Hell mode DDDD:woodrockman wrote:
I want to create a taiko hell mode map!~ can you put it? XD
Taiko Oni is even too difficult for me...
hmm , OK!. I want to see your taiko hell!! XDDD
Hell mode DDDD:woodrockman wrote:
I want to create a taiko hell mode map!~ can you put it? XD
lolwoodrockman wrote:
すみません。。
かなり むずかしいですww;;
ま。。なんとかなるんでしょう。。XD
(かわいい曲が 汚れている!!!)
lolwutwoodrockman wrote:
最初は、もっどむずかしくつくる!って おもったけど。。
りせいがじゃまをして じょばんには かなり たのしけど やすくなっています;; (T.T)
。。ま、じつは ぼくも クリアすることさえ けっこ きつい。。ですが(?!)
(クリアは かのうですよっ!!)
。。。。。。じょばんをもっとむずかしくつくってほしかったです。。~
。。。でもなんかrankeがむずかしいそで。。でへっ~(?!)・
(実際には面倒でした)(死ね!ウッドロックマン!)
woodrockman wrote:
むずかしいさをあがりました!!
ぬびたさんがやすくふるこんぼするみたいからしょく!でした!!!
。。。もうわかりません。。どうにでもなれ
it's just hard :< why so seriousMMzz wrote:
Taiko Mod:
Wood's diff is to spammy for that high of BPM, unrankable in my eyes. At least tone it down some.
Looked over the authentic's, they are correct.
MMzz wrote:
Taiko Mod:
Wood's diff is to spammy for that high of BPM, unrankable in my eyes. At least tone it down some.
Looked over the authentic's, they are correct.
Thank you for check~MMzz wrote:
Taiko Mod:
Wood's diff is to spammy for that high of BPM, unrankable in my eyes. At least tone it down some.
Looked over the authentic's, they are correct.
woodrockman wrote:
むずかしいさをあがりました!!
ぬびたさんがやすくふるこんぼするみたいからしょく!でした!!!
。。。もうわかりません。。どうにでもなれ
hmm , I believe this is rankable.Noobita wrote:
it's just hard :< why so seriousMMzz wrote:
Taiko Mod:
Wood's diff is to spammy for that high of BPM, unrankable in my eyes. At least tone it down some.
Looked over the authentic's, they are correct.
JUST UNRANKABLE LOLwoodrockman wrote:
むずかしいさをあがりました!!
ぬびたさんがやすくふるこんぼするみたいからしょく!でした!!!
。。。もうわかりません。。どうにでもなれ
oop , fixed! Thank you~lepidopodus wrote:
The last note in Taiko Oni should be x3.0, but before that I guess we need to check how we should apply it.
...samiljul wrote:
JUST UNRANKABLE LOLwoodrockman wrote:
むずかしいさをあがりました!!
ぬびたさんがやすくふるこんぼするみたいからしょく!でした!!!
。。。もうわかりません。。どうにでもなれ
Numbers 596108 wrote:
Mod Request from
Before mod please read the meaning represented by the color
Color Help
Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern
Taiko Muzukashii
Because it is TAT Music , so skipped
Taiko Oni
skipped
wood's Hell Taiko Oni
Timing :
00:00:021 240.00 BPM - N - -> OK
00:32:021 1.0x - K - -> OK
00:48:021 1.0x - N - -> OK
00:56:021 0.75x - N - -> OK
01:12:021 1.0x - K - -> OK
01:44:021 1.0x - N - -> OK
01:50:021 480.00 BPM - N - -> OK
01:50:146 1.5x - N - -> OK
Notes :
00:24:521 (4) -
00:25:521 (4) -
ㄴ00:24:021 (193) - ddkd
ㄴ00:25:021 (199) - ddkk
ㄴ00:26:021 (206) - kdkk
ㄴ00:27:021 (213) - kddk fix (All the other also seems to be good...?)
01:05:521 (1) -
ㄴ01:05:521 (526) - k fix
01:25:021 (1,2,3,1) -
01:25:521 (1,2,3,1) -
ㄴ01:25:021 (738) - ddd k
ㄴ01:25:521 (742) - ddd k kdd fix
Others :
Song Difficulty -
HP Drain Rate - 5 -> 6~8
ㄴT.T ok, 5->6! Because I need to clear (?!)
Circle Size - 5 -> Max
ㄴfix
Approach Rate - 5 -> Max
ㄴfix
Overall Difficulty - 5 -> 3~4
ㄴnot fox All my Taiko map is always fixed at 5 o.o
Total Result
Song favorite degree : 7 / 10
Note Pattern : 67 / 70
Other wrong : 6 / 10
Timing wrong : 10 / 10
Score : 90 / 100
wood~ Good luce :3
banvi wrote:
I should change previous version...
This taiko map is enough too difficult for hell mode.
So this shouldn't be more difficult imo. orz
For ranked.OzzyOzrock wrote:
is this for approval or rank? 7 diffs too much ><
Thank you I'm noob thoughKanon wrote:
you are great mapper ☆~
omg , sorry for my ignorance...lepidopodus wrote:
@banvi: Currently 6 is maximum. That mapsets with 7~8 diffs had been ranked before the rule was established.
Thank you~ (:Regou wrote:
Hi!
[Easy]
01:09:021(2) 2 grid down in level 4? (It will change the position if you do this on grid level 3)ok
[Normal]
HP drain -1?nah
00:02:251(2)Cancel this clap sound?nah
[Lunety]
00:03:771(7) 2 grid right?ok
00:58:021 Add note?ok
01:01:771 ^ok
01:03:771 ^ok
01:06:021 ^ok
01:47:521 Use 1/4 beat also?hmm, ok
[Insane]
So Fast
HP drain -1?nah due to score
00:17:396(6) 1 grid down?nah
00:17:896(8) 1 grid left?nah
00:18:021(9) Add new combo here?nah
00:19:771(5,6) Both 1 grid down?nah
00:28:521(3,4) 1 grid up?ok
01:39:271(5) ^nah
01:41:771(1) Cancel this new combo?ok
Good luck~
Thank you~ <3HeatKai wrote:
Hello
[general]
No "hard" diff ? To fact , [Lunet] is hard position. I think this diff is not hard for [Hard].
All diff must have same kiai time.I think ok except for taiko?
Don't play fireworks at last part *the little kiai for "uwow" just effect is ok?
open osu. file , Audio lead-in = 2000 ok~
[easy]
00:13:521 (2) - 1 grid up ~nah
01:08:021 (1) - spacing hmm? this is fine for me
01:16:021 (1) - align it like this ok
01:19:521 (6) - delete no , I think this is better natural
[normal]
00:08:646 (8) - make it look better hmm ugly? changed
00:17:021 (1) - remove clap at the end of the slidernah
00:18:271 (2) - ninja jump?fixed
00:34:021 (5) - try to stack it with 00:35:646 (7) end of the slider like this then check spacing ~maybe this is a bit hard to see reverse arrow. so no change
01:02:271 (5,1,2,3) - better make square ? http://puu.sh/2kzI ok
01:28:021 (1) - spacing ~ nazi... fixed
[Insane]
Reduce the Approach rate by 1 No. I think such this high BPM song really sit AR9
00:00:771 (1,2,3,4,5) - not a good way to start a map change (1,2,3,4) to repeat slider ok , agree
00:24:521 (1) - remove new combo
00:25:521 (1) - ^
00:26:521 (1) - ^
00:27:521 (1) - ^ hmm , these new combo is sign to change silder speed.
[Lunety]
00:12:521 (4) - 1 grid up ok
01:07:521 (6) - remove finish,add clap no , this is follow the song
01:07:771 (8) - ^ ^
01:47:021 (4,5,1,2,3,4,5,6) - remap this part. Doesn't follow the rhythm I think fine (1~6). (4,5) will be change if other modder point out.
[Overall]
Go go banvi .
Starred ~ *