Gens wrote:
[General][Hard]
- That artist is weird. Is it really two spaces between wa. and remixed? And even then, why does it get interpreted everywhere else as a single space? I'd put only one space anyway, just to be safe, in case some parser fails due to this. Something also tells me remixed celas should be in parentheses or something but I know how awkward the japanese artists can get.
- Shiirn is right about the metronome, there's really no reason to leave it where it is right now. Or at least, I can't find a valid reason to leave it like that.
- Is it just me or the hitsound volume is really low? I can't really discern what is happening due to this. The mp3 might be too loud, too, I don't know.
- Heh, there's obviously a difference between our timing UOs since I get around -9ms of what you have.
- I can see Shiirn's point with the difficulty names, and I see no harm in changing them.
- Wow, that's some messed up difficulty sorting, buddy. There's not much you can do about them anyway.
[Hyper]
- I overall don't like this difficulty much, if at all... it just feels 'shapeless' and cluttered, like an amateur did it. It is very confusing to play in such cluttered spacing.
01:28:019 (1,2,3,4,5) - These don't seem to follow the music much, and they could have a more readable spacing...
[Another]
00:57:352 - Is this even possible? yes,see the picture,and,I have played this part many times by myself,and I have asked some of my friends play it.
01:12:019 (1,2,3,4,5) - This is purely cosmetic but they're very misaligned and look pretty ugly. I'd change the whole pattern altogether.
That's it from my part, I guess.
Combo1 : 251,225,49
Combo2 : 162,234,53
Combo3 : 87,204,249
Combo4 : 245,75,152
soulfear maps never arelovhin456 wrote:
* Overall, this for me is not ready yet for a bubble/rank
wa. & celas use a aliase "Akiyama Mio" in bof 2010Shiirn wrote:
General
Akiyama Mio K-ON as tags? oh wow, i laughed so hard i nearly threw up.
This makes me laugh even harder, sorry.soulfear wrote:
Should I laugh at you?
@ShiirnShiirn wrote:
SPOILERsoulfear maps never arelovhin456 wrote:
* Overall, this for me is not ready yet for a bubble/rank
General
Akiyama Mio K-ON as tags? oh wow, i laughed so hard i nearly threw up.
Another
00:09:342 (1,2,1,2,1,2) - These are still here?! I don't care if some random shitlicker S'd it, this is outright retarded.
Hyper
00:25:509 (2,3,4) - See Anot-
Hell, you didn't even look at my post, did you? I could probably directly copy+paste my mod from before while taking out Gens' mod. Oh, that's right, he can bubble your shit! Of course you'd listen to him! Let the rest of the plebeians just go lick themselves, aye?
You're so bloody lazy that you poop out what is obvious to the world a draft of a map (By the gods above, I hope this is a draft, I'd hate to see one of yours otherwise) and don't ever go back to change anything unless it's absolutely essential to get your turd-child ranked (because that seems to be all you care about), this is further proofed by the fact that you threw down tags that are obviously wrong but will obviously get you lots of plays.
Your mapping have not improved an iota since your first ranked maps, you still have the same crappy attitude, and you still reject entirely logical and fine mods unless they're coming from a mat or bat since their opinions are obviously the only ones worthy of mention. I would sleep well knowing you never ranked another map again after you shat out the crapfest that was akai tsukunise (hell, the fucking NAME was wrong! it's Akai KUTSUnise, ye dumb-) alas a lot of the bullshit you do is not distinctly unrankable (hopefully, yet).
If you need this to be translated so you can understand it, give me a ring. I'm not so lazy as to not find a translator for you. Not that you'll even read half of my post anyway.
Yes, I could (albeit, I do admit my speech style is a hell of a bitch to translate well), and I don't find it counterproductive since there's literally nothing that can be done that is productive at this point. I'm flattered that you think so highly of my writing, too =P Part of the entire reason I said it is that it's lost on him but entirely visible for everyone else.akrolsmir wrote:
SPOILERThis must be the most... shall we say... colorful post I've ever seen grace the osu! forums. Actually, it probably takes the cake for anything written I've read this decade. Or watched or heard, for that matter. I'm almost scared now to open up the beatmap. Don't you ever find yelling at people like this to be a bit counterproductive? Fortunately (or unfortunately), most of this will be lost on soulfear. (And out of sheer curiosity, could you really find a translator who would be able and willing to reiterate your somewhat unique style adequately into Chinese?)
Alright. Just keep in mind that it won't be getting ranked in this state.soulfear wrote:
Sorry,I think they're fine.
Would you mind explaining ? I checked the map and I have no idea why the patterns Jarby pointed out are what they are.soulfear wrote:
Sorry,I think they're fine.
>he doesn't know the difference between 1/2 and 1/4soulfear wrote:
I don't mind explaining,but if you play the BMS,you will know that sliders is 1/4 and give you so wide jump feel.
Please see my video of BMS of another,ty.
Also,I play my map many times,didn't feel it bad,and my friends as same as me.
Beat placement generally follows the time-distance-equality rule (holding Alt while placing beats enforces this). This means you shouldn't have some fast notes with huge distance between them followed by closely placed but slow notes. This gets really confusing if the player isn't the person who designed the beatmap! Having some logic to the placement should be one of your goals.These jumps are not logical, and are inconsistent with the rest of the beatmap. Either make everything else 4.0x + spacing or decrease the spacing of the jumps which don't exist in BMS.
What a funny reason,are you pro player?Jarby wrote:
Hyper:
00:25:342 (1,2,3,4) - 8.46x distance between these objects when there is no major shift intensity in the music warranting it at all? We can't have that. It's a lot more apparent when you consider that there are no other jumps this extreme elsewhere in the map. It's a needlessly difficult mess of a pattern.
Another:
00:09:342 (1,2,1,2,1,2,1) - Basically the same problem as listed above.
There are some other suggestions I'd like to make, but you don't seem to respond well to criticism, so I'll just stop here since I've already made the most important points clear.