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Silver Forest - (9) Destiny ~ Ever Lasting Turn of Cirno

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Topic Starter
Leorda

Colin Hou wrote:

[General]:
  1. (7) (8) (9) in SB seems really poor quality ORZ Actually, I make it bigger since the man inside this song is screamming. So I make it bigger
[Freezing]: ALL FIXED
  1. 02:42:294 (1) - delete? a bit strange ending point and can't find a good time to end this
  2. 01:59:736 (6) - new combo
  3. 02:37:410 (6) - ^
  4. 02:28:166 (4,5,6,7,8) - move this 2 grids right? the stack is really huge OTL.
[Cold]: ALL FIXED
  1. 02:40:724 (1) - end this at 02:42:119
[Warm]: ALL FIXED
  1. Cool seems better as a name for Cirno
  2. 02:40:724 (1) - end this at 02:42:119
star~
thanks for mod! Bubble please :3
KogumaX
banvi
Cirno~

[Warm]
00:29:212 (3) nazi : 2 grid up (grid lv4)
01:36:538 (3,4) nazi : 2 grid right (grid lv4)

[Cold]
...maybe Circle size +1?
mapset is fine to me

[Freezing]
AR +1
01:04:270 (n) add note?
02:00:084 (n) ^
02:37:759 (n) ^

nice map!
star~ :)
Topic Starter
Leorda

banvi wrote:

Cirno~

[Warm] ALL FIXED
00:29:212 (3) nazi : 2 grid up (grid lv4)
01:36:538 (3,4) nazi : 2 grid right (grid lv4)

[Cold]
...maybe Circle size +1? OK
mapset is fine to me

[Freezing] ALL NO
AR +1
01:04:270 (n) add note?
02:00:084 (n) ^
02:37:759 (n) ^

nice map!
star~ :)
arigatou
Gomo Psivarh
Hi Adroel :D

lol I just modded this song 2 days ago in http://osu.ppy.sh/s/28538

<!-- not a mod
Generally speaking...Too many traps...Even warm diff took me 3 retries...
But I love it :) (I scarcely mod gameplay unless it's horrible to play)
-->

<!-- mod start here -->

[freezing]
00:16:654 (1) - doesn't look good. How about this? (Yeah I like mod shape :P )
416,240,16654,6,0,B|420:191|372:163|323:191|323:247|367:268,1,180,8|4
01:23:631 (1) - ^
376,160,83631,6,0,B|408:120|376:76|320:76|288:120|320:160,2,180,8|4|8

GREAT! BONUS 80000!
Topic Starter
Leorda

Goooooooooooooouuuuuuuuuuuuuuuuuomoooooouuuuuuuuuuuhhhhhhhhhhhhhhh Psivarh wrote:

[freezing]
00:16:654 (1) - doesn't look good. How about this? (Yeah I like mod shape :P )
416,240,16654,6,0,B|420:191|372:163|323:191|323:247|367:268,1,180,8|4
01:23:631 (1) - ^
376,160,83631,6,0,B|408:120|376:76|320:76|288:120|320:160,2,180,8|4|8

GREAT! BONUS 80000!
I can't do that!

NO CHANGE!
Gomo Psivarh
Oh I'm bad modder :o

Btw do you need sb modding? Your storyboard contains some useless lines and can be compressed.
I can do these for you.
Topic Starter
Leorda

Gopoh Kushifarah wrote:

Oh I'm bad modder :o

Btw do you need sb modding? Your storyboard contains some useless lines and can be compressed.
I can do these for you.
ok
Gomo Psivarh
Topic Starter
Leorda

Gomomomomomomomomomomomomomomomomomomomomomomomomomomomomomomomomomomo wrote:

30% size reduced :D
thx Gomomomomomomomomomomomomomomomomomomomomomomomomomomomomomomomomomomo
Kurai
General
- In the tags, it should be "The embodiment of scarlet devil" and not "embodiment of scarlet devil"
- Remove "(9)" and "Cirno" from the tags, there are already in the song name

Warm
00:13:689 (1,2,3) - 1/2 are not good in easy difficulties :/, I think you should remove (1) and (3)
00:45:782 (2,3) - Make them a slider ?
00:55:549 (3,4) - Make them a slider ?
01:20:666 (1,2,3) - Remove (1) and (3)
02:29:038 (4,5) - Make them a slider ?

Cold
00:21:712 - Add a note ?
02:18:747 (1) - I think it would be better if you start this slider 1/2 later
02:20:317 - Add a note here (or add a reverse at 02:19:794 (1)) and start 02:20:491 (2) 1/2 later. It sounds nicer imo.

Star~
Topic Starter
Leorda

KuraiPettan wrote:

General
- In the tags, it should be "The embodiment of scarlet devil" and not "embodiment of scarlet devil"
- Remove "(9)" and "Cirno" from the tags, there are already in the song name Remove "(9)" and stay "Cirno" because it's a name

Warm
00:13:689 (1,2,3) - 1/2 are not good in easy difficulties :/, I think you should remove (1) and (3)
00:45:782 (2,3) - Make them a slider ? NO
00:55:549 (3,4) - Make them a slider ? NO
01:20:666 (1,2,3) - Remove (1) and (3)
02:29:038 (4,5) - Make them a slider ?

Cold
00:21:712 - Add a note ?
02:18:747 (1) - I think it would be better if you start this slider 1/2 later
02:20:317 - Add a note here (or add a reverse at 02:19:794 (1)) and start 02:20:491 (2) 1/2 later. It sounds nicer imo.

Star~
thx
April_old
;)
loveFantasy
hi

[General]
  1. consider adding a 2000 audio lead-in (for your storyboard element at the beginning)
  2. combo color 2 and 3 are really alike...further brighten combo color 2?
  3. enable "display storyboard in front of combo fire"
[Warm]
  1. 00:47:701 (1) - clap 00:48:747 and 00:50:143?
  2. 01:01:654 (1) - similar as above
  3. 02:26:770 (1) - slightly inconsistent spacing
  4. 02:35:143 (1) - similar clap suggestion
[Cold]
  1. 00:21:189 (1,2,3,4,5) - place them this way to fit your storyboard?
  2. 01:03:050 (3) - try this arrangement? i think sounds better:
  3. 01:18:398 (2,3,4) - they're not perfectly symmetrical, also (2) is offgrid..try these code:
    256,192,78398,2,0,B|256:94|436:94|436:192,1,260,4|0
    344,244,79445,1,8
    436,296,79794,2,0,B|436:394|255:394|256:296,1,260,4|0
    you may need to adjust 01:20:840 (1) - if you fixed above
  4. 01:47:701 (5) - clap the endpoint
  5. 01:51:887 (1,2) - clap the endpoint
  6. 01:58:863 (4) - same as 01:03:050
  7. 02:18:922 (1) - switch clap to endpoint? sounds weird now
  8. 02:21:189 (1,2,3,4) - make them a straight line?
  9. 02:29:561 (1,2,3) - same as 01:18:398, you can do a copy/paste if you apply the code
  10. 02:36:538 (5) - same as 01:03:050, if you're not willing to change pattern: make it parallel to 02:37:933 (1)
[Freezing]
  1. 00:23:108 (2) - move to x:232 y:108
  2. 01:40:109 (T) unused timing section
  3. 02:21:189 (1,2) - their shape is not perfect..make them look like (same to the later part):
sorry for some nazi, you use many interested sliders, though i think most of the shape is nazi-able (like 02:32:352 (1,2) - in [Freezing]), i only mention the ones that's really obvious to me when i'm testplaying, but it'll be nice if you re-layout and make all of them look nicer ;)

oh, since you mentioned in creator's words: i think the diff spread in this mapset is quite nice! (score spread is nice too)

star
Topic Starter
Leorda
Fix some things, thx loveFantasy
Topic Starter
Leorda
IRC Mod with Faust

Increase the Approach Rate by 2 in [Cold]

20:23 <Faust> : Greetings.
20:24 <Leorda> : greetings.....
20:24 <Faust> : About your Cirno map, no changes are necessary in my opinion. Save for the Normal.
20:24 <Leorda> : and?
20:25 <Faust> : Increase the AR by 1 or 2. Suits the pace nicer.
20:25 <Faust> : Since you gave the spacing a tad low
20:26 <Leorda> : in [Cold] diff?
20:26 <Faust> : Yes.
20:26 <Leorda> : I think AR by 2 is better~
20:27 <Faust> : 2 it is.
20:27 <Leorda> : I change it, done~
20:27 <Faust> : Alright. That's about it. Well done on the map :)
20:27 <Leorda> : thx
Aleks719
General
Set audio lead-in = 0
I suggest add whistles to the all high white ticks in soft sections. except high white ticks with finishes.
I saw you warning, but i suggest to make arrows with "Diff. Specific" only for diff with 2.0x slider speed, because it looks a bit weird in Easiest diffs.

Freezing
OD -1 maybe?
02:32:352 (1,2) - make this sliders much parallel?
02:33:747 (1,2) - ^

Cold
01:42:817 (4) - remove
01:42:643 - add note
01:42:991 - 1/2 slider

Warm
Your combo-colors here are different from another diffs

So, that's all. star
Topic Starter
Leorda
Fix one thing in Warm diff only, thx
Xgor
I blame Faust for making me mod this :P


Well this map is pretty much ready, just some minor stuff that I noticed that could improve the map

[Warm]
00:21:887 (3) - I think this slider would be better as straight, would work better with that arrow gimmick you have. (It's not as noticeable here compared to the other difficulties)
(Very minor suggestion) 00:23:282 (2) - move the first slider point up one grid (level 4) so it becomes more round towards (1)
00:30:608 (7,1) - Align?
00:51:887 (2,1) - Align (2)'s sliderend to (1)'s sliderstart perhaps.
01:25:375 (4) - Move down one grid (level 4) so it's aligned to (2)
01:26:422 (5) - Place at the same place as 01:23:631 (1) (And then align the slider after to that too)
02:19:794 (3) - I suggest you move the last slider point two grids up (level 4) so it looks better blanketed to (1)
02:34:794 (6,1) - Align?


[Cold]
00:59:387 (2,3) - Align?

I must say that how you swapping between mapping to to a basic rhythm to basing it on the singing constantly is pretty confusing I would prefer that you kept it to one thing during the same chorus but it's your choice


[Freezing]
00:23:108 (2) - This is pretty unimportant but can you please move this circle one grid to the left (grid level 4) so (1,2,3) is aligned to each other.
00:23:805 - I strongly prefer if you place a circle here, It's feels just odd to not place a circle as it would follow the singing and this is the hardest difficulty (I suggest you place it under (2))
01:02:962 - I suggest you add circle to follow the singing
01:58:776 - ^
02:36:451 - ^
02:28:166 (4,5,6,7,8,9) - This might sound like a odd suggestion but I think that you should move these down 4 grids and 4 grids to the right. Why? Because of the stacks it looks good in editor but not as good in-game, this makes it look much better in-game imo.
02:30:956 (1) - Can you please align it to (2) or make the slider be more round against the (2)'s slider start (Sorry for not explaining that well on that..)


Well I think this is ready all these are suggestions but all of them would make the map better I think.
PM me when you have done everything.
*star*
Topic Starter
Leorda
fix some issue, thx
Xgor
Let's shoot a bubble at it.
Topic Starter
Leorda

Xgor wrote:

Let's shoot a bubble at it.
thank youuuuuuu
Komeiji Yuki
:) Go ranked~
blissfulyoshi
So many clap sounds T_T

Warm:
Timing section mod:
00:44:906 - make the first kiai section start here to be consistent with the other diffs

Combo mod:
Similar to what I mentioned in Cold about the chorus. I advise you make the choruses consistent

Cold:
Combo mod:
00:46:305 (3) - new combo here to follow the lyrics (I think 2 note combos are fine. The consistency of patterns is more important imo)
01:00:259 (3) - ^
01:56:073 (1) - since this chorus had combos done differently than the previous diff, remove the new combo here to be consistent with the other combos in this chorus
02:30:956 (3) and 02:33:747 (2) - why is the second half of the chorus have combos that follow a different pattern than the ones in the first half of it. Please make them consistent

Freezing:
00:17:526 (3) - The mass repeats made this play strangely for me
00:21:887 (5) - I personally don't like how this hit the hp bar (it makes 01:28:863 (5) and the stack before it look even worse), so I advise you make this like a sine wave
02:37:410 (1) - nazi:put this in the center of the star so that it does not overlap the other parts of the star (the star is not symmetrical right now)

=============================
A decent mapset. Some of the combos could use a bit of work, but overall it is not bad. Popping over the kiai timing. Once you fix that and any of changes you want, call me back and I'll remod (not sure for what yet). For now, star.
Topic Starter
Leorda

blissfulyoshi wrote:

So many clap sounds T_T

Warm:
Timing section mod:
00:44:906 - make the first kiai section start here to be consistent with the other diffs OK

Combo mod:
Similar to what I mentioned in Cold about the chorus. I advise you make the choruses consistent I don't what you mean

Cold:
Combo mod:
00:46:305 (3) - new combo here to follow the lyrics (I think 2 note combos are fine. The consistency of patterns is more important imo) OK
01:00:259 (3) - ^ OK
01:56:073 (1) - since this chorus had combos done differently than the previous diff, remove the new combo here to be consistent with the other combos in this chorus OK
02:30:956 (3) and 02:33:747 (2) - why is the second half of the chorus have combos that follow a different pattern than the ones in the first half of it. Please make them consistent I don't know how to fix this O_O

Freezing:
00:17:526 (3) - The mass repeats made this play strangely for me I think it's fine
00:21:887 (5) - I personally don't like how this hit the hp bar (it makes 01:28:863 (5) and the stack before it look even worse), so I advise you make this like a sine wave I think it's fine
02:37:410 (1) - nazi:put this in the center of the star so that it does not overlap the other parts of the star (the star is not symmetrical right now) OK

=============================
A decent mapset. Some of the combos could use a bit of work, but overall it is not bad. Popping over the kiai timing. Once you fix that and any of changes you want, call me back and I'll remod (not sure for what yet). For now, star.
thx for mod ^^
blissfulyoshi
Warm:
01:28:863 (5) - it is sort of weird that there is nothing to follow the sbed down arrow here
01:49:096 (3) - new combo to be consistent with 00:53:282 (1)?

Cold:
Here is how I would fix the last chorus: (I like more combos rather than fewer)
02:30:956 (3) - new combo to be consistent with 02:19:794 (1)
02:33:747 (2) - new combo to be consistent with 02:22:584 (1)
02:36:538 (5) - The mass repeat is a little boring and doesn't fit that well imo. I would advise changing it. Regardless, new combo to follow the change in lyrics

Freezing:
01:05:840 (1,1) - the short spinner combined with the notes quickly after is more cruel than fun imo
01:28:166 (1,2,3,4,5) - The stack leniency's overlap with the hp bar looks aesthetically unpleasing. If you really want to keep the pattern, I advise you manually stack the notes in a nicer pattern
02:01:654 (1,1) - same as 01:05:840 (1,1)

=================

That is all I found on this run. Reply to the post, contact me, and I'll remod, hopefully I'll rebubble.
Topic Starter
Leorda

blissfulyoshi wrote:

Warm:
01:28:863 (5) - it is sort of weird that there is nothing to follow the sbed down arrow here
01:49:096 (3) - new combo to be consistent with 00:53:282 (1)?

Cold:
Here is how I would fix the last chorus: (I like more combos rather than fewer)
02:30:956 (3) - new combo to be consistent with 02:19:794 (1)
02:33:747 (2) - new combo to be consistent with 02:22:584 (1)
02:36:538 (5) - The mass repeat is a little boring and doesn't fit that well imo. I would advise changing it. Regardless, new combo to follow the change in lyrics

Freezing:
01:05:840 (1,1) - the short spinner combined with the notes quickly after is more cruel than fun imo
01:28:166 (1,2,3,4,5) - The stack leniency's overlap with the hp bar looks aesthetically unpleasing. If you really want to keep the pattern, I advise you manually stack the notes in a nicer pattern
02:01:654 (1,1) - same as 01:05:840 (1,1)

=================

That is all I found on this run. Reply to the post, contact me, and I'll remod, hopefully I'll rebubble.
all fixed
blissfulyoshi
(no kds pls)

Cold:
02:36:538 (1,2,3,4,5,6) - This pattern still does not fit that well for me. Then again, I am not sure what fits. If you have another idea try it, otherwise just tell me, and I'll rebubble.
Roddie
inb4 this map gets rebubbled.

Here's my mod.

Keep in mind that most of these are suggestions.

General
  1. There is a kiai time issue. The kiai time isn't snapped properly on the white ticks for all three choruses. :( You got to fix that man.

Warm
  1. 00:13:055 (1)-Was this left out intentional or by mistake? If it was a mistake, fix the spacing on that by using the distance snap.
  2. 01:20:840 (1)-^
  3. 01:36:887 (4)-Fix the spacing on this by using the distance snap. :3
  4. 01:46:305 (1)-You forgot to add a finish here.
  5. 02:23:980 (1, 2)-Add claps on the end of those sliders?
  6. 02:39:329 (3)-Add a clap on the end.

Cold
  1. 02:33:747 (1)-It would be better if you remove this new combo from here. :P

Freezing
  1. 01:05:840 (1)-Add a clap here.
  2. 02:01:654 (1)-^
  3. 02:37:410 (1)-Remove new combo...?

Oh, and sorry for the delay man.

If you have any questions about my mod, please let me know. D:

Star!
Topic Starter
Leorda

blissfulyoshi wrote:

(no kds pls)

Cold:
02:36:538 (1,2,3,4,5,6) - This pattern still does not fit that well for me. Then again, I am not sure what fits. If you have another idea try it, otherwise just tell me, and I'll rebubble.
fixed

Also, few are fixed, thx
blissfulyoshi
Everything seems to check out, so I'll rebubble.
Topic Starter
Leorda

blissfulyoshi wrote:

Everything seems to check out, so I'll rebubble.
thank you~
deohome123
Star before ranked :)
Vampiriella
Star~ ;)
rui
nice song nice map nice SB
cirno plus glasses equals saikyo pretty cirno!
star~
-Moccha_chii-
Cirno turn :)
eye am the strongest LOL
is cirno sure that she want fight the god (suwako) ? LOL
taiko_maniac1811
HI~ :D nice map
just want to know,
is it too late too upload this :? ? (my taiko diff)

can you take a look at it please :D~

Download: Silver Forest - (9) Destiny ~ Ever Lasting Turn of Cirno (Leorda) [1811's Taiko Oni].osu
Topic Starter
Leorda

taiko_maniac1811 wrote:

HI~ :D nice map
just want to know,
is it too late too upload this :? ? (my taiko diff)

can you take a look at it please :D~
no, sorry

and thx to star my map for everyone~
Andrea
[General]

The timing seems to be off. After some testing I found - BPM: 172,02 / Offset: 3.060 - Remember to resnap all notes and everything after changing it.


[Freezing]

01:02:965 (1,2) - This sudden doublet is really hard to read and confusing while playing. Change it to something else.
01:58:773 (1,2) - ^
01:59:732 (1) - Remove new combo.
02:36:443 (1,2) - Same as 01:02:965.
02:36:443 (1,2,3,4,5,6,7) - Why don't you make this pattern similiar to 01:58:773 (1,2,3,4,5,6,1) ? Much better.


That's all, I guess.

Sorry but have to pop due to the timing issue.
Topic Starter
Leorda

osuplayer111 wrote:

[General]

The timing seems to be off. After some testing I found - BPM: 172,02 / Offset: 3.060 - Remember to resnap all notes and everything after changing it.
Fixed, but are you sure this is the right timing? Did you discuss about this with your friend? I'm scare :o

[Freezing]

01:02:965 (1,2) - This sudden doublet is really hard to read and confusing while playing. Change it to something else.
01:58:773 (1,2) - ^ Fixed
01:59:732 (1) - Remove new combo. Fixed
02:36:443 (1,2) - Same as 01:02:965. Fixed
02:36:443 (1,2,3,4,5,6,7) - Why don't you make this pattern similiar to 01:58:773 (1,2,3,4,5,6,1) ? Much better.[/color] NO thanks

That's all, I guess.

Sorry but have to pop due to the timing issue. WWHHHHHYYYYYY
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