучше =\
спасибо
Chacha17
Hi doin this for mod4mod :)

General
-some skin elements would be nice

Dusk

00:10:519 (2) - whistle at slider's start?
00:22:519 (2) - ^
01:18:019 (1) - add whistle here
01:12:019 - kiai time here seems awkward ._.
01:54:769 (2) - remove whistle
02:00:019 - again, kiai doesn't seem to fit the map
02:00:019 (1) - add whistle at slider's start

Nharox

02:00:019 (3) - blah remove finish
...nice diff

Midnight

00:00:019 (1,2) - the shapes looked crooked and you might want to consider redoing them
00:09:019 (1,2) - ^
00:32:644 (5) - remove whistle
...again, kiai doesn't seem to fit the map ._.

Here's a star :3
Topic Starter
Kert
Thanks for taking a look
but unfortunately I can't change anything you suggested
akrolsmir
Supposed to be for a mod4mod, but this map is really quite tight and polished, so most of these will be very, very minor, or stylistic suggestions:

Dusk:
00:21:019 (1,2) - Slight issue with the way these sliders were drawn: Because the curve is very slight, it looks pretty symmetric, but extending the nodes past the slider like this means that they won't actually be completely perfect. Not really a problem here...
00:28:519 (2) - but it causes this slider not to be symmetric with respect to the x-axis.
00:48:769 (2) - Adjust the pattern so this is where 00:45:019 (1) used to be?
00:51:019 (1) - I was surprised that this was not a mirror image of 00:49:519 (4) reflected across the x-axis. Maybe make it like that so 00:49:519 (4,5,1) will have a pattern?
01:18:019 (1,2,3,1,2,3) - Try this instead of the right angles:
02:01:519 (3) - Perhaps drag this down and to the right for a sharper angle in (1,2,3)? (Do the opposite for 02:04:519 (3) if you do this)

Nharox:
Hm... at first I thought Nharox was some fancy name for the a stage of the night I'd never heard of. Maybe rename your difficulties to keep the "Night" theme? Like Twilight, Nharox's Dusk, Midnight or something.

00:39:019 (1,4) - Make the curve flatter, so (4) wraps around 00:43:144 (1) better?
01:15:019 (4,4) - Might look better if these sliders actually weren't symmetric, to capture the total arc of 01:14:456 (1,2,3,4) and the like.

Midnight:
00:19:519 (2,3,1,2) - Trapezoidal pattern feels like it should be something that's rotationally symmetric instead.
00:34:519 (2,3) - Seems randomly unpatterned for a set of maps that are almost completely symmetric in some way at every point.
00:37:519 (2,3,4) - ^

Oh, I see that the next set is a rotated copy of the entire section. It's a change from when the patterns were completely visible at the screen at one time, and feels out of place stylistically to me, but it's fine.

Overall, very, very good map! It's rare that a map of this SP is so close to perfect. I'll remedy that with a star + kudostar.

*goes to take a look at worse maps to feel better about my own modding abilities
Topic Starter
Kert
Thanks a lot for your mod and a triple star!
Changed everything, except these:
00:48:769 (2) - Adjust the pattern so this is where 00:45:019 (1) used to be?
00:51:019 (1) - I was surprised that this was not a mirror image of 00:49:519 (4) reflected across the x-axis. Maybe make it like that so 00:49:519 (4,5,1) will have a pattern?
I am emphasizing patterns with new combos most of the time, here too. I guess it's fine as it is

Also, changing difficulty names is good idea, I'll think about it
Changed to Nharox's Nightfall
LesTrucsRoses
!You might want to amplify your mp3, it's pretty soft.~

Nharox's Nightfall
00:24:019 (4) - Move 3 gridspaces down, and 2 gridspaces to the right. So that it's halfway point i on the horizontal divider. [Example]
00:25:894 (1,2,3) - Move 3 gridspaces down and 4 gridspaces to the right.
00:27:019 (5) - Move 7 gridspaces to the left. And 3 gridspaces to the bottom. Also, curve this slider. :?: [Example]
00:37:519 (1,2) - Move up by 1 gridspace and to the right by 3 gridspaces.
00:45:112 (1) - Make this slider start at 00:45:394.
01:28:331 (x) - Add a beat here.
01:29:831 (x) - Add a beat here.

Midnight
00:58:050 (2,3) - Clap hitsound.
01:10:050 (2,3) - Clap hitsound.

01:50:644 (6) - Too close to the HP bar. [Example]
H A D E S_old
It's a nice song and I like the song with the rhythm in your set.
star~
Lucy_Heartfilia_old
Nice partern
Nharox's Nightfall:
00:50:644 Add note
00:53:644 ~
00:56:644 ~
00:59:644 ~
01:02:644 ~
01:05:644 ~
01:08:644 ~
01:11:644 ~
If you don't add these notes------strange rhythm

Midnight:
something same as Nharox's Nightfall

You have three ranked map.Your map skill is better than me.But in this song------with silent rhythm.It is very confused for me-,-
Topic Starter
Kert
Thanks guys.
I haven't changed anything though. Voluming up distorts the song a bit for my taste, I'll leave it as it is for now
2kissfly The notes you suggested don't follow any drums in the music..
Sonnyc
Hello :)

General:

-- Background color Black.
-- I've got an .osb file. Delete it, and Full Submit.
-- I think you have to match the custom color with Nharox's Diff.

Perfect in the map.
Nice song, and beatmap!!
Nharox
Thanks for the mods. :) Your suggestions are weird and don't fit at all kissfly. And I've used different combo colours for my diff Sonnyc. ;)
Topic Starter
Kert
Changed BG color to black. Thanks
NoHitter
General
Kiai doesn't fit IMO
The difficulty jump from Dusk to Nharox's Nightfall is kind of high. Map a midway difficulty?

Dusk
01:36:844 (x) - Map this break.

Nharox's Nightfall
The slow sliders + high AR at the start plays weirdly. AR - 1 or 2?
00:53:269 (8) - Maybe remove this and repeat the previous slider instead?

Midnight
Slider Nazi:
SPOILER
00:00:019 (1) - [nazi] Make it more curved? Looks ugly atm...
00:01:519 (2) - Same as above.
00:09:019 (1,2) - Same as above.
00:24:019 (1) - Same as above.
00:36:019 (1) - Same as above.
00:42:019 (1) - Same as above.
00:49:331 (1) - Kind of sudden jump.
00:52:706 (2) - Not as sudden. but I suggest removing it too. It has no symmetric hints like 01:01:519 (1,2).
01:00:956 (1) - Space properly? I find spacing like this confusing.
01:12:019 (1) - Why the slowdown? Confusing especially when it reaches 01:17:644 (3).
01:13:519 (1) - Same as above.
01:15:019 (1) - Same as above.
01:16:519 (1) - Same as above.
01:43:144 (x) - Was expecting a note here.
Topic Starter
Kert
"2NoHItter"
General
Kiai doesn't fit IMO OK, I removed it.
The difficulty jump from Dusk to Nharox's Nightfall is kind of high. Map a midway difficulty? Nharox's diff is meant to be a midway diff between my Easy and Insane

Dusk
01:36:844 (x) - Map this break. Done

Midnight
Slider Nazi:
SPOILER
00:00:019 (1) - [nazi] Make it more curved? Looks ugly atm...
00:01:519 (2) - Same as above.
00:09:019 (1,2) - Same as above.
00:24:019 (1) - Same as above.
00:36:019 (1) - Same as above.
00:42:019 (1) - Same as above.
I like how they look, no changes here..
00:49:331 (1) - Kind of sudden jump. This jump is placed in the timeline the same way as the next one. I don't want to change these 2
00:52:706 (2) - Not as sudden. but I suggest removing it too. It has no symmetric hints like 01:01:519 (1,2).
01:00:956 (1) - Space properly? I find spacing like this confusing. Changed
01:12:019 (1) - Why the slowdown? Confusing especially when it reaches 01:17:644 (3). I think these slowdowns fit well and there is no real problem with the normal-speed-slider after slowdowns
01:13:519 (1) - Same as above.
01:15:019 (1) - Same as above.
01:16:519 (1) - Same as above.
01:43:144 (x) - Was expecting a note here. I wanted to take another rhythm here, otherwise it will be plain boring to hear the same one again.
Thank you
Aleks719
General
Имхо, превью лучше здесь 01:12:019. Как-то повыразительнее
В тэги можно добавить "8-bit", т.к. при поиске "8bit" и "8-bit" осу выдаёт разные мапы.
Я думаю, то что 2 сложнейшие диффы в мапсете имеют одинаковые статы - не оставляет игрокам выбора попроще, а связи с этим средней диффе надо слегка скинуть статы, как мимнимум OD -1 for Nharox's Nightfall. А то и других стат скинуть, иначе никакая она не мидл, а полноправный инсейн

Midnight
00:48:769 (5,1) - великоват джампик, имхо
01:50:644 (6) - некруто пересекает хп бар

Nharox's Nightfall
This diff have 4 combocolors instead of 3 colors on other diffs. Make quantity and color of them similar.
Imo, slider tickrate 1 (like in other diffs) will be better, because max combo in Nharox's Nightfall more than in Midnight

Dusk
00:15:019 (3,4,1) - дистанция
00:28:519 (2,1,2) - нэзи дистанция
01:07:894 (2,3,4) - ^
01:20:269 (3,1) - дистанция
01:47:269 (3,1) - дистанция
02:04:519 (3,1) - нэзи дистанция

ок, стар
Topic Starter
Kert
2Aleks719
General
Имхо, превью лучше здесь 01:12:019. Как-то повыразительнее - готово
В тэги можно добавить "8-bit", т.к. при поиске "8bit" и "8-bit" осу выдаёт разные мапы. - да
Я думаю, то что 2 сложнейшие диффы в мапсете имеют одинаковые статы - не оставляет игрокам выбора попроще, а связи с этим средней диффе надо слегка скинуть статы, как мимнимум OD -1 for Nharox's Nightfall. А то и других стат скинуть, иначе никакая она не мидл, а полноправный инсейн - автор сложности в отъезде где-то.. сам не могу поправить.

Midnight
00:48:769 (5,1) - великоват джампик, имхо - поправил
01:50:644 (6) - некруто пересекает хп бар - я хз насчёт этого, мне кажется ничего в этом страшного. не менял

Nharox's Nightfall
This diff have 4 combocolors instead of 3 colors on other diffs. Make quantity and color of them similar.
Imo, slider tickrate 1 (like in other diffs) will be better, because max combo in Nharox's Nightfall more than in Midnight

Dusk
00:15:019 (3,4,1) - дистанция
00:28:519 (2,1,2) - нэзи дистанция
01:07:894 (2,3,4) - ^
01:20:269 (3,1) - дистанция
01:47:269 (3,1) - дистанция
02:04:519 (3,1) - нэзи дистанция
^ тут толи поправлял что-то толи нет, не помню уже. но такие мелочи что ппц конечно..
ок, стар
спасибо
wowshakhov
Sugoi desu!~
Lanttu
[Midnight]
00:53:831 (1) - Maybe clap here? You used clap also at 00:50:831 (1) - before and I think it sounded awesome~
00:56:831 (1) - ^
01:02:831 (1) - ^
01:05:831 (1) - ^
01:08:831 (1) - ^
01:11:831 (4) - ^

[Nharox's]
AR -1?
No problems with the diff itself, but those finishes sound so loud... ;_;

..This map is also great, and there's nothing to point out, augh. Starred~
And, just to make sure, don't kudosu this~ ;u; Pathetic modding attempt is pathetic.
Topic Starter
Kert
I feel that only clap at 00:59:831 (1) - will fit, like the one you mentioned
Thank you for taking a look and stars!
ziin
I look forward to more maps from you crack. I can't believe you did this map so well and without overmapping (much).

[general]
These colors are really bad. Can you bring up the luminosity to 85 if it's lower than that? The dark blue on a dark background is really hard to see. Not so much the note, but the approach circles. Nightfall also uses different colors, and while that's fine, it's good to be consistent.

[midnight]
00:28:519 (2,2) - these are the only questionable parts, as the music does not support anything on the red tick. You could get away with silencing the end of a slider so you don't change the rhythm. Well you could get away with leaving it as is too, but starting a note on the red tick is overmapping.

[nightfall]
the beginning is terribly overmapped. Please figure out a better way to map this without having to resort to putting notes where the author of the song didn't put them.
Can you resample the custom slider tick so that it includes the default slider tick sound? Part of the problem with giving slider ticks hitsounds is that they no longer sound the same. If you overlay the regular slider tick with the custom slider tick, it will sound like the custom is just an extra.
00:48:019 (1) - these straight 1/2 sliders are kind of repetitive and boring. Try keeping the same notes, but work in some circles. this rhythm will map the bass drum and the snare drum's rhythm, but leave the soft snare hits unstressed (since they are on the slider end). You can also put in a repeating slider or two, move some sliders, or whatever to make it a little less bland for repeated use.
00:57:956 (5) - the middle note is overmapped (and thus unstressed). Put some hitsound on the two before and two after so you map that rhythm a little better.
00:57:956 (5) -
01:09:956 (2) - ^
Topic Starter
Kert
2ziin
I look forward to more maps from you crack. I can't believe you did this map so well and without overmapping (much).

[general]
These colors are really bad. Can you bring up the luminosity to 85 if it's lower than that? The dark blue on a dark background is really hard to see. Not so much the note, but the approach circles. Nightfall also uses different colors, and while that's fine, it's good to be consistent.
Changed to 85, where it's lower
[midnight]
00:28:519 (2,2) - these are the only questionable parts, as the music does not support anything on the red tick. You could get away with silencing the end of a slider so you don't change the rhythm. Well you could get away with leaving it as is too, but starting a note on the red tick is overmapping.
It kinda follows the echo, but okay, I silenced these overmappings.
Thank you!
Nharox
"Terribly overmapped" ... yeah right. Sorry I won't change anything and keep it "boring". :) Thanks for the mod though.
ziin

Nharox wrote:

"Terribly overmapped" ... yeah right.
"yeah right" is a sarcastic comment, so I will elaborate a little bit.

Overmapping refers to putting notes where they do not exist in the background.

00:01:144 (2,3,1) - these, for example, are overmapped. There is nothing in the music to suggest that you can put a note here.

Crack did a very good job on this map and didn't place any notes over silence like you did.

Now you can go on and on about how this is your style: it doesn't change the fact that what I am saying is correct. Now does me being correct matter? Probably not. You can get this map ranked as it is. There are many osu players who do not mind overmapping to this degree. But you also might not have done it on purpose (you didn't actually listen to the song when you mapped it, or thought that this was the only way to make it interesting), which is why I'm pointing it out.

Also, please reconsider hitsounds on the 1/8 sliders, or some other way to differentiate between the middle note which isn't in the music. You could also lower the volume of that note instead. If you still won't do it, could you tell me why you won't do it?
Topic Starter
Kert
Let me put my 2 cents in

While I certainly agree that Nharox's diff is overmapped, I can't say that I don't like it
I really hate when someone puts tons of unneded notes to, let's say, a slow anime op/ed song just to make an Insane diff or whateva
But this is another kind of song and Nharox did a good job here I think. It feels like it's a kind of remix of the original song with it's own new catchy rhythms and all that
Zelos
So relaxing.

Folder:
Sparkly clean.

General:
Use the same slidertick rate for all difficulties. (Preferably tick rate 2 because it sounds nicer. Like Nharox's)

Dusk:
01:37:519 (2) - grab the 3rd slider grid point and move it to the right so that the slider becomes symmetrical and even.
01:39:019 (1) - ^

Nharox's Nightfall:
Saw nothing wrong here.

Midnight:
01:50:644 (6) - Not good. This is touching the HP bar.

Star for such a lovely song.
Topic Starter
Kert
Fixed everything, except tickrate, because I don't like how ticks would sound in my diff
Thanks.
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