good map! star~
wcx19911123 wrote:
SPOILER[Lovely]
AR+1 AR is appropriate for beginner
00:16:569 (1,2) - spacing No
00:45:535 (5) - 1 gird leftNo
00:53:121 (3,4) - cancel the slider's repeat and add a spinner from 00:53:811 to 00:55:190No
01:13:443 (3) - make it more beatiful?Like?
01:37:224 (1,2,3,4) - spacing Nope. 1 or 2 grid doesn't affect
[Adorable]
00:36:569 (8,1) - spacing Uhm, (8) already gone before (1) appear
[Sweet Soul]
00:20:362 (2) - 1 gird right?
01:50:327 (1) - cancel endding's hitsound
[Dear galvenize]
01:08:961 (1,2,3,4,5,6) - hexagon?
01:10:340 (1,2,3,4,5,6) - ^
01:18:099 (6,7,8) - I think the jump is suddenly
01:19:478 (6,7,8,1) - Maybe change the spaing with ^
01:50:500 - spinner?
Nice map
Star~
*Facepalm* Now someone notice itKite wrote:
Rika's hair is messed up in the bg
Noticed and fixed someLanttu wrote:
[Sweet Soul]
Maybe start with soft hitsounds and change to normal at 00:10:720? Would sound nice~
01:50:313 (1) - What's with the timing sections during this spinner? Silencing gone bad or something else? :3
[Adorable]
00:16:579 (1) - Delete clap and maybe add finish
00:48:627 (4) - Clap forgotten?
[Lovely]
00:16:579 (1) - Delete clap, add finish
00:47:594 (2,3,1,2,3) - Why did the clap pattern suddenly change to first beat? ._.
Sorry for pretty useless mod, no kudosu for this, heh~ Starred. :3
JauiPlaY wrote:
Noted and will ask my taiko mapper to change it.Zekira wrote:
[Taiko]
00:54:830 (Green Lines) - 'gradual' HS changes are bit frowned at... I personally disapprove of this one in particular as it does some unnecessary blocking as compared to going straight from 1x to 0.75x...
The other styled HS like this aren't as annoying, but I generally don't like them. That's it, basically. The above one I mentioned, however, is really troublesome and I highly suggest you change it...
K i R a wrote:
Dear Galvenize
-Change the name, Galvenize with mayus xD. wut?
-I have tablet and i cant do the first note because you start in the perfect start line (the big red line). I think much players will fail allways the first note. I think you can move the start or change the start. One way is removing the first full combo and putting a spin.
I don't really understand what you mean, I have a tablet too and I don't have any problems hitting the first note. I won't change an entire pattern because of that.
K i R a wrote:
Well, here is my mod (most are tips)
General:
-Exact offset is 45.I stand on Doomsday/Kite/Happy30 offset
-Bpm decimal? D: Well the bpm of the music mp3 is decimal too but I think there is a more accurate mp3.
-About the skin... In the hardest difficult I cant see the numbers because the black is bad to read numbers, I think the best is create an outline to the letters (that's easy if you use photoshop).For now, no changes
Adorable
00:33:128 (2) - I think here you need kiai time, like in the end its the same part. You can end kiai time here: 00:55:183 (3) - I stay with my kiai time
01:38:604 (7,1) - You dont need to remove kiai time xD Ok
00:54:838 (2,3) - Remove finish and put finish at 3.Ok
01:23:096 (2,4) - Put too finish I think.Nope
01:32:746 (6) - Remove finish Nope
01:33:779 (2) - Start slider with finishNope
01:38:604 (7) - Finish
01:43:428 (2) - Finish at the end of the slider
Dear Galvenize
-Change the name, Galvenize with mayus xD.
-I have tablet and i cant do the first note because you start in the perfect start line (the big red line). I think much players will fail allways the first note. I think you can move the start or change the start. One way is removing the first full combo and putting a spin.
-00:15:200 (1,3) - Whistle
-00:16:234 (4) - Finish too
-01:49:968 (1) - I think you can finish with a spin more.
Well the rest is ok I think Good luck and star
Kitsunemimi wrote:
[Dear galvenize]:
01:08:959 (1,2,3,4,5,6) - You should align them symmetrically. They are, rotated at 20/30°
Sheesh, that last part was pretty tricky. I think it's still okay for ranking, but you might get some complaints about it... so maybe make a few jumps easier. You're actually the first one that complained ^-^.
Kitsunemimi wrote:
SPOILER[Sweet Soul]:
I generally prefer less than 3 second lead-ins. I usually prefer 1.5 or 2 seconds. - Hmm.
Approach rate is a bit high for this sort of slow song. - Hmm.
You have some really neat patterns here! - Thank you~
00:33:120 (1,2,3,4,5) - Really bad covering notes. They blend in too... You should flip (3) and (4) around.
00:34:498 (1,2,3,4,5,1,2,3,4,5) - ^ I like what you're trying to do here with "new" patterns, but the overlapping notes are not very good.
00:50:695 (1) - Not new combo
00:52:074 (1) - ^
01:19:987 (1,2,3,4,1,2,3,4) - Err... I don't really know, but for some reason I feel that this shouldn't go off to the right. Just a comment.
I noticed during the last section that the jumps were a bit small. So maybe crank them up a little? - Mostly fixed.
Thanks all for the mods~Azure_Kyte wrote:
SPOILERIt's an Azuremod!
[Sweet Soul]
00:20:025 (1,2) - This is a tad messy. I suggest maybe changing it to http://osu.ppy.sh/ss/95470 - It is messy. Fixed.
01:15:852 (9) - This is quite beautiful; I'm not sure as to whether it's rankable though, as it's overlapping quite a bit. I'm just going to say stick with it for now, but there may be issues later on if this is aiming at being ranked. - Ok.
Also, why not finish this difficulty off with a Spinner, like the others D: - Can't find a satisfactory end point for the spinner, so nope. >_<
Quite a good beatmap as well.