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wa. remixed celas - Suishou-Sekai ~Fracture~

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ise77777
:oops:
Charles445
Were you even trying when you mapped the Hard?
The hell is up with the 8x sliders on Hyper?
Shiirn
General
Why is offset so much earlier (one full metronome loop) than the first sound shows up? It won't change anything, sure, but it's incorrect to have the offset on empty space. The menu as it is acts strange on the map.
Stick to the one naming convention? having both normal/hard and hyper/another makes no sense since hyper and hard are supposed to be relatively equal in terms of difficulty. Besides, deen's Normal plays like an Easy and the Hard is more like a Normal, so go Beginner / Standard as difficulty names?

Hard
Your difficulty settings are really low. The entire map plays more like a normal.
All of your sliders look fairly ugly. Make them a bit cleaner?
00:26:686 (3) - stack under 2? or just remove entirely and extend 2 to the white tick.
00:26:852 (1) - sounds better ending on red tick so that the violet slider starts more smoothly
00:28:019 (1) - ^^ except for the yellow combos
00:30:852 (2,3) - Stack 3 under 2 or remove 3 and extend 2 to white tick
00:33:352 (5,6,1,2) - These all sound better ending on red ticks.
00:36:186 (2,1) - Stack 1 under 2 or remove 1 and extend 2 to white tick
00:37:519 (2,3) - Stack 3 under 2 or remove 3 and extend 2 to white tick
00:38:852 (5,1) - Stack 1 under 2 or remove 1 and extend 2 to white tick
00:41:519 (2,3) - Stack 3 under 2 or remove 3 and extend 2 to white tick
01:11:436 (1) - While this note is spaced somewhat correctly and makes sense with the music, it doesn't mesh well with the rest of the difficulty. Change/remove?
01:20:019 (1,2) - sound better ending on red ticks
01:21:352 (1,2) - Stack 2 under 1 or remove 2 and extend 1 to white tick
01:21:852 (3,4) - Stack 4 under 3 or remove 4 and extend 3 to white tick
01:22:352 (5,6,7) - sound better ending on red ticks
01:25:352 (4,5,6) - sound better ending on red ticks
01:26:686 (1) - sound better ending on white tick
01:42:686 (2,3) - Stack 3 under 2 or remove 3 and extend 2 to white tick
01:44:519 (4,5) - Stack 5 under 4 or remove 5 and extend 4 to white tick
01:48:019 (5,6) - I think you know where I'm going with this.
01:49:352 (1) - End on white tick

Hyper
Your sliders look like shit. I can see why you rarely use them.
00:25:519 (2,3,4) - are you on fucking crack?
01:28:519 (3,4) - are you on fucking crack v2
The end of the map makes no sense with the rest of the difficulty, while it's very well done - I need to stress this because that's rare for you it's far more suited to an Another difficulty rather than a hyper, since the difficulty curve is way too high.

Another
00:09:353 (1,2,1,2,1,2) - are you on fucking crack v3
00:57:353 (for a long time) - these are just plain stupid. This spacing makes no sense whatsoever.
The ending for Hyper is far better than your Another ending.



I feel like I'm being trolled by this map and everyone that has modded it who have not seen this shit.
Topic Starter
soulfear
星をくれてありがとう~=w=
Gens
[General]
  1. That artist is weird. Is it really two spaces between wa. and remixed? And even then, why does it get interpreted everywhere else as a single space? I'd put only one space anyway, just to be safe, in case some parser fails due to this. Something also tells me remixed celas should be in parentheses or something but I know how awkward the japanese artists can get.
  2. Shiirn is right about the metronome, there's really no reason to leave it where it is right now. Or at least, I can't find a valid reason to leave it like that.
  3. Is it just me or the hitsound volume is really low? I can't really discern what is happening due to this. The mp3 might be too loud, too, I don't know.
  4. Heh, there's obviously a difference between our timing UOs since I get around -9ms of what you have.
  5. I can see Shiirn's point with the difficulty names, and I see no harm in changing them.
  6. Wow, that's some messed up difficulty sorting, buddy. There's not much you can do about them anyway.
[Hard]
  1. I overall don't like this difficulty much, if at all... it just feels 'shapeless' and cluttered, like an amateur did it. It is very confusing to play in such cluttered spacing.
[Hyper]

01:28:019 (1,2,3,4,5) - These don't seem to follow the music much, and they could have a more readable spacing...

[Another]

00:57:352 - Is this even possible?
01:12:019 (1,2,3,4,5) - This is purely cosmetic but they're very misaligned and look pretty ugly. I'd change the whole pattern altogether.

That's it from my part, I guess.
Topic Starter
soulfear

Gens wrote:

[General]
  1. That artist is weird. Is it really two spaces between wa. and remixed? And even then, why does it get interpreted everywhere else as a single space? I'd put only one space anyway, just to be safe, in case some parser fails due to this. Something also tells me remixed celas should be in parentheses or something but I know how awkward the japanese artists can get.
  2. Shiirn is right about the metronome, there's really no reason to leave it where it is right now. Or at least, I can't find a valid reason to leave it like that.
  3. Is it just me or the hitsound volume is really low? I can't really discern what is happening due to this. The mp3 might be too loud, too, I don't know.
  4. Heh, there's obviously a difference between our timing UOs since I get around -9ms of what you have.
  5. I can see Shiirn's point with the difficulty names, and I see no harm in changing them.
  6. Wow, that's some messed up difficulty sorting, buddy. There's not much you can do about them anyway.
[Hard]
  1. I overall don't like this difficulty much, if at all... it just feels 'shapeless' and cluttered, like an amateur did it. It is very confusing to play in such cluttered spacing.
[Hyper]

01:28:019 (1,2,3,4,5) - These don't seem to follow the music much, and they could have a more readable spacing...

[Another]

00:57:352 - Is this even possible? yes,see the picture,and,I have played this part many times by myself,and I have asked some of my friends play it.
01:12:019 (1,2,3,4,5) - This is purely cosmetic but they're very misaligned and look pretty ugly. I'd change the whole pattern altogether.

That's it from my part, I guess.
Topic Starter
soulfear
·1·
Gens
Okay well... during the course of the last three or four hours soulfear has been explaining to me the reasons and stuff. While I did manage to convince him to change a few things, a good chunk of stuff was left unchanged. The most important changes were probably the artist change and the offset (and metronome) fix. The things that weren't changed were... the Hard difficulty being called like that (I think there's no appropriate equivalent to that in beatmania) and overall the placement of the beats. I assume it's fine since, although it would be nice if changed it isn't really unrankable.

All that goes to whoever mods this next of course~

Bubs, then.
lovhin456
Hi! Sorry if I pop your bubble. Well at the end is you who chooses if you make any changes.

Song's Info;
- Tags >> Why is Akiyama Mio and K-ON on tags ? Just asking. Also add beatmania; is not Deen, is DeeN; add Firce777

General;
- Try these colors maybe ?
Combo1 : 251,225,49
Combo2 : 162,234,53
Combo3 : 87,204,249
Combo4 : 245,75,152


Normal;
- The hitsounds are too quiet, use 100% for volume ?
- 00:17:342 >> This slider looks really bad
- 00:25:342 >> Remove whistle, add finish
- 00:36:009 >> Maybe new combo here ?
- 00:38:342 >> Add whistle at start and remove whistle at end
- 00:39:675 (2,4) >> Add whistle
- 00:42:675 >> ^
- 00:43:675 (1,3,5) >> ^
- 00:46:675 >> Remove whistle, add finish at start ?
- 01:17:342 >> Add a new combo
- 01:21:342 >> ^
- 01:38:675 >> New combo should start here
- 01:40:009 >> Remove new combo and add new combo at 01:41:342

Hard;
- Circle size -1, smaller
- 00:29:675 (3,4) >> The spacing is not even
- 00:33:342 >> This looks really really bad
- 00:44:009 >> Add 3 repeats
- 00:49:009 >> Add a note
- 00:49:342 >> The new combo should start here
- 01:32:342 >> Add a note here and on the next red tick
- 01:32:675 >> Remove the repeat and extend to the next white tick; then add a note on the next red tick
- The spacing is kinda confusing ;/

Another;
- 00:09:009 >> Shorten to the previous red tick
- 00:09:342 (1,2) >> Shorten to previous white tick
- 00:10:675 (1,2) >> ^
- 00:12:009 (1,2) >> ^
- 01:17:342 >> New combo ?
- 01:37:009 >> This is a very long combo, split it
- 01:41:342 >> ^
- 01:51:342 >> New combo
- I don'tlike this diff

Hyper;
- 00:13:675 >> Shorten to the previous red tick
- 00:25:509 (2,3,4) >> ^
- 00:30:675 >> Shorten to the previous white tick
- 00:33:342 >> Shorten to previous red tick
- 01:26:342 >> ^
- 01:28:509 (3,4) >> Shorten to previous white tick
- 01:51:342 >> New combo ?

* Overall, this for me is not ready yet for a bubble/rank
* Star
Topic Starter
soulfear
Thank you for modding,but nothing changed. :D
Anyway,thanks for your star.
Oh sorry for forgetting Firce777.
Latest I'll add his name.
Gens
Bubble repair.

I will not miss it again, I swear. :(
Shiirn

lovhin456 wrote:

* Overall, this for me is not ready yet for a bubble/rank
soulfear maps never are
General
Akiyama Mio K-ON as tags? oh wow, i laughed so hard i nearly threw up.
Another
00:09:342 (1,2,1,2,1,2) - These are still here?! I don't care if some random shitlicker S'd it, this is outright retarded.
Hyper
00:25:509 (2,3,4) - See Anot-

Hell, you didn't even look at my post, did you? I could probably directly copy+paste my mod from before while taking out Gens' mod. Oh, that's right, he can bubble your shit! Of course you'd listen to him! Let the rest of the plebeians just go lick themselves, aye?
You're so bloody lazy that you poop out what is obvious to the world a draft of a map (By the gods above, I hope this is a draft, I'd hate to see one of yours otherwise) and don't ever go back to change anything unless it's absolutely essential to get your turd-child ranked (because that seems to be all you care about), this is further proofed by the fact that you threw down tags that are obviously wrong but will obviously get you lots of plays.

Your mapping have not improved an iota since your first ranked maps, you still have the same crappy attitude, and you still reject entirely logical and fine mods unless they're coming from a mat or bat since their opinions are obviously the only ones worthy of mention. I would sleep well knowing you never ranked another map again after you shat out the crapfest that was akai tsukunise (hell, the fucking NAME was wrong! it's Akai KUTSUnise, ye dumb-) alas a lot of the bullshit you do is not distinctly unrankable (hopefully, yet).

If you need this to be translated so you can understand it, give me a ring. I'm not so lazy as to not find a translator for you. Not that you'll even read half of my post anyway.
Topic Starter
soulfear
lol
Curisu

Shiirn wrote:

General
Akiyama Mio K-ON as tags? oh wow, i laughed so hard i nearly threw up.
wa. & celas use a aliase "Akiyama Mio" in bof 2010
and they're in team"K-ON" lol
Topic Starter
soulfear
Should I laugh at you?

Shiirn

soulfear wrote:

Should I laugh at you?
This makes me laugh even harder, sorry.

although this time it's at the sheer absurdity rather than the perceived idiocy.
akrolsmir

Shiirn wrote:

SPOILER

lovhin456 wrote:

* Overall, this for me is not ready yet for a bubble/rank
soulfear maps never are
General
Akiyama Mio K-ON as tags? oh wow, i laughed so hard i nearly threw up.
Another
00:09:342 (1,2,1,2,1,2) - These are still here?! I don't care if some random shitlicker S'd it, this is outright retarded.
Hyper
00:25:509 (2,3,4) - See Anot-

Hell, you didn't even look at my post, did you? I could probably directly copy+paste my mod from before while taking out Gens' mod. Oh, that's right, he can bubble your shit! Of course you'd listen to him! Let the rest of the plebeians just go lick themselves, aye?
You're so bloody lazy that you poop out what is obvious to the world a draft of a map (By the gods above, I hope this is a draft, I'd hate to see one of yours otherwise) and don't ever go back to change anything unless it's absolutely essential to get your turd-child ranked (because that seems to be all you care about), this is further proofed by the fact that you threw down tags that are obviously wrong but will obviously get you lots of plays.

Your mapping have not improved an iota since your first ranked maps, you still have the same crappy attitude, and you still reject entirely logical and fine mods unless they're coming from a mat or bat since their opinions are obviously the only ones worthy of mention. I would sleep well knowing you never ranked another map again after you shat out the crapfest that was akai tsukunise (hell, the fucking NAME was wrong! it's Akai KUTSUnise, ye dumb-) alas a lot of the bullshit you do is not distinctly unrankable (hopefully, yet).

If you need this to be translated so you can understand it, give me a ring. I'm not so lazy as to not find a translator for you. Not that you'll even read half of my post anyway.
@Shiirn

This must be the most... shall we say... colorful post I've ever seen grace the osu! forums. Actually, it probably takes the cake for anything written I've read this decade. Or watched or heard, for that matter. I'm almost scared now to open up the beatmap. Don't you ever find yelling at people like this to be a bit counterproductive? Fortunately (or unfortunately), most of this will be lost on soulfear. (And out of sheer curiosity, could you really find a translator who would be able and willing to reiterate your somewhat unique style adequately into Chinese?)

@soulfear

我知道你已经有很多的 ranked maps, 可是你可不可以稍微多花一点时间 在你的最新的上?比如说,lovhin 有提出一些很好的建议;你有没有真的花一点时间看一看它们 怎么样?我的看法是,把一个好的 map rank 起来比把一百个不怎么样的好。希望你至少想一想这个,和希望我的中文你还看得懂。

English translation:
I know you have a lot of ranked maps, but maybe you could afford to spend a bit more time on your newer ones? For instance, lovhin's post had a lot of good suggestions; did you even try any of them besides the tag change (especially since you popped the bubble anyways for that)? It'd be better to get one, good map ranked rather than a hundred mediocre ones. Just something to keep in mind, and sorry if my Chinese wasn't perfect.
Shiirn

akrolsmir wrote:

SPOILER
This must be the most... shall we say... colorful post I've ever seen grace the osu! forums. Actually, it probably takes the cake for anything written I've read this decade. Or watched or heard, for that matter. I'm almost scared now to open up the beatmap. Don't you ever find yelling at people like this to be a bit counterproductive? Fortunately (or unfortunately), most of this will be lost on soulfear. (And out of sheer curiosity, could you really find a translator who would be able and willing to reiterate your somewhat unique style adequately into Chinese?)
Yes, I could (albeit, I do admit my speech style is a hell of a bitch to translate well), and I don't find it counterproductive since there's literally nothing that can be done that is productive at this point. I'm flattered that you think so highly of my writing, too =P Part of the entire reason I said it is that it's lost on him but entirely visible for everyone else.

I'm going to step out from this again since I'm over it, soulfear can be an 11 year old with a toy all he wants.

Oh, and star since that's probably what he wants in the first place
dNextGen
lets bitchin because we're awesome fuck yea
lepidopodus
As I expected, after I finished several Taiko maps(so many requests stacked T_T) I tryed to check this map but it's already bubbled lol

All I can do is just star this map. Good luck.
LQX
:)
wiza
starrr
Jarby
Hyper:

00:25:342 (1,2,3,4) - 8.46x distance between these objects when there is no major shift intensity in the music warranting it at all? We can't have that. It's a lot more apparent when you consider that there are no other jumps this extreme elsewhere in the map. It's a needlessly difficult mess of a pattern.

Another:

00:09:342 (1,2,1,2,1,2,1) - Basically the same problem as listed above.

There are some other suggestions I'd like to make, but you don't seem to respond well to criticism, so I'll just stop here since I've already made the most important points clear.
Topic Starter
soulfear
Sorry,I think they're fine. :)
Jarby

soulfear wrote:

Sorry,I think they're fine. :)
Alright. Just keep in mind that it won't be getting ranked in this state.
Shiro

soulfear wrote:

Sorry,I think they're fine. :)
Would you mind explaining ? I checked the map and I have no idea why the patterns Jarby pointed out are what they are.

Also, are these K-ON tags really needed ? Is there a direct relation between the map and K-ON ?

Oh, btw, you don't kudosu mod posts if you fix nothing of what was said.
Topic Starter
soulfear
I don't mind explaining,but if you play the BMS,you will know that sliders is 1/4 and give you so wide jump feel.
Please see my video of BMS of another,ty. :)
Also,I play my map many times,didn't feel it bad,and my friends as same as me.
Shiro
For the tags, wa. remixed celas used the alias "Akiyama Mio" in the BMS of Fighters 2010. I guess K-ON is a team name. The tags are remotely related, although I'd rather get rid of them as they aren't directly related and actually very situational.
ziin

soulfear wrote:

I don't mind explaining,but if you play the BMS,you will know that sliders is 1/4 and give you so wide jump feel.
Please see my video of BMS of another,ty. :)
Also,I play my map many times,didn't feel it bad,and my friends as same as me.
>he doesn't know the difference between 1/2 and 1/4



Also, you do know where the term "jump" came from, right? It's also called air, because you have to jump in the air to hit both notes since your feet are not hitting the ddr pad, and you can't put your weight on the other foot.

Your video of another proves that the sliders at 9 are not even jumps. There's a measly one note to hit.


Pointless awkward difficulty is stupid and should be unrankable.
Topic Starter
soulfear
:O...this is not ddr,sir,it give me jump feel because played with high speed then play it you will feel it jump to one long note to anothe long note.
Shiirn
Then make it a smaller jump and less silly.
ziin
DDR is BMS with 4 buttons and a different scoring method. That's not a jump in DDR. Since DDR and BMS are virtually the same game, that can't be a jump in BMS. Since osu! is a different game, you can put a jump there, but you can't use BMS to validate the jump.

Beat placement generally follows the time-distance-equality rule (holding Alt while placing beats enforces this). This means you shouldn't have some fast notes with huge distance between them followed by closely placed but slow notes. This gets really confusing if the player isn't the person who designed the beatmap! Having some logic to the placement should be one of your goals.
These jumps are not logical, and are inconsistent with the rest of the beatmap. Either make everything else 4.0x + spacing or decrease the spacing of the jumps which don't exist in BMS.
Avadon_old
you suck
Avadon_old
 
kurohana
i love this map ^w^
star
friendok
star
minyeob
Bubbled 0.0
Jarby
No changes were made to the map. My points still stand.
Avadon_old
煞筆,你碉堡了
Avadon_old

Jarby wrote:

Hyper:

00:25:342 (1,2,3,4) - 8.46x distance between these objects when there is no major shift intensity in the music warranting it at all? We can't have that. It's a lot more apparent when you consider that there are no other jumps this extreme elsewhere in the map. It's a needlessly difficult mess of a pattern.

Another:

00:09:342 (1,2,1,2,1,2,1) - Basically the same problem as listed above.

There are some other suggestions I'd like to make, but you don't seem to respond well to criticism, so I'll just stop here since I've already made the most important points clear.
What a funny reason,are you pro player?
noooooo,you suck,your play skill like a shit.
no...shit is more pro than you,sorry:<
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