This beatmap was submitted using in-game submission on 2023年10月6日 at 20:50:52
Artist: Akiyama Uni
Title: Rakujitsu ni Haeru Sakasa-jou
Source: 東方憑依華 ~ Antinomy of Common Flowers.
Tags: electronic instrumental touhou aocf 15.5 th15.5 video game shining needle castle theme 完全憑依ディスコグラフィ 東方憑依華 original sound track kanzen hyoui discography touhou hyouibana ost 東方project zun team shanghai alice comiket 93 c93 2hu
BPM: 180
Filesize: 7253kb
Play Time: 03:19
Difficulties Available:
Information: Scores/Beatmap Listing
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Artist: Akiyama Uni
Title: Rakujitsu ni Haeru Sakasa-jou
Source: 東方憑依華 ~ Antinomy of Common Flowers.
Tags: electronic instrumental touhou aocf 15.5 th15.5 video game shining needle castle theme 完全憑依ディスコグラフィ 東方憑依華 original sound track kanzen hyoui discography touhou hyouibana ost 東方project zun team shanghai alice comiket 93 c93 2hu
BPM: 180
Filesize: 7253kb
Play Time: 03:19
Difficulties Available:
- Rain (5.5 stars, 1620 notes)
Information: Scores/Beatmap Listing
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Rain
Rules
Rules
- Hyperdashes and dashes must have at least a 62 ms gap between their two objects.
- Hyperdashes that are basic-snapped must not be used more than four times between consecutive fruits.
- Hyperdashes that are basic-snapped must not be used more than two times within a slider. The slider path must be simple and easy-to-follow.
- Hyperdashes that are higher-snapped must not be used in conjunction with higher-snapped dashes or any other hyperdashes.
- Hyperdashes that are higher-snapped must not be used within a slider.
- At least 125 ms must be left between circles/sliders and the start and end of spinners. This is to ensure readability.
- Hyperdashes should not be used on individual drops and/or slider repetitions.
- Hyperdashes that are basic-snapped should not be used consecutively when different beat snaps are used. For example, a 1/1 hyperdash followed by a 1/2 hyperdash.
- Hyperdashes that are higher-snapped should not be followed by antiflow dashes with a gap lower than 250ms.
- Edge dashes may only be used singularly (not in conjunction with other dashes or hyperdashes).
- Combos should not exceed 16 objects including slider tails and repeats. Spinners are an exception.
- Note density should follow a mostly 1/2 + 1/4 and/or 1/3 + 1/6 pattern. 1/8 patterns and higher should be used sparingly.
- Approach Rate / Overall Difficulty should be between 7 and 9.
- HP Drain Rate should be between 5 and 6.
- Circle Size should be between 3 and 5.